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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/gui/menuwindow.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/gui/menuwindow.cpp')
-rw-r--r--src/gui/menuwindow.cpp58
1 files changed, 41 insertions, 17 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp
index 0dcc999f..25ece461 100644
--- a/src/gui/menuwindow.cpp
+++ b/src/gui/menuwindow.cpp
@@ -37,6 +37,11 @@ extern Window *emoteWindow;
extern Window *setupWindow;
extern Window *skillDialog;
extern Window *statusWindow;
+#ifdef TMWSERV_SUPPORT
+extern Window *buddyWindow;
+extern Window *guildWindow;
+extern Window *magicDialog;
+#endif
namespace {
struct MenuWindowListener : public gcn::ActionListener
@@ -49,7 +54,7 @@ namespace {
}
MenuWindow::MenuWindow():
- Window("")
+ Window()
{
setResizable(false);
setWindowName("Menu");
@@ -59,14 +64,19 @@ MenuWindow::MenuWindow():
// Buttons
static const char *buttonNames[] =
{
- _("Chat"),
- _("Status"),
- _("Equipment"),
- _("Inventory"),
- _("Skills"),
- _("Shortcut"),
- _("Emote"),
- _("Setup"),
+ N_("Chat"),
+ N_("Status"),
+ N_("Equipment"),
+ N_("Inventory"),
+ N_("Skills"),
+#ifdef TMWSERV_SUPPORT
+ N_("Magic"),
+ N_("Guilds"),
+ N_("Buddys"),
+#endif
+ N_("Shortcut"),
+ N_("Emote"),
+ N_("Setup"),
0
};
int x = 0, h = 0;
@@ -94,35 +104,49 @@ void MenuWindowListener::action(const gcn::ActionEvent &event)
{
Window *window = NULL;
- if (event.getId() == _("Chat"))
+ if (event.getId() == "Chat")
{
window = chatWindow;
}
- else if (event.getId() == _("Status"))
+ else if (event.getId() == "Status")
{
window = statusWindow;
}
- else if (event.getId() == _("Equipment"))
+ else if (event.getId() == "Equipment")
{
window = equipmentWindow;
}
- else if (event.getId() == _("Inventory"))
+ else if (event.getId() == "Inventory")
{
window = inventoryWindow;
}
- else if (event.getId() == _("Skills"))
+ else if (event.getId() == "Skills")
{
window = skillDialog;
}
- else if (event.getId() == _("Shortcut"))
+#ifdef TMWSERV_SUPPORT
+ else if (event.getId() == "Magic")
+ {
+ window = magicDialog;
+ }
+ else if (event.getId() == "Guilds")
+ {
+ window = guildWindow;
+ }
+ else if (event.getId() == "Buddys")
+ {
+ window = buddyWindow;
+ }
+#endif
+ else if (event.getId() == "Shortcut")
{
window = itemShortcutWindow;
}
- else if (event.getId() == _("Emote"))
+ else if (event.getId() == "Emote")
{
window = emoteWindow;
}
- else if (event.getId() == _("Setup"))
+ else if (event.getId() == "Setup")
{
window = setupWindow;
}