/*
* Desktop widget
* Copyright (c) 2009-2010 The Mana World Development Team
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/desktop.h"
#include "configuration.h"
#include "graphics.h"
#include "log.h"
#include "main.h"
#include "gui/palette.h"
#include "gui/widgets/label.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "resources/theme.h"
#include "resources/wallpaper.h"
#include "utils/stringutils.h"
Desktop::Desktop()
: mWallpaper(0)
, mBackground(ResourceManager::getInstance()->getImage("graphics/images/bg_image.png"))
, mOverlay(ResourceManager::getInstance()->getImage("graphics/images/bg_overlay.png"))
, mBgSkin(Theme::instance()->load("bg.xml"))
{
addWidgetListener(this);
Wallpaper::loadWallpapers();
std::string appName = branding.getValue("appName", "");
if (appName.empty())
mVersionLabel = new Label(FULL_VERSION);
else
mVersionLabel = new Label(strprintf("%s (Mana %s)", appName.c_str(),
FULL_VERSION));
mVersionLabel->setBackgroundColor(gcn::Color(255, 255, 255, 128));
add(mVersionLabel, 25, 2);
}
Desktop::~Desktop()
{
if (mWallpaper)
mWallpaper->decRef();
mBgSkin->instances--;
mBackground->decRef();
mOverlay->decRef();
}
void Desktop::reloadWallpaper()
{
Wallpaper::loadWallpapers();
setBestFittingWallpaper();
}
void Desktop::widgetResized(const gcn::Event &)
{
setBestFittingWallpaper();
}
void Desktop::draw(gcn::Graphics *graphics)
{
Graphics *g = static_cast<Graphics *>(graphics);
if (!mWallpaper || (getWidth() > mWallpaper->getWidth() ||
getHeight() > mWallpaper->getHeight()))
{
// TODO: Color from palette
g->setColor(gcn::Color(64, 64, 64));
g->fillRectangle(gcn::Rectangle(0, 0, getWidth(), getHeight()));
}
if (mWallpaper)
{
if (!Image::useOpenGL())
g->drawImage(mWallpaper,
(getWidth() - mWallpaper->getWidth()) / 2,
(getHeight() - mWallpaper->getHeight()) / 2);
else
g->drawRescaledImage(mWallpaper, 0, 0, 0, 0,
mWallpaper->getWidth(), mWallpaper->getHeight(),
getWidth(), getHeight(), false);
}
mBgSkin->setAlpha(1.0f);
g->drawImageRect(gcn::Rectangle(5, 5, getWidth() - 10, getHeight() - 10),
mBgSkin->getBorder());
gcn::Rectangle innerArea(5 + 64,
5 + 64,
getWidth() - 10 - 64 * 2,
getHeight() - 10 - 64 * 2);
if (innerArea.width > 0 && innerArea.height > 0)
{
g->pushClipArea(innerArea);
float scale = std::max((float) innerArea.width / mBackground->getWidth(),
(float) innerArea.height / mBackground->getHeight());
int width = scale * mBackground->getWidth();
int height = scale * mBackground->getHeight();
g->drawRescaledImage(mBackground, 0, 0,
(innerArea.width - width) / 2,
(innerArea.height - height) / 2,
mBackground->getWidth(),
mBackground->getHeight(),
width, height, false);
g->drawRescaledImage(mOverlay, 0, 0, -1, -1,
mOverlay->getWidth(),
mOverlay->getHeight(),
innerArea.width + 2,
innerArea.height + 2, false);
g->popClipArea();
}
// Draw a thin border under the application version...
g->setColor(gcn::Color(255, 255, 255, 128));
g->fillRectangle(gcn::Rectangle(mVersionLabel->getDimension()));
Container::draw(graphics);
}
void Desktop::setBestFittingWallpaper()
{
const int width = getWidth();
const int height = getHeight();
if (width == 0 || height == 0)
return;
const std::string wallpaperName = Wallpaper::getWallpaper(width, height);
if (wallpaperName.empty())
return;
ResourceManager *resman = ResourceManager::getInstance();
Image *wallpaper = resman->getImage(wallpaperName);
if (wallpaper)
{
if (mWallpaper)
mWallpaper->decRef(Resource::DeleteImmediately);
mWallpaper = wallpaper;
// In software mode we try to prescale the image for performance
if (!wallpaper->useOpenGL() &&
(wallpaper->getWidth() != width ||
wallpaper->getHeight() != height))
{
if (Image *prescaled = wallpaper->SDLgetScaledImage(width, height))
{
// Make sure the original can be freed
wallpaper->decRef();
mWallpaper = prescaled;
}
}
}
else
{
logger->log("Couldn't load %s as wallpaper", wallpaperName.c_str());
}
}