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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-11-01 16:44:58 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-11-01 16:44:58 +0000 |
commit | babaec33e51991475ba2ab9ec06c95bbe5f220c0 (patch) | |
tree | 562b6bac909eed6154deb248e16abefeb6c643c6 | |
parent | 55e0ddd7e1d60a56ece679a4c2563bef854e892b (diff) | |
download | mana-babaec33e51991475ba2ab9ec06c95bbe5f220c0.tar.gz mana-babaec33e51991475ba2ab9ec06c95bbe5f220c0.tar.bz2 mana-babaec33e51991475ba2ab9ec06c95bbe5f220c0.tar.xz mana-babaec33e51991475ba2ab9ec06c95bbe5f220c0.zip |
Merged revisions 4207-4209,4221-4222 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
........
r4207 | b_lindeijer | 2008-04-29 11:10:43 +0200 (Tue, 29 Apr 2008) | 6 lines
* Fixed issue with determining whether chat input is focused (method no longer
virtual).
* Fixed sometimes rendering with the wrong font.
* Fixed warnings about hiding virtual method, Window now always deletes its
children (the option not to do so was never used anyway).
........
r4208 | b_lindeijer | 2008-04-29 13:25:26 +0200 (Tue, 29 Apr 2008) | 3 lines
Removed unused option from GCContainer to not delete a child, fixing warnings
about hiding virtual method gcn::Container::add.
........
r4209 | b_lindeijer | 2008-04-29 14:58:21 +0200 (Tue, 29 Apr 2008) | 3 lines
When compiling with GCC, use the printf format attribute for the log method so
that the compiler checks the type of its parameters.
........
r4221 | peaveydk | 2008-05-06 21:23:49 +0200 (Tue, 06 May 2008) | 1 line
Dont allow dragging of empty placeholders.
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r4222 | peaveydk | 2008-05-08 00:49:38 +0200 (Thu, 08 May 2008) | 1 line
Make F8 toggle shortcut window as suggested by And1 an fate.
........
-rw-r--r-- | ChangeLog | 23 | ||||
-rw-r--r-- | src/game.cpp | 11 | ||||
-rw-r--r-- | src/gui/chat.cpp | 2 | ||||
-rw-r--r-- | src/gui/chat.h | 2 | ||||
-rw-r--r-- | src/gui/gccontainer.cpp | 14 | ||||
-rw-r--r-- | src/gui/gccontainer.h | 8 | ||||
-rw-r--r-- | src/gui/guildwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/guildwindow.h | 4 | ||||
-rw-r--r-- | src/gui/itemshortcutcontainer.cpp | 4 | ||||
-rw-r--r-- | src/gui/window.cpp | 23 | ||||
-rw-r--r-- | src/gui/window.h | 8 | ||||
-rw-r--r-- | src/localplayer.cpp | 6 | ||||
-rw-r--r-- | src/log.h | 6 | ||||
-rw-r--r-- | src/resources/imageset.cpp | 2 |
14 files changed, 69 insertions, 46 deletions
@@ -456,6 +456,16 @@ as messages from server. Made messages from unknown beings display as from "Unknown" instead of "John Doe". +2008-05-08 Dennis Friis <peavey@placid.dk> + + * src/game.cpp: Make F8 toggle shortcut window as suggested by And1 + and fate. + +2008-05-06 Dennis Friis <peavey@placid.dk> + + * src/gui/itemshortcutcontainer.cpp: Dont allow dragging of empty + placeholders. + 2008-05-05 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/chat.h, src/gui/chat.cpp: Only update the size of chat @@ -463,6 +473,19 @@ 2008-04-29 Bjørn Lindeijer <bjorn@lindeijer.nl> + * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Fixed issue with + determining whether chat input is focused (method no longer virtual). + * src/gui/itemshortcutcontainer.cpp: Fixed sometimes rendering with + the wrong font. + * src/gui/window.h, src/gui/window.cpp: Fixed warnings about hiding + virtual method, Window now always deletes its children (the option not + to do so was never used anyway). + * src/gui/gccontainer.h, src/gui/gccontainer.cpp: Removed unused + option from GCContainer to not delete a child, fixing warnings about + hiding virtual method gcn::Container::add. + * src/log.h, src/resources/imageset.cpp: When compiling with GCC, use + the printf format attribute for the log method so that the compiler + checks the type of its parameters. * src/localplayer.cpp, src/gui/changeemaildialog.h, src/localplayer.h: Name structs with capital, just like classes. diff --git a/src/game.cpp b/src/game.cpp index 6ae1a0f4..80d5610f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -516,14 +516,14 @@ void Game::handleInput() case SDLK_F5: requestedWindow = skillDialog; break; case SDLK_F6: requestedWindow = minimap; break; case SDLK_F7: requestedWindow = chatWindow; break; - //case SDLK_F8: requestedWindow = buddyWindow; break; + case SDLK_F8: requestedWindow = itemShortcutWindow; break; case SDLK_F9: requestedWindow = setupWindow; break; case SDLK_F10: requestedWindow = debugWindow; break; //case SDLK_F11: requestedWindow = newSkillWindow; break; case SDLK_RETURN: // Input chat window - if (chatWindow->isFocused() || + if (chatWindow->isInputFocused() || deathNotice != NULL || weightNotice != NULL) { @@ -572,7 +572,8 @@ void Game::handleInput() break; } - if (keyboard.isEnabled() && !chatWindow->isFocused() && !guildWindow->isFocused()) + if (keyboard.isEnabled() && !chatWindow->isInputFocused() + && !guildWindow->isWindowFocused()) { const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); // Checks if any item shortcut is pressed. @@ -634,7 +635,7 @@ void Game::handleInput() case KeyboardConfig::KEY_HIDE_WINDOWS: // Hide certain windows - if (!chatWindow->isFocused()) + if (!chatWindow->isInputFocused()) { statusWindow->setVisible(false); inventoryWindow->setVisible(false); @@ -759,7 +760,7 @@ void Game::handleInput() } // Moving player around if (player_node->mAction != Being::DEAD && - !chatWindow->isFocused()) + !chatWindow->isInputFocused()) { // Get the state of the keyboard keys keyboard.refreshActiveKeys(); diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp index b7c63247..bda31427 100644 --- a/src/gui/chat.cpp +++ b/src/gui/chat.cpp @@ -297,7 +297,7 @@ ChatWindow::requestChatFocus() } bool -ChatWindow::isFocused() +ChatWindow::isInputFocused() { return mChatInput->isFocused(); } diff --git a/src/gui/chat.h b/src/gui/chat.h index 3923e097..f7af6480 100644 --- a/src/gui/chat.h +++ b/src/gui/chat.h @@ -110,7 +110,7 @@ class ChatWindow : public Window, /** * Checks whether ChatWindow is Focused or not. */ - bool isFocused(); + bool isInputFocused(); /** * Determines whether the message is a command or message, then diff --git a/src/gui/gccontainer.cpp b/src/gui/gccontainer.cpp index c22ddfc9..1edb4daf 100644 --- a/src/gui/gccontainer.cpp +++ b/src/gui/gccontainer.cpp @@ -37,21 +37,15 @@ GCContainer::~GCContainer() mDeathList.clear(); } -void GCContainer::add(gcn::Widget *w, bool delChild) +void GCContainer::add(gcn::Widget *w) { - if (delChild) { - mDeathList.push_back(w); - } - + mDeathList.push_back(w); Container::add(w); } -void GCContainer::add(gcn::Widget *w, int x, int y, bool delChild) +void GCContainer::add(gcn::Widget *w, int x, int y) { - if (delChild) { - mDeathList.push_back(w); - } - + mDeathList.push_back(w); Container::add(w, x, y); } diff --git a/src/gui/gccontainer.h b/src/gui/gccontainer.h index e27eaa96..8b8a7ffe 100644 --- a/src/gui/gccontainer.h +++ b/src/gui/gccontainer.h @@ -28,14 +28,18 @@ #include <guichan/widgets/container.hpp> +/** + * A garbage collecting container. Childs added to this container are + * automatically deleted when the container is deleted. + */ class GCContainer : public gcn::Container { public: virtual ~GCContainer(); - virtual void add(gcn::Widget *w, bool delChild = true); + virtual void add(gcn::Widget *w); - virtual void add(gcn::Widget *w, int x, int y, bool delChild = true); + virtual void add(gcn::Widget *w, int x, int y); virtual void death(const gcn::Event &event); diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp index a2b8243c..a50bd219 100644 --- a/src/gui/guildwindow.cpp +++ b/src/gui/guildwindow.cpp @@ -208,7 +208,7 @@ void GuildWindow::setTab(const std::string &guildName) mGuildButton[2]->setEnabled(true); } -bool GuildWindow::isFocused() +bool GuildWindow::isWindowFocused() { return mFocus; } diff --git a/src/gui/guildwindow.h b/src/gui/guildwindow.h index c2ac2b4d..e1bd99d7 100644 --- a/src/gui/guildwindow.h +++ b/src/gui/guildwindow.h @@ -87,9 +87,9 @@ public: void updateTab(); /** - * Check if the window is in focus + * Check if the window is in focus. */ - bool isFocused(); + bool isWindowFocused(); /** * Create a dialog for accepting an invite diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp index a54e3678..23b41650 100644 --- a/src/gui/itemshortcutcontainer.cpp +++ b/src/gui/itemshortcutcontainer.cpp @@ -76,6 +76,8 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics) { Graphics *g = static_cast<Graphics*>(graphics); + graphics->setFont(getFont()); + for (int i = 0; i < mMaxItems; i++) { const int itemX = (i % mGridWidth) * mBoxWidth; @@ -149,6 +151,8 @@ ItemShortcutContainer::mouseDragged(gcn::MouseEvent &event) if (index == -1) { return; } + if (itemShortcut->getItem(index) < 0) + return; Item *item = player_node->searchForItem(itemShortcut->getItem(index)); if (item) { diff --git a/src/gui/window.cpp b/src/gui/window.cpp index 24c9f850..2bce49b2 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -306,14 +306,7 @@ bool Window::isSticky() void Window::setVisible(bool visible) { - if (isSticky()) - { - gcn::Window::setVisible(true); - } - else - { - gcn::Window::setVisible(visible); - } + gcn::Window::setVisible(isSticky() || visible); } void Window::scheduleDelete() @@ -576,24 +569,22 @@ void Window::setGuiAlpha() mAlphaChanged = false; } -void Window::loadSkin(const std::string filename) +void Window::loadSkin(const std::string &fileName) { - const std::string windowId = Window::getId(); - - ResourceManager *resman = ResourceManager::getInstance(); + ResourceManager *resman = ResourceManager::getInstance(); - logger->log("Loading Window Skin '%s'.", filename.c_str()); - logger->log("Loading Window ID '%d'.", windowId.c_str()); + logger->log("Loading Window Skin '%s'.", fileName.c_str()); + logger->log("Loading Window ID '%s'.", Window::getId().c_str()); - if(filename == "") + if (fileName == "") logger->error("Window::loadSkin(): Invalid File Name."); // TODO: // If there is an error loading the specified file, we should try to revert // to a 'default' skin file. Only if the 'default' skin file can't be loaded // should we have a terminating error. - XML::Document doc(filename); + XML::Document doc(fileName); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "skinset")) diff --git a/src/gui/window.h b/src/gui/window.h index bdd737af..44982500 100644 --- a/src/gui/window.h +++ b/src/gui/window.h @@ -251,10 +251,10 @@ class Window : public gcn::Window, gcn::WidgetListener */ ContainerPlacer getPlacer(int x, int y); - /** - * Loads a window skin - */ - void loadSkin(const std::string filename); + /** + * Loads a window skin + */ + void loadSkin(const std::string &fileName); private: /** diff --git a/src/localplayer.cpp b/src/localplayer.cpp index fe3f1f45..6c802c5c 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -197,8 +197,10 @@ Item* LocalPlayer::searchForItem(int itemId) { for (int i = 0; i < INVENTORY_SIZE; i++) { - if (itemId == mInventory->getItem(i)->getId()) { - return mInventory->getItem(i); + if (Item *item = mInventory->getItem(i)) { + if (item->getId() == itemId) { + return item; + } } } return NULL; @@ -61,7 +61,11 @@ class Logger /** * Enters a message in the log. The message will be timestamped. */ - void log(const char *log_text, ...); + void log(const char *log_text, ...) +#ifdef __GNUC__ + __attribute__((__format__(__printf__, 2, 3))) +#endif + ; /** * Log an error and quit. The error will pop-up on Windows and Mac, and diff --git a/src/resources/imageset.cpp b/src/resources/imageset.cpp index 04faf0a3..ba612103 100644 --- a/src/resources/imageset.cpp +++ b/src/resources/imageset.cpp @@ -52,7 +52,7 @@ ImageSet::get(size_type i) const { if (i >= mImages.size()) { - logger->log("Warning: Sprite #%i does not exist in this image set", i); + logger->log("Warning: No sprite %d in this image set", (int) i); return NULL; } else |