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authorJared Adams <jaxad0127@gmail.com>2009-02-24 20:19:34 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-24 20:19:34 -0700
commitb32ee882097905faea84ed73aa86620248fdefae (patch)
treeb7d038070911002bc2a11baf4427323f0c83647e /src/gui/npcstringdialog.cpp
parent9759b0bd0a4777c5645c695c119b4716e251add1 (diff)
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Small dialog visibility fix
Basically ensures that the NPC text dialog is visible before making NPC input dialogs visible
Diffstat (limited to 'src/gui/npcstringdialog.cpp')
-rw-r--r--src/gui/npcstringdialog.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp
index d9bf5682..679c93e5 100644
--- a/src/gui/npcstringdialog.cpp
+++ b/src/gui/npcstringdialog.cpp
@@ -87,3 +87,10 @@ void NpcStringDialog::requestFocus()
{
mValueField->requestFocus();
}
+
+void NpcStringDialog::setVisible(bool visible)
+{
+ if (visible) npcTextDialog->setVisible(true);
+
+ Window::setVisible(visible);
+}