#pragma once // map.hpp - Core of the map server. // // Copyright © ????-2004 Athena Dev Teams // Copyright © 2004-2011 The Mana World Development Team // Copyright © 2011-2014 Ben Longbons // // This file is part of The Mana World (Athena server) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "map.t.hpp" #include "fwd.hpp" #include #include #include #include "../ints/udl.hpp" #include "../strings/rstring.hpp" #include "../strings/astring.hpp" #include "../strings/vstring.hpp" #include "../generic/db.hpp" #include "../generic/dumb_ptr.hpp" #include "../generic/matrix.hpp" #include "../net/socket.hpp" #include "../net/timer.t.hpp" #include "battle.t.hpp" #include "../mmo/clif.t.hpp" #include "mapflag.hpp" #include "mob.t.hpp" #include "script-buffer.hpp" #include "script-persist.hpp" #include "../mmo/skill.t.hpp" namespace tmwa { namespace map { constexpr int MAX_NPC_PER_MAP = 512; constexpr int BLOCK_SIZE = 8; #define AREA_SIZE battle_config.area_size constexpr std::chrono::seconds LIFETIME_FLOORITEM = 1_min; constexpr int MAX_SKILL_LEVEL = 100; constexpr int MAX_EVENTTIMER = 32; constexpr interval_t NATURAL_HEAL_INTERVAL = 500_ms; constexpr int MAX_LEVEL = 255; constexpr int MAX_WALKPATH = 48; constexpr int MAX_DROP_PER_MAP = 48; constexpr std::chrono::seconds DEFAULT_AUTOSAVE_INTERVAL = 1_min; extern map_local undefined_gat; struct block_list { dumb_ptr bl_next, bl_prev; BlockId bl_id; Borrowed bl_m = borrow(undefined_gat); short bl_x, bl_y; BL bl_type; // register keys are ints (interned) // Not anymore! Well, sort of. DMap regm; // can't be DMap because we want predictable .c_str()s // TODO this can change now Map regstrm; // This deletes the copy-ctor also // TODO give proper ctors. block_list& operator = (block_list&&) = delete; virtual ~block_list() {} private: // historically, a lot of code used this. // historically, a lot of code crashed. dumb_ptr as_player(); dumb_ptr as_npc(); dumb_ptr as_mob(); dumb_ptr as_item(); public: dumb_ptr is_player(); dumb_ptr is_npc(); dumb_ptr is_mob(); dumb_ptr is_item(); }; struct walkpath_data { unsigned char path_len, path_pos, path_half; Array path; }; struct status_change { Timer timer; int val1; }; struct quick_regeneration { // [Fate] int amount; // Amount of HP/SP left to regenerate unsigned char speed; // less is faster (number of half-second ticks to wait between updates) unsigned char tickdelay; // number of ticks to next update }; enum class AutoMod { off = 0, autokill, automove, autoblock, autokick, }; struct map_session_data : block_list, SessionData { struct { unsigned auth:1; unsigned change_walk_target:1; unsigned attack_continue:1; unsigned menu_or_input:1; unsigned dead_sit:2; unsigned skillcastcancel:1; unsigned waitingdisconnect:1; unsigned lr_flag_is_arrow_2:1; unsigned connect_new:1; unsigned arrow_atk:1; BF attack_type;//:3; unsigned skill_flag:1; unsigned gangsterparadise:1; unsigned produce_flag:1; unsigned make_arrow_flag:1; unsigned storage_open:1; unsigned shroud_active:1; unsigned shroud_hides_name_talking:1; unsigned shroud_disappears_on_pickup:1; unsigned shroud_disappears_on_talk:1; unsigned pvpchannel; unsigned pvp_rank; unsigned npc_dialog_mes:1; } state; struct { unsigned unbreakable_weapon:1; unsigned unbreakable_armor:1; unsigned deaf:1; } special_state; CharId char_id_; int login_id1, login_id2; SEX sex; ClientVersion client_version; // tmw client version CharKey status_key; CharData status; GenericArray>, InventoryIndexing> inventory_data = {{ None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, }}; // explicit is better than implicit earray equip_index_maybe; int weight, max_weight; MapName mapname_; Session *sess; // use this, you idiots! short to_x, to_y; interval_t speed; Opt1 opt1; Opt2 opt2; Opt3 opt3; DIR dir, head_dir; struct walkpath_data walkpath; Timer walktimer; BlockId npc_id, areanpc_id, npc_shopid; // this is important int npc_pos; int npc_menu; int npc_amount; // I have no idea exactly what these are doing ... // but one should probably be replaced with a ScriptPointer ??? Option> npc_script = None, npc_scriptroot = None; std::vector npc_stackbuf; RString npc_str; struct { unsigned storage:1; } npc_flags; Timer attacktimer; BlockId attacktarget; ATK attacktarget_lv; tick_t attackabletime; // used by @hugo and @linus BlockId followtarget; //tick_t cast_tick; // [Fate] Next tick at which spellcasting is allowed BlockId attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it NpcEvent magic_attack; // like a weapon. Check pc_attack_timer() for details. // Weapon equipment slot (slot 4) item override StatusChange attack_spell_icon_override; ItemNameId attack_spell_look_override; // Weapon `look' (attack animation) override short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell interval_t attack_spell_delay; // [Fate] ms delay after spell attack short attack_spell_range; // [Fate] spell range short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. //_current slowly approximates _target, and _target is determined by equipment. short attackrange; // [Fate] Used for gradual healing; amount of enqueued regeneration struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; // [Fate] XP that can be extracted from this player by healing int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP Timer invincible_timer; tick_t canact_tick; tick_t canmove_tick; tick_t canlog_tick; interval_t hp_sub, sp_sub; interval_t inchealhptick, inchealsptick; ItemLook weapontype1; earray paramb, paramc, parame, paramcard; int hit, flee, flee2; interval_t aspd, amotion, dmotion; int watk, watk2; int def, def2, mdef, mdef2, critical, matk1, matk2; int hprate, sprate, dsprate; int base_atk, atk_rate; int arrow_atk; int arrow_cri, arrow_hit, arrow_range; int nhealhp, nhealsp; int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def, double_rate; int matk_rate; int perfect_hit; int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate, mdef_rate, mdef2_rate; int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add; short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per; int die_counter; earray sc_data; AccountId trade_partner; Array deal_item_index; Array deal_item_amount; int deal_zeny; short deal_locked; int party_sended; PartyId party_invite; AccountId party_invite_account; int party_hp, party_x, party_y; PartyId partyspy; // [Syrus22] int pvp_point, pvp_rank; Timer pvp_timer; std::list eventqueuel; Array eventtimer; struct { unsigned in_progress:1; } auto_ban_info; tick_t chat_reset_due; tick_t chat_repeat_reset_due; int chat_lines_in; int chat_total_repeats; RString chat_lastmsg; struct { unsigned global:1; unsigned party:1; unsigned whisper:1; unsigned guild:1; } mute; AutoMod automod; tick_t flood_rates[0x220]; tick_t packet_flood_reset_due; int packet_flood_in; IP4Address get_ip() { return sess->client_ip; } }; struct npc_timerevent_list { interval_t timer; int pos; }; struct npc_label_list { ScriptLabel name; int pos; }; struct npc_item_list { ItemNameId nameid; int value; }; struct npc_data : block_list { NpcSubtype npc_subtype; short n; Species npc_class; DIR dir; SEX sex; DamageType sit; interval_t speed; NpcName name; Opt1 opt1; Opt2 opt2; Opt3 opt3; Opt0 option; short flag; bool deletion_pending; Array eventtimer; private: dumb_ptr as_script(); dumb_ptr as_shop(); dumb_ptr as_warp(); public: dumb_ptr is_script(); dumb_ptr is_shop(); dumb_ptr is_warp(); }; class npc_data_script : public npc_data { public: struct { // The bytecode unique to this NPC. std::unique_ptr script; // Diameter. short xs, ys; bool event_needs_map; // the npc containing the actual script BlockId parent; // Whether the timer advances if not beyond end. bool timer_active; // Tick counter through the timers. // It is actually updated when frobbing the thing in any way. // If this is timer_eventv().back().timer, it is expired // rather than blank. It's probably a bad idea to rely on this. interval_t timer; // Actual timer that fires the event. Timer timerid; // Event to be fired, or .end() if no timer. std::vector::iterator next_event; // When the timer started. Needed to get the true diff, or to stop. tick_t timertick; // List of label events to call. std::vector timer_eventv; // List of (name, offset) label locations in the bytecode std::vector label_listv; } scr; }; class npc_data_shop : public npc_data { public: std::vector shop_items; }; class npc_data_warp : public npc_data { public: struct { short xs, ys; short x, y; MapName name; } warp; }; constexpr int MOB_XP_BONUS_BASE = 1024; constexpr int MOB_XP_BONUS_SHIFT = 10; struct mob_data : block_list { short n; Species mob_class; DIR dir; MobMode mode; struct { Borrowed m = borrow(undefined_gat); short x0, y0, xs, ys; interval_t delay1, delay2; } spawn; MobName name; struct { MS state; MobSkillState skillstate; unsigned attackable:1; unsigned steal_flag:1; unsigned steal_coin_flag:1; unsigned skillcastcancel:1; unsigned master_check:1; unsigned change_walk_target:1; unsigned walk_easy:1; unsigned special_mob_ai:3; } state; Timer timer; short to_x, to_y; int hp; BlockId target_id, attacked_id; ATK target_lv; struct walkpath_data walkpath; tick_t next_walktime; tick_t attackabletime; tick_t last_deadtime, last_spawntime, last_thinktime; tick_t canmove_tick; short move_fail_count; struct DmgLogEntry { BlockId id; int dmg; }; // logically a map ... std::vector dmglogv; std::vector lootitemv; earray sc_data; Opt1 opt1; Opt2 opt2; Opt3 opt3; Opt0 option; short min_chase; Timer deletetimer; Timer skilltimer; BlockId skilltarget; short skillx, skilly; SkillID skillid; short skilllv; struct mob_skill *skillidx; std::unique_ptr skilldelayup; // [MAX_MOBSKILL]; LevelElement def_ele; BlockId master_id; BlockId last_master_id; int master_dist; int exclusion_src, exclusion_party; NpcEvent npc_event; // [Fate] mob-specific stats earray stats; short size; }; struct BlockLists { dumb_ptr normal, mobs_only; }; struct map_abstract { MapName name_; // gat is nullptr for map_remote and non-nullptr for map_local std::unique_ptr gat; map_abstract() = default; map_abstract(map_abstract&&) = default; virtual ~map_abstract() {} }; struct map_local : map_abstract { Matrix blocks; short xs, ys; int npc_num; int users; MapFlags flag; Point save; Point resave; int mask; Array, MAX_NPC_PER_MAP> npc; }; struct map_remote : map_abstract { IP4Address ip; uint16_t port; }; inline MapCell read_gatp(Borrowed m, int x, int y) { assert (0 <= x && x < m->xs); assert (0 <= y && y < m->ys); return m->gat[x + y * m->xs]; } struct flooritem_data : block_list { short subx, suby; Timer cleartimer; BlockId first_get_id, second_get_id, third_get_id; tick_t first_get_tick, second_get_tick, third_get_tick; Item item_data; }; extern const CharName WISP_SERVER_NAME; // 鯖全体情報 void map_setusers(int); int map_getusers(void); class MapBlockLock { MapBlockLock(const MapBlockLock&) = delete; MapBlockLock& operator = (const MapBlockLock&) = delete; public: MapBlockLock(); ~MapBlockLock(); static void freeblock(dumb_ptr); }; int map_addblock(dumb_ptr); int map_delblock(dumb_ptr); void map_foreachinarea(std::function)>, Borrowed, int, int, int, int, BL); // -- moonsoul (added map_foreachincell) void map_foreachincell(std::function)>, Borrowed, int, int, BL); void map_foreachinmovearea(std::function)>, Borrowed, int, int, int, int, int, int, BL); //block関連に追加 int map_count_oncell(Borrowed m, int x, int y); // 一時的object関連 BlockId map_addobject(dumb_ptr); void map_delobject(BlockId, BL type); void map_delobjectnofree(BlockId id, BL type); void map_foreachobject(std::function)>, BL); // void map_quit(dumb_ptr); // npc int map_addnpc(Borrowed, dumb_ptr); void map_log(XString line); #define MAP_LOG(format, ...) \ map_log(STRPRINTF(format, ## __VA_ARGS__)) #define MAP_LOG_AND_ECHO(...) \ do { \ PRINTF(__VA_ARGS__); \ MAP_LOG(__VA_ARGS__); \ } while (0) #define MAP_LOG_PC(sd, fmt, ...) \ MAP_LOG("PC%d %s:%d,%d " fmt, \ sd->status_key.char_id, (sd->bl_m->name_), sd->bl_x, sd->bl_y, ## __VA_ARGS__) // 床アイテム関連 void map_clearflooritem_timer(TimerData *, tick_t, BlockId); inline void map_clearflooritem(BlockId id) { map_clearflooritem_timer(nullptr, tick_t(), id); } BlockId map_addflooritem_any(Item *, int amount, Borrowed m, int x, int y, dumb_ptr *owners, interval_t *owner_protection, interval_t lifetime, int dispersal); BlockId map_addflooritem(Item *, int, Borrowed, int, int, dumb_ptr, dumb_ptr, dumb_ptr); // キャラid=>キャラ名 変換関連 void map_addchariddb(CharId charid, CharName name); CharName map_charid2nick(CharId); dumb_ptr map_id2sd(BlockId); dumb_ptr map_id2bl(BlockId); inline dumb_ptr map_id_is_player(BlockId id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_player() : nullptr; } inline dumb_ptr map_id_is_npc(BlockId id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_npc() : nullptr; } inline dumb_ptr map_id_is_mob(BlockId id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_mob() : nullptr; } inline dumb_ptr map_id_is_item(BlockId id) { dumb_ptr bl = map_id2bl(id); return bl ? bl->is_item() : nullptr; } Option> map_mapname2mapid(MapName); int map_mapname2ipport(MapName, Borrowed, Borrowed); int map_setipport(MapName name, IP4Address ip, int port); void map_addiddb(dumb_ptr); void map_deliddb(dumb_ptr bl); void map_addnickdb(dumb_ptr); int map_scriptcont(dumb_ptr sd, BlockId id); /* Continues a script either on a spell or on an NPC */ dumb_ptr map_nick2sd(CharName); int compare_item(Item *a, Item *b); dumb_ptr map_get_first_session(void); dumb_ptr map_get_last_session(void); dumb_ptr map_get_next_session( dumb_ptr current); dumb_ptr map_get_prev_session( dumb_ptr current); // gat関連 MapCell map_getcell(Borrowed, int, int); void map_setcell(Borrowed, int, int, MapCell); // その他 bool map_check_dir(DIR s_dir, DIR t_dir); DIR map_calc_dir(dumb_ptr src, int x, int y); std::pair map_randfreecell(Borrowed m, uint16_t x, uint16_t y, uint16_t w, uint16_t h); inline dumb_ptr block_list::as_player() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::as_npc() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::as_mob() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::as_item() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr block_list::is_player() { return bl_type == BL::PC ? as_player() : nullptr; } inline dumb_ptr block_list::is_npc() { return bl_type == BL::NPC ? as_npc() : nullptr; } inline dumb_ptr block_list::is_mob() { return bl_type == BL::MOB ? as_mob() : nullptr; } inline dumb_ptr block_list::is_item() { return bl_type == BL::ITEM ? as_item() : nullptr; } // struct invocation is defined in another header inline dumb_ptr npc_data::as_script() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::as_shop() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::as_warp() { return dumb_ptr(static_cast(this)) ; } inline dumb_ptr npc_data::is_script() { return npc_subtype == NpcSubtype::SCRIPT ? as_script() : nullptr ; } inline dumb_ptr npc_data::is_shop() { return npc_subtype == NpcSubtype::SHOP ? as_shop() : nullptr ; } inline dumb_ptr npc_data::is_warp() { return npc_subtype == NpcSubtype::WARP ? as_warp() : nullptr ; } void map_addmap(MapName mapname); void map_delmap(MapName mapname); struct charid2nick { CharName nick; int req_id; }; struct AuthFifoEntry { AccountId account_id; CharId char_id; int login_id1, login_id2; IP4Address ip; int delflag; }; } // namespace map } // namespace tmwa