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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-22 19:45:03 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-22 19:45:56 +0100 |
commit | 0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch) | |
tree | 3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/gui/menuwindow.cpp | |
parent | a7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff) | |
parent | 401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff) | |
download | mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.tar.gz mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.tar.bz2 mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.tar.xz mana-0c43d04b438d41c277ae80402d4b4888db1a0b64.zip |
Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took
several weeks. Lots of things are expected to be broken now, however, we
now have a single code base to improve and extend, which can be compiled
to support either eAthena or tmwserv.
In the coming months, the plan is to work towards a client that supports
both eAthena and tmwserv, without needing to be recompiled.
Conflicts:
Everywhere!
Diffstat (limited to 'src/gui/menuwindow.cpp')
-rw-r--r-- | src/gui/menuwindow.cpp | 58 |
1 files changed, 41 insertions, 17 deletions
diff --git a/src/gui/menuwindow.cpp b/src/gui/menuwindow.cpp index 0dcc999f..25ece461 100644 --- a/src/gui/menuwindow.cpp +++ b/src/gui/menuwindow.cpp @@ -37,6 +37,11 @@ extern Window *emoteWindow; extern Window *setupWindow; extern Window *skillDialog; extern Window *statusWindow; +#ifdef TMWSERV_SUPPORT +extern Window *buddyWindow; +extern Window *guildWindow; +extern Window *magicDialog; +#endif namespace { struct MenuWindowListener : public gcn::ActionListener @@ -49,7 +54,7 @@ namespace { } MenuWindow::MenuWindow(): - Window("") + Window() { setResizable(false); setWindowName("Menu"); @@ -59,14 +64,19 @@ MenuWindow::MenuWindow(): // Buttons static const char *buttonNames[] = { - _("Chat"), - _("Status"), - _("Equipment"), - _("Inventory"), - _("Skills"), - _("Shortcut"), - _("Emote"), - _("Setup"), + N_("Chat"), + N_("Status"), + N_("Equipment"), + N_("Inventory"), + N_("Skills"), +#ifdef TMWSERV_SUPPORT + N_("Magic"), + N_("Guilds"), + N_("Buddys"), +#endif + N_("Shortcut"), + N_("Emote"), + N_("Setup"), 0 }; int x = 0, h = 0; @@ -94,35 +104,49 @@ void MenuWindowListener::action(const gcn::ActionEvent &event) { Window *window = NULL; - if (event.getId() == _("Chat")) + if (event.getId() == "Chat") { window = chatWindow; } - else if (event.getId() == _("Status")) + else if (event.getId() == "Status") { window = statusWindow; } - else if (event.getId() == _("Equipment")) + else if (event.getId() == "Equipment") { window = equipmentWindow; } - else if (event.getId() == _("Inventory")) + else if (event.getId() == "Inventory") { window = inventoryWindow; } - else if (event.getId() == _("Skills")) + else if (event.getId() == "Skills") { window = skillDialog; } - else if (event.getId() == _("Shortcut")) +#ifdef TMWSERV_SUPPORT + else if (event.getId() == "Magic") + { + window = magicDialog; + } + else if (event.getId() == "Guilds") + { + window = guildWindow; + } + else if (event.getId() == "Buddys") + { + window = buddyWindow; + } +#endif + else if (event.getId() == "Shortcut") { window = itemShortcutWindow; } - else if (event.getId() == _("Emote")) + else if (event.getId() == "Emote") { window = emoteWindow; } - else if (event.getId() == _("Setup")) + else if (event.getId() == "Setup") { window = setupWindow; } |