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authorJan-Fabian Humann <malastare@gmx.net>2005-04-04 22:35:58 +0000
committerJan-Fabian Humann <malastare@gmx.net>2005-04-04 22:35:58 +0000
commitca03f5a83dbd379d21c20ed4e69ec6836395b694 (patch)
tree93b49faa836f53c3b65e9e78b55b9d5d487f5a7e /src/gui/trade.cpp
parentacb216cbbd50f68710502068bec83e073128d6fc (diff)
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starting to do the trade window, i know it's not functionable and contains a lot of bugs but ill continue tomorrow.
Diffstat (limited to 'src/gui/trade.cpp')
-rw-r--r--src/gui/trade.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
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--- /dev/null
+++ b/src/gui/trade.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id $
+ */
+
+#include "../graphics.h"
+#include "trade.h"
+#include "../resources/resourcemanager.h"
+#include "../resources/image.h"
+#include "button.h"
+#include "../being.h"
+#include "../engine.h"
+#include <sstream>
+
+TradeWindow::TradeWindow():
+ Window("Trade: You")
+{
+ setContentSize(322, 130);
+ addButton = new Button("Add");
+ addButton->setPosition(2, 105);
+
+ addButton->setEventId("add");
+ addButton->addActionListener(this);
+
+ add(addButton);
+
+ nameLabel = new gcn::Label("Other one");
+ nameLabel->setPosition(2, 45);
+
+ my_items = new ItemContainer();
+ trade_items = new ItemContainer();
+
+ my_items->setSize(318, 40);
+ trade_items->setSize(318,40);
+
+ my_items->setPosition(2, 2);
+ trade_items->setPosition(2, 60);
+
+ add(nameLabel);
+ add(my_items);
+ add(trade_items);
+}
+
+TradeWindow::~TradeWindow()
+{
+ delete addButton;
+ delete nameLabel;
+}
+
+void TradeWindow::draw(gcn::Graphics *graphics)
+{
+ // Draw window graphics
+ Window::draw(graphics);
+}
+
+
+int TradeWindow::addItem(int index, int id, bool own, int quantity,
+ bool equipment) {
+ my_items->addItem(index, id, quantity, equipment);
+ return 0;
+}
+
+int TradeWindow::removeItem(int id, bool own) {
+ my_items->removeItem(id);
+ return 0;
+}
+
+int TradeWindow::changeQuantity(int index, bool own, int quantity) {
+ //items[index].quantity = quantity;
+ my_items->changeQuantity(index, quantity);
+ return 0;
+}
+
+int TradeWindow::increaseQuantity(int index, bool own, int quantity) {
+ //items[index].quantity += quantity;
+ my_items->increaseQuantity(index, quantity);
+ return 0;
+}
+
+/*int TradeWindow::useItem(int index, int id) {
+ WFIFOW(0) = net_w_value(0x00a7);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOL(4) = net_l_value(id);
+ // Note: id is dest of item, usually player_node->account_ID ??
+ WFIFOSET(8);
+ while ((out_size > 0)) flush();
+ return 0;
+} */
+
+/*int InventoryWindow::dropItem(int index, int quantity) {
+ // TODO: Fix wrong coordinates of drops, serverside?
+ WFIFOW(0) = net_w_value(0x00a2);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOW(4) = net_w_value(quantity);
+ WFIFOSET(6);
+ while ((out_size > 0)) flush();
+ return 0;
+}*/
+
+/*void InventoryWindow::equipItem(int index) {
+ WFIFOW(0) = net_w_value(0x00a9);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOW(4) = net_w_value(0);
+ WFIFOSET(6);
+ while ((out_size > 0)) flush();
+}*/
+
+/*void InventoryWindow::unequipItem(int index) {
+ WFIFOW(0) = net_w_value(0x00ab);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOSET(4);
+ while ((out_size > 0)) flush();
+}*/
+
+void TradeWindow::action(const std::string &eventId)
+{
+
+ if (eventId == "add") {
+ if (inventoryWindow->items->getIndex() >= 0 &&
+ inventoryWindow->items->getIndex() <= INVENTORY_SIZE) {
+ if (inventoryWindow->items->isEquipment(
+ inventoryWindow->items->getIndex())) {
+ if (inventoryWindow->items->isEquipped(
+ inventoryWindow->items->getIndex())) {
+ inventoryWindow->unequipItem(
+ inventoryWindow->items->getIndex());
+ }
+ }
+ int i = tradeWindow->my_items->getFreeSlot();
+ printf("%d\n", i);
+ if (i >= 0) {
+ printf("successfull\n");
+
+ addItem(i, inventoryWindow->items->getId(), true, inventoryWindow->items->getQuantity(), inventoryWindow->items->isEquipment(inventoryWindow->items->getIndex()));
+ inventoryWindow->changeQuantity(inventoryWindow->items->getIndex(), 0);
+
+ } else {
+ printf("not successfull\n");
+ }
+
+
+ }
+ }
+ //if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) {
+
+ //if (my_items->getIndex() != -1) {
+ /* if (eventId == "use") {
+ if(items->isEquipment(items->getIndex())) {
+ if(items->isEquipped(items->getIndex())) {
+ unequipItem(items->getIndex());
+ }
+ else {
+ equipItem(items->getIndex());
+ }
+ }
+ else {
+ useItem(items->getIndex(), items->getId());
+ }
+ }
+ else*/ /*if (eventId == "drop") {
+ itemAmountWindow->resetAmount();
+ itemAmountWindow->setVisible(true);
+ } */
+ //}
+}