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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-01-20 10:26:22 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-01-20 10:51:24 +0100
commitdb9b9f316d7bdcb9504092908bb18e82fc21de2f (patch)
tree3f7bb1577c5210a9523fd240556cf840665f3efb /src/gui/serverdialog.cpp
parent0d1024b64155a05f45f247ad57d0f444db01c1e2 (diff)
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Made client config statically typed
This makes accessing the config values much faster, since it no longer needs to do a lookup nor string conversion, which means we could remove some needless copying of the values. Overall it makes it easier to find out where settings are used and it puts the defaults along with the declaration. Options with default values are no longer saved to the config file. This does not include unrecognized options, which are kept around to provide some compatibility with older clients. While most basic options have kept the same name, more complicated settings like window geometry, shortcuts, outfits, etc. now have their own XML elements. Older clients will ignore these and erase them when saving the configuration.
Diffstat (limited to 'src/gui/serverdialog.cpp')
-rw-r--r--src/gui/serverdialog.cpp79
1 files changed, 9 insertions, 70 deletions
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index bb978a78..01b477da 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -52,19 +52,6 @@
static const int MAX_SERVERLIST = 6;
-static std::string serverTypeToString(ServerType type)
-{
- switch (type)
- {
- case ServerType::TMWATHENA:
- return "TmwAthena";
- case ServerType::MANASERV:
- return "ManaServ";
- default:
- return std::string();
- }
-}
-
ServersListModel::ServersListModel(ServerInfos *servers, ServerDialog *parent):
mServers(servers),
mVersionStrings(servers->size(), VersionString(0, std::string())),
@@ -413,7 +400,7 @@ void ServerDialog::downloadServerList()
std::string listFile = branding.getStringValue("onlineServerList");
if (listFile.empty())
- listFile = config.getStringValue("onlineServerList");
+ listFile = config.onlineServerList;
// Fall back to manasource.org when neither branding nor config set it
if (listFile.empty())
@@ -533,38 +520,18 @@ void ServerDialog::loadServers()
void ServerDialog::loadCustomServers()
{
- for (int i = 0; i < MAX_SERVERLIST; ++i)
+ for (auto &server : config.servers)
{
- const std::string index = toString(i);
- const std::string nameKey = "MostUsedServerDescName" + index;
- const std::string hostNameKey = "MostUsedServerName" + index;
- const std::string typeKey = "MostUsedServerType" + index;
- const std::string portKey = "MostUsedServerPort" + index;
- const std::string descriptionKey = "MostUsedServerDescription" + index;
-
- ServerInfo server;
- server.name = config.getValue(nameKey, std::string());
- server.hostname = config.getValue(hostNameKey, std::string());
- server.type = ServerInfo::parseType(config.getValue(typeKey, std::string()));
-
- const uint16_t defaultPort = ServerInfo::defaultPortForServerType(server.type);
- server.port = static_cast<uint16_t>(config.getValue(portKey, defaultPort));
- server.description = config.getValue(descriptionKey, std::string());
-
- // Stop on the first invalid server
- if (!server.isValid())
- break;
-
- server.save = true;
-
- mServers.push_back(server);
+ if (server.isValid())
+ {
+ server.save = true;
+ mServers.push_back(server);
+ }
}
}
void ServerDialog::saveCustomServers(const ServerInfo &currentServer, int index)
{
- ServerInfos::iterator it, it_end = mServers.end();
-
// Make sure the current server is mentioned first
if (currentServer.isValid())
{
@@ -574,7 +541,7 @@ void ServerDialog::saveCustomServers(const ServerInfo &currentServer, int index)
}
else
{
- for (it = mServers.begin(); it != it_end; ++it)
+ for (auto it = mServers.begin(), it_end = mServers.end(); it != it_end; ++it)
{
if (*it == currentServer)
{
@@ -586,35 +553,7 @@ void ServerDialog::saveCustomServers(const ServerInfo &currentServer, int index)
}
}
- int savedServerCount = 0;
-
- for (it = mServers.begin(), it_end = mServers.end();
- it != it_end && savedServerCount < MAX_SERVERLIST; ++it)
- {
- const ServerInfo &server = *it;
-
- // Only save servers that were loaded from settings
- if (!(server.save && server.isValid()))
- continue;
-
- const std::string index = toString(savedServerCount);
- const std::string nameKey = "MostUsedServerDescName" + index;
- const std::string hostNameKey = "MostUsedServerName" + index;
- const std::string typeKey = "MostUsedServerType" + index;
- const std::string portKey = "MostUsedServerPort" + index;
- const std::string descriptionKey = "MostUsedServerDescription" + index;
-
- config.setValue(hostNameKey, toString(server.hostname));
- config.setValue(typeKey, serverTypeToString(server.type));
- config.setValue(portKey, toString(server.port));
- config.setValue(nameKey, server.name);
- config.setValue(descriptionKey, server.description);
- ++savedServerCount;
- }
-
- // Insert an invalid entry at the end to make the loading stop there
- if (savedServerCount < MAX_SERVERLIST)
- config.setValue("MostUsedServerName" + toString(savedServerCount), std::string());
+ config.servers = mServers;
// Restore the correct description
if (index < 0)