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author | Dennis Friis <peavey@placid.dk> | 2008-11-06 16:46:18 +0000 |
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committer | Dennis Friis <peavey@placid.dk> | 2008-11-06 16:46:18 +0000 |
commit | 87f43f7621dda3071ba189df6975cd0a0595165a (patch) | |
tree | fa5cf0603bbcc4ecb4506dd357124975a8534503 /src/equipment.h | |
parent | 9475a009e95a3f379a0e97bc66d1aab93ca24b34 (diff) | |
download | mana-87f43f7621dda3071ba189df6975cd0a0595165a.tar.gz mana-87f43f7621dda3071ba189df6975cd0a0595165a.tar.bz2 mana-87f43f7621dda3071ba189df6975cd0a0595165a.tar.xz mana-87f43f7621dda3071ba189df6975cd0a0595165a.zip |
Have equipment tied into player inventory instead of keeping its own list of pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers.
Diffstat (limited to 'src/equipment.h')
-rw-r--r-- | src/equipment.h | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/equipment.h b/src/equipment.h index 80a2ae49..e3b10514 100644 --- a/src/equipment.h +++ b/src/equipment.h @@ -39,14 +39,14 @@ class Equipment /** * Get equipment at the given slot. */ - Item* getEquipment(int index) const + int getEquipment(int index) const { return mEquipment[index]; } /** * Set equipment at the given slot. */ void - setEquipment(int index, Item *item); + setEquipment(int index, int inventoryIndex); /** * Remove equipment from the given slot. @@ -55,25 +55,20 @@ class Equipment removeEquipment(int index) { mEquipment[index] = 0; } /** - * Remove the given item from equipment. - */ - void removeEquipment(Item *item); - - /** * Get the item used in the arrow slot. */ - Item* + int getArrows() { return mArrows; } /** * Set the item used in the arrow slot. */ void - setArrows(Item *arrows) { mArrows = arrows; } + setArrows(int arrows) { mArrows = arrows; } private: - Item *mEquipment[EQUIPMENT_SIZE]; - Item *mArrows; + int mEquipment[EQUIPMENT_SIZE]; + int mArrows; }; #endif |