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author | Yohann Ferreira <bertram@cegetel.net> | 2008-04-18 20:39:57 +0000 |
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committer | Yohann Ferreira <bertram@cegetel.net> | 2008-04-18 20:39:57 +0000 |
commit | b0cdf9ffc57c43aa81187ac856d08da7e97955ba (patch) | |
tree | fac9ab3d292d3d508116f37ddff8254495a392ed | |
parent | dacb4895bd1985c1ac969767fc483f9200b343c8 (diff) | |
download | mana-b0cdf9ffc57c43aa81187ac856d08da7e97955ba.tar.gz mana-b0cdf9ffc57c43aa81187ac856d08da7e97955ba.tar.bz2 mana-b0cdf9ffc57c43aa81187ac856d08da7e97955ba.tar.xz mana-b0cdf9ffc57c43aa81187ac856d08da7e97955ba.zip |
Limited keyboard walk messages flooding to one message per 1/10 sec.
-rw-r--r-- | ChangeLog | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 6 | ||||
-rw-r--r-- | src/localplayer.h | 2 |
3 files changed, 9 insertions, 1 deletions
@@ -6,6 +6,8 @@ src/gui/changepassworddialog.h, src/gui/changepassworddialog.cpp, src/CMakeLists.txt: Added a change password dialog. State code is to be reworked. + * src/localplayer.h, src/localplayer.cpp: limited keyboard walk message + flooding to one every 1/10 sec. 2008-04-18 David Athay <ko2fan@gmail.com> diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 78dac6f8..6f03a46d 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -45,6 +45,8 @@ #include "utils/tostring.h" #include "utils/gettext.h" +const short walkingKeyboardDelay = 100; + LocalPlayer *player_node = NULL; LocalPlayer::LocalPlayer(): @@ -66,6 +68,7 @@ LocalPlayer::LocalPlayer(): mTrading(false), mLastAction(-1), mWalkingDir(0), mDestX(0), mDestY(0), + mLocalWalkTime(-1), mExpMessageTime(0) { } @@ -304,7 +307,8 @@ void LocalPlayer::setWalkingDir(int dir) } // If we're not already walking, start walking. - if (mAction != WALK && dir) + if (mAction != WALK && dir + && get_elapsed_time(mLocalWalkTime) >= walkingKeyboardDelay) { walk(dir); } diff --git a/src/localplayer.h b/src/localplayer.h index 75a1af7d..832b7eb4 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -367,6 +367,8 @@ class LocalPlayer : public Player int mWalkingDir; /**< The direction the player is walking in. */ int mDestX; /**< X coordinate of destination. */ int mDestY; /**< Y coordinate of destination. */ + int mLocalWalkTime; /**< Timestamp used to control keyboard walk + messages flooding */ std::list<std::string> mExpMessages; /**< Queued exp messages*/ int mExpMessageTime; |