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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-23 23:46:23 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-23 23:46:23 +0000
commit5c1093ffa9fea3d979a720169e97ed31725e95c4 (patch)
tree3f40c4000c2f0317e12640eb818a781c3a892497 /src/gui/sell.cpp
parent1fcefe616a39c2e572b8078c5c51c8e81a59c487 (diff)
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Committed patch by Mra, which fixes multiple NPCs talks in one window and
moves the action listener used with BuySellDialog into that class.
Diffstat (limited to 'src/gui/sell.cpp')
-rw-r--r--src/gui/sell.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index b914d814..d8e6eb02 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -27,6 +27,7 @@
#include "scrollarea.h"
#include "listbox.h"
#include "../graphic/graphic.h"
+#include "../game.h"
#include <sstream>
@@ -132,9 +133,11 @@ void SellDialog::action(const std::string& eventId)
}
}
setVisible(false);
+ current_npc = 0;
}
else if (eventId == "cancel") {
setVisible(false);
+ current_npc = 0;
}
}