#include "npc-internal.hpp" // npc.cpp - Noncombatants. // // Copyright © ????-2004 Athena Dev Teams // Copyright © 2004-2011 The Mana World Development Team // Copyright © 2011-2014 Ben Longbons // // This file is part of The Mana World (Athena server) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include #include #include #include #include "../compat/fun.hpp" #include "../compat/nullpo.hpp" #include "../strings/mstring.hpp" #include "../strings/astring.hpp" #include "../strings/zstring.hpp" #include "../strings/xstring.hpp" #include "../strings/literal.hpp" #include "../generic/db.hpp" #include "../io/cxxstdio.hpp" #include "../io/extract.hpp" #include "../net/timer.hpp" #include "../proto2/map-user.hpp" #include "battle.hpp" #include "battle_conf.hpp" #include "clif.hpp" #include "globals.hpp" #include "itemdb.hpp" #include "map.hpp" #include "pc.hpp" #include "script-call.hpp" #include "skill.hpp" #include "../poison.hpp" namespace tmwa { namespace map { static const std::vector fake_buffer; static const ScriptBuffer& fake_script = reinterpret_cast(fake_buffer); static Borrowed script_or_parent(dumb_ptr nd) { return borrow(nd->scr.parent ? fake_script : *nd->scr.script); } BlockId npc_get_new_npc_id(void) { BlockId rv = npc_id; npc_id = next(npc_id); return rv; } /*========================================== * NPCの無効化/有効化 * npc_enable * npc_enable_sub 有効時にOnTouchイベントを実行 *------------------------------------------ */ static void npc_enable_sub(dumb_ptr bl, dumb_ptr nd) { dumb_ptr sd; nullpo_retv(bl); assert (bl->bl_type == BL::PC); { sd = bl->is_player(); // not if disabled if (nd->flag & 1) return; NpcEvent aname; aname.npc = nd->name; aname.label = stringish("OnTouch"_s); if (sd->areanpc_id == nd->bl_id) return; sd->areanpc_id = nd->bl_id; npc_event(sd, aname, 0); } } int npc_enable(NpcName name, bool flag) { dumb_ptr nd = npc_name2id(name); if (nd == nullptr) { PRINTF("npc_enable(%s, %s) failed.\n"_fmt, name, flag ? "true"_s : "false"_s); return 0; } if (flag) { // 有効化 nd->flag &= ~1; clif_spawnnpc(nd); int xs = 0, ys = 0; if (dumb_ptr nd_ = nd->is_script()) { xs = nd_->scr.xs; ys = nd_->scr.ys; } if (flag && (xs > 0 || ys > 0)) map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd), nd->bl_m, nd->bl_x - xs, nd->bl_y - ys, nd->bl_x + xs, nd->bl_y + ys, BL::PC); } else if (!(nd->flag & 1)) { // 無効化 clif_clearchar(nd, BeingRemoveWhy::GONE); nd->flag |= 1; } return 0; } /*========================================== * NPCを名前で探す *------------------------------------------ */ dumb_ptr npc_name2id(NpcName name) { return npcs_by_name.get(name); } /*========================================== * NPC Spells Events *------------------------------------------ */ static NpcEvent spell_event2id(RString name) { return spells_by_events.get(name); } /*========================================== * Spell Toknise * Return a pair of strings, {spellname, parameter} * Parameter may be empty. *------------------------------------------ */ static std::pair magic_tokenise(XString src) { auto seeker = std::find(src.begin(), src.end(), ' '); if (seeker == src.end()) { return {src, XString()}; } else { XString rv1 = src.xislice_h(seeker); ++seeker; while (seeker != src.end() && *seeker == ' ') ++seeker; // Note: this very well could be empty XString rv2 = src.xislice_t(seeker); return {rv1, rv2}; } } /*========================================== * NPC Spell *------------------------------------------ */ int magic_message(dumb_ptr caster, XString source_invocation) { auto pair = magic_tokenise(source_invocation); // Spell Cast NpcEvent spell_event = spell_event2id(pair.first); RString spell_params = pair.second; if (spell_event.npc) { dumb_ptr nd = npc_name2id(spell_event.npc); if (nd) { argrec_t arg[1] = { {"@args$"_s, spell_params}, }; npc_event(caster, spell_event, 0, arg); return 1; } } return 0; } /*========================================== * イベントキューのイベント処理 *------------------------------------------ */ int npc_event_dequeue(dumb_ptr sd) { nullpo_retz(sd); sd->npc_id = BlockId(); if (!sd->eventqueuel.empty()) { if (!pc_addeventtimer(sd, 100_ms, sd->eventqueuel.front())) { PRINTF("npc_event_dequeue(): Event timer is full.\n"_fmt); return 0; } sd->eventqueuel.pop_front(); return 1; } return 0; } int npc_delete(dumb_ptr nd) { nullpo_retr(1, nd); if (nd->bl_prev == nullptr) return 1; clif_clearchar(nd, BeingRemoveWhy::DEAD); map_delblock(nd); return 0; } /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ */ static void npc_event_doall_sub(NpcEvent key, struct event_data *ev, int *c, ScriptLabel name, BlockId rid, Slice argv) { ScriptLabel p = key.label; nullpo_retv(ev); if (name == p) { if (ev->nd->scr.parent != BlockId()) return; // temporary npcs only respond to commands directly issued to them run_script_l(ScriptPointer(script_or_parent(ev->nd), ev->pos), rid, ev->nd->bl_id, argv); (*c)++; } } int npc_event_doall_l(ScriptLabel name, BlockId rid, Slice args) { int c = 0; for (auto& pair : ev_db) npc_event_doall_sub(pair.first, &pair.second, &c, name, rid, args); return c; } /*========================================== * 時計イベント実行 *------------------------------------------ */ static void npc_event_do_clock(TimerData *, tick_t) { struct tm t = TimeT::now(); ScriptLabel buf; if (t.tm_min != ev_tm_b.tm_min) { SNPRINTF(buf, 24, "OnMinute%02d"_fmt, t.tm_min); npc_event_doall(buf); SNPRINTF(buf, 24, "OnClock%02d%02d"_fmt, t.tm_hour, t.tm_min); npc_event_doall(buf); } if (t.tm_hour != ev_tm_b.tm_hour) { SNPRINTF(buf, 24, "OnHour%02d"_fmt, t.tm_hour); npc_event_doall(buf); } if (t.tm_mday != ev_tm_b.tm_mday) { SNPRINTF(buf, 24, "OnDay%02d%02d"_fmt, t.tm_mon + 1, t.tm_mday); npc_event_doall(buf); } ev_tm_b = t; } /*========================================== * OnInitイベント実行(&時計イベント開始) *------------------------------------------ */ int npc_event_do_oninit(void) { int c = npc_event_doall(stringish("OnInit"_s)); PRINTF("npc: OnInit Event done. (%d npc)\n"_fmt, c); Timer(gettick() + 100_ms, npc_event_do_clock, 1_s ).detach(); return 0; } /*========================================== * *------------------------------------------ */ static void npc_eventtimer(TimerData *, tick_t, BlockId, NpcEvent data) { Option> ev_ = ev_db.search(data); dumb_ptr nd; if (ev_.is_none() && data.label == stringish("OnTouch"_s)) return; P ev = TRY_UNWRAP(ev_, { if (battle_config.error_log) PRINTF("npc_event: event not found [%s]\n"_fmt, data); return; }); if ((nd = ev->nd) == nullptr || nd->deletion_pending == true) { if (battle_config.error_log) PRINTF("npc_event: event not found [%s]\n"_fmt, data); return; } if (nd->scr.parent && map_id2bl(nd->scr.parent) == nullptr) { npc_free(nd); return; } run_script(ScriptPointer(script_or_parent(nd), ev->pos), BlockId(), nd->bl_id); } /*========================================== * *------------------------------------------ */ int npc_addeventtimer(dumb_ptr bl, interval_t tick, NpcEvent name) { int i; nullpo_retz(bl); if (bl->bl_type == BL::NPC) { dumb_ptr nd = bl->is_npc(); for (i = 0; i < MAX_EVENTTIMER; i++) if (!nd->eventtimer[i]) break; if (i < MAX_EVENTTIMER) { nd->eventtimer[i] = Timer(gettick() + tick, std::bind(npc_eventtimer, ph::_1, ph::_2, nd->bl_id, name)); return 1; } } return 0; } /// Callback for npc OnTimer*: labels. /// This will be called later if you call npc_timerevent_start. /// This function may only expire, but not deactivate, the counter. static void npc_timerevent(TimerData *, tick_t tick, BlockId id, interval_t data) { dumb_ptr nd = map_id2bl(id)->is_npc()->is_script(); assert (nd != nullptr); assert (nd->npc_subtype == NpcSubtype::SCRIPT); assert (nd->scr.next_event != nd->scr.timer_eventv.end()); if (nd->scr.parent && map_id2bl(nd->scr.parent) == nullptr) { npc_free(nd); return; } nd->scr.timertick = tick; const auto te = nd->scr.next_event; // nd->scr.timerid = nullptr; // er, isn't this the same as nd->scr.timer = te->timer? interval_t t = nd->scr.timer += data; assert (t == te->timer); ++nd->scr.next_event; if (nd->scr.next_event != nd->scr.timer_eventv.end()) { interval_t next = nd->scr.next_event->timer - t; nd->scr.timerid = Timer(tick + next, std::bind(npc_timerevent, ph::_1, ph::_2, id, next)); } run_script(ScriptPointer(script_or_parent(nd), te->pos), BlockId(), nd->bl_id); } /// Start (or resume) counting ticks to the next npc_timerevent. /// If the tick is already high enough, just set it to expired. void npc_timerevent_start(dumb_ptr nd) { nullpo_retv(nd); if (nd->scr.timer_active) return; nd->scr.timer_active = true; if (nd->scr.timer_eventv.empty()) return; if (nd->scr.timer == nd->scr.timer_eventv.back().timer) return; assert (nd->scr.timer < nd->scr.timer_eventv.back().timer); nd->scr.timertick = gettick(); auto jt = nd->scr.next_event; assert (jt != nd->scr.timer_eventv.end()); interval_t next = jt->timer - nd->scr.timer; nd->scr.timerid = Timer(gettick() + next, std::bind(npc_timerevent, ph::_1, ph::_2, nd->bl_id, next)); } /// Stop the tick counter. /// If the count was expired, just deactivate it. void npc_timerevent_stop(dumb_ptr nd) { nullpo_retv(nd); if (!nd->scr.timer_active) return; nd->scr.timer_active = false; if (nd->scr.timerid) { nd->scr.timer += gettick() - nd->scr.timertick; nd->scr.timerid.cancel(); } } /// Get the number of ticks on the counter. /// If there is an actual timer running, this involves math. interval_t npc_gettimerevent_tick(dumb_ptr nd) { nullpo_retr(interval_t::zero(), nd); interval_t tick = nd->scr.timer; if (nd->scr.timerid) tick += gettick() - nd->scr.timertick; return tick; } /// Helper method to update the "next event" iterator. /// Note that now the iterator is always valid unless it is at the end. /// Previously, it was invalid when the counter was deactivated. static void npc_timerevent_calc_next(dumb_ptr nd) { npc_timerevent_list phony {}; phony.timer = nd->scr.timer; // find the first element such that el.timer > phony.timer; auto jt = std::upper_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), phony, [](const npc_timerevent_list& l, const npc_timerevent_list& r) { return l.timer < r.timer; } ); nd->scr.next_event = jt; } /// Set the tick counter. /// If the timer was active, this means stopping and restarting the timer. /// Note: active includes expired. void npc_settimerevent_tick(dumb_ptr nd, interval_t newtimer) { nullpo_retv(nd); if (nd->scr.timer_eventv.empty()) return; if (newtimer > nd->scr.timer_eventv.back().timer) newtimer = nd->scr.timer_eventv.back().timer; if (newtimer < interval_t::zero()) newtimer = interval_t::zero(); if (newtimer == nd->scr.timer) return; bool flag = nd->scr.timer_active; if (flag) npc_timerevent_stop(nd); nd->scr.timer = newtimer; npc_timerevent_calc_next(nd); if (flag) npc_timerevent_start(nd); } /*========================================== * イベント型のNPC処理 *------------------------------------------ */ int npc_event(dumb_ptr sd, NpcEvent eventname, int mob_kill, Slice args) { if (!eventname.npc) { return npc_event_doall_l(eventname.label, sd->bl_id, args); // XXX maybe merge this into npc_event? } if (eventname.npc.front() == '~') return 0; // phony event (used mostly to uniquely identify mob spawns) Option> ev_ = ev_db.search(eventname); dumb_ptr nd; if (ev_.is_none() && eventname.label == stringish("OnTouch"_s)) return 1; bool failed = false; struct event_data ev {}; P ev2 = TRY_UNWRAP(ev_,{ failed = true; }); if(failed) { if (!eventname.label && eventname.npc && sd) { dumb_ptr fnd = npc_name2id(eventname.npc); if (fnd == nullptr) { PRINTF("npc_event: NPC not found when calling event [%s]\n"_fmt, eventname.npc); return 0; } ev.nd = fnd->is_script(); ev.pos = 0; // start from the beginning of a npc } else { if (!mob_kill && battle_config.error_log) PRINTF("npc_event: event not found [%s]\n"_fmt, eventname); return 0; } } else { ev.nd = ev2->nd; ev.pos = ev2->pos; } if ((nd = ev.nd) == nullptr || nd->deletion_pending == true) { if (!mob_kill && battle_config.error_log) PRINTF("npc_event: event not found [%s]\n"_fmt, eventname); return 0; } if (nd->scr.parent && map_id2bl(nd->scr.parent) == nullptr) { npc_free(nd); return 0; } if (sd) { if (nd->scr.event_needs_map) { int xs = nd->scr.xs; int ys = nd->scr.ys; if (nd->bl_m != sd->bl_m) return 1; if (xs > 0 && (sd->bl_x < nd->bl_x - xs / 2 || nd->bl_x + xs / 2 < sd->bl_x)) return 1; if (ys > 0 && (sd->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < sd->bl_y)) return 1; } if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) npc_event_dequeue(sd); // the NPC was previously freed, so we detach it if (sd->npc_id && sd->npc_pos > -1 && args.size() < 1) // if called from a timer we process async, otherwise sync { sd->eventqueuel.push_back(eventname); return 1; } if (nd->flag & 1) { // 無効化されている npc_event_dequeue(sd); return 0; } sd->npc_id = nd->bl_id; } int pos = run_script_l(ScriptPointer(script_or_parent(nd), ev.pos), (sd? sd->bl_id : BlockId()), nd->bl_id, args); if (sd) sd->npc_pos = pos; return 0; } /*========================================== * 接触型のNPC処理 *------------------------------------------ */ int npc_touch_areanpc(dumb_ptr sd, Borrowed m, int x, int y) { int i; int xs, ys; nullpo_retr(1, sd); if (sd->npc_id) return 1; for (i = 0; i < m->npc_num; i++) { if (m->npc[i] == nullptr) continue; if (m->npc[i]->flag & 1) continue; switch (m->npc[i]->npc_subtype) { case NpcSubtype::WARP: xs = m->npc[i]->is_warp()->warp.xs; ys = m->npc[i]->is_warp()->warp.ys; break; case NpcSubtype::SCRIPT: xs = m->npc[i]->is_script()->scr.xs; ys = m->npc[i]->is_script()->scr.ys; break; default: continue; } if (x >= m->npc[i]->bl_x - xs / 2 && x < m->npc[i]->bl_x - xs / 2 + xs && y >= m->npc[i]->bl_y - ys / 2 && y < m->npc[i]->bl_y - ys / 2 + ys) break; } if (i == m->npc_num) { return 1; } switch (m->npc[i]->npc_subtype) { case NpcSubtype::WARP: skill_stop_dancing(sd, 0); pc_setpos(sd, m->npc[i]->is_warp()->warp.name, m->npc[i]->is_warp()->warp.x, m->npc[i]->is_warp()->warp.y, BeingRemoveWhy::GONE); break; case NpcSubtype::SCRIPT: { NpcEvent aname; aname.npc = m->npc[i]->name; aname.label = stringish("OnTouch"_s); if (sd->areanpc_id == m->npc[i]->bl_id) return 2; sd->areanpc_id = m->npc[i]->bl_id; if (npc_event(sd, aname, 0) > 0) npc_click(sd, m->npc[i]->bl_id); return 2; } } return 0; } /*========================================== * 近くかどうかの判定 *------------------------------------------ */ static int npc_checknear(dumb_ptr sd, BlockId id) { dumb_ptr nd; nullpo_retz(sd); nd = map_id_is_npc(id); // this actually happens if (nd == nullptr) return 1; if (nd->bl_type != BL::NPC) return 1; if (nd->npc_class == INVISIBLE_CLASS) return 0; // エリア判定 if (nd->bl_m != sd->bl_m || nd->bl_x < sd->bl_x - AREA_SIZE - 1 || nd->bl_x > sd->bl_x + AREA_SIZE + 1 || nd->bl_y < sd->bl_y - AREA_SIZE - 1 || nd->bl_y > sd->bl_y + AREA_SIZE + 1) return 1; return 0; } /*========================================== * クリック時のNPC処理 *------------------------------------------ */ int npc_click(dumb_ptr sd, BlockId id) { dumb_ptr nd; nullpo_retr(1, sd); if (sd->npc_id) { if (sd->npc_id && map_id_is_npc(sd->npc_id) == nullptr) npc_event_dequeue(sd); // the NPC was previously freed, so we detach it else { if (battle_config.error_log) PRINTF("npc_click: npc_id != 0\n"_fmt); return 1; } } if (npc_checknear(sd, id)) { clif_scriptclose(sd, id); return 1; } nd = map_id_is_npc(id); if (nd->flag & 1) // 無効化されている return 1; sd->npc_id = id; switch (nd->npc_subtype) { case NpcSubtype::SHOP: clif_npcbuysell(sd, id); npc_event_dequeue(sd); break; case NpcSubtype::SCRIPT: dumb_ptr nds = nd->is_script(); if (nds->scr.parent && map_id2bl(nds->scr.parent) == nullptr) { npc_free(nds); return 1; } sd->npc_pos = run_script(ScriptPointer(script_or_parent(nds), 0), sd->bl_id, id); break; } return 0; } /*========================================== * *------------------------------------------ */ int npc_scriptcont(dumb_ptr sd, BlockId id) { dumb_ptr nd; nullpo_retr(1, sd); if (id != sd->npc_id) return 1; if (npc_checknear(sd, id)) { clif_scriptclose(sd, id); return 1; } nd = map_id_is_npc(id); if (!nd /* NPC was disposed? */) { clif_scriptclose(sd, id); npc_event_dequeue(sd); return 0; } if (nd->is_script()->scr.parent && map_id2bl(nd->is_script()->scr.parent) == nullptr) { npc_free(nd); return 0; } sd->npc_pos = run_script(ScriptPointer(script_or_parent(nd->is_script()), sd->npc_pos), sd->bl_id, id); return 0; } /*========================================== * *------------------------------------------ */ int npc_buysellsel(dumb_ptr sd, BlockId id, int type) { dumb_ptr nd; nullpo_retr(1, sd); if (npc_checknear(sd, id)) return 1; nd = map_id_is_npc(id); if (nd->npc_subtype != NpcSubtype::SHOP) { if (battle_config.error_log) PRINTF("no such shop npc : %d\n"_fmt, id); sd->npc_id = BlockId(); return 1; } if (nd->flag & 1) // 無効化されている return 1; sd->npc_shopid = id; if (type == 0) { clif_buylist(sd, nd->is_shop()); } else { clif_selllist(sd); } return 0; } /*========================================== * *------------------------------------------ */ // TODO enumify return type int npc_buylist(dumb_ptr sd, const std::vector>& item_list) { dumb_ptr nd; double z; int i, j, w, itemamount = 0, new_stacks = 0; nullpo_retr(3, sd); if (npc_checknear(sd, sd->npc_shopid)) return 3; nd = map_id_is_npc(sd->npc_shopid); if (nd->npc_subtype != NpcSubtype::SHOP) return 3; for (i = 0, w = 0, z = 0; i < item_list.size(); i++) { const uint16_t& item_l_count = item_list[i].count; const ItemNameId& item_l_id = item_list[i].name_id; for (j = 0; j < nd->is_shop()->shop_items.size(); j++) { if (nd->is_shop()->shop_items[j].nameid == item_l_id) break; } if (j == nd->is_shop()->shop_items.size()) return 3; z += static_cast(nd->is_shop()->shop_items[j].value) * item_l_count; itemamount += item_l_count; switch (pc_checkadditem(sd, item_l_id, item_l_count)) { case ADDITEM::EXIST: break; case ADDITEM::NEW: if (itemdb_isequip(item_l_id)) new_stacks += item_l_count; else new_stacks++; break; case ADDITEM::OVERAMOUNT: return 2; } w += itemdb_weight(item_l_id) * item_l_count; } if (z > static_cast(sd->status.zeny)) return 1; // zeny不足 if (w + sd->weight > sd->max_weight) return 2; // 重量超過 if (pc_inventoryblank(sd) < new_stacks) return 3; // 種類数超過 if (sd->trade_partner) return 4; // cant buy while trading pc_payzeny(sd, static_cast(z)); for (i = 0; i < item_list.size(); i++) { const uint16_t& item_l_count = item_list[i].count; const ItemNameId& item_l_id = item_list[i].name_id; P item_data = TRY_UNWRAP(itemdb_exists(item_l_id), continue); { int amount = item_l_count; Item item_tmp {}; item_tmp.nameid = item_data->nameid; if (amount > 1 && (item_data->type == ItemType::WEAPON || item_data->type == ItemType::ARMOR || item_data->type == ItemType::_7 || item_data->type == ItemType::_8)) { for (j = 0; j < amount; j++) { pc_additem(sd, &item_tmp, 1); } } else { pc_additem(sd, &item_tmp, amount); } } } return 0; } /*========================================== * *------------------------------------------ */ int npc_selllist(dumb_ptr sd, const std::vector>& item_list) { double z; int i, itemamount = 0; nullpo_retr(1, sd); if (npc_checknear(sd, sd->npc_shopid)) return 1; for (i = 0, z = 0; i < item_list.size(); i++) { if (!item_list[i].ioff2.ok()) return 1; ItemNameId nameid = sd->status.inventory[item_list[i].ioff2.unshift()].nameid; if (!nameid || sd->status.inventory[item_list[i].ioff2.unshift()].amount < item_list[i].count) return 1; if (bool(itemdb_search(nameid)->mode & ItemMode::NO_SELL_TO_NPC)) { //clif_displaymessage(sd->sess, "This item can't be sold to an NPC."_s); // M+ already outputs "Unable to sell unsellable item." on return value 3. return 3; } if (sd->trade_partner) return 2; // cant sell while trading z += static_cast(itemdb_value_sell(nameid)) * item_list[i].count; itemamount += item_list[i].count; } if (z > MAX_ZENY) z = MAX_ZENY; pc_getzeny(sd, static_cast(z)); for (i = 0; i < item_list.size(); i++) { IOff0 item_id = item_list[i].ioff2.unshift(); pc_delitem(sd, item_id, item_list[i].count, 0); } return 0; } static void npc_free_internal(dumb_ptr nd_) { for (int i = 0; i < MAX_EVENTTIMER; i++) { nd_->eventtimer[i].cancel(); } if (nd_->npc_subtype == NpcSubtype::SCRIPT) { dumb_ptr nd = nd_->is_script(); nd->scr.timerid.cancel(); nd->scr.timer_eventv.clear(); // destroy all children (puppets), if any if (nd_->name && nd->scr.parent == BlockId()) { for (auto& pair : npcs_by_name) if (pair.second->npc_subtype == NpcSubtype::SCRIPT && pair.second->is_script()->scr.parent == nd_->bl_id) npc_free(pair.second); } nd->scr.script.reset(); nd->scr.label_listv.clear(); } if (nd_->name) npcs_by_name.put(nd_->name, nullptr); if (nd_->bl_m != borrow(undefined_gat)) { nd_->bl_m->npc[nd_->n] = nullptr; } nd_.delete_(); } static void npc_propagate_update(dumb_ptr nd) { if (nd->bl_m == borrow(undefined_gat)) return; int xs = 0, ys = 0; if (dumb_ptr nd_ = nd->is_script()) { xs = nd_->scr.xs; ys = nd_->scr.ys; } map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd), nd->bl_m, nd->bl_x - xs, nd->bl_y - ys, nd->bl_x + xs, nd->bl_y + ys, BL::PC); } void npc_free(dumb_ptr nd) { if (nd == nullptr || nd->deletion_pending == true) return; nd->deletion_pending = true; nd->flag |= 1; clif_clearchar(nd, BeingRemoveWhy::GONE); npc_propagate_update(nd); map_deliddb(nd); map_delblock(nd); npc_free_internal(nd); } } // namespace map } // namespace tmwa