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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_EA_INVENTORYHANDLER_H
#define NET_EA_INVENTORYHANDLER_H
#include "net/messagehandler.h"
#include "net/net.h"
class InventoryHandler : public MessageHandler, public Net::InvyHandler
{
public:
InventoryHandler();
virtual void handleMessage(MessageIn &msg);
virtual void equipItem(Item *item);
virtual void unequipItem(Item *item);
virtual void useItem(Item *item);
virtual void dropItem(Item *item, int amount);
virtual void closeStorage();
virtual void moveItem(StorageType source, int slot, int amount,
StorageType destination);
};
extern InventoryHandler *invyHandler;
#endif // NET_EA_INVENTORYHANDLER_H
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