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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/engine.h
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/engine.h b/src/engine.h
index 7ad6d894..60b1f6c8 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -25,7 +25,9 @@
#include <string>
class Map;
+#ifdef EATHENA_SUPPORT
class Network;
+#endif
/**
* Game engine. Actually hardly does anything anymore except keeping track of
@@ -37,7 +39,11 @@ class Engine
/**
* Constructor.
*/
+#ifdef EATHENA_SUPPORT
Engine(Network *network);
+#else
+ Engine();
+#endif
/**
* Destructor.
@@ -57,13 +63,15 @@ class Engine
void changeMap(const std::string &mapName);
/**
- * Performs engine logic.
+ * Performs engine logic. This method is called 100 times per second.
*/
void logic();
private:
Map *mCurrentMap;
+#ifdef EATHENA_SUPPORT
Network *mNetwork;
+#endif
std::string mMapName;
};