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authorIra Rice <irarice@gmail.com>2009-01-10 18:19:25 -0700
committerIra Rice <irarice@gmail.com>2009-01-10 18:19:25 -0700
commit4018856d2d30532ad2404de4462ff3e473938a22 (patch)
tree75330ae36ef00304a23981d445d75cc0af78a04e /src/gui/smileywindow.cpp
parente1b29d03d1fa9f1e6716fdd03f4baa62a02240dd (diff)
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Changed a few emote variable names to be more sensible, as well as
removing emotions.png from the client data files (should have never been there to begin with, IMO). TODO: Simplify the emote code so that there is a lot less redundant code, as well as make filling out the possible emotes more flexible. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/smileywindow.cpp')
-rw-r--r--src/gui/smileywindow.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gui/smileywindow.cpp b/src/gui/smileywindow.cpp
index 570eb45c..e3e821ff 100644
--- a/src/gui/smileywindow.cpp
+++ b/src/gui/smileywindow.cpp
@@ -45,10 +45,10 @@ SmileyWindow::SmileyWindow():
mUseButton = new Button(_("Use"), "use", this);
- mItems = new SmileyContainer();
- mItems->addSelectionListener(this);
+ mEmotes = new SmileyContainer();
+ mEmotes->addSelectionListener(this);
- mInvenScroll = new ScrollArea(mItems);
+ mInvenScroll = new ScrollArea(mEmotes);
mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
draw();
@@ -63,12 +63,12 @@ SmileyWindow::SmileyWindow():
void SmileyWindow::action(const gcn::ActionEvent &event)
{
- int item = mItems->getSelectedSmiley();
+ int emote = mEmotes->getSelectedSmiley();
- if (!item)
+ if (!emote)
return;
- player_node->emote(item);
+ player_node->emote(emote);
}
@@ -95,5 +95,5 @@ void SmileyWindow::widgetResized(const gcn::Event &event)
int SmileyWindow::getSelectedSmiley() const
{
- return mItems->getSelectedSmiley();
+ return mEmotes->getSelectedSmiley();
}