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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 15:23:31 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-02 15:23:31 +0000 |
commit | 40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (patch) | |
tree | 4df4181bd7f0bab6187f1f173cb94cd962eda912 /src/graphic/graphic.cpp | |
parent | e25b9848449f109487fdbab53f4e99c28b8d3214 (diff) | |
download | mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.tar.gz mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.tar.bz2 mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.tar.xz mana-40b4ecacd44bd3040d9600d6304422bdd7e2e4c4.zip |
Got rid of monsterset.dat. Oh and the monsters have a more realistic size now. ;)
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index e05842d6..40a00aa4 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -204,10 +204,13 @@ GraphicEngine::GraphicEngine() { emotionset = new Spriteset("./data/graphic/emotionset.dat"); hairset = new Spriteset("./data/graphic/hairset.dat"); - monsterset = new Spriteset("./data/graphic/monsterset.dat"); npcset = new Spriteset("./data/graphic/npcset.dat"); playerset = new Spriteset("./data/graphic/playerset.dat"); tileset = new Spriteset("./data/graphic/tileset.dat"); + + BITMAP *monsterbitmap = load_bitmap("data/graphic/monsterset.bmp", NULL); + if (!monsterbitmap) error("Unable to load monsterset.bmp"); + monsterset = new Spriteset(monsterbitmap, 60, 60); } GraphicEngine::~GraphicEngine() { |