Age | Commit message (Collapse) | Author | Files | Lines |
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You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455)
Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard.
The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music.
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Maps, monsters, effects, also includes the katzei ears with edits.
Additional (bonus) content:
* PvP Coin ("Murderer Coin")
* Golden PVP Cap
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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removed Collision:
* 35,36
* 137 / 138 ,84
* 75 / 76, 100
* 47, 84
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
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same on both maps.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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Added and changed some map names.
Some minor fixes on several maps.
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Some made you warp in the next warp.
Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
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food items.
Amendment by Wombat: decrease delay for snail trail particle
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By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
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-Added logs infront of jacks house to match 009-1.tmx
-Changed back to gzip from zlib
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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A couple of the maps had thousands of these... The initiative that
has begun to give empty/free tiles some graphics is a needed one.
A couple of "monster traps" were removed as well, I'll submit a
patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1.
The three swamp/cemetery maps have not yet been checked.
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Also add some flowers to Hurnscald
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:100644 100644 93ff700... e1badd6... M maps/007-1.tmx
:100644 100644 0091cf2... 2af129f... M maps/008-1.tmx
:100644 100644 eea35ee... 9a84eb7... M maps/009-1.tmx
:100644 100644 4bbc619... a62128a... M maps/011-1.tmx
:100644 100644 ea6315f... 6dbdc6e... M maps/014-1.tmx
:100644 100644 711462f... cd77d13... M maps/019-1.tmx
:100644 100644 ca39abb... df6dc86... M maps/020-1.tmx
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add some mobs...
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Warps and such need to be fixed
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