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authorIra Rice <irarice@gmail.com>2009-02-25 19:04:39 -0700
committerIra Rice <irarice@gmail.com>2009-02-25 19:04:39 -0700
commit0dde31c3db09113639fa443142995b6efcff6646 (patch)
tree9e91488f812067dae7a91f84393a930ffe31b626 /src/game.cpp
parent6cd131052c78af04e794409189a0d7e16dcc0c51 (diff)
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Fix NPC handling to not need a handle on the NPC
Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 16790cac..110b75cc 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -195,13 +195,13 @@ void createGuiWindows(Network *network)
miniStatusWindow = new MiniStatusWindow();
buyDialog = new BuyDialog(network);
sellDialog = new SellDialog(network);
- buySellDialog = new BuySellDialog();
+ buySellDialog = new BuySellDialog(network);
inventoryWindow = new InventoryWindow();
emoteWindow = new EmoteWindow();
- npcTextDialog = new NpcTextDialog();
- npcIntegerDialog = new NpcIntegerDialog();
- npcListDialog = new NpcListDialog();
- npcStringDialog = new NpcStringDialog();
+ npcTextDialog = new NpcTextDialog(network);
+ npcIntegerDialog = new NpcIntegerDialog(network);
+ npcListDialog = new NpcListDialog(network);
+ npcStringDialog = new NpcStringDialog(network);
skillDialog = new SkillDialog();
setupWindow = new Setup();
minimap = new Minimap();