/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <guichan.hpp>
#include "equipment.h"
#include "../log.h"
#include "../resources/resourcemanager.h"
#include "../resources/itemmanager.h"
#include "../resources/image.h"
#include <sstream>
EquipmentWindow::EquipmentWindow():
Window("Equipment"), arrows(0)
{
setContentSize(200, 90);
setPosition(40, 40);
ResourceManager *resman = ResourceManager::getInstance();
Image *itemImg = resman->getImage("graphics/sprites/items.png");
if (!itemImg) logger->error("Unable to load items.png");
itemset = new Spriteset(itemImg, 32, 32);
for (int i = 0; i < 10; i++ ) {
equipments[i].id = 0;
equipments[i].inventoryIndex = -1;
}
}
EquipmentWindow::~EquipmentWindow()
{
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
{
int x, y;
getAbsolutePosition(x, y);
// Draw window graphics
Window::draw(graphics);
for (int i = 0; i < 8; i++) {
if (equipments[i].id > 0) {
itemset->spriteset[itemDb->getItemInfo(
equipments[i].id)->getImage() - 1]->draw(
screen, x + 36 * (i % 4) + 10, y + 36 * (i / 4) + 25);
}
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4),
36 * (i / 4) + 25, 32, 32));
}
graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(160, 25, 32, 32));
if (arrows) {
itemset->spriteset[itemDb->getItemInfo(arrows)->getImage() - 1]->draw(
screen, x + 160, y + 25);
std::stringstream n;
n << arrowsNumber;
graphics->drawText(n.str(), 170, 62,
gcn::Graphics::CENTER);
}
}
void EquipmentWindow::action(const std::string &eventId)
{
}
void EquipmentWindow::addEquipment(int index, int id)
{
equipments[index].id = id;
}
void EquipmentWindow::removeEquipment(int index)
{
equipments[index].id = 0;
}
void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex)
{
equipments[index].inventoryIndex = inventoryIndex;
}
int EquipmentWindow::getInventoryIndex(int index)
{
return equipments[index].inventoryIndex;
}
void EquipmentWindow::setArrows(int id)
{
arrows = id;
}
int EquipmentWindow::getArrows()
{
return arrows;
}