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author | Ira Rice <irarice@gmail.com> | 2009-02-04 18:36:02 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-04 18:36:02 -0700 |
commit | cd511bda4e07f5de49ef66eff9d2fe4d649c17b6 (patch) | |
tree | 2b309ba271d3a31739670e868bc340aab02cd75a | |
parent | 3818b6db81341b840201996c186bdc8ad5e456e9 (diff) | |
download | mana-cd511bda4e07f5de49ef66eff9d2fe4d649c17b6.tar.gz mana-cd511bda4e07f5de49ef66eff9d2fe4d649c17b6.tar.bz2 mana-cd511bda4e07f5de49ef66eff9d2fe4d649c17b6.tar.xz mana-cd511bda4e07f5de49ef66eff9d2fe4d649c17b6.zip |
Simplified equipment window initialization, since only the local player
has an inventory or an equipment.
Signed-off-by: Ira Rice <irarice@gmail.com>
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/gui/equipmentwindow.cpp | 4 | ||||
-rw-r--r-- | src/gui/equipmentwindow.h | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp index 5b37d409..43b3e986 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -213,7 +213,7 @@ void createGuiWindows(Network *network) skillDialog = new SkillDialog(); setupWindow = new Setup(); minimap = new Minimap(); - equipmentWindow = new EquipmentWindow(player_node->mEquipment.get()); + equipmentWindow = new EquipmentWindow(); tradeWindow = new TradeWindow(network); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 8a7b23ae..5ba9501d 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -58,9 +58,8 @@ static const int boxPosition[][2] = { {129, 78} // EQUIP_AMMO_SLOT }; -EquipmentWindow::EquipmentWindow(Equipment *equipment): +EquipmentWindow::EquipmentWindow(): Window(_("Equipment")), - mEquipment(equipment), mSelected(-1) { mItemPopup = new ItemPopup(); @@ -89,6 +88,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment): mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); } + mEquipment = player_node->mEquipment.get(); mInventory = player_node->getInventory(); } diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index b64c768b..4ae3300f 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -52,7 +52,7 @@ class EquipmentWindow : public Window, public gcn::ActionListener /** * Constructor. */ - EquipmentWindow(Equipment *equipment); + EquipmentWindow(); /** * Destructor. @@ -68,8 +68,6 @@ class EquipmentWindow : public Window, public gcn::ActionListener void mousePressed(gcn::MouseEvent& mouseEvent); - Item* getItem(const int &x, const int &y); - enum { // Equipment rules: EQUIP_LEGS_SLOT = 0, @@ -91,6 +89,8 @@ class EquipmentWindow : public Window, public gcn::ActionListener void mouseExited(gcn::MouseEvent &event); void mouseMoved(gcn::MouseEvent &event); + Item* getItem(const int &x, const int &y); + Equipment *mEquipment; Inventory *mInventory; gcn::Button *mUnequip; /**< Button for unequipping. */ |