/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "progressbar.h"
#include "../graphics.h"
#include "../main.h"
#include "../resources/resourcemanager.h"
ImageRect ProgressBar::mBorder;
int ProgressBar::mInstances = 0;
ProgressBar::ProgressBar(float progress, int x, int y,
unsigned int width, unsigned int height,
unsigned char red,
unsigned char green,
unsigned char blue):
gcn::Widget(),
red(red), green(green), blue(blue),
redToGo(red), greenToGo(green), blueToGo(blue)
{
setProgress(progress);
setX(x);
setY(y);
setWidth(width);
setHeight(height);
if (mInstances == 0)
{
ResourceManager *resman = ResourceManager::getInstance();
Image *dBorders = resman->getImage("graphics/gui/vscroll_grey.png");
mBorder.grid[0] = dBorders->getSubImage(0, 0, 4, 4);
mBorder.grid[1] = dBorders->getSubImage(4, 0, 3, 4);
mBorder.grid[2] = dBorders->getSubImage(7, 0, 4, 4);
mBorder.grid[3] = dBorders->getSubImage(0, 4, 4, 10);
mBorder.grid[4] = resman->getImage("graphics/gui/bg_quad_dis.png");
mBorder.grid[5] = dBorders->getSubImage(7, 4, 4, 10);
mBorder.grid[6] = dBorders->getSubImage(0, 15, 4, 4);
mBorder.grid[7] = dBorders->getSubImage(4, 15, 3, 4);
mBorder.grid[8] = dBorders->getSubImage(7, 15, 4, 4);
dBorders->decRef();
}
mInstances++;
}
ProgressBar::~ProgressBar()
{
mInstances--;
if (mInstances == 0)
{
delete mBorder.grid[0];
delete mBorder.grid[1];
delete mBorder.grid[2];
delete mBorder.grid[3];
mBorder.grid[4]->decRef();
delete mBorder.grid[5];
delete mBorder.grid[6];
delete mBorder.grid[7];
delete mBorder.grid[8];
}
}
void ProgressBar::logic()
{
// Smoothly changing the color for a nicer effect.
if (redToGo > red) red++;
if (redToGo < red) red--;
if (greenToGo > green) green++;
if (greenToGo < green) green--;
if (blueToGo > blue) blue++;
if (blueToGo < blue) blue--;
}
void ProgressBar::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
dynamic_cast<Graphics*>(graphics)->drawImageRect(x, y, getWidth(), getHeight(),
mBorder);
// The bar
if (progress > 0)
{
graphics->setColor(gcn::Color(red, green, blue, 200));
if (useOpenGL) {
#ifdef USE_OPENGL
dynamic_cast<gcn::OpenGLGraphics*>(graphics)->fillRectangle(gcn::Rectangle(4, 4,
(int)(progress * (getWidth() - 8)), getHeight() - 8));
#endif
}
else {
dynamic_cast<gcn::SDLGraphics*>(graphics)->fillRectangle(gcn::Rectangle(4, 4,
(int)(progress * (getWidth() - 8)), getHeight() - 8));
}
}
}
void ProgressBar::setProgress(float progress)
{
if (progress < 0.0f) this->progress = 0.0;
else if (progress > 1.0f) this->progress = 1.0;
else this->progress = progress;
}
float ProgressBar::getProgress()
{
return progress;
}
void ProgressBar::setColor(unsigned char red, unsigned char green, unsigned char blue)
{
redToGo = red;
greenToGo = green;
blueToGo = blue;
}
unsigned char ProgressBar::getRed()
{
return red;
}
unsigned char ProgressBar::getGreen()
{
return green;
}
unsigned char ProgressBar::getBlue()
{
return blue;
}