From e65d27d807b84c7a222205903a84131c2e58dc9c Mon Sep 17 00:00:00 2001 From: Stefan Beller Date: Fri, 22 Oct 2010 22:52:22 +0200 Subject: rules --- rules/rules.txt | 62 ++++----------------------------------------------------- 1 file changed, 4 insertions(+), 58 deletions(-) (limited to 'rules/rules.txt') diff --git a/rules/rules.txt b/rules/rules.txt index ee6b3686..c476c61a 100644 --- a/rules/rules.txt +++ b/rules/rules.txt @@ -1,65 +1,11 @@ # lines starting with # or // are comments # all other lines will be parsed and treated as filenames. -# basic stuff -../rules/rule_cave_001.tmx -# straight walls: -../rules/rule_cave_002.tmx -# corners at walls -../rules/rule_cave_003.tmx -../rules/rule_cave_004.tmx -../rules/rule_cave_005.tmx -# water in caves: -../rules/rule_cave_006.tmx -../rules/rule_cave_007.tmx -# rules for entrances, has bad exception handling, -# so mind where to put entrances. (So avoid putting them near corners) -../rules/rule_cave_008.tmx -# straight carpets -../rules/rule_cave_009.tmx -# corners in carpets -../rules/rule_cave_010.tmx +../rules/cave/rule_cave.txt -# ice mountains and caves... similar to usual caves -../rules/rule_icecave_001.tmx -../rules/rule_icecave_002.tmx -../rules/rule_icecave_003.tmx -../rules/rule_icecave_004.tmx -../rules/rule_icecave_005.tmx -../rules/rule_icecave_006.tmx -../rules/rule_icecave_007.tmx +../rules/icecave/rule_icecave.txt -../rules/rule_icemountain_001.tmx -../rules/rule_icemountain_002.tmx -../rules/rule_icemountain_003.tmx -../rules/rule_icemountain_004.tmx +../rules/icemountain/rule_icemountain.txt +../rules/rule_woodland.txt -# Rules for Woodlands. -# -# grass and high grass -../rules/rule_woodland_001.tmx - -# straight borders of grass and high grass -../rules/rule_woodland_002.tmx - -# borders at corners for grass and highgrass -../rules/rule_woodland_003.tmx - -# this one is needed to grow trees and other stuff of Fringe into high grass -# XXX The O can be Tree in high grass. So there wont be setup borders -# XOX <-- If O is low grass, make borders of course -# XXX -../rules/rule_woodland_004.tmx - -# straight borders of grass and high grass -../rules/rule_woodland_012.tmx - -# borders at corners for grass and highgrass -../rules/rule_woodland_013.tmx - -# add trees 1-9 except 7 -../rules/rule_woodland_100.tmx - -# add tree 7. This is seperated due to its extra height. -../rules/rule_woodland_101.tmx -- cgit v1.2.3-70-g09d2