From 9f6654c183f87a650a247633382bdbd2b0e4925d Mon Sep 17 00:00:00 2001 From: Ali-G Date: Mon, 5 Sep 2011 10:18:19 +0200 Subject: Full map review: Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. --- maps/029-1.tmx | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'maps/029-1.tmx') diff --git a/maps/029-1.tmx b/maps/029-1.tmx index 34171127..d747e4f1 100644 --- a/maps/029-1.tmx +++ b/maps/029-1.tmx @@ -46,8 +46,8 @@ H4sIAAAAAAAAA+2S0Q6DIBAErf//0X1qYggIxx3sVWeTSa21HM5yHsdxAgAAAAAAAAAAAAAAAAAAAAAAAAAALOCa670VM9Tvmp27ZF77iZRuoryNRP3u2RiNd93orp/I1UfPn3XdEf+1e2/nLjOdzEbtIQM1H153I8/WZqpdZKCVWlflfWvPI+dA7UNNy0st1nVnz8FbKR203FhdjThuRe1E4b+XUaeWOWfxWa47M+ff8WTHPLUfNTUfXk+eqH1koeVmxlHP9V3UHjIR5Wg26vfPxtH4XN1FOR/6rlZ14Zn3VKLceKJ2kIXSx6wjT9QOslBzMuspKmonGbr45TPpJjJqL5n6mPGzImo3WTs5i+vVPZSz30rpoedoV9ReMvTR8qKI2ku2PmZ6mO3cut6TOYprTyI6uFvzLbQ8lE6s7qKi9qPqwuuwtXZEP2pPqk686a3tnat2pezE6qy2VjmjNXvkurbmG+jlM/jczMyRPaj97HI/2kcvkeeg9Zva244+PLnr17qfkb2pve3qJLKn1edD7U3RkcXR9b8RZ6O1dnnvqcyk9T/PHiz7UTvL0MGdl+v1jv2o/a3uJKIjutjnoOem/G7di3Vfan+7OvF2tetsqN0puhnx0bqmk/Wd9J7deR688/6B2feNcmON2teOPtTzLVH7ejoj7ulC2416HwAAAAAAAAAAAAAAAAAAAAAAAAAAkXwBNEnYIUCcAAA= - - + + @@ -55,7 +55,7 @@ - + @@ -63,7 +63,7 @@ - + @@ -71,7 +71,7 @@ - + @@ -79,7 +79,7 @@ - + @@ -87,7 +87,7 @@ - + -- cgit v1.2.3-60-g2f50