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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _TMW_SPRITESET_H
#define _TMW_SPRITESET_H
#include <vector>
#include "resource.h"
class Image;
/**
* Stores a set of subimages originating from a single image.
*
* TODO: Should probably be renamed to ImageSet or TileSet.
*/
class Spriteset : public Resource
{
public:
/*
* Cuts the passed image in a grid of sub images.
*/
Spriteset(const std::string &idPath, Image *img, int w, int h);
/**
* Destructor.
*/
~Spriteset();
int getWidth() { return mWidth; };
int getHeight() { return mHeight; };
typedef std::vector<Image*>::size_type size_type;
Image* get(size_type i);
size_type size() { return mSpriteset.size(); }
private:
// Vector storing the whole spriteset.
std::vector<Image*> mSpriteset;
// Height and width of the images in the spriteset
int mHeight;
int mWidth;
};
#endif
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