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/*
* The Mana Client
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INVENTORYWINDOW_H
#define INVENTORYWINDOW_H
#include "inventory.h"
#include "gui/storagewindow.h"
#include "gui/widgets/window.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
#include <guichan/selectionlistener.hpp>
class Item;
class ItemContainer;
class ProgressBar;
class TextBox;
/**
* Inventory dialog.
*
* \ingroup Interface
*/
class InventoryWindow : public Window,
public gcn::ActionListener,
public gcn::KeyListener,
public gcn::SelectionListener
{
public:
/**
* Constructor.
*/
InventoryWindow(int invSize = Net::getInventoryHandler()
->getSize(Net::InventoryHandler::INVENTORY));
/**
* Destructor.
*/
~InventoryWindow();
/**
* Logic (updates buttons and weight information).
*/
void logic();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
/**
* Returns the selected item.
*/
Item* getSelectedItem() const;
/**
* Handles the mouse clicks.
*/
void mouseClicked(gcn::MouseEvent &event);
/**
* Handles the key presses.
*/
void keyPressed(gcn::KeyEvent &event);
/**
* Handles the key releases.
*/
void keyReleased(gcn::KeyEvent &event);
/**
* Updates labels to currently selected item.
*/
void valueChanged(const gcn::SelectionEvent &event);
/**
* Sets whether the split button should be shown.
*/
void setSplitAllowed(bool allowed);
private:
void updateButtons(); /**< Updates button states. */
ItemContainer *mItems;
std::string mWeight;
std::string mSlots;
int mUsedSlots;
int mTotalWeight;
int mMaxWeight;
gcn::Button *mUseButton;
gcn::Button *mDropButton;
gcn::Button *mSplitButton;
gcn::Button *mOutfitButton;
gcn::Label *mWeightLabel;
gcn::Label *mSlotsLabel;
ProgressBar *mWeightBar;
ProgressBar *mSlotsBar;
int mMaxSlots;
bool mSplit;
bool mItemDesc;
};
extern InventoryWindow *inventoryWindow;
#endif
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