<?xml version="1.0"?> <!-- Light blue particles which fly up to the sky. About one tile wide, three tiles high and supposed to give an object which is about half as large as a player character some magical aura. --> <effect> <particle position-x = "0" position-y = "0" position-z = "0" > <emitter> <property name="position-z" value="16" /> <property name="vertical-angle" min="0" max="90"/> <property name="horizontal-angle" min="0" max="360"/> <property name="power" min="20" max="24"/> <property name="lifetime" value="1"/> <property name="output" value="1"/> <emitter> <property name="gravity" value="-0.2"/> <property name="momentum" value="0.9"/> <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/> <property name="lifetime" value="100"/> <property name="fade-in" value="10"/> <property name="fade-out" value="90"/> <property name="output" min="0" max="1"/> <property name="randomnes" value="200"/> </emitter> <emitter> <property name="gravity" value="-0.2"/> <property name="momentum" value="0.9"/> <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/> <property name="lifetime" value="100"/> <property name="fade-in" value="10"/> <property name="fade-out" value="90"/> <property name="output" min="0" max="1"/> <property name="randomnes" value="200"/> </emitter> </emitter> </particle> </effect>