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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-07 09:02:38 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-04-07 09:02:38 +0000 |
commit | f25d5640eba5b1a0bbbc050a858aa4cdbdffdc7f (patch) | |
tree | b4e375546f62098054c9ecc162951ccad185017d | |
parent | 64d58b9a7e057e6d829107678b1570082be1093f (diff) | |
download | mana-f25d5640eba5b1a0bbbc050a858aa4cdbdffdc7f.tar.gz mana-f25d5640eba5b1a0bbbc050a858aa4cdbdffdc7f.tar.bz2 mana-f25d5640eba5b1a0bbbc050a858aa4cdbdffdc7f.tar.xz mana-f25d5640eba5b1a0bbbc050a858aa4cdbdffdc7f.zip |
Added support for basing one sprite definition on another by including it.
-rw-r--r-- | ChangeLog | 3 | ||||
-rw-r--r-- | src/resources/spritedef.cpp | 98 | ||||
-rw-r--r-- | src/resources/spritedef.h | 6 |
3 files changed, 69 insertions, 38 deletions
@@ -6,6 +6,9 @@ src/resources/itemdb.cpp, src/resources/npcdb.cpp, src/resources/spritedef.h: Added XML::Document class which simplifies parsing an XML document and automatically cleans it up again. + * src/resources/spritedef.cpp, src/resources/spritedef.h, + data/graphics/sprites/item008.xml: Added support for basing one sprite + definition on another by including it. 2008-04-03 Philipp Sehmisch <tmw@crushnet.org> diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index 1662e2ac..11821a60 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -72,33 +72,8 @@ SpriteDef *SpriteDef::load(std::string const &animationFile, int variant) } } - // Get the variant - int variant_num = XML::getProperty(rootNode, "variants", 0); - int variant_offset = 0; - - if (variant_num > 0 && variant < variant_num) - { - variant_offset = variant * XML::getProperty(rootNode, "variant_offset", 0); - } - SpriteDef *def = new SpriteDef; - - for_each_xml_child_node(node, rootNode) - { - if (xmlStrEqual(node->name, BAD_CAST "imageset")) - { - def->loadImageSet(node, palettes); - } - else if (xmlStrEqual(node->name, BAD_CAST "action")) - { - def->loadAction(node, variant_offset); - } - else if (xmlStrEqual(node->name, BAD_CAST "include")) - { - def->includeSprite(node); - } - } - + def->loadSprite(rootNode, variant, palettes); def->substituteActions(); return def; } @@ -121,11 +96,47 @@ void SpriteDef::substituteActions() substituteAction(ACTION_DEAD, ACTION_HURT); } +void SpriteDef::loadSprite(xmlNodePtr spriteNode, int variant, + const std::string &palettes) +{ + // Get the variant + const int variantCount = XML::getProperty(spriteNode, "variants", 0); + int variant_offset = 0; + + if (variantCount > 0 && variant < variantCount) + { + variant_offset = + variant * XML::getProperty(spriteNode, "variant_offset", 0); + } + + for_each_xml_child_node(node, spriteNode) + { + if (xmlStrEqual(node->name, BAD_CAST "imageset")) + { + loadImageSet(node, palettes); + } + else if (xmlStrEqual(node->name, BAD_CAST "action")) + { + loadAction(node, variant_offset); + } + else if (xmlStrEqual(node->name, BAD_CAST "include")) + { + includeSprite(node); + } + } +} + void SpriteDef::loadImageSet(xmlNodePtr node, std::string const &palettes) { - int width = XML::getProperty(node, "width", 0); - int height = XML::getProperty(node, "height", 0); - std::string name = XML::getProperty(node, "name", ""); + const std::string name = XML::getProperty(node, "name", ""); + + // We don't allow redefining image sets. This way, an included sprite + // definition will use the already loaded image set with the same name. + if (mImageSets.find(name) != mImageSets.end()) + return; + + const int width = XML::getProperty(node, "width", 0); + const int height = XML::getProperty(node, "height", 0); std::string imageSrc = XML::getProperty(node, "src", ""); Dye::instantiate(imageSrc, palettes); @@ -186,9 +197,9 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, Action *action, ImageSet *imageSet, int variant_offset) { - std::string directionName = + const std::string directionName = XML::getProperty(animationNode, "direction", ""); - SpriteDirection directionType = makeSpriteDirection(directionName); + const SpriteDirection directionType = makeSpriteDirection(directionName); if (directionType == DIRECTION_INVALID) { @@ -203,7 +214,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, // Get animation frames for_each_xml_child_node(frameNode, animationNode) { - int delay = XML::getProperty(frameNode, "delay", 0); + const int delay = XML::getProperty(frameNode, "delay", 0); int offsetX = XML::getProperty(frameNode, "offsetX", 0); int offsetY = XML::getProperty(frameNode, "offsetY", 0); offsetY -= imageSet->getHeight() - 32; @@ -211,7 +222,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) { - int index = XML::getProperty(frameNode, "index", -1); + const int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { @@ -232,7 +243,7 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) { int start = XML::getProperty(frameNode, "start", -1); - int end = XML::getProperty(frameNode, "end", -1); + const int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { @@ -265,12 +276,23 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, void SpriteDef::includeSprite(xmlNodePtr includeNode) { + // TODO: Perform circular dependency check, since it's easy to crash the + // client this way. const std::string filename = XML::getProperty(includeNode, "file", ""); - ResourceManager *resman = ResourceManager::getInstance(); - SpriteDef *sprite = resman->getSprite("graphics/sprites/" + filename); - // TODO: Somehow implement actually including it - sprite->decRef(); + if (filename.empty()) + return; + + XML::Document doc("graphics/sprites/" + filename); + xmlNodePtr rootNode = doc.rootNode(); + + if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "sprite")) + { + logger->log("Error, no sprite root node in %s", filename.c_str()); + return; + } + + loadSprite(rootNode, 0); } void diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index c94e38f6..e9946a7a 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -108,6 +108,12 @@ class SpriteDef : public Resource ~SpriteDef(); /** + * Loads a sprite element. + */ + void loadSprite(xmlNodePtr spriteNode, int variant, + const std::string &palettes = ""); + + /** * Loads an imageset element. */ void loadImageSet(xmlNodePtr node, std::string const &palettes); |