summaryrefslogblamecommitdiff
path: root/src/resources/npcdb.h
blob: 394154faaafab5f3bd2aa10d8838dc167e31bf7e (plain) (tree)
1
2
3
4
5
6
7
8
  
           
                                                       
  

                                                       
  
                                                                        



                                                                        
                                                                   




                                                                     
                                                               
                                                                             

   

                
 
               
              




















                                         
                
 
                  






                                                
/*
 *  Aethyra
 *  Copyright (C) 2008  The Mana World Development Team
 *
 *  This file is part of Aethyra based on original code
 *  from The Mana World.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef NPC_DB_H
#define NPC_DB_H

#include <list>
#include <map>
#include <string>

struct NPCsprite
{
    std::string sprite;
    int variant;
};

struct NPCInfo
{
    std::list<NPCsprite*> sprites;
    std::list<std::string> particles;
};

typedef std::map<int, NPCInfo*> NPCInfos;

/**
 * NPC information database.
 */
namespace NPCDB
{
    void load();

    void unload();

    const NPCInfo& get(int id);

    typedef NPCInfos::iterator NPCInfosIterator;
}

#endif