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bin_PROGRAMS = tmw
tmw_SOURCES = sound/sound.cpp \
graphic/graphic.cpp \
graphic/spriteset.cpp \
gui/button.cpp \
gui/buy.cpp \
gui/buysell.cpp \
gui/char_server.cpp \
gui/char_select.cpp \
gui/chat.cpp \
gui/checkbox.cpp \
gui/confirm_dialog.cpp \
gui/gui.cpp \
gui/inventory.cpp \
gui/listbox.cpp \
gui/login.cpp \
gui/npc.cpp \
gui/npc_text.cpp \
gui/ok_dialog.cpp \
gui/passwordfield.cpp \
gui/playerbox.cpp \
gui/progressbar.cpp \
gui/radiobutton.cpp \
gui/scrollarea.cpp \
gui/sell.cpp \
gui/setup.cpp \
gui/shop.cpp \
gui/skill.cpp \
gui/slider.cpp \
gui/status.cpp \
gui/stats.cpp \
gui/textbox.cpp \
gui/textfield.cpp \
gui/window.cpp \
gui/windowcontainer.cpp \
net/network.cpp \
net/protocol.cpp \
resources/image.cpp \
resources/resource.cpp \
resources/resourcemanager.cpp \
astar.cpp \
base64.cpp \
being.cpp \
configuration.cpp \
game.cpp \
log.cpp \
main.cpp \
map.cpp
# set the include path found by configure
INCLUDES= $(all_includes)
# the library search path.
tmw_LDFLAGS = $(all_libraries) $(LIBSDL_RPATH) -lguichan -lguichan_sdl
tmw_CXXFLAGS = $(LIBSDL_CFLAGS)
tmw_LDADD = $(LIBSDL_LIBS)
tmw_TARGET = ../tmw
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