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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _SKILL_H
#define _SKILL_H
#include <allegro.h>
#include "button.h"
#include "../main.h"
struct SKILL {
short id; //index into "skill_db" array
short lv, sp;
};
class SkillListModel : public gcn::ListModel
{
std::vector<SKILL*> skillList;
public:
SkillListModel();
~SkillListModel();
int getNumberOfElements();
std::string getElementAt(int);
bool hasSkill(int id);
void addSkill(int id, int lv, int sp);
void setSkill(int id, int lv, int sp);
};
class SkillDialog : public Window, public gcn::ActionListener
{
gcn::ListBox *skillListBox;
SkillListModel *skills;
gcn::Label *pointsLabel;
Button *incButton;
Button *closeButton;
public:
SkillDialog(gcn::Container *);
~SkillDialog();
void action(const std::string&);
SkillListModel* getModel() { return skills; }
void setPoints(int i);
};
#endif
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