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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-21 21:56:12 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-21 21:56:12 +0000
commit823aa330987205b251d9f662cfdd4c39149c6ec7 (patch)
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Renamed Spriteset to ImageSet.
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* src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where
possible (1002) and also display the target when other players are
targeted.
+ * src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt,
+ src/gui/equipmentwindow.cpp, src/gui/viewport.cpp,
+ src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp,
+ src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am,
+ src/being.h, src/resources/imageset.cpp, src/resources/animation.h,
+ src/resources/spritedef.cpp, src/resources/resourcemanager.h,
+ src/resources/spriteset.h, src/resources/imageset.h,
+ src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
+ src/resources/spritedef.h: Renamed Spriteset to ImageSet.
2007-03-20 David Athay <ko2fan@gmail.com>