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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-07 00:10:54 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-07 00:10:54 +0000
commit4d68f2a2c9eaf01092ad94399372ea979b7a0076 (patch)
tree5a9580cca6c010e0964d4220cb1c0a668c216a8f /src/gui/char_select.cpp
parent361daccb9d2bed324dee09ba308b8c12ef43f06c (diff)
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Use new Guichan widget disableing feature to disable buttons as appropriate in
character select dialog.
Diffstat (limited to 'src/gui/char_select.cpp')
-rw-r--r--src/gui/char_select.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp
index d8071ac2..c2ad9eee 100644
--- a/src/gui/char_select.cpp
+++ b/src/gui/char_select.cpp
@@ -104,6 +104,7 @@ CharSelectDialog::CharSelectDialog():
selectButton->requestFocus();
setLocationRelativeTo(getParent());
+ setPlayerInfo(NULL);
}
CharSelectDialog::~CharSelectDialog()
@@ -156,6 +157,9 @@ void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
levelLabel->setCaption(levelCaption.str());
jobLevelLabel->setCaption(jobCaption.str());
moneyLabel->setCaption(moneyCaption.str());
+ newCharButton->setEnabled(false);
+ delCharButton->setEnabled(true);
+ selectButton->setEnabled(true);
playerBox->hairStyle = pi->hair_style - 1;
playerBox->hairColor = pi->hair_color - 1;
@@ -166,6 +170,9 @@ void CharSelectDialog::setPlayerInfo(PLAYER_INFO *pi)
levelLabel->setCaption("Level");
jobLevelLabel->setCaption("Job Level");
moneyLabel->setCaption("Money");
+ newCharButton->setEnabled(true);
+ delCharButton->setEnabled(false);
+ selectButton->setEnabled(false);
playerBox->hairStyle = 0;
playerBox->hairColor = 0;