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author | Ira Rice <irarice@gmail.com> | 2009-03-02 19:10:40 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-02 19:10:40 -0700 |
commit | 1d7b4c4640635c809feca83e76b1aa62109c0707 (patch) | |
tree | 0d715bfc941e72a6df3779d53c6c2e53729366e3 | |
parent | 4adee3cfbafee155ab9223e94162c6055ef0a412 (diff) | |
download | mana-1d7b4c4640635c809feca83e76b1aa62109c0707.tar.gz mana-1d7b4c4640635c809feca83e76b1aa62109c0707.tar.bz2 mana-1d7b4c4640635c809feca83e76b1aa62109c0707.tar.xz mana-1d7b4c4640635c809feca83e76b1aa62109c0707.zip |
Added particle attacks back on to the players. However, instead of being
constant, particle attacks are now weapon specific, so that different
weapons can have different attacks.
Signed-off-by: Ira Rice <irarice@gmail.com>
-rw-r--r-- | src/localplayer.cpp | 26 | ||||
-rw-r--r-- | src/player.cpp | 24 | ||||
-rw-r--r-- | src/resources/itemdb.cpp | 4 | ||||
-rw-r--r-- | src/resources/iteminfo.h | 22 | ||||
-rw-r--r-- | src/resources/monsterinfo.cpp | 1 |
5 files changed, 67 insertions, 10 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 9bf5d990..bcf3fb15 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -103,7 +103,8 @@ LocalPlayer::~LocalPlayer() void LocalPlayer::logic() { - switch (mAction) { + switch (mAction) + { case STAND: break; @@ -123,13 +124,36 @@ void LocalPlayer::logic() break; case ATTACK: + int rotation = 0; + std::string particleEffect = ""; int frames = 4; + if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) frames = 5; mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; + //attack particle effect + if (mEquippedWeapon) + particleEffect = mEquippedWeapon->getParticleEffect(); + + if (!particleEffect.empty() && mParticleEffects) + { + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p; + p = particleEngine->addEffect("graphics/particles/" + + particleEffect, 0, 0, rotation); + controlParticle(p); + } + if (mFrame >= frames) nextStep(); diff --git a/src/player.cpp b/src/player.cpp index 4d5ef171..16f810ad 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -22,6 +22,7 @@ #include "animatedsprite.h" #include "game.h" +#include "particle.h" #include "player.h" #include "text.h" @@ -91,7 +92,10 @@ void Player::logic() break; case ATTACK: + int rotation = 0; + std::string particleEffect = ""; int frames = 4; + if (mEquippedWeapon && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) { @@ -100,6 +104,26 @@ void Player::logic() mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; + //attack particle effect + if (mEquippedWeapon) + particleEffect = mEquippedWeapon->getParticleEffect(); + + if (!particleEffect.empty() && mParticleEffects) + { + switch (mDirection) + { + case DOWN: rotation = 0; break; + case LEFT: rotation = 90; break; + case UP: rotation = 180; break; + case RIGHT: rotation = 270; break; + default: break; + } + Particle *p; + p = particleEngine->addEffect("graphics/particles/" + + particleEffect, 0, 0, rotation); + controlParticle(p); + } + if (mFrame >= frames) nextStep(); diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 0031bbd0..2eff514c 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -110,6 +110,10 @@ void ItemDB::load() { if (xmlStrEqual(itemChild->name, BAD_CAST "sprite")) { + std::string attackParticle = XML::getProperty( + itemChild, "particle-effect", ""); + itemInfo->setParticleEffect(attackParticle); + loadSpriteRef(itemInfo, itemChild); } else if (xmlStrEqual(itemChild->name, BAD_CAST "sound")) diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index d3dd4908..0ea59050 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -67,6 +67,11 @@ class ItemInfo const std::string& getName() const { return mName; } + void setParticleEffect(const std::string &particleEffect) + { mParticle = particleEffect; } + + std::string getParticleEffect() const { return mParticle; } + void setImageName(const std::string &imageName) { mImageName = imageName; } @@ -113,17 +118,18 @@ class ItemInfo const std::string& getSound(EquipmentSoundEvent event) const; protected: - std::string mImageName; /**< The filename of the icon image. */ + std::string mImageName; /**< The filename of the icon image. */ std::string mName; - std::string mDescription; /**< Short description. */ - std::string mEffect; /**< Description of effects. */ - std::string mType; /**< Item type. */ - short mWeight; /**< Weight in grams. */ - int mView; /**< Item ID of how this item looks. */ - int mId; /**< Item ID */ + std::string mDescription; /**< Short description. */ + std::string mEffect; /**< Description of effects. */ + std::string mType; /**< Item type. */ + std::string mParticle; /**< Particle effect used with this item */ + short mWeight; /**< Weight in grams. */ + int mView; /**< Item ID of how this item looks. */ + int mId; /**< Item ID */ // Equipment related members - SpriteAction mAttackType; /**< Attack type, in case of weapon. */ + SpriteAction mAttackType; /**< Attack type, in case of weapon. */ /** Maps gender to sprite filenames. */ std::map<int, std::string> mAnimationFiles; diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp index 5491a0bd..725e9cf5 100644 --- a/src/resources/monsterinfo.cpp +++ b/src/resources/monsterinfo.cpp @@ -36,7 +36,6 @@ MonsterInfo::~MonsterInfo() mSounds.clear(); } - void MonsterInfo::addSound(MonsterSoundEvent event, std::string filename) { if (mSounds.find(event) == mSounds.end()) |