/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "../main.h"
#include "../graphics.h"
#include "inventory.h"
#include "../resources/resourcemanager.h"
#include "../resources/image.h"
#include "button.h"
#include "scrollarea.h"
#include "../being.h"
#include "../engine.h"
#include "item_amount.h"
#include <string>
InventoryWindow::InventoryWindow():
Window("Inventory")
{
setContentSize(322, 150);
useButton = new Button("Use");
dropButton = new Button("Drop");
items = new ItemContainer();
items->setPosition(2, 2);
invenScroll = new ScrollArea(items);
invenScroll->setPosition(8, 8);
useButton->setEventId("use");
dropButton->setEventId("drop");
useButton->addActionListener(this);
dropButton->addActionListener(this);
itemNameLabel = new gcn::Label("Name:");
itemDescriptionLabel = new gcn::Label("Description:");
add(useButton);
add(dropButton);
add(invenScroll);
add(itemNameLabel);
add(itemDescriptionLabel);
setResizeable(true);
setMinWidth(240);
setMinHeight(150);
updateWidgets();
useButton->setSize(48, useButton->getHeight());
}
InventoryWindow::~InventoryWindow()
{
delete useButton;
delete dropButton;
delete itemNameLabel;
delete itemDescriptionLabel;
}
void InventoryWindow::draw(gcn::Graphics *graphics)
{
// Draw window graphics
Window::draw(graphics);
}
int InventoryWindow::addItem(int index, int id, int quantity, bool equipment) {
items->addItem(index, id, quantity, equipment);
return 0;
}
int InventoryWindow::removeItem(int id) {
items->removeItem(id);
return 0;
}
int InventoryWindow::changeQuantity(int index, int quantity) {
//items[index].quantity = quantity;
items->changeQuantity(index, quantity);
return 0;
}
int InventoryWindow::increaseQuantity(int index, int quantity) {
//items[index].quantity += quantity;
items->increaseQuantity(index, quantity);
return 0;
}
int InventoryWindow::useItem(int index, int id) {
WFIFOW(0) = net_w_value(0x00a7);
WFIFOW(2) = net_w_value(index);
WFIFOL(4) = net_l_value(id);
// Note: id is dest of item, usually player_node->account_ID ??
WFIFOSET(8);
while ((out_size > 0)) flush();
return 0;
}
int InventoryWindow::dropItem(int index, int quantity) {
// TODO: Fix wrong coordinates of drops, serverside?
WFIFOW(0) = net_w_value(0x00a2);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(quantity);
WFIFOSET(6);
while ((out_size > 0)) flush();
return 0;
}
void InventoryWindow::equipItem(int index) {
WFIFOW(0) = net_w_value(0x00a9);
WFIFOW(2) = net_w_value(index);
WFIFOW(4) = net_w_value(0);
WFIFOSET(6);
while ((out_size > 0)) flush();
}
void InventoryWindow::unequipItem(int index) {
WFIFOW(0) = net_w_value(0x00ab);
WFIFOW(2) = net_w_value(index);
WFIFOSET(4);
while ((out_size > 0)) flush();
}
void InventoryWindow::action(const std::string &eventId)
{
//if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) {
if (items->getIndex() != -1) {
if (eventId == "use") {
if(items->isEquipment(items->getIndex())) {
if(items->isEquipped(items->getIndex())) {
unequipItem(items->getIndex());
}
else {
equipItem(items->getIndex());
}
}
else {
useItem(items->getIndex(), items->getId());
}
}
else if (eventId == "drop") {
itemAmountWindow->resetAmount();
itemAmountWindow->setVisible(true);
}
}
}
void InventoryWindow::mouseClick(int x, int y, int button, int count)
{
Window::mouseClick(x, y, button, count);
if (items->getIndex() != -1)
{
// Differentiate items & equipment
if (items->isEquipment(items->getIndex()))
if (items->isEquipped(items->getIndex()))
useButton->setCaption("Unequip");
else
useButton->setCaption("Equip");
else
useButton ->setCaption("Use");
// Show Name and Description
std::string SomeText;
SomeText = "Name: " + itemDb.getItemInfo(items->getId())->getName();
itemNameLabel->setCaption(SomeText);
itemNameLabel->adjustSize();
SomeText = "Description: " + itemDb.getItemInfo(items->getId())->getDescription();
itemDescriptionLabel->setCaption(SomeText);
itemDescriptionLabel->adjustSize();
}
}
void InventoryWindow::mouseMotion(int mx, int my)
{
int tmpWidth = getWidth(), tmpHeight = getHeight();
Window::mouseMotion(mx, my);
if (getWidth() != tmpWidth || getHeight() != tmpHeight) {
updateWidgets();
}
}
void InventoryWindow::updateWidgets()
{
//resize widgets
useButton->setPosition(8, getHeight() - 24);
dropButton->setPosition(48 + 16, getHeight() - 24);
items->setSize(getWidth() - 24 - 12 - 1, (INVENTORY_SIZE * 24) / (getWidth() / 24) - 1);
invenScroll->setSize(getWidth() - 16, getHeight() - 72);
itemNameLabel->setPosition(8, invenScroll->getY() + invenScroll->getHeight() + 4);
itemDescriptionLabel->setPosition(8, itemNameLabel->getY() + itemNameLabel->getHeight() + 4);
setContentSize(getWidth(), getHeight());
}