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author | Jared Adams <jaxad0127@gmail.com> | 2009-02-24 20:19:34 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-02-24 20:19:34 -0700 |
commit | b32ee882097905faea84ed73aa86620248fdefae (patch) | |
tree | b7d038070911002bc2a11baf4427323f0c83647e /src/gui/npcstringdialog.cpp | |
parent | 9759b0bd0a4777c5645c695c119b4716e251add1 (diff) | |
download | mana-b32ee882097905faea84ed73aa86620248fdefae.tar.gz mana-b32ee882097905faea84ed73aa86620248fdefae.tar.bz2 mana-b32ee882097905faea84ed73aa86620248fdefae.tar.xz mana-b32ee882097905faea84ed73aa86620248fdefae.zip |
Small dialog visibility fix
Basically ensures that the NPC text dialog is visible before making NPC
input dialogs visible
Diffstat (limited to 'src/gui/npcstringdialog.cpp')
-rw-r--r-- | src/gui/npcstringdialog.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp index d9bf5682..679c93e5 100644 --- a/src/gui/npcstringdialog.cpp +++ b/src/gui/npcstringdialog.cpp @@ -87,3 +87,10 @@ void NpcStringDialog::requestFocus() { mValueField->requestFocus(); } + +void NpcStringDialog::setVisible(bool visible) +{ + if (visible) npcTextDialog->setVisible(true); + + Window::setVisible(visible); +} |