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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-26 16:12:09 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-26 16:12:09 +0000 |
commit | 251031b790ebc5cd677315174d4e46bc4e287718 (patch) | |
tree | 0f810a515bd5390f771d0dc41cd2e59e9914732d /src/graphic/graphic.cpp | |
parent | 87bee54dede4d9d80731a01bd8c4e9384e047e58 (diff) | |
download | mana-251031b790ebc5cd677315174d4e46bc4e287718.tar.gz mana-251031b790ebc5cd677315174d4e46bc4e287718.tar.bz2 mana-251031b790ebc5cd677315174d4e46bc4e287718.tar.xz mana-251031b790ebc5cd677315174d4e46bc4e287718.zip |
Ported buy dialog, which could still use visual improvement, and added
\|-`~ to the fixed font.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 33 |
1 files changed, 12 insertions, 21 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 46413d2b..b3173881 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -44,7 +44,7 @@ DATAFILE *tileset; char itemCurrenyQ[10] = "0"; //char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *skill_list_player, *npc_list_player; +DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *sell_player, *skill_list_player, *npc_list_player; char npc_text[1000] = ""; char statsString2[255] = "n/a"; char skill_points[10] = ""; @@ -57,6 +57,7 @@ char npc_button[10] = "Close"; gcn::TextField *chatInput; StatsDialog *statsDialog; +BuyDialog *buyDialog; void ChatListener::action(const std::string& eventId) { @@ -92,18 +93,6 @@ DIALOG buy_sell_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; -DIALOG buy_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL }, - { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, - { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, - { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, - { tmw_text_proc, 304, 326+25, 50, 20, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, - { tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL }, - { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, - { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } -}; - DIALOG sell_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, @@ -117,7 +106,7 @@ DIALOG sell_dialog[] = { DIALOG skill_list_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Skills", NULL, NULL }, + { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Stats", NULL, NULL }, { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'u', D_EXIT, 0, 0, (char *)"&Up", NULL, NULL }, { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL }, { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)skill_list, NULL, NULL }, @@ -215,12 +204,15 @@ void init_graphic() { statsDialog = new StatsDialog(guiTop); statsDialog->setPosition(SCREEN_W - statsDialog->getWidth() - 10, 10); + // Create buy dialog + buyDialog = new BuyDialog(guiTop); + buyDialog->setVisible(false); + npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); buy_sell_player = init_dialog(buy_sell_dialog, -1); - buy_player = init_dialog(buy_dialog, -1); sell_player = init_dialog(sell_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); npc_list_player = init_dialog(npc_list_dialog, -1); @@ -379,12 +371,6 @@ void do_graphic(void) { } } } - - textprintf_centre_ex(vbuffer, font, - node->text_x + 45, - node->text_y + 55, - node->speech_color, -1, - "(%d,%d), %d", x, y, dir); } else if (node->job == 45) { // Draw a warp } else { // Draw a monster @@ -561,6 +547,7 @@ void do_graphic(void) { } break; case 3: + /* char money[20]; sprintf(money, "%i gp", char_info->gp); buy_dialog[4].dp = &money; @@ -583,6 +570,7 @@ void do_graphic(void) { buy_player = init_dialog(buy_dialog, -1); close_shop(); } + */ break; case 4: //alert("","","","","",0,0); @@ -664,6 +652,9 @@ void do_graphic(void) { } void exit_graphic() { + delete statsDialog; + delete buyDialog; + shutdown_dialog(npc_player); shutdown_dialog(skill_player); } |