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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 16:19:55 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-10-29 17:16:37 +0100
commit6cd8881f1b11c99f8e72735017e743c50094e922 (patch)
tree7f6726d2ed01fe39b78c4e2eb6cc4561c6e0db80 /src/game.cpp
parent93ad5ec32de124dfa0c054acfd1f2a378cb9ca75 (diff)
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Turned the PlayerRelation struct into an enum class
Less code to achieve the same thing (strong type and namespaced values). The permissions related values have been moved to a PlayerPermissions struct, which is also a bit less confusing.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c0624425..96935981 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -703,15 +703,15 @@ void Game::handleInput()
case KeyboardConfig::KEY_TRADE:
// Toggle accepting of incoming trade requests
unsigned int deflt = player_relations.getDefault();
- if (deflt & PlayerRelation::TRADE)
+ if (deflt & PlayerPermissions::TRADE)
{
serverNotice(_("Ignoring incoming trade requests"));
- deflt &= ~PlayerRelation::TRADE;
+ deflt &= ~PlayerPermissions::TRADE;
}
else
{
serverNotice(_("Accepting incoming trade requests"));
- deflt |= PlayerRelation::TRADE;
+ deflt |= PlayerPermissions::TRADE;
}
player_relations.setDefault(deflt);