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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-11 19:59:55 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-11 19:59:55 +0000
commitfc63e88f869919a8b035a5c41db8d05626526bde (patch)
tree8f1928d082ebbffc549c712a3f406c2141f43e01 /src/engine.h
parent7b0f0ec315e66dcbdda58ada8b09a59bc5dcf6c9 (diff)
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Merged 0.0 changes from revision 3065 to 3177 to trunk.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/engine.h b/src/engine.h
index b16b7c13..161a1e63 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -30,7 +30,7 @@ class Map;
/**
* Game engine. Actually hardly does anything anymore except keeping track of
- * the current map and loading the emotes.
+ * the current map.
*/
class Engine
{
@@ -41,11 +41,6 @@ class Engine
Engine();
/**
- * Destructor.
- */
- ~Engine();
-
- /**
* Returns the currently active map.
*/
Map *getCurrentMap() { return mCurrentMap; }