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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../messagein.h"
#include "protocol.h"
#include "skillhandler.h"
#include "../../log.h"
#include "../../gui/chat.h"
#include "../../gui/skill.h"
#include "../../utils/gettext.h"
/** job dependend identifiers (?) */
#define SKILL_BASIC 0x0001
#define SKILL_WARP 0x001b
#define SKILL_STEAL 0x0032
#define SKILL_ENVENOM 0x0034
/** basic skills identifiers */
#define BSKILL_TRADE 0x0000
#define BSKILL_EMOTE 0x0001
#define BSKILL_SIT 0x0002
#define BSKILL_CREATECHAT 0x0003
#define BSKILL_JOINPARTY 0x0004
#define BSKILL_SHOUT 0x0005
#define BSKILL_PK 0x0006 // ??
#define BSKILL_SETALLIGN 0x0007 // ??
/** reasons why action failed */
#define RFAIL_SKILLDEP 0x00
#define RFAIL_INSUFHP 0x01
#define RFAIL_INSUFSP 0x02
#define RFAIL_NOMEMO 0x03
#define RFAIL_SKILLDELAY 0x04
#define RFAIL_ZENY 0x05
#define RFAIL_WEAPON 0x06
#define RFAIL_REDGEM 0x07
#define RFAIL_BLUEGEM 0x08
#define RFAIL_OVERWEIGHT 0x09
#define RFAIL_GENERIC 0x0a
/** should always be zero if failed */
#define SKILL_FAILED 0x00
struct CHATSKILL
{
short skill;
short bskill;
short unused;
char success;
char reason;
};
std::string const_msg(CHATSKILL act)
{
std::string msg;
if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC)
{
switch (act.bskill)
{
case BSKILL_TRADE:
msg = _("Trade failed!");
break;
case BSKILL_EMOTE:
msg = _("Emote failed!");
break;
case BSKILL_SIT:
msg = _("Sit failed!");
break;
case BSKILL_CREATECHAT:
msg = _("Chat creating failed!");
break;
case BSKILL_JOINPARTY:
msg = _("Could not join party!");
break;
case BSKILL_SHOUT:
msg = _("Cannot shout!");
break;
}
msg += " ";
switch (act.reason)
{
case RFAIL_SKILLDEP:
msg += _("You have not yet reached a high enough lvl!");
break;
case RFAIL_INSUFHP:
msg += _("Insufficient HP!");
break;
case RFAIL_INSUFSP:
msg += _("Insufficient SP!");
break;
case RFAIL_NOMEMO:
msg += _("You have no memos!");
break;
case RFAIL_SKILLDELAY:
msg += _("You cannot do that right now!");
break;
case RFAIL_ZENY:
msg += _("Seems you need more money... ;-)");
break;
case RFAIL_WEAPON:
msg += _("You cannot use this skill with that kind of weapon!");
break;
case RFAIL_REDGEM:
msg += _("You need another red gem!");
break;
case RFAIL_BLUEGEM:
msg += _("You need another blue gem!");
break;
case RFAIL_OVERWEIGHT:
msg += _("You're carrying to much to do this!");
break;
default:
msg += _("Huh? What's that?");
break;
}
}
else
{
switch (act.skill)
{
case SKILL_WARP :
msg = _("Warp failed...");
break;
case SKILL_STEAL :
msg = _("Could not steal anything...");
break;
case SKILL_ENVENOM :
msg = _("Poison had no effect...");
break;
}
}
return msg;
}
SkillHandler::SkillHandler()
{
static const Uint16 _messages[] = {
SMSG_PLAYER_SKILLS,
SMSG_SKILL_FAILED,
0
};
handledMessages = _messages;
}
void SkillHandler::handleMessage(MessageIn &msg)
{
int skillCount;
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
msg.readInt16(); // length
skillCount = (msg.getLength() - 4) / 37;
skillDialog->cleanList();
for (int k = 0; k < skillCount; k++)
{
Sint16 skillId = msg.readInt16();
msg.readInt16(); // target type
msg.readInt16(); // unknown
Sint16 level = msg.readInt16();
Sint16 sp = msg.readInt16();
msg.readInt16(); // range
std::string skillName = msg.readString(24);
Sint8 up = msg.readInt8();
if (level != 0 || up != 0)
{
if (skillDialog->hasSkill(skillId)) {
skillDialog->setSkill(skillId, level, sp);
}
else {
skillDialog->addSkill(skillId, level, sp);
}
}
}
skillDialog->update();
break;
case SMSG_SKILL_FAILED:
// Action failed (ex. sit because you have not reached the
// right level)
CHATSKILL action;
action.skill = msg.readInt16();
action.bskill = msg.readInt16();
action.unused = msg.readInt16(); // unknown
action.success = msg.readInt8();
action.reason = msg.readInt8();
if (action.success != SKILL_FAILED &&
action.bskill == BSKILL_EMOTE)
{
logger->log("Action: %d/%d", action.bskill, action.success);
}
chatWindow->chatLog(const_msg(action));
break;
}
}
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