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author | Jared Adams <jaxad0127@gmail.com> | 2010-03-04 22:41:19 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-03-12 14:49:27 -0700 |
commit | 781b3c9f17708cc5fe08eb3c9ee38d596364d97c (patch) | |
tree | 833797c9b9168ab58864ffe4cf8ed028060e44a2 /src/gui/inventorywindow.cpp | |
parent | 96b64757954f07d196599b3c1131a6603982c930 (diff) | |
download | mana-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.tar.gz mana-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.tar.bz2 mana-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.tar.xz mana-781b3c9f17708cc5fe08eb3c9ee38d596364d97c.zip |
Split Palette into Theme and UserPalette
Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index ed008e63..701558a9 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -30,6 +30,7 @@ #include "gui/itemamount.h" #include "gui/setup.h" #include "gui/sdlinput.h" +#include "gui/theme.h" #include "gui/viewport.h" #include "gui/widgets/button.h" @@ -96,8 +97,8 @@ InventoryWindow::InventoryWindow(int invSize): mSlotsLabel = new Label(_("Slots:")); mWeightLabel = new Label(_("Weight:")); - mSlotsBar = new ProgressBar(0.0f, 100, 20, gcn::Color(225, 200, 25)); - mWeightBar = new ProgressBar(0.0f, 100, 20, gcn::Color(0, 0, 255)); + mSlotsBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_INVY_SLOTS); + mWeightBar = new ProgressBar(0.0f, 100, 20, Theme::PROG_WEIGHT); place(0, 0, mWeightLabel).setPadding(3); place(1, 0, mWeightBar, 3); @@ -140,14 +141,6 @@ void InventoryWindow::logic() mMaxWeight = player_node->getMaxWeight(); mUsedSlots = usedSlots; - // Weight Bar coloration - if (mTotalWeight < (mMaxWeight / 3)) - mWeightBar->setColor(0, 0, 255); // Blue - else if (mTotalWeight < ((mMaxWeight * 2) / 3)) - mWeightBar->setColor(255, 255, 0); // Yellow - else - mWeightBar->setColor(255, 0, 0); // Red - // Adjust progress bars mSlotsBar->setProgress((float) mUsedSlots / mMaxSlots); mWeightBar->setProgress((float) mTotalWeight / mMaxWeight); |