From 9f6654c183f87a650a247633382bdbd2b0e4925d Mon Sep 17 00:00:00 2001 From: Ali-G Date: Mon, 5 Sep 2011 10:18:19 +0200 Subject: Full map review: Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. --- maps/005-4.tmx | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'maps/005-4.tmx') diff --git a/maps/005-4.tmx b/maps/005-4.tmx index b2c494cf..46caf60c 100644 --- a/maps/005-4.tmx +++ b/maps/005-4.tmx @@ -22,7 +22,7 @@ H4sIAAAAAAAAA+3XwQkAMAgDQPffrc6kE/SlUMod5BfyTwQAAAAAAPCa08nB3vYuAADAjY8DAAAAAPCPAifDDfmYOgAA - + H4sIAAAAAAAAA+3XQQrCQAxA0Wx1X9TjeiC9gZ7NmUUhFDWpTZtQ/8BbCLE4n3akg4gMAAAAAAAAAKBUW9k9rFa35u7Yh3du7ryey+5htXo0T8eevHNz5/Vcdg+r1TVA1MrusVWriG7ZPWhVr1XEyu6xRauodtk91mg1/d67z7T63E2EVr/cX7T6fi79wzM4vmNYXbxzMrmutXjH2d87zqE5L3BRez4tvNaxQI+170u9sn9PZbSiFa1y9f+Gfr73c33vZ3NULzoBAAAAACp5AW661j2YOgAA @@ -32,16 +32,16 @@ H4sIAAAAAAAAA+3SQQrAIAxFQc/uyXuBYhsQf8AJzE4UH5ljjAkAAAAAALT0NX/PVc+n/72z0alJd9BKq46tTrZMd+i2V6v30h26tVpNuoNWWnVolWyX7tB1r97eTXfY2azatnrvDW78s1ZadaKVVgAAAHCDB/H4K42YOgAA - - - - - - - - - - + + + + + + + + + + -- cgit v1.2.3-60-g2f50