From a1a02150d710df2838060445b9ad447689538985 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Sun, 23 Dec 2012 14:23:32 -0800 Subject: Enumify some more things ... maybe even everything --- src/map/atcommand.cpp | 165 +++---- src/map/battle.cpp | 200 ++++---- src/map/battle.hpp | 41 +- src/map/battle.t.hpp | 96 ++++ src/map/chrif.cpp | 12 +- src/map/clif.cpp | 293 ++++++------ src/map/clif.hpp | 14 +- src/map/itemdb.cpp | 58 +-- src/map/itemdb.hpp | 4 +- src/map/magic-expr-eval.hpp | 10 +- src/map/magic-expr.cpp | 66 +-- src/map/magic-expr.hpp | 13 +- src/map/magic-interpreter-base.cpp | 17 +- src/map/magic-interpreter-parser.ypp | 27 +- src/map/magic-interpreter.hpp | 119 +---- src/map/magic-interpreter.t.hpp | 210 +++++++++ src/map/magic-stmt.cpp | 26 +- src/map/magic.cpp | 4 +- src/map/map.cpp | 44 +- src/map/map.hpp | 166 ++----- src/map/map.t.hpp | 536 ++++++++++++++++++++- src/map/mob.cpp | 214 +++++---- src/map/mob.hpp | 8 +- src/map/npc.cpp | 6 +- src/map/pc.cpp | 876 +++++++++++++++-------------------- src/map/pc.hpp | 45 +- src/map/pc.t.hpp | 49 ++ src/map/script.cpp | 107 ++--- src/map/skill-pools.cpp | 16 +- src/map/skill.cpp | 486 ++++++++++--------- src/map/skill.hpp | 29 +- src/map/skill.t.hpp | 21 + src/map/storage.cpp | 6 +- src/map/trade.cpp | 51 +- 34 files changed, 2331 insertions(+), 1704 deletions(-) create mode 100644 src/map/battle.t.hpp create mode 100644 src/map/magic-interpreter.t.hpp create mode 100644 src/map/pc.t.hpp (limited to 'src/map') diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index 7691789..853d8b4 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -87,6 +87,7 @@ ATCOMMAND_FUNC(packet); ATCOMMAND_FUNC(statuspoint); ATCOMMAND_FUNC(skillpoint); ATCOMMAND_FUNC(zeny); +template ATCOMMAND_FUNC(param); ATCOMMAND_FUNC(recall); ATCOMMAND_FUNC(recallall); @@ -253,12 +254,12 @@ AtCommandInfo atcommand_info[] = { {AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint}, {AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint}, {AtCommand_Zeny, "@zeny", 60, atcommand_zeny}, - {AtCommand_Strength, "@str", 60, atcommand_param}, - {AtCommand_Agility, "@agi", 60, atcommand_param}, - {AtCommand_Vitality, "@vit", 60, atcommand_param}, - {AtCommand_Intelligence, "@int", 60, atcommand_param}, - {AtCommand_Dexterity, "@dex", 60, atcommand_param}, - {AtCommand_Luck, "@luk", 60, atcommand_param}, + {AtCommand_Strength, "@str", 60, atcommand_param}, + {AtCommand_Agility, "@agi", 60, atcommand_param}, + {AtCommand_Vitality, "@vit", 60, atcommand_param}, + {AtCommand_Intelligence, "@int", 60, atcommand_param}, + {AtCommand_Dexterity, "@dex", 60, atcommand_param}, + {AtCommand_Luck, "@luk", 60, atcommand_param}, {AtCommand_Recall, "@recall", 60, atcommand_recall}, // + /recall {AtCommand_Revive, "@revive", 60, atcommand_revive}, {AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats}, @@ -1909,7 +1910,7 @@ int atcommand_item(const int fd, struct map_session_data *sd, const char *, const char *message) { char item_name[100]; - int number = 0, item_id, flag; + int number = 0, item_id; struct item item_tmp; struct item_data *item_data; int get_count, i; @@ -1935,8 +1936,10 @@ int atcommand_item(const int fd, struct map_session_data *sd, if (item_id >= 500) { get_count = number; - if (item_data->type == 4 || item_data->type == 5 || - item_data->type == 7 || item_data->type == 8) + if (item_data->type == ItemType::WEAPON + || item_data->type == ItemType::ARMOR + || item_data->type == ItemType::_7 + || item_data->type == ItemType::_8) { get_count = 1; } @@ -1945,9 +1948,10 @@ int atcommand_item(const int fd, struct map_session_data *sd, memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; - if ((flag = - pc_additem((struct map_session_data *) sd, &item_tmp, - get_count))) + PickupFail flag; + if ((flag = pc_additem((struct map_session_data *) sd, + &item_tmp, get_count)) + != PickupFail::OKAY) clif_additem((struct map_session_data *) sd, 0, 0, flag); } clif_displaymessage(fd, "Item created."); @@ -1973,7 +1977,7 @@ int atcommand_itemreset(const int fd, struct map_session_data *sd, for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount - && sd->status.inventory[i].equip == 0) + && sd->status.inventory[i].equip == EPOS::ZERO) pc_delitem(sd, i, sd->status.inventory[i].amount, 0); } clif_displaymessage(fd, "All of your items have been removed."); @@ -2909,7 +2913,6 @@ int atcommand_produce(const int fd, struct map_session_data *sd, { char item_name[100]; int item_id, attribute = 0, star = 0; - int flag = 0; struct item_data *item_data; struct item tmp_item; char output[200]; @@ -2947,7 +2950,8 @@ int atcommand_produce(const int fd, struct map_session_data *sd, tmp_item.card[1] = ((star * 5) << 8) + attribute; *((unsigned long *) (&tmp_item.card[2])) = sd->char_id; clif_misceffect(&sd->bl, 3); // 他人にも成功を通知 - if ((flag = pc_additem(sd, &tmp_item, 1))) + PickupFail flag; + if ((flag = pc_additem(sd, &tmp_item, 1)) != PickupFail::OKAY) clif_additem(sd, 0, 0, flag); } else @@ -3217,16 +3221,11 @@ int atcommand_zeny(const int fd, struct map_session_data *sd, * *------------------------------------------ */ +template int atcommand_param(const int fd, struct map_session_data *sd, - const char *command, const char *message) + const char *, const char *message) { - int i, index, value = 0, new_value; - const char *param[] = - { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL }; - short *status[] = { - &sd->status.str, &sd->status.agi, &sd->status.vit, - &sd->status.int_, &sd->status.dex, &sd->status.luk - }; + int value = 0, new_value; char output[200]; memset(output, '\0', sizeof(output)); @@ -3240,34 +3239,17 @@ int atcommand_param(const int fd, struct map_session_data *sd, return -1; } - index = -1; - for (i = 0; param[i] != NULL; i++) - { - if (strcasecmp(command, param[i]) == 0) - { - index = i; - break; - } - } - if (index < 0 || index > MAX_STATUS_TYPE) - { // normaly impossible... - sprintf(output, - "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); - clif_displaymessage(fd, output); - return -1; - } - - new_value = (int) *status[index] + value; + new_value = (int) sd->status.attrs[attr] + value; if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; - if (new_value != (int) *status[index]) + if (new_value != sd->status.attrs[attr]) { - *status[index] = new_value; - clif_updatestatus(sd, SP_STR + index); - clif_updatestatus(sd, SP_USTR + index); + sd->status.attrs[attr] = new_value; + clif_updatestatus(sd, attr_to_sp(attr)); + clif_updatestatus(sd, attr_to_usp(attr)); pc_calcstatus(sd, 0); clif_displaymessage(fd, "Stat changed."); } @@ -3291,32 +3273,26 @@ int atcommand_param(const int fd, struct map_session_data *sd, int atcommand_all_stats(const int fd, struct map_session_data *sd, const char *, const char *message) { - int index, count, value = 0, new_value; - short *status[] = { - &sd->status.str, &sd->status.agi, &sd->status.vit, - &sd->status.int_, &sd->status.dex, &sd->status.luk - }; + int count, value = 0, new_value; if (!message || !*message || sscanf(message, "%d", &value) < 1 || value == 0) value = battle_config.max_parameter; count = 0; - for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); - index++) + for (ATTR attr : ATTRs) { - - new_value = (int) *status[index] + value; + new_value = sd->status.attrs[attr] + value; if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; - if (new_value != (int) *status[index]) + if (new_value != sd->status.attrs[attr]) { - *status[index] = new_value; - clif_updatestatus(sd, SP_STR + index); - clif_updatestatus(sd, SP_USTR + index); + sd->status.attrs[attr] = new_value; + clif_updatestatus(sd, attr_to_sp(attr)); + clif_updatestatus(sd, attr_to_usp(attr)); pc_calcstatus(sd, 0); count++; } @@ -3471,17 +3447,17 @@ int atcommand_character_stats(const int fd, struct map_session_data *, clif_displaymessage(fd, output); sprintf(output, "MaxSp - %d", pl_sd->status.max_sp); clif_displaymessage(fd, output); - sprintf(output, "Str - %3d", pl_sd->status.str); + sprintf(output, "Str - %3d", pl_sd->status.attrs[ATTR::STR]); clif_displaymessage(fd, output); - sprintf(output, "Agi - %3d", pl_sd->status.agi); + sprintf(output, "Agi - %3d", pl_sd->status.attrs[ATTR::AGI]); clif_displaymessage(fd, output); - sprintf(output, "Vit - %3d", pl_sd->status.vit); + sprintf(output, "Vit - %3d", pl_sd->status.attrs[ATTR::VIT]); clif_displaymessage(fd, output); - sprintf(output, "Int - %3d", pl_sd->status.int_); + sprintf(output, "Int - %3d", pl_sd->status.attrs[ATTR::INT]); clif_displaymessage(fd, output); - sprintf(output, "Dex - %3d", pl_sd->status.dex); + sprintf(output, "Dex - %3d", pl_sd->status.attrs[ATTR::DEX]); clif_displaymessage(fd, output); - sprintf(output, "Luk - %3d", pl_sd->status.luk); + sprintf(output, "Luk - %3d", pl_sd->status.attrs[ATTR::LUK]); clif_displaymessage(fd, output); sprintf(output, "Zeny - %d", pl_sd->status.zeny); clif_displaymessage(fd, output); @@ -3532,8 +3508,8 @@ int atcommand_character_stats_all(const int fd, struct map_session_data *, clif_displaymessage(fd, output); sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", - pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, - pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, + pl_sd->status.attrs[ATTR::STR], pl_sd->status.attrs[ATTR::AGI], pl_sd->status.attrs[ATTR::VIT], + pl_sd->status.attrs[ATTR::INT], pl_sd->status.attrs[ATTR::DEX], pl_sd->status.attrs[ATTR::LUK], pl_sd->status.zeny, gmlevel); clif_displaymessage(fd, output); clif_displaymessage(fd, "--------"); @@ -4551,7 +4527,7 @@ int atcommand_lostskill(const int fd, struct map_session_data *sd, if (pc_checkskill(sd, skill_id) > 0) { sd->status.skill[skill_id].lv = 0; - sd->status.skill[skill_id].flags = 0; + sd->status.skill[skill_id].flags = SkillFlags::ZERO; clif_skillinfoblock(sd); clif_displaymessage(fd, "You have forgotten the skill."); } @@ -4609,7 +4585,7 @@ int atcommand_charlostskill(const int fd, struct map_session_data *, if (pc_checkskill(pl_sd, skill_id) > 0) { pl_sd->status.skill[skill_id].lv = 0; - pl_sd->status.skill[skill_id].flags = 0; + pl_sd->status.skill[skill_id].flags = SkillFlags::ZERO; clif_skillinfoblock(pl_sd); clif_displaymessage(fd, "This player has forgotten the skill."); } @@ -4915,8 +4891,8 @@ int atcommand_char_wipe(const int fd, struct map_session_data *sd, { if (sd->status.inventory[i].amount) { - if (sd->status.inventory[i].equip) - pc_unequipitem(pl_sd, i, 0); + if (bool(sd->status.inventory[i].equip)) + pc_unequipitem(pl_sd, i, CalcStatus::NOW); pc_delitem(pl_sd, i, sd->status.inventory[i].amount, 0); } } @@ -6686,7 +6662,7 @@ int atcommand_character_item_list(const int fd, struct map_session_data *sd, { struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; - int i, j, equip, count, counter, counter2; + int i, j, count, counter, counter2; char character[100], output[200], equipstr[100], outputtmp[200]; memset(character, '\0', sizeof(character)); @@ -6722,36 +6698,37 @@ int atcommand_character_item_list(const int fd, struct map_session_data *sd, pl_sd->status.name); clif_displaymessage(fd, output); } - if ((equip = pl_sd->status.inventory[i].equip)) + EPOS equip; + if (bool(equip = pl_sd->status.inventory[i].equip)) { strcpy(equipstr, "| equiped: "); - if (equip & 4) + if (bool(equip & EPOS::GLOVES)) strcat(equipstr, "robe/gargment, "); - if (equip & 8) + if (bool(equip & EPOS::CAPE)) strcat(equipstr, "left accessory, "); - if (equip & 16) + if (bool(equip & EPOS::MISC1)) strcat(equipstr, "body/armor, "); - if ((equip & 34) == 2) + if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::WEAPON) strcat(equipstr, "right hand, "); - if ((equip & 34) == 32) + if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == EPOS::SHIELD) strcat(equipstr, "left hand, "); - if ((equip & 34) == 34) + if ((equip & (EPOS::WEAPON | EPOS::SHIELD)) == (EPOS::WEAPON | EPOS::SHIELD)) strcat(equipstr, "both hands, "); - if (equip & 64) + if (bool(equip & EPOS::SHOES)) strcat(equipstr, "feet, "); - if (equip & 128) + if (bool(equip & EPOS::MISC2)) strcat(equipstr, "right accessory, "); - if ((equip & 769) == 1) + if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::LEGS) strcat(equipstr, "lower head, "); - if ((equip & 769) == 256) + if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::HAT) strcat(equipstr, "top head, "); - if ((equip & 769) == 257) + if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::HAT | EPOS::LEGS)) strcat(equipstr, "lower/top head, "); - if ((equip & 769) == 512) + if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == EPOS::TORSO) strcat(equipstr, "mid head, "); - if ((equip & 769) == 512) + if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::LEGS)) strcat(equipstr, "lower/mid head, "); - if ((equip & 769) == 769) + if ((equip & (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) == (EPOS::TORSO | EPOS::HAT | EPOS::LEGS)) strcat(equipstr, "lower/mid/top head, "); // remove final ', ' equipstr[strlen(equipstr) - 2] = '\0'; @@ -7266,8 +7243,8 @@ int atcommand_dropall(const int, struct map_session_data *sd, { if (sd->status.inventory[i].amount) { - if (sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 0); + if (bool(sd->status.inventory[i].equip)) + pc_unequipitem(sd, i, CalcStatus::NOW); pc_dropitem(sd, i, sd->status.inventory[i].amount); } } @@ -7295,8 +7272,8 @@ int atcommand_chardropall(const int fd, struct map_session_data *, { if (pl_sd->status.inventory[i].amount) { - if (pl_sd->status.inventory[i].equip != 0) - pc_unequipitem(pl_sd, i, 0); + if (bool(pl_sd->status.inventory[i].equip)) + pc_unequipitem(pl_sd, i, CalcStatus::NOW); pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount); } } @@ -7338,8 +7315,8 @@ int atcommand_storeall(const int fd, struct map_session_data *sd, { if (sd->status.inventory[i].amount) { - if (sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 0); + if (bool(sd->status.inventory[i].equip)) + pc_unequipitem(sd, i, CalcStatus::NOW); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } @@ -7377,8 +7354,8 @@ int atcommand_charstoreall(const int fd, struct map_session_data *sd, { if (pl_sd->status.inventory[i].amount) { - if (pl_sd->status.inventory[i].equip != 0) - pc_unequipitem(pl_sd, i, 0); + if (bool(pl_sd->status.inventory[i].equip)) + pc_unequipitem(pl_sd, i, CalcStatus::NOW); storage_storageadd(pl_sd, i, sd->status.inventory[i].amount); } } diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 6d650cc..88a322b 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -43,7 +43,7 @@ int distance(int x0, int y0, int x1, int y1) */ static int battle_counttargeted(struct block_list *bl, struct block_list *src, - int target_lv) + ATK target_lv) { nullpo_ret(bl); if (bl->type == BL_PC) @@ -192,7 +192,7 @@ int battle_get_str(struct block_list *bl) if (bl->type == BL_MOB && ((struct mob_data *) bl)) str = ((struct mob_data *) bl)->stats[MOB_STR]; else if (bl->type == BL_PC && ((struct map_session_data *) bl)) - return ((struct map_session_data *) bl)->paramc[0]; + return ((struct map_session_data *) bl)->paramc[ATTR::STR]; if (sc_data) { @@ -232,7 +232,7 @@ int battle_get_agi(struct block_list *bl) if (bl->type == BL_MOB && (struct mob_data *) bl) agi = ((struct mob_data *) bl)->stats[MOB_AGI]; else if (bl->type == BL_PC && (struct map_session_data *) bl) - agi = ((struct map_session_data *) bl)->paramc[1]; + agi = ((struct map_session_data *) bl)->paramc[ATTR::AGI]; if (sc_data) { @@ -271,7 +271,7 @@ int battle_get_vit(struct block_list *bl) if (bl->type == BL_MOB && (struct mob_data *) bl) vit = ((struct mob_data *) bl)->stats[MOB_VIT]; else if (bl->type == BL_PC && (struct map_session_data *) bl) - vit = ((struct map_session_data *) bl)->paramc[2]; + vit = ((struct map_session_data *) bl)->paramc[ATTR::VIT]; if (sc_data) { if (sc_data[SC_STRIPARMOR].timer != -1 && bl->type != BL_PC) @@ -300,7 +300,7 @@ int battle_get_int(struct block_list *bl) if (bl->type == BL_MOB && (struct mob_data *) bl) int_ = ((struct mob_data *) bl)->stats[MOB_INT]; else if (bl->type == BL_PC && (struct map_session_data *) bl) - int_ = ((struct map_session_data *) bl)->paramc[3]; + int_ = ((struct map_session_data *) bl)->paramc[ATTR::INT]; if (sc_data) { @@ -338,7 +338,7 @@ int battle_get_dex(struct block_list *bl) if (bl->type == BL_MOB && (struct mob_data *) bl) dex = ((struct mob_data *) bl)->stats[MOB_DEX]; else if (bl->type == BL_PC && (struct map_session_data *) bl) - dex = ((struct map_session_data *) bl)->paramc[4]; + dex = ((struct map_session_data *) bl)->paramc[ATTR::DEX]; if (sc_data) { @@ -381,7 +381,7 @@ int battle_get_luk(struct block_list *bl) if (bl->type == BL_MOB && (struct mob_data *) bl) luk = ((struct mob_data *) bl)->stats[MOB_LUK]; else if (bl->type == BL_PC && (struct map_session_data *) bl) - luk = ((struct map_session_data *) bl)->paramc[5]; + luk = ((struct map_session_data *) bl)->paramc[ATTR::LUK]; if (sc_data) { @@ -495,7 +495,7 @@ int battle_get_flee2(struct block_list *bl) flee2 = battle_get_luk(bl) + 10; flee2 += ((struct map_session_data *) bl)->flee2 - - (((struct map_session_data *) bl)->paramc[5] + 10); + (((struct map_session_data *) bl)->paramc[ATTR::LUK] + 10); } else flee2 = battle_get_luk(bl) + 1; @@ -533,7 +533,7 @@ int battle_get_critical(struct block_list *bl) critical = battle_get_luk(bl) * 2 + 10; critical += ((struct map_session_data *) bl)->critical - - ((((struct map_session_data *) bl)->paramc[5] * 3) + 10); + ((((struct map_session_data *) bl)->paramc[ATTR::LUK] * 3) + 10); } else critical = battle_get_luk(bl) * 3 + 1; @@ -924,7 +924,7 @@ int battle_get_mdef2(struct block_list *bl) else if (bl->type == BL_PC) mdef2 = ((struct map_session_data *) bl)->mdef2 + - (((struct map_session_data *) bl)->paramc[2] >> 1); + (((struct map_session_data *) bl)->paramc[ATTR::VIT] >> 1); if (sc_data) { if (sc_data[SC_MINDBREAKER].timer != -1 && bl->type != BL_PC) @@ -1324,8 +1324,7 @@ int battle_get_mexp(struct block_list *bl) return 0; } -int battle_get_stat(int stat_id /* SP_VIT or similar */ , - struct block_list *bl) +int battle_get_stat(SP stat_id, struct block_list *bl) { switch (stat_id) { @@ -1586,7 +1585,7 @@ int battle_attr_fix(int damage, int atk_elem, int def_elem) static int battle_calc_damage(struct block_list *src, struct block_list *bl, int damage, int div_, - SkillID skill_num, int, int flag) + SkillID skill_num, int, BF flag) { struct map_session_data *sd = NULL; struct mob_data *md = NULL; @@ -1606,8 +1605,10 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, if (sc_count != NULL && *sc_count > 0) { - if (sc_data[SC_SAFETYWALL].timer != -1 && damage > 0 - && flag & BF_WEAPON && flag & BF_SHORT + if (sc_data[SC_SAFETYWALL].timer != -1 + && damage > 0 + && bool(flag & BF_WEAPON) + && bool(flag & BF_SHORT) && skill_num != NPC_GUIDEDATTACK) { // セーフティウォール @@ -1618,15 +1619,19 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, skill_unit_move(bl, gettick(), 1); // 重ね掛けチェック damage = 0; } - if (sc_data[SC_PNEUMA].timer != -1 && damage > 0 && flag & BF_WEAPON - && flag & BF_LONG && skill_num != NPC_GUIDEDATTACK) + if (sc_data[SC_PNEUMA].timer != -1 + && damage > 0 + && bool(flag & BF_WEAPON) + && bool(flag & BF_LONG) + && skill_num != NPC_GUIDEDATTACK) { // ニューマ damage = 0; } - if (sc_data[SC_ROKISWEIL].timer != -1 && damage > 0 && - flag & BF_MAGIC) + if (sc_data[SC_ROKISWEIL].timer != -1 + && damage > 0 + && bool(flag & BF_MAGIC)) { // ニューマ damage = 0; @@ -1641,30 +1646,36 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, //属性場のダメージ増加 if (sc_data[SC_VOLCANO].timer != -1) { // ボルケーノ - if (flag & BF_SKILL && skill_get_pl(skill_num) == 3) + if (bool(flag & BF_SKILL) + && skill_get_pl(skill_num) == 3) damage += damage * sc_data[SC_VOLCANO].val4 / 100; - else if (!(flag & BF_SKILL) && (battle_get_attack_element(bl) == 3)) + else if (!bool(flag & BF_SKILL) + && (battle_get_attack_element(bl) == 3)) damage += damage * sc_data[SC_VOLCANO].val4 / 100; } if (sc_data[SC_VIOLENTGALE].timer != -1) { // バイオレントゲイル - if (flag & BF_SKILL && skill_get_pl(skill_num) == 4) + if (bool(flag & BF_SKILL) + && skill_get_pl(skill_num) == 4) damage += damage * sc_data[SC_VIOLENTGALE].val4 / 100; - else if (!(flag & BF_SKILL) && (battle_get_attack_element(bl) == 4)) + else if (!bool(flag & BF_SKILL) + && (battle_get_attack_element(bl) == 4)) damage += damage * sc_data[SC_VIOLENTGALE].val4 / 100; } if (sc_data[SC_DELUGE].timer != -1) { // デリュージ - if (flag & BF_SKILL && skill_get_pl(skill_num) == 1) + if (bool(flag & BF_SKILL) + && skill_get_pl(skill_num) == 1) damage += damage * sc_data[SC_DELUGE].val4 / 100; - else if (!(flag & BF_SKILL) && (battle_get_attack_element(bl) == 1)) + else if (!bool(flag & BF_SKILL) + && (battle_get_attack_element(bl) == 1)) damage += damage * sc_data[SC_DELUGE].val4 / 100; } if (sc_data[SC_ENERGYCOAT].timer != -1 && damage > 0 - && flag & BF_WEAPON) + && bool(flag & BF_WEAPON)) { // エナジーコート if (sd) { @@ -1689,7 +1700,7 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, // キリエエレイソン struct status_change *sc = &sc_data[SC_KYRIE]; sc->val2 -= damage; - if (flag & BF_WEAPON) + if (bool(flag & BF_WEAPON)) { if (sc->val2 >= 0) damage = 0; @@ -1707,14 +1718,14 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, damage = 0; } if (sc_data[SC_LANDPROTECTOR].timer != -1 && damage > 0 - && flag & BF_MAGIC) + && bool(flag & BF_MAGIC)) { // ニューマ damage = 0; } if (sc_data[SC_AUTOGUARD].timer != -1 && damage > 0 - && flag & BF_WEAPON) + && bool(flag & BF_WEAPON)) { if (MRAND(100) < sc_data[SC_AUTOGUARD].val2) { @@ -1728,14 +1739,14 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, // -- moonsoul (chance to block attacks with new Lord Knight skill parrying) // if (sc_data[SC_PARRYING].timer != -1 && damage > 0 - && flag & BF_WEAPON) + && bool(flag & BF_WEAPON)) { if (MRAND(100) < sc_data[SC_PARRYING].val2) damage = 0; } // リジェクトソード if (sc_data[SC_REJECTSWORD].timer != -1 && damage > 0 - && flag & BF_WEAPON + && bool(flag & BF_WEAPON) && // the logic was always broken, I've simplfied to what it // was doing, it's not like this will be sticking around long ((src->type == BL_PC @@ -1752,7 +1763,8 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, } } - if (battle_config.skill_min_damage || flag & BF_MISC) + if (battle_config.skill_min_damage + || bool(flag & BF_MISC)) { if (div_ < 255) { @@ -1943,7 +1955,9 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, struct Damage wd; int damage, damage2 = 0, type, div_, blewcount = skill_get_blewcount(skill_num, skill_lv); - int flag, skill, ac_flag = 0, dmg_lv = 0; + BF flag; + int skill, ac_flag = 0; + ATK dmg_lv = ATK::ZERO; int t_mode = 0, t_size = 1, s_race = 0, s_ele = 0; eptr sc_data, t_sc_data; @@ -2009,7 +2023,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, || battle_config.vit_penaly_type > 0) target_count += battle_counttargeted(target, src, - battle_config.agi_penaly_count_lv); + ATK(battle_config.agi_penaly_count_lv)); // FIXME if (battle_config.agi_penaly_type > 0) { if (target_count >= battle_config.agi_penaly_count) @@ -2349,7 +2363,7 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, int t_def; target_count = 1 + battle_counttargeted(target, src, - battle_config.vit_penaly_count_lv); + ATK(battle_config.vit_penaly_count_lv)); // FIXME if (battle_config.vit_penaly_type > 0) { if (target_count >= battle_config.vit_penaly_count) @@ -2464,16 +2478,17 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, break; } } - if (flag & BF_LONG) + if (bool(flag & BF_LONG)) cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; - if (flag & BF_SHORT) + if (bool(flag & BF_SHORT)) cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; damage = damage * cardfix / 100; } if (t_sc_data) { int cardfix = 100; - if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) + if (t_sc_data[SC_DEFENDER].timer != -1 + && bool(flag & BF_LONG)) cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; if (cardfix != 100) damage = damage * cardfix / 100; @@ -2596,7 +2611,9 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, struct Damage wd; int damage, damage2, damage4 = 0, type, div_, blewcount = skill_get_blewcount(skill_num, skill_lv); - int flag, skill, dmg_lv = 0; + BF flag; + int skill; + ATK dmg_lv = ATK::ZERO; int t_mode = 0, t_race = 0, t_size = 1, s_race = 7, s_ele = 0; eptr sc_data, t_sc_data; int atkmax_ = 0, atkmin_ = 0, s_ele_; //二刀流用 @@ -2671,7 +2688,8 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, // 回避率計算、回避判定は後で flee = battle_get_flee(target); if (battle_config.agi_penaly_type > 0 || battle_config.vit_penaly_type > 0) //AGI、VITペナルティ設定が有効 - target_count += battle_counttargeted(target, src, battle_config.agi_penaly_count_lv); //対象の数を算出 + target_count += battle_counttargeted(target, src, + ATK(battle_config.agi_penaly_count_lv)); //対象の数を算出 if (battle_config.agi_penaly_type > 0) { if (target_count >= battle_config.agi_penaly_count) @@ -2699,9 +2717,9 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, int dy = abs(src->y - target->y); int malus_dist; - target_distance = MAX(dx, dy); + target_distance = max(dx, dy); malus_dist = - MAX(0, target_distance - (skill_power(sd, AC_OWL) / 75)); + max(0, target_distance - (skill_power(sd, AC_OWL) / 75)); hitrate -= (malus_dist * (malus_dist + 1)); } @@ -2735,14 +2753,14 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, atkmin = atkmin_ = dex; //最低ATKはDEXで初期化? sd->state.arrow_atk = 0; //arrow_atk初期化 - if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]]) + if (sd->equip_index[EQUIP::WEAPON] >= 0 && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]) atkmin = atkmin * (80 + - sd->inventory_data[sd->equip_index[9]]->wlv * 20) / 100; - if (sd->equip_index[8] >= 0 && sd->inventory_data[sd->equip_index[8]]) + sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->wlv * 20) / 100; + if (sd->equip_index[EQUIP::SHIELD] >= 0 && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]) atkmin_ = atkmin_ * (80 + - sd->inventory_data[sd->equip_index[8]]->wlv * 20) / + sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->wlv * 20) / 100; if (sd->status.weapon == 11) { //武器が弓矢の場合 @@ -3468,7 +3486,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, int t_def; target_count = 1 + battle_counttargeted(target, src, - battle_config.vit_penaly_count_lv); + ATK(battle_config.vit_penaly_count_lv)); // FIXME if (battle_config.vit_penaly_type > 0) { if (target_count >= battle_config.vit_penaly_count) @@ -3592,11 +3610,11 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, } if (skill_num == CR_SHIELDBOOMERANG) { - if (sd->equip_index[8] >= 0) + if (sd->equip_index[EQUIP::SHIELD] >= 0) { - int index = sd->equip_index[8]; + int index = sd->equip_index[EQUIP::SHIELD]; if (sd->inventory_data[index] - && sd->inventory_data[index]->type == 5) + && sd->inventory_data[index]->type == ItemType::ARMOR) { damage += sd->inventory_data[index]->weight / 10; damage += @@ -3607,11 +3625,11 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, } if (skill_num == LK_SPIRALPIERCE) { /* スパイラルピアース */ - if (sd->equip_index[9] >= 0) + if (sd->equip_index[EQUIP::WEAPON] >= 0) { //重量で追加ダメージらしいのでシールドブーメランを参考に追加 - int index = sd->equip_index[9]; + int index = sd->equip_index[EQUIP::WEAPON]; if (sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) { damage += (int)(double)(sd->inventory_data[index]->weight * @@ -3787,9 +3805,9 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, break; } } - if (flag & BF_LONG) + if (bool(flag & BF_LONG)) cardfix = cardfix * (100 - tsd->long_attack_def_rate) / 100; //遠距離攻撃はダメージ減少(ホルンCとか) - if (flag & BF_SHORT) + if (bool(flag & BF_SHORT)) cardfix = cardfix * (100 - tsd->near_attack_def_rate) / 100; //近距離攻撃はダメージ減少(該当無し?) damage = damage * cardfix / 100; //カード補正によるダメージ減少 damage2 = damage2 * cardfix / 100; //カード補正による左手ダメージ減少 @@ -3800,7 +3818,8 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, if (t_sc_data) { cardfix = 100; - if (t_sc_data[SC_DEFENDER].timer != -1 && flag & BF_LONG) //ディフェンダー状態で遠距離攻撃 + if (t_sc_data[SC_DEFENDER].timer != -1 + && bool(flag & BF_LONG)) //ディフェンダー状態で遠距離攻撃 cardfix = cardfix * (100 - t_sc_data[SC_DEFENDER].val2) / 100; //ディフェンダーによる減衰 if (cardfix != 100) { @@ -4096,7 +4115,6 @@ struct Damage battle_calc_magic_attack(struct block_list *bl, int matk1, matk2, damage = 0, div_ = 1, blewcount = skill_get_blewcount(skill_num, skill_lv), rdamage = 0; struct Damage md; - int aflag; int normalmagic_flag = 1; int ele = 0, race = 7, t_ele = 0, t_race = 7, t_mode = 0, cardfix, t_class, i; @@ -4130,7 +4148,7 @@ struct Damage battle_calc_magic_attack(struct block_list *bl, if (target->type == BL_PC) tsd = (struct map_session_data *) target; - aflag = BF_MAGIC | BF_LONG | BF_SKILL; + BF aflag = BF_MAGIC | BF_LONG | BF_SKILL; if (skill_num != SkillID::ZERO && skill_num != SkillID::NEGATIVE) { @@ -4432,7 +4450,7 @@ struct Damage battle_calc_misc_attack(struct block_list *bl, struct Damage md; int damagefix = 1; - int aflag = BF_MISC | BF_LONG | BF_SKILL; + BF aflag = BF_MISC | BF_LONG | BF_SKILL; //return前の処理があるので情報出力部のみ変更 if (bl == NULL || target == NULL) @@ -4574,7 +4592,7 @@ struct Damage battle_calc_misc_attack(struct block_list *bl, * ダメージ計算一括処理用 *------------------------------------------ */ -struct Damage battle_calc_attack(int attack_type, +struct Damage battle_calc_attack(BF attack_type, struct block_list *bl, struct block_list *target, SkillID skill_num, int skill_lv, int flag) @@ -4596,7 +4614,7 @@ struct Damage battle_calc_attack(int attack_type, default: if (battle_config.error_log) printf("battle_calc_attack: unknwon attack type ! %d\n", - attack_type); + uint16_t(attack_type)); break; } return d; @@ -4606,8 +4624,8 @@ struct Damage battle_calc_attack(int attack_type, * 通常攻撃処理まとめ *------------------------------------------ */ -int battle_weapon_attack(struct block_list *src, struct block_list *target, - unsigned int tick, int flag) +ATK battle_weapon_attack(struct block_list *src, struct block_list *target, + unsigned int tick, BCT flag) { struct map_session_data *sd = NULL; eptr sc_data = battle_get_sc_data(src); @@ -4616,30 +4634,30 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, int damage, rdamage = 0; struct Damage wd; - nullpo_ret(src); - nullpo_ret(target); + nullpo_retr(ATK::ZERO, src); + nullpo_retr(ATK::ZERO, target); if (src->type == BL_PC) sd = (struct map_session_data *) src; if (src->prev == NULL || target->prev == NULL) - return 0; + return ATK::ZERO; if (src->type == BL_PC && pc_isdead(sd)) - return 0; + return ATK::ZERO; if (target->type == BL_PC && pc_isdead((struct map_session_data *) target)) - return 0; + return ATK::ZERO; Opt1 *opt1 = battle_get_opt1(src); if (opt1 != NULL && bool(*opt1)) { battle_stopattack(src); - return 0; + return ATK::ZERO; } if (sc_data && sc_data[SC_BLADESTOP].timer != -1) { battle_stopattack(src); - return 0; + return ATK::ZERO; } race = battle_get_race(target); @@ -4650,18 +4668,18 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, // 攻撃対象となりうるので攻撃 if (sd && sd->status.weapon == 11) { - if (sd->equip_index[10] >= 0) + if (sd->equip_index[EQUIP::ARROW] >= 0) { if (battle_config.arrow_decrement) - pc_delitem(sd, sd->equip_index[10], 1, 0); + pc_delitem(sd, sd->equip_index[EQUIP::ARROW], 1, 0); } else { clif_arrow_fail(sd, 0); - return 0; + return ATK::ZERO; } } - if (flag & 0x8000) + if (flag & BCT_mid_x80) { if (sd && battle_config.pc_attack_direction_change) sd->dir = sd->head_dir = @@ -4671,7 +4689,7 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, ((struct mob_data *) src)->dir = map_calc_dir(src, target->x, target->y); wd = battle_calc_weapon_attack(src, target, KN_AUTOCOUNTER, - flag & 0xff, 0); + flag.lo, 0); } else wd = battle_calc_weapon_attack(src, target, SkillID::ZERO, 0, 0); @@ -4696,7 +4714,7 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, if ((damage = wd.damage + wd.damage2) > 0 && src != target) { - if (wd.flag & BF_SHORT) + if (bool(wd.flag & BF_SHORT)) { if (target->type == BL_PC) { @@ -4718,7 +4736,7 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, rdamage = 1; } } - else if (wd.flag & BF_LONG) + else if (bool(wd.flag & BF_LONG)) { if (target->type == BL_PC) { @@ -4766,15 +4784,15 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, 0, 1, 0, 0); } if (sd && sd->splash_range > 0 && (wd.damage > 0 || wd.damage2 > 0)) - skill_castend_damage_id(src, target, SkillID::ZERO, -1, tick, 0); + skill_castend_damage_id(src, target, SkillID::ZERO, -1, tick, BCT_ZERO); map_freeblock_lock(); if (src->type == BL_PC) { - int weapon_index = sd->equip_index[9]; + int weapon_index = sd->equip_index[EQUIP::WEAPON]; int weapon = 0; if (sd->inventory_data[weapon_index] - && sd->status.inventory[weapon_index].equip & 0x2) + && bool(sd->status.inventory[weapon_index].equip & EPOS::WEAPON)) weapon = sd->inventory_data[weapon_index]->nameid; MAP_LOG("PC%d %d:%d,%d WPNDMG %s%d %d FOR %d WPN %d", @@ -4982,7 +5000,8 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, pc_heal(sd, 0, -sp); } } - if (wd.flag & BF_WEAPON && src != target + if (bool(wd.flag & BF_WEAPON) + && src != target && (wd.damage > 0 || wd.damage2 > 0)) { int hp = 0, sp = 0; @@ -5018,8 +5037,8 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, { if (t_sc_data[SC_AUTOCOUNTER].val3 == src->id) battle_weapon_attack(target, src, tick, - 0x8000 | - t_sc_data[SC_AUTOCOUNTER].val1); + BCT_mid_x80 | + t_sc_data[SC_AUTOCOUNTER].val1_bct()); skill_status_change_end(target, SC_AUTOCOUNTER, -1); } if (t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1) @@ -5071,7 +5090,7 @@ int battle_check_undead(int race, int element) *------------------------------------------ */ int battle_check_target(struct block_list *src, struct block_list *target, - int flag) + BCT flag) { int s_p, t_p; struct block_list *ss = src; @@ -5079,15 +5098,15 @@ int battle_check_target(struct block_list *src, struct block_list *target, nullpo_ret(src); nullpo_ret(target); - if (flag & 0x40000) + if (flag & BCT_ENEMY) { // 反転フラグ - int ret = battle_check_target(src, target, flag & 0x30000); + int ret = battle_check_target(src, target, flag & (BCT_PARTY | BCT_ALL)); if (ret != -1) return !ret; return -1; } - if (flag & 0x20000) + if (flag & BCT_ALL) { if (target->type == BL_MOB || target->type == BL_PC) return 1; @@ -5110,7 +5129,6 @@ int battle_check_target(struct block_list *src, struct block_list *target, case 0x8f: case 0x98: return 0; - break; } } @@ -5187,7 +5205,7 @@ int battle_check_target(struct block_list *src, struct block_list *target, t_p = battle_get_party_id(target); - if (flag & 0x10000) + if (flag & BCT_PARTY) { if (s_p && t_p && s_p == t_p) // 同じパーティなら肯定(味方) return 1; @@ -5377,11 +5395,11 @@ int battle_config_read(const char *cfgName) battle_config.agi_penaly_type = 0; battle_config.agi_penaly_count = 3; battle_config.agi_penaly_num = 0; - battle_config.agi_penaly_count_lv = ATK_FLEE; + battle_config.agi_penaly_count_lv = int(ATK_FLEE); // FIXME battle_config.vit_penaly_type = 0; battle_config.vit_penaly_count = 3; battle_config.vit_penaly_num = 0; - battle_config.vit_penaly_count_lv = ATK_DEF; + battle_config.vit_penaly_count_lv = int(ATK_DEF); // FIXME battle_config.player_defense_type = 0; battle_config.monster_defense_type = 0; battle_config.magic_defense_type = 0; diff --git a/src/map/battle.hpp b/src/map/battle.hpp index 25590ad..0c417d9 100644 --- a/src/map/battle.hpp +++ b/src/map/battle.hpp @@ -1,6 +1,8 @@ #ifndef BATTLE_HPP #define BATTLE_HPP +#include "battle.t.hpp" + #include "../common/utils.hpp" #include "map.t.hpp" @@ -13,8 +15,8 @@ struct Damage int type, div_; int amotion, dmotion; int blewcount; - int flag; - int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF + BF flag; + ATK dmg_lv; }; // 属性表(読み込みはpc.c、battle_attr_fixで使用) @@ -26,27 +28,13 @@ struct block_list; // ダメージ計算 -struct Damage battle_calc_attack(int attack_type, +struct Damage battle_calc_attack(BF attack_type, struct block_list *bl, struct block_list *target, SkillID skill_num, int skill_lv, int flag); // 属性修正計算 int battle_attr_fix(int damage, int atk_elem, int def_elem); -enum -{ // 最終計算のフラグ - BF_WEAPON = 0x0001, - BF_MAGIC = 0x0002, - BF_MISC = 0x0004, - BF_SHORT = 0x0010, - BF_LONG = 0x0040, - BF_SKILL = 0x0100, - BF_NORMAL = 0x0200, - BF_WEAPONMASK = 0x000f, - BF_RANGEMASK = 0x00f0, - BF_SKILLMASK = 0x0f00, -}; - // 実際にHPを増減 int battle_damage(struct block_list *bl, struct block_list *target, int damage, int flag); @@ -58,8 +46,8 @@ int battle_stopattack(struct block_list *bl); int battle_stopwalking(struct block_list *bl, int type); // 通常攻撃処理まとめ -int battle_weapon_attack(struct block_list *bl, struct block_list *target, - unsigned int tick, int flag); +ATK battle_weapon_attack(struct block_list *bl, struct block_list *target, + unsigned int tick, BCT flag); int battle_is_unarmed(struct block_list *bl); int battle_get_class(struct block_list *bl); @@ -88,8 +76,7 @@ int battle_get_party_id(struct block_list *bl); int battle_get_race(struct block_list *bl); int battle_get_mode(struct block_list *bl); int battle_get_mexp(struct block_list *bl); -int battle_get_stat(int stat_id /* SP_VIT or similar */ , - struct block_list *bl); +int battle_get_stat(SP stat_id, struct block_list *bl); eptr battle_get_sc_data(struct block_list *bl); short *battle_get_sc_count(struct block_list *bl); @@ -98,19 +85,9 @@ Opt2 *battle_get_opt2(struct block_list *bl); Opt3 *battle_get_opt3(struct block_list *bl); Option *battle_get_option(struct block_list *bl); -enum -{ - BCT_NOENEMY = 0x00000, - BCT_PARTY = 0x10000, - BCT_ENEMY = 0x40000, - BCT_NOPARTY = 0x50000, - BCT_ALL = 0x20000, - BCT_NOONE = 0x60000, -}; - int battle_check_undead(int race, int element); int battle_check_target(struct block_list *src, struct block_list *target, - int flag); + BCT flag); int battle_check_range(struct block_list *src, struct block_list *bl, int range); diff --git a/src/map/battle.t.hpp b/src/map/battle.t.hpp new file mode 100644 index 0000000..b0222a2 --- /dev/null +++ b/src/map/battle.t.hpp @@ -0,0 +1,96 @@ +#ifndef BATTLE_T_HPP +#define BATTLE_T_HPP + +#include "../common/utils.hpp" + +namespace e +{ +enum class BF : uint16_t +{ + ZERO = 0x0000, + NEGATIVE_1 = 0xffff, + + WEAPON = 0x0001, +#define BF_WEAPON BF::WEAPON + MAGIC = 0x0002, +#define BF_MAGIC BF::MAGIC + MISC = 0x0004, +#define BF_MISC BF::MISC + SHORT = 0x0010, +#define BF_SHORT BF::SHORT + LONG = 0x0040, +#define BF_LONG BF::LONG + SKILL = 0x0100, +#define BF_SKILL BF::SKILL + NORMAL = 0x0200, +#define BF_NORMAL BF::NORMAL + WEAPONMASK = 0x000f, +#define BF_WEAPONMASK BF::WEAPONMASK + RANGEMASK = 0x00f0, +#define BF_RANGEMASK BF::RANGEMASK + SKILLMASK = 0x0f00, +#define BF_SKILLMASK BF::SKILLMASK +}; +ENUM_BITWISE_OPERATORS(BF) +} +using e::BF; + +struct BCT +{ + // former representation: + uint8_t lo; // 0x 00 00 00 ff + uint8_t mid; // 0x 00 00 ff 00 + uint8_t classic:4; // 0x 00 0f 00 00 + uint8_t level:4; // 0x 00 f0 00 00 + uint8_t unused; // 0x ff 00 00 00 + + operator bool() { return lo || mid || classic || level || unused; } +}; + +constexpr +BCT operator & (BCT l, BCT r) { return {uint8_t(l.lo & r.lo), uint8_t(l.mid & r.mid), uint8_t(l.classic & r.classic), uint8_t(l.level & r.level), uint8_t(l.unused & r.unused) }; } +constexpr +BCT operator | (BCT l, BCT r) { return {uint8_t(l.lo | r.lo), uint8_t(l.mid | r.mid), uint8_t(l.classic | r.classic), uint8_t(l.level | r.level), uint8_t(l.unused | r.unused) }; } +constexpr +BCT operator ^ (BCT l, BCT r) { return {uint8_t(l.lo ^ r.lo), uint8_t(l.mid ^ r.mid), uint8_t(l.classic ^ r.classic), uint8_t(l.level ^ r.level), uint8_t(l.unused ^ r.unused) }; } +inline +BCT& operator &= (BCT& l, BCT r) { return l = l & r; } +inline +BCT& operator |= (BCT& l, BCT r) { return l = l & r; } +inline +BCT& operator ^= (BCT& l, BCT r) { return l = l & r; } +// BCT operator ~(BCT r); + +constexpr +bool operator == (BCT l, BCT r) { return l.lo == r.lo && l.mid == r.mid && l.classic == r.classic && l.level == r.level && l.unused == r.unused; }; +constexpr +bool operator != (BCT l, BCT r) { return !(l == r); } + +constexpr +BCT BCT_NOENEMY = {0x00, 0x00, 0x0, 0x0, 0x00}; +constexpr +BCT BCT_ZERO = BCT_NOENEMY; +constexpr +BCT BCT_PARTY = {0x00, 0x00, 0x1, 0x0, 0x00}; +constexpr +BCT BCT_ENEMY = {0x00, 0x00, 0x4, 0x0, 0x00}; +constexpr +BCT BCT_NOPARTY = {0x00, 0x00, 0x5, 0x0, 0x00}; +constexpr +BCT BCT_ALL = {0x00, 0x00, 0x2, 0x0, 0x00}; +constexpr +BCT BCT_NOONE = {0x00, 0x00, 0x6, 0x0, 0x00}; + +constexpr +BCT BCT_lo_x01 = {0x01, 0x00, 0x0, 0x0, 0x00}; +constexpr +BCT BCT_lo_x02 = {0x02, 0x00, 0x0, 0x0, 0x00}; +constexpr +BCT BCT_mid_x05 = {0x00, 0x05, 0x0, 0x0, 0x00}; +constexpr +BCT BCT_mid_x80 = {0x00, 0x80, 0x0, 0x0, 0x00}; + +constexpr +BCT BCT_highnib = {0x00, 0x00, 0x0, 0xf, 0x00}; + +#endif // BATTLE_T_HPP diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp index c387c91..c7b8554 100644 --- a/src/map/chrif.cpp +++ b/src/map/chrif.cpp @@ -671,8 +671,8 @@ int chrif_changedsex(int fd) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid - && sd->status.inventory[i].equip) - pc_unequipitem((struct map_session_data *) sd, i, 0); + && bool(sd->status.inventory[i].equip)) + pc_unequipitem((struct map_session_data *) sd, i, CalcStatus::NOW); } // reset skill of some job if (s_class.job == 19 || s_class.job == 4020 @@ -972,7 +972,7 @@ void ladmin_itemfrob_fix_item(int source, int dest, struct item *item) if (item && item->nameid == source) { item->nameid = dest; - item->equip = 0; + item->equip = EPOS::ZERO; } } @@ -1013,8 +1013,8 @@ void ladmin_itemfrob_c2(struct block_list *bl, int source_id, int dest_id) if (item && item->nameid == source_id) { item->nameid = dest_id; - if (item->equip) - pc_unequipitem(pc, j, 0); + if (bool(item->equip)) + pc_unequipitem(pc, j, CalcStatus::NOW); item->nameid = dest_id; } } @@ -1056,7 +1056,7 @@ void ladmin_itemfrob(int fd) struct block_list *bl = (struct block_list *) map_get_first_session(); // flooritems - map_foreachobject(std::bind(ladmin_itemfrob_c, ph::_1, source_id, dest_id), 0 /* any object */); + map_foreachobject(std::bind(ladmin_itemfrob_c, ph::_1, source_id, dest_id), BL_NUL /* any object */); // player characters (and, hopefully, mobs) while (bl->next) diff --git a/src/map/clif.cpp b/src/map/clif.cpp index 3844eb9..cf47d2f 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -90,24 +90,41 @@ const int packet_len_table[0x220] = { }; // local define -enum +enum class SendWho { ALL_CLIENT, +#define ALL_CLIENT SendWho::ALL_CLIENT ALL_SAMEMAP, +#define ALL_SAMEMAP SendWho::ALL_SAMEMAP AREA, +#define AREA SendWho::AREA AREA_WOS, +#define AREA_WOS SendWho::AREA_WOS AREA_WOC, +#define AREA_WOC SendWho::AREA_WOC AREA_WOSC, +#define AREA_WOSC SendWho::AREA_WOSC AREA_CHAT_WOC, - CHAT, +#define AREA_CHAT_WOC SendWho::AREA_CHAT_WOC + // temporary rename to avoid collision with BL::CHAT_ + CHAT_, +#define CHAT_ SendWho::CHAT_ CHAT_WOS, +#define CHAT_WOS SendWho::CHAT_WOS PARTY, +#define PARTY SendWho::PARTY PARTY_WOS, +#define PARTY_WOS SendWho::PARTY_WOS PARTY_SAMEMAP, +#define PARTY_SAMEMAP SendWho::PARTY_SAMEMAP PARTY_SAMEMAP_WOS, +#define PARTY_SAMEMAP_WOS SendWho::PARTY_SAMEMAP_WOS PARTY_AREA, +#define PARTY_AREA SendWho::PARTY_AREA PARTY_AREA_WOS, +#define PARTY_AREA_WOS SendWho::PARTY_AREA_WOS SELF, +#define SELF SendWho::SELF }; #define WBUFPOS(p,pos,x,y) { unsigned char *__p = (p); __p+= (pos); __p[0] = (x)>>2; __p[1] = ((x)<<6) | (((y)>>4)&0x3f); __p[2] = (y)<<4; } @@ -126,7 +143,7 @@ int map_fd; char talkie_mes[80]; static -int clif_changelook_towards(struct block_list *bl, int type, int val, +int clif_changelook_towards(struct block_list *bl, LOOK type, int val, struct map_session_data *dstsd); /*========================================== @@ -226,7 +243,7 @@ char *clif_validate_chat(struct map_session_data *sd, int type, */ static void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len, - struct block_list *src_bl, int type) + struct block_list *src_bl, SendWho type) { nullpo_retv(bl); struct map_session_data *sd = (struct map_session_data *) bl; @@ -285,7 +302,7 @@ void clif_send_sub(struct block_list *bl, const unsigned char *buf, int len, *------------------------------------------ */ static -int clif_send(const uint8_t *buf, int len, struct block_list *bl, int type) +int clif_send(const uint8_t *buf, int len, struct block_list *bl, SendWho type) { int i; struct map_session_data *sd; @@ -365,7 +382,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, int type) bl->m, bl->x - (AREA_SIZE), bl->y - (AREA_SIZE), bl->x + (AREA_SIZE), bl->y + (AREA_SIZE), BL_PC); break; - case CHAT: + case CHAT_: case CHAT_WOS: cd = (struct chat_data *) bl; if (bl->type == BL_PC) @@ -740,26 +757,26 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf) WBUFB(buf, 18) = sd->attack_spell_look_override; else { - if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] + if (sd->equip_index[EQUIP::WEAPON] >= 0 && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) + if (sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->view_id > 0) WBUFW(buf, 18) = - sd->inventory_data[sd->equip_index[9]]->view_id; + sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->view_id; else WBUFW(buf, 18) = - sd->status.inventory[sd->equip_index[9]].nameid; + sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid; } else WBUFW(buf, 18) = 0; } - if (sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] - && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) + if (sd->equip_index[EQUIP::SHIELD] >= 0 && sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON] + && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) - WBUFW(buf, 20) = sd->inventory_data[sd->equip_index[8]]->view_id; + if (sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->view_id > 0) + WBUFW(buf, 20) = sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->view_id; else - WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[8]].nameid; + WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid; } else WBUFW(buf, 20) = 0; @@ -826,23 +843,23 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->view_class; WBUFW(buf, 16) = sd->status.hair; - if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] + if (sd->equip_index[EQUIP::WEAPON] >= 0 && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) - WBUFW(buf, 18) = sd->inventory_data[sd->equip_index[9]]->view_id; + if (sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->view_id > 0) + WBUFW(buf, 18) = sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->view_id; else - WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[9]].nameid; + WBUFW(buf, 18) = sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid; } else WBUFW(buf, 18) = 0; - if (sd->equip_index[8] >= 0 && sd->equip_index[8] != sd->equip_index[9] - && sd->inventory_data[sd->equip_index[8]] && sd->view_class != 22) + if (sd->equip_index[EQUIP::SHIELD] >= 0 && sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON] + && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) - WBUFW(buf, 20) = sd->inventory_data[sd->equip_index[8]]->view_id; + if (sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->view_id > 0) + WBUFW(buf, 20) = sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->view_id; else - WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[8]].nameid; + WBUFW(buf, 20) = sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid; } else WBUFW(buf, 20) = 0; @@ -989,21 +1006,22 @@ int clif_npc0078(struct npc_data *nd, unsigned char *buf) /* These indices are derived from equip_pos in pc.c and some guesswork */ static -int equip_points[LOOK_LAST + 1] = { - -1, /* 0: base */ - -1, /* 1: hair */ - 9, /* 2: weapon */ - 4, /* 3: head botom -- leg armour */ - 6, /* 4: head top -- hat */ - 5, /* 5: head mid -- torso armour */ - -1, /* 6: hair colour */ - -1, /* 6: clothes colour */ - 8, /* 6: shield */ - 2, /* 9: shoes */ - 3, /* gloves */ - 1, /* cape */ - 7, /* misc1 */ - 0, /* misc2 */ +earray equip_points = +{ + EQUIP::NONE, // base + EQUIP::NONE, // hair + EQUIP::WEAPON, // weapon + EQUIP::LEGS, // head botom -- leg armour + EQUIP::HAT, // head top -- hat + EQUIP::TORSO, // head mid -- torso armour + EQUIP::NONE, // hair colour + EQUIP::NONE, // clothes colour + EQUIP::SHIELD, // shield + EQUIP::SHOES, // shoes + EQUIP::GLOVES, // gloves + EQUIP::CAPE, // cape + EQUIP::MISC1, // misc1 + EQUIP::MISC2, // misc2 }; /*========================================== @@ -1378,7 +1396,7 @@ int clif_buylist(struct map_session_data *sd, struct npc_data *nd) if (!id->flag.value_notdc) val = pc_modifybuyvalue(sd, val); WFIFOL(fd, 8 + i * 11) = val; - WFIFOB(fd, 12 + i * 11) = id->type; + WFIFOB(fd, 12 + i * 11) = uint8_t(id->type); if (id->view_id > 0) WFIFOW(fd, 13 + i * 11) = id->view_id; else @@ -1582,7 +1600,7 @@ int clif_cutin(struct map_session_data *sd, const char *image, int type) * *------------------------------------------ */ -int clif_additem(struct map_session_data *sd, int n, int amount, int fail) +int clif_additem(struct map_session_data *sd, int n, int amount, PickupFail fail) { int fd, j; unsigned char *buf; @@ -1591,7 +1609,7 @@ int clif_additem(struct map_session_data *sd, int n, int amount, int fail) fd = sd->fd; buf = WFIFOP(fd, 0); - if (fail) + if (fail != PickupFail::OKAY) { WBUFW(buf, 0) = 0xa0; WBUFW(buf, 2) = n + 2; @@ -1606,7 +1624,7 @@ int clif_additem(struct map_session_data *sd, int n, int amount, int fail) WBUFW(buf, 17) = 0; WBUFW(buf, 19) = 0; WBUFB(buf, 21) = 0; - WBUFB(buf, 22) = fail; + WBUFB(buf, 22) = uint8_t(fail); } else { @@ -1659,11 +1677,11 @@ int clif_additem(struct map_session_data *sd, int n, int amount, int fail) else WBUFW(buf, 17) = sd->status.inventory[n].card[3]; } - WBUFW(buf, 19) = pc_equippoint(sd, n); - WBUFB(buf, 21) = - (sd->inventory_data[n]->type == - 7) ? 4 : sd->inventory_data[n]->type; - WBUFB(buf, 22) = fail; + WBUFW(buf, 19) = uint16_t(pc_equippoint(sd, n)); + WBUFB(buf, 21) = uint8_t(sd->inventory_data[n]->type == ItemType::_7 + ? ItemType::WEAPON + : sd->inventory_data[n]->type); + WBUFB(buf, 22) = uint8_t(fail); } WFIFOSET(fd, packet_len_table[0xa0]); @@ -1715,17 +1733,17 @@ int clif_itemlist(struct map_session_data *sd) WBUFW(buf, n * 18 + 6) = sd->inventory_data[i]->view_id; else WBUFW(buf, n * 18 + 6) = sd->status.inventory[i].nameid; - WBUFB(buf, n * 18 + 8) = sd->inventory_data[i]->type; + WBUFB(buf, n * 18 + 8) = uint8_t(sd->inventory_data[i]->type); WBUFB(buf, n * 18 + 9) = sd->status.inventory[i].identify; WBUFW(buf, n * 18 + 10) = sd->status.inventory[i].amount; - if (sd->inventory_data[i]->equip == 0x8000) + if (sd->inventory_data[i]->equip == EPOS::ARROW) { - WBUFW(buf, n * 18 + 12) = 0x8000; - if (sd->status.inventory[i].equip) + WBUFW(buf, n * 18 + 12) = uint16_t(EPOS::ARROW); + if (bool(sd->status.inventory[i].equip)) arrow = i; // ついでに矢装備チェック } else - WBUFW(buf, n * 18 + 12) = 0; + WBUFW(buf, n * 18 + 12) = uint16_t(EPOS::ZERO); WBUFW(buf, n * 18 + 14) = sd->status.inventory[i].card[0]; WBUFW(buf, n * 18 + 16) = sd->status.inventory[i].card[1]; WBUFW(buf, n * 18 + 18) = sd->status.inventory[i].card[2]; @@ -1767,12 +1785,13 @@ int clif_equiplist(struct map_session_data *sd) WBUFW(buf, n * 20 + 6) = sd->inventory_data[i]->view_id; else WBUFW(buf, n * 20 + 6) = sd->status.inventory[i].nameid; - WBUFB(buf, n * 20 + 8) = - (sd->inventory_data[i]->type == - 7) ? 4 : sd->inventory_data[i]->type; + WBUFB(buf, n * 20 + 8) = uint8_t( + sd->inventory_data[i]->type == ItemType::_7 + ? ItemType::WEAPON + : sd->inventory_data[i]->type); WBUFB(buf, n * 20 + 9) = sd->status.inventory[i].identify; - WBUFW(buf, n * 20 + 10) = pc_equippoint(sd, i); - WBUFW(buf, n * 20 + 12) = sd->status.inventory[i].equip; + WBUFW(buf, n * 20 + 10) = uint16_t(pc_equippoint(sd, i)); + WBUFW(buf, n * 20 + 12) = uint16_t(sd->status.inventory[i].equip); if (sd->status.inventory[i].broken == 1) WBUFB(buf, n * 20 + 14) = 1; // is weapon broken [Valaris] else @@ -1849,7 +1868,7 @@ int clif_storageitemlist(struct map_session_data *sd, struct storage *stor) WBUFW(buf, n * 18 + 6) = id->view_id; else WBUFW(buf, n * 18 + 6) = stor->storage_[i].nameid; - WBUFB(buf, n * 18 + 8) = id->type;; + WBUFB(buf, n * 18 + 8) = uint8_t(id->type); WBUFB(buf, n * 18 + 9) = stor->storage_[i].identify; WBUFW(buf, n * 18 + 10) = stor->storage_[i].amount; WBUFW(buf, n * 18 + 12) = 0; @@ -1895,10 +1914,10 @@ int clif_storageequiplist(struct map_session_data *sd, struct storage *stor) WBUFW(buf, n * 20 + 6) = id->view_id; else WBUFW(buf, n * 20 + 6) = stor->storage_[i].nameid; - WBUFB(buf, n * 20 + 8) = id->type; + WBUFB(buf, n * 20 + 8) = uint8_t(id->type); WBUFB(buf, n * 20 + 9) = stor->storage_[i].identify; - WBUFW(buf, n * 20 + 10) = id->equip; - WBUFW(buf, n * 20 + 12) = stor->storage_[i].equip; + WBUFW(buf, n * 20 + 10) = uint16_t(id->equip); + WBUFW(buf, n * 20 + 12) = uint16_t(stor->storage_[i].equip); if (stor->storage_[i].broken == 1) WBUFB(buf, n * 20 + 14) = 1; //is weapon broken [Valaris] else @@ -1951,7 +1970,7 @@ int clif_storageequiplist(struct map_session_data *sd, struct storage *stor) * 表示専用数字はこの中で計算して送る *------------------------------------------ */ -int clif_updatestatus(struct map_session_data *sd, int type) +int clif_updatestatus(struct map_session_data *sd, SP type) { int fd, len = 8; @@ -1960,14 +1979,15 @@ int clif_updatestatus(struct map_session_data *sd, int type) fd = sd->fd; WFIFOW(fd, 0) = 0xb0; - WFIFOW(fd, 2) = type; + WFIFOW(fd, 2) = uint16_t(type); switch (type) { // 00b0 case SP_WEIGHT: pc_checkweighticon(sd); + // is this because pc_checkweighticon can send other packets? WFIFOW(fd, 0) = 0xb0; - WFIFOW(fd, 2) = type; + WFIFOW(fd, 2) = uint16_t(type); WFIFOL(fd, 4) = sd->weight; break; case SP_MAXWEIGHT: @@ -2072,8 +2092,7 @@ int clif_updatestatus(struct map_session_data *sd, int type) case SP_UDEX: case SP_ULUK: WFIFOW(fd, 0) = 0xbe; - WFIFOB(fd, 4) = - pc_need_status_point(sd, type - SP_USTR + SP_STR); + WFIFOB(fd, 4) = pc_need_status_point(sd, usp_to_sp(type)); len = 5; break; @@ -2087,46 +2106,19 @@ int clif_updatestatus(struct map_session_data *sd, int type) // 0141 終了 case SP_STR: - WFIFOW(fd, 0) = 0x141; - WFIFOL(fd, 2) = type; - WFIFOL(fd, 6) = sd->status.str; - WFIFOL(fd, 10) = sd->paramb[0] + sd->parame[0]; - len = 14; - break; case SP_AGI: - WFIFOW(fd, 0) = 0x141; - WFIFOL(fd, 2) = type; - WFIFOL(fd, 6) = sd->status.agi; - WFIFOL(fd, 10) = sd->paramb[1] + sd->parame[1]; - len = 14; - break; case SP_VIT: - WFIFOW(fd, 0) = 0x141; - WFIFOL(fd, 2) = type; - WFIFOL(fd, 6) = sd->status.vit; - WFIFOL(fd, 10) = sd->paramb[2] + sd->parame[2]; - len = 14; - break; case SP_INT: - WFIFOW(fd, 0) = 0x141; - WFIFOL(fd, 2) = type; - WFIFOL(fd, 6) = sd->status.int_; - WFIFOL(fd, 10) = sd->paramb[3] + sd->parame[3]; - len = 14; - break; case SP_DEX: - WFIFOW(fd, 0) = 0x141; - WFIFOL(fd, 2) = type; - WFIFOL(fd, 6) = sd->status.dex; - WFIFOL(fd, 10) = sd->paramb[4] + sd->parame[4]; - len = 14; - break; case SP_LUK: + { + ATTR attr = sp_to_attr(type); WFIFOW(fd, 0) = 0x141; - WFIFOL(fd, 2) = type; - WFIFOL(fd, 6) = sd->status.luk; - WFIFOL(fd, 10) = sd->paramb[5] + sd->parame[5]; + WFIFOL(fd, 2) = uint16_t(type); + WFIFOL(fd, 6) = sd->status.attrs[attr]; + WFIFOL(fd, 10) = sd->paramb[attr] + sd->parame[attr]; len = 14; + } break; case SP_GM: @@ -2135,7 +2127,8 @@ int clif_updatestatus(struct map_session_data *sd, int type) default: if (battle_config.error_log) - printf("clif_updatestatus : make %d routine\n", type); + printf("clif_updatestatus : make %d routine\n", + uint16_t(type)); return 1; } WFIFOSET(fd, len); @@ -2147,12 +2140,12 @@ int clif_updatestatus(struct map_session_data *sd, int type) * *------------------------------------------ */ -int clif_changelook(struct block_list *bl, int type, int val) +int clif_changelook(struct block_list *bl, LOOK type, int val) { return clif_changelook_towards(bl, type, val, NULL); } -int clif_changelook_towards(struct block_list *bl, int type, int val, +int clif_changelook_towards(struct block_list *bl, LOOK type, int val, struct map_session_data *dstsd) { unsigned char rbuf[32]; @@ -2177,9 +2170,9 @@ int clif_changelook_towards(struct block_list *bl, int type, int val, WBUFL(buf, 2) = bl->id; if (type >= LOOK_SHOES) { - int equip_point = equip_points[type]; + EQUIP equip_point = equip_points[type]; - WBUFB(buf, 6) = type; + WBUFB(buf, 6) = uint16_t(type); if (sd->equip_index[equip_point] >= 0 && sd->inventory_data[sd->equip_index[equip_point]]) { @@ -2204,31 +2197,31 @@ int clif_changelook_towards(struct block_list *bl, int type, int val, WBUFW(buf, 7) = sd->attack_spell_look_override; else { - if (sd->equip_index[9] >= 0 - && sd->inventory_data[sd->equip_index[9]] + if (sd->equip_index[EQUIP::WEAPON] >= 0 + && sd->inventory_data[sd->equip_index[EQUIP::WEAPON]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[9]]->view_id > 0) + if (sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->view_id > 0) WBUFW(buf, 7) = - sd->inventory_data[sd->equip_index[9]]->view_id; + sd->inventory_data[sd->equip_index[EQUIP::WEAPON]]->view_id; else WBUFW(buf, 7) = - sd->status.inventory[sd->equip_index[9]].nameid; + sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].nameid; } else WBUFW(buf, 7) = 0; } - if (sd->equip_index[8] >= 0 - && sd->equip_index[8] != sd->equip_index[9] - && sd->inventory_data[sd->equip_index[8]] + if (sd->equip_index[EQUIP::SHIELD] >= 0 + && sd->equip_index[EQUIP::SHIELD] != sd->equip_index[EQUIP::WEAPON] + && sd->inventory_data[sd->equip_index[EQUIP::SHIELD]] && sd->view_class != 22) { - if (sd->inventory_data[sd->equip_index[8]]->view_id > 0) + if (sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->view_id > 0) WBUFW(buf, 9) = - sd->inventory_data[sd->equip_index[8]]->view_id; + sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->view_id; else WBUFW(buf, 9) = - sd->status.inventory[sd->equip_index[8]].nameid; + sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].nameid; } else WBUFW(buf, 9) = 0; @@ -2242,7 +2235,7 @@ int clif_changelook_towards(struct block_list *bl, int type, int val, { WBUFW(buf, 0) = 0x1d7; WBUFL(buf, 2) = bl->id; - WBUFB(buf, 6) = type; + WBUFB(buf, 6) = uint8_t(type); WBUFW(buf, 7) = val; WBUFW(buf, 9) = 0; if (dstsd) @@ -2270,17 +2263,18 @@ int clif_initialstatus(struct map_session_data *sd) WBUFW(buf, 0) = 0xbd; WBUFW(buf, 2) = sd->status.status_point; - WBUFB(buf, 4) = (sd->status.str > 255) ? 255 : sd->status.str; + + WBUFB(buf, 4) = min(sd->status.attrs[ATTR::STR], 255); WBUFB(buf, 5) = pc_need_status_point(sd, SP_STR); - WBUFB(buf, 6) = (sd->status.agi > 255) ? 255 : sd->status.agi; + WBUFB(buf, 6) = min(sd->status.attrs[ATTR::AGI], 255); WBUFB(buf, 7) = pc_need_status_point(sd, SP_AGI); - WBUFB(buf, 8) = (sd->status.vit > 255) ? 255 : sd->status.vit; + WBUFB(buf, 8) = min(sd->status.attrs[ATTR::VIT], 255); WBUFB(buf, 9) = pc_need_status_point(sd, SP_VIT); - WBUFB(buf, 10) = (sd->status.int_ > 255) ? 255 : sd->status.int_; + WBUFB(buf, 10) = min(sd->status.attrs[ATTR::INT], 255); WBUFB(buf, 11) = pc_need_status_point(sd, SP_INT); - WBUFB(buf, 12) = (sd->status.dex > 255) ? 255 : sd->status.dex; + WBUFB(buf, 12) = min(sd->status.attrs[ATTR::DEX], 255); WBUFB(buf, 13) = pc_need_status_point(sd, SP_DEX); - WBUFB(buf, 14) = (sd->status.luk > 255) ? 255 : sd->status.luk; + WBUFB(buf, 14) = min(sd->status.attrs[ATTR::LUK], 255); WBUFB(buf, 15) = pc_need_status_point(sd, SP_LUK); WBUFW(buf, 16) = sd->base_atk + sd->watk; @@ -2358,7 +2352,7 @@ int clif_arrow_fail(struct map_session_data *sd, int type) * *------------------------------------------ */ -int clif_statusupack(struct map_session_data *sd, int type, int ok, int val) +int clif_statusupack(struct map_session_data *sd, SP type, int ok, int val) { int fd; @@ -2366,7 +2360,7 @@ int clif_statusupack(struct map_session_data *sd, int type, int ok, int val) fd = sd->fd; WFIFOW(fd, 0) = 0xbc; - WFIFOW(fd, 2) = type; + WFIFOW(fd, 2) = uint16_t(type); WFIFOB(fd, 4) = ok; WFIFOB(fd, 5) = val; WFIFOSET(fd, packet_len_table[0xbc]); @@ -2378,7 +2372,7 @@ int clif_statusupack(struct map_session_data *sd, int type, int ok, int val) * *------------------------------------------ */ -int clif_equipitemack(struct map_session_data *sd, int n, int pos, int ok) +int clif_equipitemack(struct map_session_data *sd, int n, EPOS pos, int ok) { int fd; @@ -2387,7 +2381,7 @@ int clif_equipitemack(struct map_session_data *sd, int n, int pos, int ok) fd = sd->fd; WFIFOW(fd, 0) = 0xaa; WFIFOW(fd, 2) = n + 2; - WFIFOW(fd, 4) = pos; + WFIFOW(fd, 4) = uint16_t(pos); WFIFOB(fd, 6) = ok; WFIFOSET(fd, packet_len_table[0xaa]); @@ -2398,7 +2392,7 @@ int clif_equipitemack(struct map_session_data *sd, int n, int pos, int ok) * *------------------------------------------ */ -int clif_unequipitemack(struct map_session_data *sd, int n, int pos, int ok) +int clif_unequipitemack(struct map_session_data *sd, int n, EPOS pos, int ok) { int fd; @@ -2407,7 +2401,7 @@ int clif_unequipitemack(struct map_session_data *sd, int n, int pos, int ok) fd = sd->fd; WFIFOW(fd, 0) = 0xac; WFIFOW(fd, 2) = n + 2; - WFIFOW(fd, 4) = pos; + WFIFOW(fd, 4) = uint16_t(pos); WFIFOB(fd, 6) = ok; WFIFOSET(fd, packet_len_table[0xac]); @@ -2842,9 +2836,7 @@ int clif_storageclose(struct map_session_data *sd) void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dest) { - int i; - - for (i = LOOK_SHOES; i <= LOOK_LAST; i++) + for (LOOK i = LOOK_SHOES; i < LOOK::COUNT; i = LOOK(uint8_t(i) + 1)) clif_changelook_towards(bl, i, 0, dest); } @@ -3107,7 +3099,8 @@ void clif_getareachar(struct block_list *bl, struct map_session_data *sd) break; default: if (battle_config.error_log) - printf("get area char ??? %d\n", bl->type); + printf("get area char ??? %d\n", + uint8_t(bl->type)); break; } } @@ -3279,10 +3272,9 @@ int clif_skillinfoblock(struct map_session_data *sd) // [Fate] Version 1 and later don't crash because of bad skill IDs anymore WFIFOW(fd, len) = uint16_t(id); WFIFOW(fd, len + 2) = skill_get_inf(id); - WFIFOW(fd, len + 4) = - skill_db[i].poolflags | (sd->status. - skill[i].flags & - (SKILL_POOL_ACTIVATED)); + WFIFOW(fd, len + 4) = uint16_t( + skill_db[i].poolflags + | (sd->status.skill[i].flags & SKILL_POOL_ACTIVATED)); WFIFOW(fd, len + 6) = sd->status.skill[i].lv; WFIFOW(fd, len + 8) = skill_get_sp(id, sd->status.skill[i].lv); range = skill_get_range(id, sd->status.skill[i].lv); @@ -4144,13 +4136,13 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) skill_status_change_start(&sd->bl, SC_ENDURE, 10, 1, 0, 0, 0, 0); for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0002 + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::WEAPON) && sd->status.inventory[i].broken == 1) skill_status_change_start(&sd->bl, SC_BROKNWEAPON, 0, 0, 0, 0, 0, 0); - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0010 + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::MISC1) && sd->status.inventory[i].broken == 1) skill_status_change_start(&sd->bl, SC_BROKNARMOR, 0, 0, 0, 0, 0, 0); @@ -4160,7 +4152,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) map_foreachinarea(std::bind(clif_getareachar, ph::_1, sd), sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, - sd->bl.y + AREA_SIZE, 0); + sd->bl.y + AREA_SIZE, BL_NUL); } /*========================================== @@ -4372,7 +4364,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) default: if (battle_config.error_log) printf("clif_parse_GetCharNameRequest : bad type %d (%d)\n", - bl->type, account_id); + uint8_t(bl->type), account_id); break; } } @@ -4903,9 +4895,12 @@ void clif_parse_EquipItem(int fd, struct map_session_data *sd) //ペット用装備であるかないか if (sd->inventory_data[index]) { - if (sd->inventory_data[index]->type == 10) - RFIFOW(fd, 4) = 0x8000; // 矢を無理やり装備できるように(−−; - pc_equipitem(sd, index, RFIFOW(fd, 4)); + if (sd->inventory_data[index]->type == ItemType::ARROW) + // 矢を無理やり装備できるように(−−; + RFIFOW(fd, 4) = uint16_t(EPOS::ARROW); + + // Note: the EPOS argument to pc_equipitem is actually ignored + pc_equipitem(sd, index, EPOS(RFIFOW(fd, 4))); } } @@ -4937,7 +4932,7 @@ void clif_parse_UnequipItem(int fd, struct map_session_data *sd) if (sd->npc_id != 0 || sd->opt1 != Opt1::ZERO) return; - pc_unequipitem(sd, index, 0); + pc_unequipitem(sd, index, CalcStatus::NOW); } /*========================================== @@ -5098,7 +5093,7 @@ void clif_parse_StopAttack(int, struct map_session_data *sd) static void clif_parse_StatusUp(int fd, struct map_session_data *sd) { - pc_statusup(sd, RFIFOW(fd, 2)); + pc_statusup(sd, SP(RFIFOW(fd, 2))); } /*========================================== @@ -5604,7 +5599,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) else if (target->type == BL_MOB) { struct mob_data *md = (struct mob_data *) target; - sd->state.attack_type = 0; + sd->state.attack_type = BF::ZERO; mob_damage(&sd->bl, md, md->hp, 2); } else diff --git a/src/map/clif.hpp b/src/map/clif.hpp index fd8c9b1..2158d3a 100644 --- a/src/map/clif.hpp +++ b/src/map/clif.hpp @@ -6,6 +6,8 @@ #include #include +#include "pc.t.hpp" + #include "map.hpp" #include "storage.hpp" @@ -50,18 +52,18 @@ int clif_scriptinput(struct map_session_data *, int); //self int clif_scriptinputstr(struct map_session_data *sd, int npcid); // self int clif_cutin(struct map_session_data *, const char *, int); //self int clif_viewpoint(struct map_session_data *, int, int, int, int, int, int); //self -int clif_additem(struct map_session_data *, int, int, int); //self +int clif_additem(struct map_session_data *, int, int, PickupFail); //self int clif_delitem(struct map_session_data *, int, int); //self -int clif_updatestatus(struct map_session_data *, int); //self +int clif_updatestatus(struct map_session_data *, SP); //self int clif_damage(struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area #define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) -int clif_changelook(struct block_list *, int, int); // area +int clif_changelook(struct block_list *, LOOK, int); // area void clif_changelook_accessories(struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc. int clif_arrowequip(struct map_session_data *sd, int val); //self int clif_arrow_fail(struct map_session_data *sd, int type); //self -int clif_statusupack(struct map_session_data *, int, int, int); // self -int clif_equipitemack(struct map_session_data *, int, int, int); // self -int clif_unequipitemack(struct map_session_data *, int, int, int); // self +int clif_statusupack(struct map_session_data *, SP, int, int); // self +int clif_equipitemack(struct map_session_data *, int, EPOS, int); // self +int clif_unequipitemack(struct map_session_data *, int, EPOS, int); // self int clif_misceffect(struct block_list *, int); // area int clif_changeoption(struct block_list *); // area int clif_useitemack(struct map_session_data *, int, int, int); // self diff --git a/src/map/itemdb.cpp b/src/map/itemdb.cpp index 19b5d3e..58206ba 100644 --- a/src/map/itemdb.cpp +++ b/src/map/itemdb.cpp @@ -159,21 +159,21 @@ struct item_data *itemdb_search(int nameid) id->view_id = 0; if (nameid > 500 && nameid < 600) - id->type = 0; //heal item + id->type = ItemType::USE; else if (nameid > 600 && nameid < 700) - id->type = 2; //use item + id->type = ItemType::_2; else if ((nameid > 700 && nameid < 1100) || (nameid > 7000 && nameid < 8000)) - id->type = 3; //correction + id->type = ItemType::JUNK; else if (nameid >= 1750 && nameid < 1771) - id->type = 10; //arrow + id->type = ItemType::ARROW; else if (nameid > 1100 && nameid < 2000) - id->type = 4; //weapon + id->type = ItemType::WEAPON; else if ((nameid > 2100 && nameid < 3000) || (nameid > 5000 && nameid < 6000)) - id->type = 5; //armor + id->type = ItemType::ARMOR; else if (nameid > 4000 && nameid < 5000) - id->type = 6; //card + id->type = ItemType::_6; return id; } @@ -184,10 +184,12 @@ struct item_data *itemdb_search(int nameid) */ int itemdb_isequip(int nameid) { - int type = itemdb_type(nameid); - if (type == 0 || type == 2 || type == 3 || type == 6 || type == 10) - return 0; - return 1; + ItemType type = itemdb_type(nameid); + return !(type == ItemType::USE + || type == ItemType::_2 + || type == ItemType::JUNK + || type == ItemType::_6 + || type == ItemType::ARROW); } /*========================================== @@ -196,15 +198,14 @@ int itemdb_isequip(int nameid) */ int itemdb_isequip2(struct item_data *data) { - if (data) - { - int type = data->type; - if (type == 0 || type == 2 || type == 3 || type == 6 || type == 10) - return 0; - else - return 1; - } - return 0; + if (!data) + return false; + ItemType type = data->type; + return !(type == ItemType::USE + || type == ItemType::_2 + || type == ItemType::JUNK + || type == ItemType::_6 + || type == ItemType::ARROW); } /*========================================== @@ -213,10 +214,10 @@ int itemdb_isequip2(struct item_data *data) */ int itemdb_isequip3(int nameid) { - int type = itemdb_type(nameid); - if (type == 4 || type == 5 || type == 8) - return 1; - return 0; + ItemType type = itemdb_type(nameid); + return (type == ItemType::WEAPON + || type == ItemType::ARMOR + || type == ItemType::_8); } // @@ -238,8 +239,9 @@ int itemdb_read_itemslottable(void) buf[s] = 0; for (p = buf; p - buf < s;) { - int nameid, equip; - sscanf(p, "%d#%d#", &nameid, &equip); + int nameid, equip_; + sscanf(p, "%d#%d#", &nameid, &equip_); + EPOS equip = EPOS(equip_); itemdb_search(nameid)->equip = equip; p = strchr(p, 10); if (!p) @@ -314,7 +316,7 @@ int itemdb_readdb(void) id = itemdb_search(nameid); memcpy(id->name, str[1], 24); memcpy(id->jname, str[2], 24); - id->type = atoi(str[3]); + id->type = ItemType(atoi(str[3])); id->value_buy = atoi(str[4]); id->value_sell = atoi(str[5]); if (id->value_buy == 0 && id->value_sell == 0) @@ -335,7 +337,7 @@ int itemdb_readdb(void) id->magic_bonus = atoi(str[10]); id->slot = atoi(str[11]); id->sex = atoi(str[12]); - id->equip = atoi(str[13]); + id->equip = EPOS(atoi(str[13])); id->wlv = atoi(str[14]); id->elv = atoi(str[15]); id->look = atoi(str[16]); diff --git a/src/map/itemdb.hpp b/src/map/itemdb.hpp index 97d39dd..e503d9a 100644 --- a/src/map/itemdb.hpp +++ b/src/map/itemdb.hpp @@ -12,9 +12,9 @@ struct item_data char cardillustname[64]; int value_buy; int value_sell; - int type; + ItemType type; int sex; - int equip; + EPOS equip; int weight; int atk; int def; diff --git a/src/map/magic-expr-eval.hpp b/src/map/magic-expr-eval.hpp index f5ca6af..da9a0a4 100644 --- a/src/map/magic-expr-eval.hpp +++ b/src/map/magic-expr-eval.hpp @@ -4,9 +4,11 @@ /* Helper definitions for dealing with functions and operations */ static -int heading_x[8] = { 0, -1, -1, -1, 0, 1, 1, 1 }; +earray heading_x = +{ 0, -1, -1, -1, 0, 1, 1, 1 }; static -int heading_y[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; +earray heading_y = +{ 1, 1, 0, -1, -1, -1, 0, 1 }; int magic_signature_check(const char *opname, const char *funname, const char *signature, int args_nr, val_t *args, int line, int column); @@ -15,7 +17,7 @@ void magic_area_rect(int *m, int *x, int *y, int *width, int *height, area_t *area); #define ARGINT(x) args[x].v.v_int -#define ARGDIR(x) args[x].v.v_int +#define ARGDIR(x) args[x].v.v_dir #define ARGSTR(x) args[x].v.v_string #define ARGENTITY(x) args[x].v.v_entity #define ARGLOCATION(x) args[x].v.v_location @@ -24,7 +26,7 @@ void magic_area_rect(int *m, int *x, int *y, int *width, int *height, #define ARGINVOCATION(x) args[x].v.v_invocation #define RESULTINT result->v.v_int -#define RESULTDIR result->v.v_int +#define RESULTDIR result->v.v_dir #define RESULTSTR result->v.v_string #define RESULTENTITY result->v.v_entity #define RESULTLOCATION result->v.v_location diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp index bb93670..4a5449d 100644 --- a/src/map/magic-expr.cpp +++ b/src/map/magic-expr.cpp @@ -168,7 +168,7 @@ void stringify(val_t *v, int within_op) default: fprintf(stderr, "[magic] INTERNAL ERROR: Cannot stringify %d\n", - v->ty); + uint8_t(v->ty)); return; } @@ -188,7 +188,7 @@ void intify(val_t *v) } static -area_t *area_new(int ty) +area_t *area_new(AREA ty) { area_t *retval; CREATE(retval, area_t, 1); @@ -450,14 +450,14 @@ int fun_bitshr(env_t *, int, val_t *result, val_t *args) static int fun_max(env_t *, int, val_t *result, val_t *args) { - RESULTINT = MAX(ARGINT(0), ARGINT(1)); + RESULTINT = max(ARGINT(0), ARGINT(1)); return 0; } static int fun_min(env_t *, int, val_t *result, val_t *args) { - RESULTINT = MIN(ARGINT(0), ARGINT(1)); + RESULTINT = min(ARGINT(0), ARGINT(1)); return 0; } @@ -695,9 +695,9 @@ static int fun_random_dir(env_t *, int, val_t *result, val_t *args) { if (ARGINT(0)) - RESULTDIR = mt_random() & 0x7; + RESULTDIR = DIR(MRAND(8)); else - RESULTDIR = (mt_random() & 0x3) * 2; + RESULTDIR = DIR(MRAND(4) * 2); return 0; } @@ -724,7 +724,12 @@ magic_find_item(val_t *args, int index, struct item *item, int *stackable) if (!item_data) return 1; - must_add_sequentially = (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8); /* Very elegant. */ + // Very elegant. + must_add_sequentially = ( + item_data->type == ItemType::WEAPON + || item_data->type == ItemType::ARMOR + || item_data->type == ItemType::_7 + || item_data->type == ItemType::_8); if (stackable) *stackable = !must_add_sequentially; @@ -758,20 +763,19 @@ int fun_is_equipped(env_t *, int, val_t *result, val_t *args) character_t *chr = (ETY(0) == BL_PC) ? ARGPC(0) : NULL; int stackable; struct item item; - int i; - int retval = 0; + bool retval = false; GET_ARG_ITEM(1, item, stackable); if (!chr) return 1; - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) if (chr->equip_index[i] >= 0 && chr->status.inventory[chr->equip_index[i]].nameid == item.nameid) { - retval = i + 1; + retval = true; break; } @@ -856,9 +860,9 @@ static int fun_distance(env_t *, int, val_t *result, val_t *args) { if (ARGLOCATION(0).m != ARGLOCATION(1).m) - RESULTINT = INT_MAX; + RESULTINT = 0x7fffffff; else - RESULTINT = MAX(abs(ARGLOCATION(0).x - ARGLOCATION(1).x), + RESULTINT = max(abs(ARGLOCATION(0).x - ARGLOCATION(1).x), abs(ARGLOCATION(0).y - ARGLOCATION(1).y)); return 0; } @@ -867,7 +871,7 @@ static int fun_rdistance(env_t *, int, val_t *result, val_t *args) { if (ARGLOCATION(0).m != ARGLOCATION(1).m) - RESULTINT = INT_MAX; + RESULTINT = 0x7fffffff; else { int dx = ARGLOCATION(0).x - ARGLOCATION(1).x; @@ -945,8 +949,8 @@ void magic_random_location(location_t *dest, area_t *area) int start_x = x; int start_y = y; int i; - int initial_dir = mt_random() & 0x7; - int dir = initial_dir; + DIR initial_dir = DIR(MRAND(8)); + DIR dir = initial_dir; /* try all directions, up to a distance to 10, for a free slot */ do @@ -960,7 +964,7 @@ void magic_random_location(location_t *dest, area_t *area) y += heading_y[dir]; } - dir = (dir + 1) & 0x7; + dir = DIR((uint8_t(dir) + 1) % 8); } while (map_is_solid(m, x, y) && dir != initial_dir); @@ -974,7 +978,8 @@ void magic_random_location(location_t *dest, area_t *area) } default: - fprintf(stderr, "Unknown area type %d\n", area->ty); + fprintf(stderr, "Unknown area type %d\n", + uint8_t(area->ty)); } } @@ -1441,7 +1446,7 @@ area_t *eval_area(env_t *env, e_area_t *expr) area->a.a_bar.width = width.v.v_int; area->a.a_bar.depth = depth.v.v_int; - area->a.a_bar.dir = dir.v.v_int; + area->a.a_bar.dir = dir.v.v_dir; if (CHECK_TYPE(&width, TY_INT) && CHECK_TYPE(&depth, TY_INT) @@ -1468,14 +1473,14 @@ area_t *eval_area(env_t *env, e_area_t *expr) default: fprintf(stderr, "INTERNAL ERROR: Unknown area type %d\n", - area->ty); + uint8_t(area->ty)); free(area); return NULL; } } static -int type_key(char ty_key) +TY type_key(char ty_key) { switch (ty_key) { @@ -1496,7 +1501,7 @@ int type_key(char ty_key) case 'I': return TY_INVOCATION; default: - return -1; + return TY::NEGATIVE_1; } } @@ -1508,8 +1513,8 @@ int magic_signature_check(const char *opname, const char *funname, const char *s { val_t *arg = &args[i]; char ty_key = signature[i]; - int ty = arg->ty; - int desired_ty = type_key(ty_key); + TY ty = arg->ty; + TY desired_ty = type_key(ty_key); if (ty == TY_ENTITY) { @@ -1536,7 +1541,7 @@ int magic_signature_check(const char *opname, const char *funname, const char *s if (ty == TY_FAIL && ty_key != '_') return 1; /* Fail `in a sane way': This is a perfectly permissible error */ - if (ty == desired_ty || desired_ty < 0 /* `dontcare' */ ) + if (ty == desired_ty || desired_ty == TY::NEGATIVE_1) continue; if (ty == TY_UNDEF) @@ -1575,7 +1580,8 @@ int magic_signature_check(const char *opname, const char *funname, const char *s if (ty != TY_FAIL) fprintf(stderr, "[magic-eval]: L%d:%d: Argument #%d to %s `%s' of incorrect type (%d)\n", - line, column, i + 1, opname, funname, ty); + line, column, i + 1, opname, funname, + uint8_t(ty)); return 1; } } @@ -1625,8 +1631,8 @@ void magic_eval(env_t *env, val_t *dest, expr_t *expr) dest->ty = TY_FAIL; else { - int dest_ty = type_key(f->ret_ty); - if (dest_ty != -1) + TY dest_ty = type_key(f->ret_ty); + if (dest_ty != TY::NEGATIVE_1) dest->ty = dest_ty; /* translate entity back into persistent int */ @@ -1690,7 +1696,7 @@ void magic_eval(env_t *env, val_t *dest, expr_t *expr) default: fprintf(stderr, "[magic] INTERNAL ERROR: Unknown expression type %d\n", - expr->ty); + uint8_t(expr->ty)); break; } } @@ -1724,7 +1730,7 @@ char *magic_eval_str(env_t *env, expr_t *expr) return result.v.v_string; } -expr_t *magic_new_expr(int ty) +expr_t *magic_new_expr(EXPR ty) { expr_t *expr = (expr_t *) malloc(sizeof(expr_t)); expr->ty = ty; diff --git a/src/map/magic-expr.hpp b/src/map/magic-expr.hpp index 2e9c5ec..4fd6041 100644 --- a/src/map/magic-expr.hpp +++ b/src/map/magic-expr.hpp @@ -4,17 +4,6 @@ #include "magic-interpreter.hpp" #include "magic-interpreter-aux.hpp" -#ifndef MAX -# define MAX(x,y) (((x)>(y)) ? (x) : (y)) -#endif -#ifndef MIN -# define MIN(x,y) (((x)<(y)) ? (x) : (y)) -#endif - -#ifndef INT_MAX -# define INT_MAX (1<<30) // It's more than that, but this is quite sufficient for our purposes. -#endif - /* * Argument types: * i : int @@ -74,7 +63,7 @@ char *magic_eval_str(env_t *env, expr_t *expr); int map_is_solid(int m, int x, int y); -expr_t *magic_new_expr(int ty); +expr_t *magic_new_expr(EXPR ty); void magic_clear_var(val_t *v); diff --git a/src/map/magic-interpreter-base.cpp b/src/map/magic-interpreter-base.cpp index 229dadb..ec59d38 100644 --- a/src/map/magic-interpreter-base.cpp +++ b/src/map/magic-interpreter-base.cpp @@ -4,7 +4,7 @@ #include "magic-interpreter-aux.hpp" static -void set_int_p(val_t *v, int i, int t) +void set_int_p(val_t *v, int i, TY t) { v->ty = t; v->v.v_int = i; @@ -208,7 +208,7 @@ env_t *spell_create_env(magic_conf_t *conf, spell_t *spell, default: free(param); fprintf(stderr, "Unexpected spellarg type %d\n", - spell->spellarg_ty); + uint8_t(spell->spellarg_ty)); } set_env_entity(VAR_CASTER, &caster->bl); @@ -328,7 +328,7 @@ int spellguard_can_satisfy(spellguard_check_t *check, character_t *caster, unsigned int casttime = (unsigned int) check->casttime; if (VAR(VAR_MIN_CASTTIME).ty == TY_INT) - casttime = MAX(casttime, VAR(VAR_MIN_CASTTIME).v.v_int); + casttime = max(casttime, VAR(VAR_MIN_CASTTIME).v.v_int); caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */ @@ -401,7 +401,8 @@ effect_set_t *spellguard_check_sub(spellguard_check_t *check, return NULL; default: - fprintf(stderr, "Unexpected spellguard type %d\n", guard->ty); + fprintf(stderr, "Unexpected spellguard type %d\n", + uint8_t(guard->ty)); return NULL; } @@ -459,7 +460,7 @@ void spell_set_location(invocation_t *invocation, entity_t *entity) void spell_update_location(invocation_t *invocation) { - if (invocation->spell->flags & SPELL_FLAG_LOCAL) + if (bool(invocation->spell->flags & SPELL_FLAG_LOCAL)) return; else { @@ -517,7 +518,7 @@ invocation_t *spell_clone_effect(invocation_t *base) retval->subject = 0; retval->status_change_refs_nr = 0; retval->status_change_refs = NULL; - retval->flags = 0; + retval->flags = INVOCATION_FLAG::ZERO; retval->bl.id = 0; retval->bl.prev = NULL; @@ -533,9 +534,9 @@ void spell_bind(character_t *subject, invocation_t *invocation) { /* Only bind nonlocal spells */ - if (!(invocation->spell->flags & SPELL_FLAG_LOCAL)) + if (!bool(invocation->spell->flags & SPELL_FLAG_LOCAL)) { - if (invocation->flags & INVOCATION_FLAG_BOUND + if (bool(invocation->flags & INVOCATION_FLAG_BOUND) || invocation->subject || invocation->next_invocation) { int *i = NULL; diff --git a/src/map/magic-interpreter-parser.ypp b/src/map/magic-interpreter-parser.ypp index 860103a..2b80ffb 100644 --- a/src/map/magic-interpreter-parser.ypp +++ b/src/map/magic-interpreter-parser.ypp @@ -38,10 +38,10 @@ static spellguard_t *spellguard_implication(spellguard_t *a, spellguard_t *b); static -spellguard_t *new_spellguard(int ty); +spellguard_t *new_spellguard(SPELLGUARD ty); static -effect_t *new_effect(int ty); +effect_t *new_effect(EFFECT_ ty); static effect_t *set_effect_continuation(effect_t *src, effect_t *continuation); @@ -78,6 +78,9 @@ val_t *find_constant(char *name); %union { int i; + SPELL_FLAG spell_flags; + SPELLARG spell_arg; + FOREACH_FILTER foreach_filter; char *s; int op; magic_conf_t *magic_conf; @@ -88,7 +91,7 @@ val_t *find_constant(char *name); args_rec_t arg_list; struct { int letdefs_nr; letdef_t *letdefs; } letdefs; spell_t *spell; - struct { int id, ty; } spellarg_def; + struct { int id; SPELLARG ty; } spellarg_def; letdef_t vardef; spellguard_t *spellguard; component_t *components; @@ -189,15 +192,15 @@ val_t *find_constant(char *name); %type items %type item_list %type item_name -%type selection; +%type selection; %type effect %type effect_list %type maybe_trigger %type maybe_end -%type spell_flags; +%type spell_flags; %type expr -%type arg_ty +%type arg_ty %type proc_formals_list %type proc_formals_list_ne @@ -300,19 +303,19 @@ spellconf_option : ID '=' expr } spell_flags : /* empty */ - { $$ = 0; } + { $$ = SPELL_FLAG::ZERO; } | LOCAL spell_flags - { if ($2 & SPELL_FLAG_LOCAL) + { if (bool($2 & SPELL_FLAG_LOCAL)) fail(@1.first_line, @1.first_column, "`LOCAL' specified more than once"); $$ = $2 | SPELL_FLAG_LOCAL; } | NONMAGIC spell_flags - { if ($2 & SPELL_FLAG_NONMAGIC) + { if (bool($2 & SPELL_FLAG_NONMAGIC)) fail(@1.first_line, @1.first_column, "`NONMAGIC' specified more than once"); $$ = $2 | SPELL_FLAG_NONMAGIC; } | SILENT spell_flags - { if ($2 & SPELL_FLAG_SILENT) + { if (bool($2 & SPELL_FLAG_SILENT)) fail(@1.first_line, @1.first_column, "`SILENT' specified more than once"); $$ = $2 | SPELL_FLAG_SILENT; } @@ -841,7 +844,7 @@ spell_t *new_spell(spellguard_t *guard) } static -spellguard_t *new_spellguard(int ty) +spellguard_t *new_spellguard(SPELLGUARD ty) { spellguard_t *retval = (spellguard_t *)calloc(1, sizeof(spellguard_t)); retval->ty = ty; @@ -879,7 +882,7 @@ spellguard_t *spellguard_implication(spellguard_t *a, spellguard_t *b) } static -effect_t *new_effect(int ty) +effect_t *new_effect(EFFECT_ ty) { effect_t *effect = (effect_t *) calloc(1, sizeof(effect_t)); effect->ty = ty; diff --git a/src/map/magic-interpreter.hpp b/src/map/magic-interpreter.hpp index 744d367..e79f0ab 100644 --- a/src/map/magic-interpreter.hpp +++ b/src/map/magic-interpreter.hpp @@ -1,6 +1,8 @@ #ifndef MAGIC_INTERPRETER_HPP #define MAGIC_INTERPRETER_HPP +#include "magic-interpreter.t.hpp" + #include #include #include @@ -27,34 +29,6 @@ #include "storage.hpp" #include "trade.hpp" -#define SPELLARG_NONE 0 /* No spell parameter */ -#define SPELLARG_PC 1 /* Spell parameter describes pc (defaults to self) */ -#define SPELLARG_STRING 2 /* Spell parameter describes pc (defaults to self) */ - -/* ------ */ -/* Values */ -/* ------ */ - -#define TY_UNDEF 0 -#define TY_INT 1 -#define TY_DIR 2 -#define TY_STRING 3 -#define TY_ENTITY 5 -#define TY_LOCATION 6 -#define TY_AREA 7 -#define TY_SPELL 8 -#define TY_INVOCATION 9 -#define TY_FAIL 127 - -#define DIR_S 0 -#define DIR_SW 1 -#define DIR_W 2 -#define DIR_NW 3 -#define DIR_N 4 -#define DIR_NE 5 -#define DIR_E 6 -#define DIR_SE 7 - struct expr; struct val; struct location; @@ -68,11 +42,6 @@ typedef struct location int x, y; } location_t; -#define AREA_LOCATION 0 -#define AREA_UNION 1 -#define AREA_RECT 2 -#define AREA_BAR 3 - typedef struct area { union a @@ -81,7 +50,8 @@ typedef struct area struct { location_t loc; - int width, depth, dir; + int width, depth; + DIR dir; } a_bar; struct { @@ -91,7 +61,7 @@ typedef struct area struct area *a_union[2]; } a; int size; - unsigned char ty; + AREA ty; } area_t; typedef struct val @@ -99,6 +69,7 @@ typedef struct val union v { int v_int; + DIR v_dir; char *v_string; entity_t *v_entity; /* Used ONLY during operation/function invocation; otherwise we use v_int */ area_t *v_area; @@ -106,7 +77,7 @@ typedef struct val struct invocation *v_invocation; /* Used ONLY during operation/function invocation; otherwise we use v_int */ struct spell *v_spell; } v; - unsigned char ty; + TY ty; } val_t; /* ----------- */ @@ -115,13 +86,6 @@ typedef struct val #define MAX_ARGS 7 /* Max. # of args used in builtin primitive functions */ -#define EXPR_VAL 0 -#define EXPR_LOCATION 1 -#define EXPR_AREA 2 -#define EXPR_FUNAPP 3 -#define EXPR_ID 4 -#define EXPR_SPELLFIELD 5 - typedef struct e_location { struct expr *m, *x, *y; @@ -144,7 +108,7 @@ typedef struct e_area } a_rect; struct e_area *a_union[2]; } a; - unsigned char ty; + AREA ty; } e_area_t; typedef struct expr @@ -167,33 +131,9 @@ typedef struct expr int id; } e_field; } e; - unsigned char ty; + EXPR ty; } expr_t; -/* ------- */ -/* Effects */ -/* ------- */ - -#define EFFECT_SKIP 0 -#define EFFECT_ABORT 1 -#define EFFECT_ASSIGN 2 -#define EFFECT_FOREACH 3 -#define EFFECT_FOR 4 -#define EFFECT_IF 5 -#define EFFECT_SLEEP 6 -#define EFFECT_SCRIPT 7 -#define EFFECT_BREAK 8 -#define EFFECT_OP 9 -#define EFFECT_END 10 -#define EFFECT_CALL 11 - -#define FOREACH_FILTER_MOB 1 -#define FOREACH_FILTER_PC 2 -#define FOREACH_FILTER_ENTITY 3 -#define FOREACH_FILTER_TARGET 4 -#define FOREACH_FILTER_SPELL 5 -#define FOREACH_FILTER_NPC 6 - typedef struct effect { struct effect *next; @@ -209,7 +149,7 @@ typedef struct effect int id; expr_t *area; struct effect *body; - unsigned char filter; + FOREACH_FILTER filter; } e_foreach; struct { @@ -238,7 +178,7 @@ typedef struct effect struct effect *body; } e_call; } e; - unsigned char ty; + EFFECT_ ty; } effect_t; /* ---------- */ @@ -252,17 +192,6 @@ typedef struct component int count; } component_t; -/* ----------- */ -/* Spellguards */ -/* ----------- */ - -#define SPELLGUARD_CONDITION 0 -#define SPELLGUARD_COMPONENTS 1 -#define SPELLGUARD_CATALYSTS 2 -#define SPELLGUARD_CHOICE 3 -#define SPELLGUARD_MANA 4 -#define SPELLGUARD_CASTTIME 5 -#define SPELLGUARD_EFFECT 6 typedef struct effect_set { @@ -282,7 +211,7 @@ typedef struct spellguard struct spellguard *s_alt; /* either `next' or `s.s_alt' */ effect_set_t s_effect; } s; - unsigned char ty; + SPELLGUARD ty; } spellguard_t; /* ------ */ @@ -295,18 +224,14 @@ typedef struct letdef expr_t *expr; } letdef_t; -#define SPELL_FLAG_LOCAL (1 << 0) // spell associated not with caster but with place -#define SPELL_FLAG_SILENT (1 << 1) // spell invocation never uttered -#define SPELL_FLAG_NONMAGIC (1 << 2) // `magic word' only: don't require spellcasting ability - typedef struct spell { char *name; char *invocation; int index; // Relative location in the definitions file - int flags; + SPELL_FLAG flags; int arg; - int spellarg_ty; + SPELLARG spellarg_ty; int letdefs_nr; letdef_t *letdefs; @@ -347,6 +272,7 @@ typedef struct /* Execution environment */ +// these are not an enum they're a nasty intern hack #define VAR_MIN_CASTTIME 0 #define VAR_OBSCURE_CHANCE 1 #define VAR_CASTER 2 @@ -367,10 +293,6 @@ typedef struct env #define MAX_STACK_SIZE 32 -#define CONT_STACK_FOREACH 0 -#define CONT_STACK_FOR 1 -#define CONT_STACK_PROC 2 - typedef struct cont_activation_record { effect_t *return_location; @@ -378,7 +300,8 @@ typedef struct cont_activation_record { struct { - int id, ty; + int id; + TY ty; effect_t *body; int entities_nr; int *entities; @@ -397,7 +320,7 @@ typedef struct cont_activation_record val_t *old_actuals; } c_proc; } c; - unsigned char ty; + CONT_STACK ty; } cont_activation_record_t; typedef struct status_change_ref @@ -406,16 +329,12 @@ typedef struct status_change_ref int bl_id; } status_change_ref_t; -#define INVOCATION_FLAG_BOUND (1 << 0) /* Bound directly to the caster (i.e., ignore its location) */ -#define INVOCATION_FLAG_ABORTED (1 << 1) /* Used `abort' to terminate */ -#define INVOCATION_FLAG_STOPATTACK (1 << 2) /* On magical attacks: if we run out of steam, stop attacking altogether */ - typedef struct invocation { struct block_list bl; struct invocation *next_invocation; /* used for spells directly associated with a caster: they form a singly-linked list */ - int flags; + INVOCATION_FLAG flags; env_t *env; spell_t *spell; diff --git a/src/map/magic-interpreter.t.hpp b/src/map/magic-interpreter.t.hpp new file mode 100644 index 0000000..f5cb309 --- /dev/null +++ b/src/map/magic-interpreter.t.hpp @@ -0,0 +1,210 @@ +#ifndef MAGIC_INTERPRETER_T_HPP +#define MAGIC_INTERPRETER_T_HPP + +#include "../common/utils.hpp" + +enum class SPELLARG : uint8_t +{ + NONE, +#define SPELLARG_NONE SPELLARG::NONE + PC, +#define SPELLARG_PC SPELLARG::PC + STRING, +#define SPELLARG_STRING SPELLARG::STRING +}; + +enum class TY : uint8_t +{ + UNDEF, +#define TY_UNDEF TY::UNDEF + INT, +#define TY_INT TY::INT + DIR, +#define TY_DIR TY::DIR + STRING, +#define TY_STRING TY::STRING + ENTITY, +#define TY_ENTITY TY::ENTITY + LOCATION, +#define TY_LOCATION TY::LOCATION + AREA, +#define TY_AREA TY::AREA + SPELL, +#define TY_SPELL TY::SPELL + INVOCATION, +#define TY_INVOCATION TY::INVOCATION + FAIL = 127, +#define TY_FAIL TY::FAIL + + NEGATIVE_1 = 255, +}; + +// Note: there is also a typedef by this name in +// but we should be fine since we never include it. +// (in the long term we should still rename this though) +enum class DIR : uint8_t +{ + S = 0, +#define DIR_S DIR::S + SW = 1, +#define DIR_SW DIR::SW + W = 2, +#define DIR_W DIR::W + NW = 3, +#define DIR_NW DIR::NW + N = 4, +#define DIR_N DIR::N + NE = 5, +#define DIR_NE DIR::NE + E = 6, +#define DIR_E DIR::E + SE = 7, +#define DIR_SE DIR::SE + + COUNT, +}; + +enum class AREA : uint8_t +{ + LOCATION, +#define AREA_LOCATION AREA::LOCATION + UNION, +#define AREA_UNION AREA::UNION + RECT, +#define AREA_RECT AREA::RECT + BAR, +#define AREA_BAR AREA::BAR +}; + +enum class EXPR : uint8_t +{ + VAL, +#define EXPR_VAL EXPR::VAL + LOCATION, +#define EXPR_LOCATION EXPR::LOCATION + AREA, +#define EXPR_AREA EXPR::AREA + FUNAPP, +#define EXPR_FUNAPP EXPR::FUNAPP + ID, +#define EXPR_ID EXPR::ID + SPELLFIELD, +#define EXPR_SPELLFIELD EXPR::SPELLFIELD +}; + +// temporary rename to avoid collision with enum value +// in magic-interpreter-parser +enum class EFFECT_ : uint8_t +{ + SKIP, +#define EFFECT_SKIP EFFECT_::SKIP + ABORT, +#define EFFECT_ABORT EFFECT_::ABORT + ASSIGN, +#define EFFECT_ASSIGN EFFECT_::ASSIGN + FOREACH, +#define EFFECT_FOREACH EFFECT_::FOREACH + FOR, +#define EFFECT_FOR EFFECT_::FOR + IF, +#define EFFECT_IF EFFECT_::IF + SLEEP, +#define EFFECT_SLEEP EFFECT_::SLEEP + // temporary rename to avoid collision with NpcSubtype + SCRIPT_, +#define EFFECT_SCRIPT EFFECT_::SCRIPT_ + BREAK, +#define EFFECT_BREAK EFFECT_::BREAK + OP, +#define EFFECT_OP EFFECT_::OP + END, +#define EFFECT_END EFFECT_::END + CALL, +#define EFFECT_CALL EFFECT_::CALL +}; + +enum class FOREACH_FILTER : uint8_t +{ + MOB, +#define FOREACH_FILTER_MOB FOREACH_FILTER::MOB + PC, +#define FOREACH_FILTER_PC FOREACH_FILTER::PC + ENTITY, +#define FOREACH_FILTER_ENTITY FOREACH_FILTER::ENTITY + TARGET, +#define FOREACH_FILTER_TARGET FOREACH_FILTER::TARGET + SPELL, +#define FOREACH_FILTER_SPELL FOREACH_FILTER::SPELL + NPC, +#define FOREACH_FILTER_NPC FOREACH_FILTER::NPC +}; + +enum class SPELLGUARD : uint8_t +{ + CONDITION, +#define SPELLGUARD_CONDITION SPELLGUARD::CONDITION + COMPONENTS, +#define SPELLGUARD_COMPONENTS SPELLGUARD::COMPONENTS + CATALYSTS, +#define SPELLGUARD_CATALYSTS SPELLGUARD::CATALYSTS + CHOICE, +#define SPELLGUARD_CHOICE SPELLGUARD::CHOICE + MANA, +#define SPELLGUARD_MANA SPELLGUARD::MANA + CASTTIME, +#define SPELLGUARD_CASTTIME SPELLGUARD::CASTTIME + EFFECT, +#define SPELLGUARD_EFFECT SPELLGUARD::EFFECT +}; + +namespace e +{ +enum class SPELL_FLAG : uint8_t +{ + ZERO = 0, + + // spell associated not with caster but with place + LOCAL = 1 << 0, +#define SPELL_FLAG_LOCAL SPELL_FLAG::LOCAL + // spell invocation never uttered + SILENT = 1 << 1, +#define SPELL_FLAG_SILENT SPELL_FLAG::SILENT + // `magic word' only: don't require spellcasting ability + NONMAGIC = 1 << 2, +#define SPELL_FLAG_NONMAGIC SPELL_FLAG::NONMAGIC +}; +ENUM_BITWISE_OPERATORS(SPELL_FLAG) +} +using e::SPELL_FLAG; + +enum class CONT_STACK : uint8_t +{ + FOREACH, +#define CONT_STACK_FOREACH CONT_STACK::FOREACH + FOR, +#define CONT_STACK_FOR CONT_STACK::FOR + PROC, +#define CONT_STACK_PROC CONT_STACK::PROC +}; + +namespace e +{ +enum class INVOCATION_FLAG : uint8_t +{ + ZERO = 0, + + // Bound directly to the caster (i.e., ignore its location) + BOUND = 1 << 0, +#define INVOCATION_FLAG_BOUND INVOCATION_FLAG::BOUND + // Used `abort' to terminate + ABORTED = 1 << 1, +#define INVOCATION_FLAG_ABORTED INVOCATION_FLAG::ABORTED + // On magical attacks: if we run out of steam, stop attacking altogether + STOPATTACK = 1 << 2, +#define INVOCATION_FLAG_STOPATTACK INVOCATION_FLAG::STOPATTACK +}; +ENUM_BITWISE_OPERATORS(INVOCATION_FLAG) +} +using e::INVOCATION_FLAG; + +#endif // MAGIC_INTERPRETER_T_HPP diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp index 19d6636..d176dad 100644 --- a/src/map/magic-stmt.cpp +++ b/src/map/magic-stmt.cpp @@ -96,7 +96,7 @@ void spell_free_invocation(invocation_t *invocation) invocation->status_change_refs_nr = 0; } - if (invocation->flags & INVOCATION_FLAG_BOUND) + if (bool(invocation->flags & INVOCATION_FLAG_BOUND)) { entity_t *e = map_id2bl(invocation->subject); if (e && e->type == BL_PC) @@ -448,7 +448,7 @@ static int op_move(env_t *, int, val_t *args) { entity_t *subject = ARGENTITY(0); - int dir = ARGDIR(1); + DIR dir = ARGDIR(1); int newx = subject->x + heading_x[dir]; int newy = subject->y + heading_y[dir]; @@ -853,7 +853,8 @@ int op_gain_exp(env_t *, int, val_t *args) if (!c) return 1; - pc_gainexp_reason(c, ARGINT(1), ARGINT(2), ARGINT(3)); + pc_gainexp_reason(c, ARGINT(1), ARGINT(2), + PC_GAINEXP_REASON(ARGINT(3))); return 0; } @@ -1050,8 +1051,7 @@ effect_t *return_to_stack(invocation_t *invocation) static cont_activation_record_t *add_stack_entry(invocation_t *invocation, - int ty, - effect_t *return_location) + CONT_STACK ty, effect_t *return_location) { cont_activation_record_t *ar = invocation->stack + invocation->stack_size++; @@ -1074,7 +1074,7 @@ void find_entities_in_area_c(entity_t *target, int *entities_allocd_p, int *entities_nr_p, int **entities_p, - int filter) + FOREACH_FILTER filter) { /* The following macro adds an entity to the result list: */ #define ADD_ENTITY(e) \ @@ -1121,7 +1121,7 @@ void find_entities_in_area_c(entity_t *target, invocation_t *invocation = (invocation_t *) target; /* Check whether the spell is `bound'-- if so, we'll consider it iff we see the caster(case BL_PC). */ - if (invocation->flags & INVOCATION_FLAG_BOUND) + if (bool(invocation->flags & INVOCATION_FLAG_BOUND)) return; else break; /* Add the spell */ @@ -1145,7 +1145,7 @@ void find_entities_in_area_c(entity_t *target, static void find_entities_in_area(area_t *area, int *entities_allocd_p, - int *entities_nr_p, int **entities_p, int filter) + int *entities_nr_p, int **entities_p, FOREACH_FILTER filter) { switch (area->ty) { @@ -1162,7 +1162,7 @@ void find_entities_in_area(area_t *area, int *entities_allocd_p, magic_area_rect(&m, &x, &y, &width, &height, area); map_foreachinarea(std::bind(find_entities_in_area_c, ph::_1, entities_allocd_p, entities_nr_p, entities_p, filter), m, x, y, x + width, y + height, - 0 /* filter elsewhere */); + BL_NUL /* filter elsewhere */); } } } @@ -1172,7 +1172,7 @@ effect_t *run_foreach(invocation_t *invocation, effect_t *foreach, effect_t *return_location) { val_t area; - int filter = foreach->e.e_foreach.filter; + FOREACH_FILTER filter = foreach->e.e_foreach.filter; int id = foreach->e.e_foreach.id; effect_t *body = foreach->e.e_foreach.body; @@ -1526,7 +1526,7 @@ int spell_run(invocation_t *invocation, int allow_delete) default: fprintf(stderr, "[magic] INTERNAL ERROR: Unknown effect %d\n", - e->ty); + uint8_t(e->ty)); } if (!next) @@ -1592,7 +1592,7 @@ int spell_attack(int caster_id, int target_id) invocation = (invocation_t *) map_id2bl(caster->attack_spell_override); - if (invocation && invocation->flags & INVOCATION_FLAG_STOPATTACK) + if (invocation && bool(invocation->flags & INVOCATION_FLAG_STOPATTACK)) stop_attack = 1; if (invocation && caster->attack_spell_charges > 0) @@ -1610,7 +1610,7 @@ int spell_attack(int caster_id, int target_id) invocation = (invocation_t *) map_id2bl(caster->attack_spell_override); - if (invocation && !(invocation->flags & INVOCATION_FLAG_ABORTED)) // If we didn't abort: + if (invocation && !bool(invocation->flags & INVOCATION_FLAG_ABORTED)) // If we didn't abort: caster->attack_spell_charges--; } diff --git a/src/map/magic.cpp b/src/map/magic.cpp index 20155aa..5c2daf3 100644 --- a/src/map/magic.cpp +++ b/src/map/magic.cpp @@ -89,7 +89,7 @@ int magic_message(character_t *caster, char *spell_, size_t) spell_create_env(&magic_conf, spell, caster, power, parameter); effect_set_t *effects; - if ((spell->flags & SPELL_FLAG_NONMAGIC) || (power >= 1)) + if (bool(spell->flags & SPELL_FLAG_NONMAGIC) || (power >= 1)) effects = spell_trigger(spell, caster, env, &near_miss); else effects = NULL; @@ -111,7 +111,7 @@ int magic_message(character_t *caster, char *spell_, size_t) spell_bind(caster, invocation); spell_execute(invocation); - return (spell->flags & SPELL_FLAG_SILENT) ? -1 : 1; + return bool(spell->flags & SPELL_FLAG_SILENT) ? -1 : 1; } else magic_free_env(env); diff --git a/src/map/map.cpp b/src/map/map.cpp index d4a9289..6323a96 100644 --- a/src/map/map.cpp +++ b/src/map/map.cpp @@ -333,7 +333,7 @@ int map_count_oncell(int m, int x, int y) void map_foreachinarea(std::function func, int m, int x0, int y0, int x1, int y1, - int type) + BL type) { int bx, by; struct block_list *bl = NULL; @@ -349,7 +349,7 @@ void map_foreachinarea(std::function func, x1 = map[m].xs - 1; if (y1 >= map[m].ys) y1 = map[m].ys - 1; - if (type == 0 || type != BL_MOB) + if (type == BL_NUL || type != BL_MOB) for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) @@ -358,7 +358,7 @@ void map_foreachinarea(std::function func, c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { - if (bl && type && bl->type != type) + if (bl && type != BL_NUL && bl->type != type) continue; if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) @@ -366,7 +366,7 @@ void map_foreachinarea(std::function func, } } } - if (type == 0 || type == BL_MOB) + if (type == BL_NUL || type == BL_MOB) for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) @@ -411,7 +411,7 @@ void map_foreachinmovearea(std::function func, int m, int x0, int y0, int x1, int y1, int dx, int dy, - int type) + BL type) { int bx, by; struct block_list *bl = NULL; @@ -458,7 +458,7 @@ void map_foreachinmovearea(std::function func, c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { - if (bl && type && bl->type != type) + if (bl && type != BL_NUL && bl->type != type) continue; if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) @@ -468,7 +468,7 @@ void map_foreachinmovearea(std::function func, c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { - if (bl && type && bl->type != type) + if (bl && type != BL_NUL && bl->type != type) continue; if (bl && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) @@ -497,7 +497,7 @@ void map_foreachinmovearea(std::function func, c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { - if (bl && type && bl->type != type) + if (bl && type != BL_NUL && bl->type != type) continue; if ((bl) && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0 @@ -516,7 +516,7 @@ void map_foreachinmovearea(std::function func, c = map[m].block_mob_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { - if (bl && type && bl->type != type) + if (bl && type != BL_NUL && bl->type != type) continue; if ((bl) && !(bl->x >= x0 && bl->x <= x1 && bl->y >= y0 @@ -560,7 +560,7 @@ void map_foreachinmovearea(std::function func, void map_foreachincell(std::function func, int m, int x, int y, - int type) + BL type) { int bx, by; struct block_list *bl = NULL; @@ -569,20 +569,20 @@ void map_foreachincell(std::function func, by = y / BLOCK_SIZE; bx = x / BLOCK_SIZE; - if (type == 0 || type != BL_MOB) + if (type == BL_NUL || type != BL_MOB) { bl = map[m].block[bx + by * map[m].bxs]; c = map[m].block_count[bx + by * map[m].bxs]; for (i = 0; i < c && bl; i++, bl = bl->next) { - if (type && bl && bl->type != type) + if (type != BL_NUL && bl && bl->type != type) continue; if (bl && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX) bl_list[bl_list_count++] = bl; } } - if (type == 0 || type == BL_MOB) + if (type == BL_NUL || type == BL_MOB) { bl = map[m].block_mob[bx + by * map[m].bxs]; c = map[m].block_mob_count[bx + by * map[m].bxs]; @@ -649,15 +649,16 @@ int map_addobject(struct block_list *bl) * map_delobjectのfreeしないバージョン *------------------------------------------ */ -int map_delobjectnofree(int id, int type) +int map_delobjectnofree(int id, BL type) { if (object[id] == NULL) return 0; if (object[id]->type != type) { - fprintf(stderr, "Incorrect type: expected %d, got %d\n", type, - object[id]->type); + fprintf(stderr, "Incorrect type: expected %d, got %d\n", + uint8_t(type), + uint8_t(object[id]->type)); abort(); } @@ -683,7 +684,7 @@ int map_delobjectnofree(int id, int type) * addとの対称性が無いのが気になる *------------------------------------------ */ -int map_delobject(int id, int type) +int map_delobject(int id, BL type) { struct block_list *obj = object[id]; @@ -705,7 +706,7 @@ int map_delobject(int id, int type) *------------------------------------------ */ void map_foreachobject(std::function func, - int type) + BL type) { int i; int blockcount = bl_list_count; @@ -714,7 +715,7 @@ void map_foreachobject(std::function func, { if (object[i]) { - if (type && object[i]->type != type) + if (type != BL_NUL && object[i]->type != type) continue; if (bl_list_count >= BL_LIST_MAX) { @@ -2011,8 +2012,9 @@ void term_func(void) for (map_id = 0; map_id < map_num; map_id++) { if (map[map_id].m) - map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, - map[map_id].ys, 0); + map_foreachinarea(cleanup_sub, map_id, + 0, 0, map[map_id].xs, map[map_id].ys, + BL_NUL); } for (i = 0; i < fd_max; i++) diff --git a/src/map/map.hpp b/src/map/map.hpp index 93032bb..7f75427 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -13,17 +13,11 @@ #include "../common/mmo.hpp" #include "../common/timer.hpp" +#include "battle.t.hpp" #include "mob.t.hpp" #include "script.hpp" // change to script.t.hpp #include "skill.t.hpp" -#ifndef MAX -# define MAX(x,y) (((x)>(y)) ? (x) : (y)) -#endif -#ifndef MIN -# define MIN(x,y) (((x)<(y)) ? (x) : (y)) -#endif - #define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023) #define PC_CLASS_BASE 0 #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) @@ -57,8 +51,8 @@ struct block_list struct block_list *next, *prev; int id; short m, x, y; - unsigned char type; - unsigned char subtype; + BL type; + NpcSubtype subtype; }; struct walkpath_data @@ -81,6 +75,7 @@ struct status_change int timer; int val1, val2, val3, val4; SkillID val1_sk() { return SkillID(val1); } + BCT& val1_bct() { return reinterpret_cast(val1); } int spell_invocation; /* [Fate] If triggered by a spell, record here */ }; @@ -102,7 +97,7 @@ struct skill_unit_group int src_id; int party_id; int map, range; - int target_flag; + BCT target_flag; unsigned int tick; int limit, interval; @@ -129,8 +124,33 @@ struct skill_timerskill short x, y; SkillID skill_id; short skill_lv; - int type; - int flag; + union sktst + { + int32_t n; + struct { uint16_t x, y; } xy; + BF bf; + + static sktst from_n(int32_t n) + { + sktst r; + r.n = n; + return r; + } + static sktst from_xy(uint16_t x, uint16_t y) + { + sktst r; + r.xy.x = x; + r.xy.y = y; + return r; + } + static sktst from_bf(BF bf) + { + sktst r; + r.bf = bf; + return r; + } + } type; + BCT flag; }; struct npc_data; @@ -161,7 +181,7 @@ struct map_session_data unsigned lr_flag:2; unsigned connect_new:1; unsigned arrow_atk:1; - unsigned attack_type:3; + BF attack_type;//:3; unsigned skill_flag:1; unsigned gangsterparadise:1; unsigned produce_flag:1; @@ -194,7 +214,7 @@ struct map_session_data unsigned char tmw_version; // tmw client version struct mmo_charstatus status; struct item_data *inventory_data[MAX_INVENTORY]; - short equip_index[11]; + earray equip_index; int weight, max_weight; int cart_weight, cart_max_weight, cart_num, cart_max_num; char mapname[24]; @@ -225,7 +245,7 @@ struct map_session_data int attacktimer; int attacktarget; - short attacktarget_lv; + ATK attacktarget_lv; unsigned int attackabletime; int followtimer; // [MouseJstr] @@ -281,7 +301,7 @@ struct map_session_data short view_class; short weapontype1, weapontype2; short disguiseflag, disguise; // [Valaris] - int paramb[6], paramc[6], parame[6], paramcard[6]; + earray paramb, paramc, parame, paramcard; int hit, flee, flee2, aspd, amotion, dmotion; int watk, watk2, atkmods[3]; int def, def2, mdef, mdef2, critical, matk1, matk2; @@ -461,20 +481,6 @@ struct npc_data #define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand -enum mob_stat -{ - MOB_LV, - MOB_MAX_HP, - MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK, - MOB_ATK1, MOB_ATK2, // low and high attacks - MOB_ADELAY, // attack delay - MOB_DEF, MOB_MDEF, - MOB_SPEED, - // These must come last: - MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */ - MOB_LAST, -}; - #define MOB_XP_BONUS_BASE 1024 #define MOB_XP_BONUS_SHIFT 10 @@ -488,9 +494,9 @@ struct mob_data int spawndelay1, spawndelay2; struct { - unsigned state:8; + MS state; MSS skillstate; - unsigned targettype:1; + unsigned attackable:1; unsigned steal_flag:1; unsigned steal_coin_flag:1; unsigned skillcastcancel:1; @@ -503,7 +509,7 @@ struct mob_data short to_x, to_y; int hp; int target_id, attacked_id; - short target_lv; + ATK target_lv; struct walkpath_data walkpath; unsigned int next_walktime; unsigned int attackabletime; @@ -541,19 +547,11 @@ struct mob_data struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; char npc_event[50]; - unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats + // [Fate] mob-specific stats + earray stats; short size; }; -enum -{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY }; - -enum -{ NONE_ATTACKABLE, ATTACKABLE }; - -enum -{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲まれペナルティ計算用 - struct map_data { char name[24]; @@ -619,7 +617,7 @@ extern int map_num; inline uint8_t read_gatp(struct map_data *m, int x, int y) { - return (m->gat[x + y * m->xs]); + return m->gat[x + y * m->xs]; } inline uint8_t read_gat(int m, int x, int y) @@ -637,78 +635,12 @@ struct flooritem_data struct item item_data; }; -enum -{ - SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, _sp_manner, SP_HP, SP_MAXHP, SP_SP, // 0-7 - SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15 - SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23 - SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31 - SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39 - SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47 - SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55 - SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58 - SP_DEAF = 70, - SP_GM = 500, - - // original 1000- - SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002 - SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 - SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 - SP_ADDEFF, SP_RESEFF, // 1012-1013 - SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018 - SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021 - SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 - SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027 - SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030 - SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032 - SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034 - SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037 - SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042 - SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046 - SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050 - SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057 - SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062 - SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066 - SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070 - SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077 - SP_DISGUISE, // 1077 - - SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005 - SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009 -}; - -enum -{ - LOOK_BASE, - LOOK_HAIR, - LOOK_WEAPON, - LOOK_HEAD_BOTTOM, - LOOK_HEAD_TOP, - LOOK_HEAD_MID, - LOOK_HAIR_COLOR, - LOOK_CLOTHES_COLOR, - LOOK_SHIELD, - LOOK_SHOES, /* 9 */ - LOOK_GLOVES, - LOOK_CAPE, - LOOK_MISC1, - LOOK_MISC2, -}; - -enum -{ - EQUIP_SHIELD = 8, - EQUIP_WEAPON = 9 -}; - -#define LOOK_LAST LOOK_MISC2 - struct chat_data { struct block_list bl; char pass[8]; /* password */ - char title[61]; /* room title MAX 60 */ + char title[61]; /* room title max 60 */ unsigned char limit; /* join limit */ unsigned char trigger; unsigned char users; /* current users */ @@ -743,25 +675,25 @@ int map_delblock(struct block_list *); void map_foreachinarea(std::function, int, int, int, int, int, - int); + BL); // -- moonsoul (added map_foreachincell) void map_foreachincell(std::function, int, int, int, - int); + BL); void map_foreachinmovearea(std::function, int, int, int, int, int, int, int, - int); + BL); //block関連に追加 int map_count_oncell(int m, int x, int y); // 一時的object関連 int map_addobject(struct block_list *); -int map_delobject(int, int type); -int map_delobjectnofree(int id, int type); +int map_delobject(int, BL type); +int map_delobjectnofree(int id, BL type); void map_foreachobject(std::function, - int); + BL); // int map_quit(struct map_session_data *); // npc diff --git a/src/map/map.t.hpp b/src/map/map.t.hpp index 3562fa3..027a394 100644 --- a/src/map/map.t.hpp +++ b/src/map/map.t.hpp @@ -1,8 +1,11 @@ #ifndef MAP_T_HPP #define MAP_T_HPP +#include "../common/mmo.hpp" #include "../common/utils.hpp" +namespace e +{ // [Fate] status.option properties. These are persistent status changes. // IDs that are not listed are not used in the code (to the best of my knowledge) enum class Option : uint16_t @@ -79,10 +82,535 @@ enum class Opt3 : uint16_t ENUM_BITWISE_OPERATORS(Option) ENUM_BITWISE_OPERATORS(Opt2) ENUM_BITWISE_OPERATORS(Opt3) +} +using e::Option; +using e::Opt1; +using e::Opt2; +using e::Opt3; + +enum class BL : uint8_t +{ + NUL, +#define BL_NUL BL::NUL + PC, +#define BL_PC BL::PC + NPC, +#define BL_NPC BL::NPC + MOB, +#define BL_MOB BL::MOB + ITEM, +#define BL_ITEM BL::ITEM + CHAT, +#define BL_CHAT BL::CHAT + SKILL, +#define BL_SKILL BL::SKILL + SPELL, +#define BL_SPELL BL::SPELL +}; +enum class NpcSubtype : uint8_t +{ + WARP, +#define WARP NpcSubtype::WARP + SHOP, +#define SHOP NpcSubtype::SHOP + SCRIPT, +#define SCRIPT NpcSubtype::SCRIPT + MONS, +#define MONS NpcSubtype::MONS + MESSAGE, +#define MESSAGE NpcSubtype::MESSAGE +}; + +enum class mob_stat +{ + LV, +#define MOB_LV mob_stat::LV + MAX_HP, +#define MOB_MAX_HP mob_stat::MAX_HP + STR, +#define MOB_STR mob_stat::STR + AGI, +#define MOB_AGI mob_stat::AGI + VIT, +#define MOB_VIT mob_stat::VIT + INT, +#define MOB_INT mob_stat::INT + DEX, +#define MOB_DEX mob_stat::DEX + LUK, +#define MOB_LUK mob_stat::LUK + // low and high attacks + ATK1, +#define MOB_ATK1 mob_stat::ATK1 + ATK2, +#define MOB_ATK2 mob_stat::ATK2 + // attack delay + ADELAY, +#define MOB_ADELAY mob_stat::ADELAY + DEF, +#define MOB_DEF mob_stat::DEF + MDEF, +#define MOB_MDEF mob_stat::MDEF + SPEED, +#define MOB_SPEED mob_stat::SPEED + // These must come last: + // [Fate] Encoded as base to 1024: 1024 means 100% + XP_BONUS, +#define MOB_XP_BONUS mob_stat::XP_BONUS + LAST, +#define MOB_LAST mob_stat::LAST +}; + +enum class MS : uint8_t +{ + IDLE, +#define MS_IDLE MS::IDLE + WALK, +#define MS_WALK MS::WALK + ATTACK, +#define MS_ATTACK MS::ATTACK + DEAD, +#define MS_DEAD MS::DEAD + DELAY, +#define MS_DELAY MS::DELAY +}; + +enum class ATK +{ + ZERO = 0, + + LUCKY, +#define ATK_LUCKY ATK::LUCKY + FLEE, +#define ATK_FLEE ATK::FLEE + DEF, +#define ATK_DEF ATK::DEF +}; + +enum class SP : uint16_t +{ + SPEED = 0, +#define SP_SPEED SP::SPEED + + // when used as "no stat" + ZERO = 0, + + BASEEXP = 1, +#define SP_BASEEXP SP::BASEEXP + JOBEXP = 2, +#define SP_JOBEXP SP::JOBEXP + KARMA = 3, +#define SP_KARMA SP::KARMA + HP = 5, +#define SP_HP SP::HP + MAXHP = 6, +#define SP_MAXHP SP::MAXHP + SP = 7, +#define SP_SP SP::SP + MAXSP = 8, +#define SP_MAXSP SP::MAXSP + STATUSPOINT = 9, +#define SP_STATUSPOINT SP::STATUSPOINT + BASELEVEL = 11, +#define SP_BASELEVEL SP::BASELEVEL + SKILLPOINT = 12, +#define SP_SKILLPOINT SP::SKILLPOINT + STR = 13, +#define SP_STR SP::STR + AGI = 14, +#define SP_AGI SP::AGI + VIT = 15, +#define SP_VIT SP::VIT + INT = 16, +#define SP_INT SP::INT + DEX = 17, +#define SP_DEX SP::DEX + LUK = 18, +#define SP_LUK SP::LUK + CLASS = 19, +#define SP_CLASS SP::CLASS + ZENY = 20, +#define SP_ZENY SP::ZENY + SEX = 21, +#define SP_SEX SP::SEX + NEXTBASEEXP = 22, +#define SP_NEXTBASEEXP SP::NEXTBASEEXP + NEXTJOBEXP = 23, +#define SP_NEXTJOBEXP SP::NEXTJOBEXP + WEIGHT = 24, +#define SP_WEIGHT SP::WEIGHT + MAXWEIGHT = 25, +#define SP_MAXWEIGHT SP::MAXWEIGHT + USTR = 32, +#define SP_USTR SP::USTR + UAGI = 33, +#define SP_UAGI SP::UAGI + UVIT = 34, +#define SP_UVIT SP::UVIT + UINT = 35, +#define SP_UINT SP::UINT + UDEX = 36, +#define SP_UDEX SP::UDEX + ULUK = 37, +#define SP_ULUK SP::ULUK + ATK1 = 41, +#define SP_ATK1 SP::ATK1 + ATK2 = 42, +#define SP_ATK2 SP::ATK2 + MATK1 = 43, +#define SP_MATK1 SP::MATK1 + MATK2 = 44, +#define SP_MATK2 SP::MATK2 + DEF1 = 45, +#define SP_DEF1 SP::DEF1 + DEF2 = 46, +#define SP_DEF2 SP::DEF2 + MDEF1 = 47, +#define SP_MDEF1 SP::MDEF1 + MDEF2 = 48, +#define SP_MDEF2 SP::MDEF2 + HIT = 49, +#define SP_HIT SP::HIT + FLEE1 = 50, +#define SP_FLEE1 SP::FLEE1 + FLEE2 = 51, +#define SP_FLEE2 SP::FLEE2 + CRITICAL = 52, +#define SP_CRITICAL SP::CRITICAL + ASPD = 53, +#define SP_ASPD SP::ASPD + JOBLEVEL = 55, +#define SP_JOBLEVEL SP::JOBLEVEL + UPPER = 56, +#define SP_UPPER SP::UPPER + PARTNER = 57, +#define SP_PARTNER SP::PARTNER + CART = 58, +#define SP_CART SP::CART + FAME = 59, +#define SP_FAME SP::FAME + UNBREAKABLE = 60, +#define SP_UNBREAKABLE SP::UNBREAKABLE + DEAF = 70, +#define SP_DEAF SP::DEAF + + GM = 500, +#define SP_GM SP::GM + + ATTACKRANGE = 1000, +#define SP_ATTACKRANGE SP::ATTACKRANGE + ATKELE = 1001, +#define SP_ATKELE SP::ATKELE + DEFELE = 1002, +#define SP_DEFELE SP::DEFELE + CASTRATE = 1003, +#define SP_CASTRATE SP::CASTRATE + MAXHPRATE = 1004, +#define SP_MAXHPRATE SP::MAXHPRATE + MAXSPRATE = 1005, +#define SP_MAXSPRATE SP::MAXSPRATE + SPRATE = 1006, +#define SP_SPRATE SP::SPRATE + ADDELE = 1007, +#define SP_ADDELE SP::ADDELE + ADDRACE = 1008, +#define SP_ADDRACE SP::ADDRACE + ADDSIZE = 1009, +#define SP_ADDSIZE SP::ADDSIZE + SUBELE = 1010, +#define SP_SUBELE SP::SUBELE + SUBRACE = 1011, +#define SP_SUBRACE SP::SUBRACE + ADDEFF = 1012, +#define SP_ADDEFF SP::ADDEFF + RESEFF = 1013, +#define SP_RESEFF SP::RESEFF + BASE_ATK = 1014, +#define SP_BASE_ATK SP::BASE_ATK + ASPD_RATE = 1015, +#define SP_ASPD_RATE SP::ASPD_RATE + HP_RECOV_RATE = 1016, +#define SP_HP_RECOV_RATE SP::HP_RECOV_RATE + SP_RECOV_RATE = 1017, +#define SP_SP_RECOV_RATE SP::SP_RECOV_RATE + SPEED_RATE = 1018, +#define SP_SPEED_RATE SP::SPEED_RATE + CRITICAL_DEF = 1019, +#define SP_CRITICAL_DEF SP::CRITICAL_DEF + NEAR_ATK_DEF = 1020, +#define SP_NEAR_ATK_DEF SP::NEAR_ATK_DEF + LONG_ATK_DEF = 1021, +#define SP_LONG_ATK_DEF SP::LONG_ATK_DEF + DOUBLE_RATE = 1022, +#define SP_DOUBLE_RATE SP::DOUBLE_RATE + DOUBLE_ADD_RATE = 1023, +#define SP_DOUBLE_ADD_RATE SP::DOUBLE_ADD_RATE + MATK = 1024, +#define SP_MATK SP::MATK + MATK_RATE = 1025, +#define SP_MATK_RATE SP::MATK_RATE + IGNORE_DEF_ELE = 1026, +#define SP_IGNORE_DEF_ELE SP::IGNORE_DEF_ELE + IGNORE_DEF_RACE = 1027, +#define SP_IGNORE_DEF_RACE SP::IGNORE_DEF_RACE + ATK_RATE = 1028, +#define SP_ATK_RATE SP::ATK_RATE + SPEED_ADDRATE = 1029, +#define SP_SPEED_ADDRATE SP::SPEED_ADDRATE + ASPD_ADDRATE = 1030, +#define SP_ASPD_ADDRATE SP::ASPD_ADDRATE + MAGIC_ATK_DEF = 1031, +#define SP_MAGIC_ATK_DEF SP::MAGIC_ATK_DEF + MISC_ATK_DEF = 1032, +#define SP_MISC_ATK_DEF SP::MISC_ATK_DEF + IGNORE_MDEF_ELE = 1033, +#define SP_IGNORE_MDEF_ELE SP::IGNORE_MDEF_ELE + IGNORE_MDEF_RACE = 1034, +#define SP_IGNORE_MDEF_RACE SP::IGNORE_MDEF_RACE + MAGIC_ADDELE = 1035, +#define SP_MAGIC_ADDELE SP::MAGIC_ADDELE + MAGIC_ADDRACE = 1036, +#define SP_MAGIC_ADDRACE SP::MAGIC_ADDRACE + MAGIC_SUBRACE = 1037, +#define SP_MAGIC_SUBRACE SP::MAGIC_SUBRACE + PERFECT_HIT_RATE = 1038, +#define SP_PERFECT_HIT_RATE SP::PERFECT_HIT_RATE + PERFECT_HIT_ADD_RATE = 1039, +#define SP_PERFECT_HIT_ADD_RATE SP::PERFECT_HIT_ADD_RATE + CRITICAL_RATE = 1040, +#define SP_CRITICAL_RATE SP::CRITICAL_RATE + GET_ZENY_NUM = 1041, +#define SP_GET_ZENY_NUM SP::GET_ZENY_NUM + ADD_GET_ZENY_NUM = 1042, +#define SP_ADD_GET_ZENY_NUM SP::ADD_GET_ZENY_NUM + ADD_DAMAGE_CLASS = 1043, +#define SP_ADD_DAMAGE_CLASS SP::ADD_DAMAGE_CLASS + ADD_MAGIC_DAMAGE_CLASS = 1044, +#define SP_ADD_MAGIC_DAMAGE_CLASS SP::ADD_MAGIC_DAMAGE_CLASS + ADD_DEF_CLASS = 1045, +#define SP_ADD_DEF_CLASS SP::ADD_DEF_CLASS + ADD_MDEF_CLASS = 1046, +#define SP_ADD_MDEF_CLASS SP::ADD_MDEF_CLASS + ADD_MONSTER_DROP_ITEM = 1047, +#define SP_ADD_MONSTER_DROP_ITEM SP::ADD_MONSTER_DROP_ITEM + DEF_RATIO_ATK_ELE = 1048, +#define SP_DEF_RATIO_ATK_ELE SP::DEF_RATIO_ATK_ELE + DEF_RATIO_ATK_RACE = 1049, +#define SP_DEF_RATIO_ATK_RACE SP::DEF_RATIO_ATK_RACE + ADD_SPEED = 1050, +#define SP_ADD_SPEED SP::ADD_SPEED + HIT_RATE = 1051, +#define SP_HIT_RATE SP::HIT_RATE + FLEE_RATE = 1052, +#define SP_FLEE_RATE SP::FLEE_RATE + FLEE2_RATE = 1053, +#define SP_FLEE2_RATE SP::FLEE2_RATE + DEF_RATE = 1054, +#define SP_DEF_RATE SP::DEF_RATE + DEF2_RATE = 1055, +#define SP_DEF2_RATE SP::DEF2_RATE + MDEF_RATE = 1056, +#define SP_MDEF_RATE SP::MDEF_RATE + MDEF2_RATE = 1057, +#define SP_MDEF2_RATE SP::MDEF2_RATE + SPLASH_RANGE = 1058, +#define SP_SPLASH_RANGE SP::SPLASH_RANGE + SPLASH_ADD_RANGE = 1059, +#define SP_SPLASH_ADD_RANGE SP::SPLASH_ADD_RANGE + AUTOSPELL = 1060, +#define SP_AUTOSPELL SP::AUTOSPELL + HP_DRAIN_RATE = 1061, +#define SP_HP_DRAIN_RATE SP::HP_DRAIN_RATE + SP_DRAIN_RATE = 1062, +#define SP_SP_DRAIN_RATE SP::SP_DRAIN_RATE + SHORT_WEAPON_DAMAGE_RETURN = 1063, +#define SP_SHORT_WEAPON_DAMAGE_RETURN SP::SHORT_WEAPON_DAMAGE_RETURN + LONG_WEAPON_DAMAGE_RETURN = 1064, +#define SP_LONG_WEAPON_DAMAGE_RETURN SP::LONG_WEAPON_DAMAGE_RETURN + WEAPON_COMA_ELE = 1065, +#define SP_WEAPON_COMA_ELE SP::WEAPON_COMA_ELE + WEAPON_COMA_RACE = 1066, +#define SP_WEAPON_COMA_RACE SP::WEAPON_COMA_RACE + ADDEFF2 = 1067, +#define SP_ADDEFF2 SP::ADDEFF2 + BREAK_WEAPON_RATE = 1068, +#define SP_BREAK_WEAPON_RATE SP::BREAK_WEAPON_RATE + BREAK_ARMOR_RATE = 1069, +#define SP_BREAK_ARMOR_RATE SP::BREAK_ARMOR_RATE + ADD_STEAL_RATE = 1070, +#define SP_ADD_STEAL_RATE SP::ADD_STEAL_RATE + MAGIC_DAMAGE_RETURN = 1071, +#define SP_MAGIC_DAMAGE_RETURN SP::MAGIC_DAMAGE_RETURN + RANDOM_ATTACK_INCREASE = 1072, +#define SP_RANDOM_ATTACK_INCREASE SP::RANDOM_ATTACK_INCREASE + ALL_STATS = 1073, +#define SP_ALL_STATS SP::ALL_STATS + AGI_VIT = 1074, +#define SP_AGI_VIT SP::AGI_VIT + AGI_DEX_STR = 1075, +#define SP_AGI_DEX_STR SP::AGI_DEX_STR + PERFECT_HIDE = 1076, +#define SP_PERFECT_HIDE SP::PERFECT_HIDE + DISGUISE = 1077, +#define SP_DISGUISE SP::DISGUISE + + RESTART_FULL_RECORVER = 2000, +#define SP_RESTART_FULL_RECORVER SP::RESTART_FULL_RECORVER + NO_CASTCANCEL = 2001, +#define SP_NO_CASTCANCEL SP::NO_CASTCANCEL + NO_SIZEFIX = 2002, +#define SP_NO_SIZEFIX SP::NO_SIZEFIX + NO_MAGIC_DAMAGE = 2003, +#define SP_NO_MAGIC_DAMAGE SP::NO_MAGIC_DAMAGE + NO_WEAPON_DAMAGE = 2004, +#define SP_NO_WEAPON_DAMAGE SP::NO_WEAPON_DAMAGE + NO_GEMSTONE = 2005, +#define SP_NO_GEMSTONE SP::NO_GEMSTONE + NO_CASTCANCEL2 = 2006, +#define SP_NO_CASTCANCEL2 SP::NO_CASTCANCEL2 + INFINITE_ENDURE = 2007, +#define SP_INFINITE_ENDURE SP::INFINITE_ENDURE + UNBREAKABLE_WEAPON = 2008, +#define SP_UNBREAKABLE_WEAPON SP::UNBREAKABLE_WEAPON + SP_UNBREAKABLE_ARMOR = 2009, +#define SP_UNBREAKABLE_ARMOR SP::UNBREAKABLE_ARMOR +}; + +constexpr +SP attr_to_sp(ATTR attr) +{ + return SP(uint16_t(attr) + uint16_t(SP::STR)); +} + +constexpr +ATTR sp_to_attr(SP sp) +{ + return ATTR(uint16_t(sp) - uint16_t(SP::STR)); +} + +constexpr +SP attr_to_usp(ATTR attr) +{ + return SP(uint16_t(attr) + uint16_t(SP::USTR)); +} + +constexpr +ATTR usp_to_attr(SP sp) +{ + return ATTR(uint16_t(sp) - uint16_t(SP::USTR)); +} + +constexpr +SP sp_to_usp(SP sp) +{ + return attr_to_usp(sp_to_attr(sp)); +}; + +constexpr +SP usp_to_sp(SP sp) +{ + return attr_to_sp(usp_to_attr(sp)); +}; + + +enum class LOOK : uint8_t +{ + BASE = 0, +#define LOOK_BASE LOOK::BASE + HAIR = 1, +#define LOOK_HAIR LOOK::HAIR + WEAPON = 2, +#define LOOK_WEAPON LOOK::WEAPON + HEAD_BOTTOM = 3, +#define LOOK_HEAD_BOTTOM LOOK::HEAD_BOTTOM + HEAD_TOP = 4, +#define LOOK_HEAD_TOP LOOK::HEAD_TOP + HEAD_MID = 5, +#define LOOK_HEAD_MID LOOK::HEAD_MID + HAIR_COLOR = 6, +#define LOOK_HAIR_COLOR LOOK::HAIR_COLOR + CLOTHES_COLOR = 7, +#define LOOK_CLOTHES_COLOR LOOK::CLOTHES_COLOR + SHIELD = 8, +#define LOOK_SHIELD LOOK::SHIELD + SHOES = 9, +#define LOOK_SHOES LOOK::SHOES + GLOVES = 10, +#define LOOK_GLOVES LOOK::GLOVES + CAPE = 11, +#define LOOK_CAPE LOOK::CAPE + MISC1 = 12, +#define LOOK_MISC1 LOOK::MISC1 + MISC2 = 13, +#define LOOK_MISC2 LOOK::MISC2 + COUNT, +}; + +enum class EQUIP +{ + NONE = -1, + MISC2 = 0, + CAPE = 1, + SHOES = 2, + GLOVES = 3, + LEGS = 4, // also called "head bottom" + TORSO = 5, // also called "head middle" + HAT = 6, // also called "head top" + MISC1 = 7, + SHIELD = 8, +#define EQUIP_SHIELD EQUIP::SHIELD + WEAPON = 9, +#define EQUIP_WEAPON EQUIP::WEAPON + ARROW = 10, + COUNT = 11, +}; + +constexpr +EQUIP EQUIPs[] = +{ + EQUIP::MISC2, + EQUIP::CAPE, + EQUIP::SHOES, + EQUIP::GLOVES, + EQUIP::LEGS, + EQUIP::TORSO, + EQUIP::HAT, + EQUIP::MISC1, + EQUIP::SHIELD, + EQUIP::WEAPON, + EQUIP::ARROW, +}; + +constexpr +EQUIP EQUIPs_noarrow[] = +{ + EQUIP::MISC2, + EQUIP::CAPE, + EQUIP::SHOES, + EQUIP::GLOVES, + EQUIP::LEGS, + EQUIP::TORSO, + EQUIP::HAT, + EQUIP::MISC1, + EQUIP::SHIELD, + EQUIP::WEAPON, +}; + +enum class ItemType : uint8_t +{ + USE = 0, // in eA, healing only + _1 = 1, // unused + _2 = 2, // in eA, other usable items + JUNK = 3, // "useless" items (e.g. quests) + WEAPON = 4, // all weapons + ARMOR = 5, // all other equipment + _6 = 6, // in eA, card + _7 = 7, // in eA, pet egg + _8 = 8, // in eA, pet equipment + _9 = 9, // unused + ARROW = 10, // ammo + _11 = 11, // in eA, delayed use (special script) +}; -enum -{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; -enum -{ WARP, SHOP, SCRIPT, MONS, MESSAGE }; #endif // MAP_T_HPP diff --git a/src/map/mob.cpp b/src/map/mob.cpp index 064fba4..abd6260 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -122,7 +122,8 @@ int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class) // For one 256th of change, we give out that many 1024th fractions of XP change // (i.e., 1024 means a 100% XP increase for a single point of adjustment, 4 means 100% XP bonus for doubling the value) static -int mutation_value[MOB_XP_BONUS] = { +earray mutation_value = +{ 2, // MOB_LV 3, // MOB_MAX_HP 1, // MOB_STR @@ -142,7 +143,8 @@ int mutation_value[MOB_XP_BONUS] = { // The mutation scale indicates how far `up' we can go, with 256 indicating 100% Note that this may stack with multiple // calls to `mutate'. static -int mutation_scale[MOB_XP_BONUS] = { +earray mutation_scale = +{ 16, // MOB_LV 256, // MOB_MAX_HP 32, // MOB_STR @@ -167,7 +169,8 @@ int mutation_scale[MOB_XP_BONUS] = { // (3) third, compute the percentage stat change relative to mutation_base (p1) // (4) fourth, compute the XP mofication based on the smaller of (p0, p1). static -int mutation_base[MOB_XP_BONUS] = { +earray mutation_base = +{ 30, // MOB_LV -1, // MOB_MAX_HP 20, // MOB_STR @@ -188,8 +191,9 @@ int mutation_base[MOB_XP_BONUS] = { * Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni. *---------------------------------------- */ +// intensity: positive: strengthen, negative: weaken. 256 = 100%. static -void mob_mutate(struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%. +void mob_mutate(struct mob_data *md, mob_stat stat, int intensity) { int old_stat; int new_stat; @@ -197,7 +201,7 @@ void mob_mutate(struct mob_data *md, int stat, int intensity) // intensity: po const int mut_base = mutation_base[stat]; int sign = 1; - if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0) + if (!md || stat >= MOB_XP_BONUS || intensity == 0) return; while (intensity > mutation_scale[stat]) @@ -273,13 +277,13 @@ int mob_gen_exp(struct mob_db *mob) if (100 == mob->def) mod_def = 1; double effective_hp = - ((50 - mob->luk) * mob->max_hp / 50.0) + - (2 * mob->luk * mob->max_hp / mod_def); + ((50 - mob->attrs[ATTR::LUK]) * mob->max_hp / 50.0) + + (2 * mob->attrs[ATTR::LUK] * mob->max_hp / mod_def); double attack_factor = - (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + - mob->luk) * (1872.0 / mob->adelay) / 4; + (mob->atk1 + mob->atk2 + mob->attrs[ATTR::STR] / 3.0 + mob->attrs[ATTR::DEX] / 2.0 + + mob->attrs[ATTR::LUK]) * (1872.0 / mob->adelay) / 4; double dodge_factor = - pow(mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0); + pow(mob->lv + mob->attrs[ATTR::AGI] + mob->attrs[ATTR::LUK] / 2.0, 4.0 / 3.0); double persuit_factor = (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed; double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0; @@ -305,12 +309,12 @@ void mob_init(struct mob_data *md) md->stats[MOB_LV] = mob_db[mob_class].lv; md->stats[MOB_MAX_HP] = mob_db[mob_class].max_hp; - md->stats[MOB_STR] = mob_db[mob_class].str; - md->stats[MOB_AGI] = mob_db[mob_class].agi; - md->stats[MOB_VIT] = mob_db[mob_class].vit; - md->stats[MOB_INT] = mob_db[mob_class].int_; - md->stats[MOB_DEX] = mob_db[mob_class].dex; - md->stats[MOB_LUK] = mob_db[mob_class].luk; + md->stats[MOB_STR] = mob_db[mob_class].attrs[ATTR::STR]; + md->stats[MOB_AGI] = mob_db[mob_class].attrs[ATTR::AGI]; + md->stats[MOB_VIT] = mob_db[mob_class].attrs[ATTR::VIT]; + md->stats[MOB_INT] = mob_db[mob_class].attrs[ATTR::INT]; + md->stats[MOB_DEX] = mob_db[mob_class].attrs[ATTR::DEX]; + md->stats[MOB_LUK] = mob_db[mob_class].attrs[ATTR::LUK]; md->stats[MOB_ATK1] = mob_db[mob_class].atk1; md->stats[MOB_ATK2] = mob_db[mob_class].atk2; md->stats[MOB_ADELAY] = mob_db[mob_class].adelay; @@ -321,10 +325,11 @@ void mob_init(struct mob_data *md) for (i = 0; i < mutations_nr; i++) { - int stat_nr = MRAND(MOB_XP_BONUS + 1); + mob_stat stat_nr = mob_stat(MRAND(unsigned(MOB_LAST))); int strength; - if (stat_nr >= MOB_XP_BONUS) + // double chance to modify hp + if (stat_nr == MOB_XP_BONUS) stat_nr = MOB_MAX_HP; strength = @@ -783,7 +788,7 @@ int mob_check_attack(struct mob_data *md) if ((tbl = map_id2bl(md->target_id)) == NULL) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } @@ -801,7 +806,7 @@ int mob_check_attack(struct mob_data *md) || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } } @@ -811,7 +816,7 @@ int mob_check_attack(struct mob_data *md) || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } } @@ -825,7 +830,7 @@ int mob_check_attack(struct mob_data *md) if (!(mode & 0x80)) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || @@ -834,7 +839,7 @@ int mob_check_attack(struct mob_data *md) && race != 4 && race != 6))) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } @@ -852,7 +857,7 @@ void mob_ancillary_attack(struct block_list *bl, struct block_list *mdbl, struct block_list *tbl, unsigned int tick) { if (bl != tbl) - battle_weapon_attack(mdbl, bl, tick, 0); + battle_weapon_attack(mdbl, bl, tick, BCT_ZERO); } /*========================================== @@ -881,7 +886,7 @@ int mob_attack(struct mob_data *md, unsigned int tick, int) if (mobskill_use(md, tick, MSC::NEVER_EQUAL)) return 0; - md->target_lv = battle_weapon_attack(&md->bl, tbl, tick, 0); + md->target_lv = battle_weapon_attack(&md->bl, tbl, tick, BCT_ZERO); // If you are reading this, please note: // it is highly platform-specific that this even works at all. int radius = battle_config.mob_splash_radius; @@ -920,7 +925,7 @@ void mob_stopattacked(struct map_session_data *sd, int id) * The timer in which the mob's states changes *------------------------------------------ */ -int mob_changestate(struct mob_data *md, int state, int type) +int mob_changestate(struct mob_data *md, MS state, int type) { unsigned int tick; int i; @@ -982,7 +987,7 @@ int mob_changestate(struct mob_data *md, int state, int type) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = -1; md->hp = md->target_id = md->attacked_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; break; } @@ -1005,12 +1010,12 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) return; } - if (!bl || !bl->type || bl->type != BL_MOB) + if (!bl || bl->type == BL_NUL || bl->type != BL_MOB) return; nullpo_retv(md = (struct mob_data *) bl); - if (!md->bl.type || md->bl.type != BL_MOB) + if (md->bl.type == BL_NUL || md->bl.type != BL_MOB) return; if (md->timer != tid) @@ -1038,7 +1043,8 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) break; default: if (battle_config.error_log == 1) - printf("mob_timer : %d ?\n", md->state.state); + printf("mob_timer : %d ?\n", + uint8_t(md->state.state)); break; } map_freeblock_unlock(); @@ -1122,7 +1128,7 @@ int mob_setdelayspawn(int id) if ((bl = map_id2bl(id)) == NULL) return -1; - if (!bl || !bl->type || bl->type != BL_MOB) + if (!bl || bl->type == BL_NUL || bl->type != BL_MOB) return -1; nullpo_retr(-1, md = (struct mob_data *) bl); @@ -1177,12 +1183,12 @@ int mob_spawn(int id) nullpo_retr(-1, bl = map_id2bl(id)); - if (!bl || !bl->type || bl->type != BL_MOB) + if (!bl || bl->type == BL_NUL || bl->type != BL_MOB) return -1; nullpo_retr(-1, md = (struct mob_data *) bl); - if (!md || !md->bl.type || md->bl.type != BL_MOB) + if (!md || md->bl.type == BL_NUL || md->bl.type != BL_MOB) return -1; md->last_spawntime = tick; @@ -1314,7 +1320,7 @@ int distance(int x0, int y0, int x1, int y1) int mob_stopattack(struct mob_data *md) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->attacked_id = 0; return 0; } @@ -1456,7 +1462,7 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) return 0; } // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if ((md->target_id > 0 && md->state.targettype == ATTACKABLE) + if ((md->target_id > 0 && md->state.attackable) && (!(mode & 0x04) || MRAND(100) > 25)) return 0; @@ -1479,9 +1485,9 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) md->target_id = bl->id; // Since there was no disturbance, it locks on to target. if (bl->type == BL_PC || bl->type == BL_MOB) - md->state.targettype = ATTACKABLE; + md->state.attackable = true; else - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->min_chase = dist + 13; if (md->min_chase > 26) md->min_chase = 26; @@ -1543,7 +1549,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, MRAND(1000) < 1000 / (++(*pcc))) { // 範囲内PCで等確率にする smd->target_id = tsd->bl.id; - smd->state.targettype = ATTACKABLE; + smd->state.attackable = true; smd->min_chase = 13; } } @@ -1558,7 +1564,7 @@ void mob_ai_sub_hard_activesearch(struct block_list *bl, MRAND(1000) < 1000 / (++(*pcc))) { // 範囲内で等確率にする smd->target_id = bl->id; - smd->state.targettype = ATTACKABLE; + smd->state.attackable = true; smd->min_chase = 13; } } @@ -1598,7 +1604,7 @@ void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int MRAND(1000) < 1000 / (++(*itc))) { // It is made a probability, such as within the limits PC. md->target_id = bl->id; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->min_chase = 13; } } @@ -1620,11 +1626,11 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru nullpo_retv(target); // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if ((md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){ - if ( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ +/* if ((md->target_id > 0 && md->state.attackable) && mob_db[md->mob_class].mode&0x08){ + if ( tmd->mob_class==md->mob_class && (!tmd->target_id || !md->state.attackable) && tmd->bl.m == md->bl.m){ if ( mob_can_reach(tmd,target,12) ){ // Reachability judging tmd->target_id=md->target_id; - tmd->state.targettype = ATTACKABLE; + tmd->state.attackable = true; tmd->min_chase=13; } } @@ -1632,12 +1638,12 @@ void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, stru if (md->attacked_id > 0 && mob_db[md->mob_class].mode & 0x08) { if (tmd->mob_class == md->mob_class && tmd->bl.m == md->bl.m - && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)) + && (!tmd->target_id || !md->state.attackable)) { if (mob_can_reach(tmd, target, 12)) { // Reachability judging tmd->target_id = md->attacked_id; - tmd->state.targettype = ATTACKABLE; + tmd->state.attackable = true; tmd->min_chase = 13; } } @@ -1687,7 +1693,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) } // Although there is the master, since it is somewhat far, it approaches. - if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) + if ((!md->target_id || !md->state.attackable) && mob_can_move(md) && (md->walkpath.path_pos >= md->walkpath.path_len || md->walkpath.path_len == 0) && md->master_dist < 15) @@ -1746,8 +1752,8 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) } // There is the master, the master locks a target and he does not lock. - if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE) - && (!md->target_id || md->state.targettype == NONE_ATTACKABLE)) + if ((mmd->target_id > 0 && mmd->state.attackable) + && (!md->target_id || !md->state.attackable)) { struct map_session_data *sd = map_id2sd(mmd->target_id); if (sd != NULL && !pc_isdead(sd) && sd->invincible_timer == -1 @@ -1762,7 +1768,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) { // 妨害がないか判定 md->target_id = sd->bl.id; - md->state.targettype = ATTACKABLE; + md->state.attackable = true; md->min_chase = 5 + distance(md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); md->state.master_check = 1; @@ -1771,7 +1777,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) } // There is the master, the master locks a target and he does not lock. -/* if ((md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){ +/* if ((md->target_id>0 && mmd->state.attackable) && (!mmd->target_id || !mmd->state.attackable) ){ struct map_session_data *sd=map_id2sd(md->target_id); if (sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ @@ -1782,7 +1788,7 @@ int mob_ai_sub_hard_slavemob(struct mob_data *md, unsigned int tick) ) ){ // It judges whether there is any disturbance. mmd->target_id=sd->bl.id; - mmd->state.targettype = ATTACKABLE; + mmd->state.attackable = true; mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y); } } @@ -1801,7 +1807,7 @@ int mob_unlocktarget(struct mob_data *md, int tick) nullpo_ret(md); md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->state.skillstate = MSS_IDLE; md->next_walktime = tick + MPRAND(3000, 3000); return 0; @@ -1924,7 +1930,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) // It checks to see it was attacked first (if active, it is target change at 25% of probability). if (mode > 0 && md->attacked_id > 0 - && (!md->target_id || md->state.targettype == NONE_ATTACKABLE + && (!md->target_id || !md->state.attackable || (mode & 0x04 && MRAND(100) < 25))) { struct block_list *abl = map_id2bl(md->attacked_id); @@ -1942,7 +1948,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) else { md->target_id = md->attacked_id; // set target - md->state.targettype = ATTACKABLE; + md->state.attackable = true; attack_type = 1; md->attacked_id = 0; md->min_chase = dist + 13; @@ -1958,7 +1964,7 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) mob_ai_sub_hard_slavemob(md, tick); // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster) - if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) + if ((!md->target_id || !md->state.attackable) && mode & 0x04 && !md->state.master_check && battle_config.monster_active_enable == 1) { @@ -1967,7 +1973,8 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) { map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i), md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, 0); + md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, + BL_NUL); } else { @@ -2247,7 +2254,7 @@ void mob_ai_sub_lazy(db_key_t, db_val_t data, unsigned int tick) if (md == NULL) return; - if (!md->bl.type || md->bl.type != BL_MOB) + if (md->bl.type == BL_NUL || md->bl.type != BL_MOB) return; if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) @@ -2334,7 +2341,7 @@ void mob_delay_item_drop(timer_id, tick_t, custom_id_t id, custom_data_t) { struct delay_item_drop *ditem; struct item temp_item; - int flag; + PickupFail flag; nullpo_retv(ditem = (struct delay_item_drop *) id); @@ -2347,7 +2354,8 @@ void mob_delay_item_drop(timer_id, tick_t, custom_id_t id, custom_data_t) { if (ditem->first_sd && (flag = - pc_additem(ditem->first_sd, &temp_item, ditem->amount))) + pc_additem(ditem->first_sd, &temp_item, ditem->amount)) + != PickupFail::OKAY) { clif_additem(ditem->first_sd, 0, 0, flag); map_addflooritem(&temp_item, 1, ditem->m, ditem->x, ditem->y, @@ -2372,7 +2380,7 @@ static void mob_delay_item_drop2(timer_id, tick_t, custom_id_t id, custom_data_t) { struct delay_item_drop2 *ditem; - int flag; + PickupFail flag; nullpo_retv(ditem = (struct delay_item_drop2 *) id); @@ -2381,7 +2389,8 @@ void mob_delay_item_drop2(timer_id, tick_t, custom_id_t id, custom_data_t) if (ditem->first_sd && (flag = pc_additem(ditem->first_sd, &ditem->item_data, - ditem->item_data.amount))) + ditem->item_data.amount)) + != PickupFail::OKAY) { clif_additem(ditem->first_sd, 0, 0, flag); map_addflooritem(&ditem->item_data, ditem->item_data.amount, @@ -2499,7 +2508,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, NULL; double tdmg, temp; struct item item; - int ret; + PickupFail ret; int skill, sp; nullpo_ret(md); //srcはNULLで呼ばれる場合もあるので、他でチェック @@ -2821,7 +2830,7 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, if (drop_rate <= 0 && battle_config.drop_rate0item == 1) drop_rate = 1; if (battle_config.drops_by_luk > 0 && sd && md) - drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris] + drop_rate += (sd->status.attrs[ATTR::LUK] * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris] if (sd && md && battle_config.pk_mode == 1 && (mob_db[md->mob_class].lv - sd->status.base_level >= 20)) drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris] @@ -2932,7 +2941,8 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, map_addflooritem(&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, mvp_sd->bl.y, mvp_sd, second_sd, third_sd, 1); - else if ((ret = pc_additem(mvp_sd, &item, 1))) + else if ((ret = pc_additem(mvp_sd, &item, 1)) + != PickupFail::OKAY) { clif_additem(sd, 0, 0, ret); map_addflooritem(&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, @@ -3168,7 +3178,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, int type) } md->target_id = 0; // タゲを解除する - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->attacked_id = 0; md->state.skillstate = MSS_IDLE; mob_changestate(md, MS_IDLE, 0); @@ -3307,7 +3317,8 @@ int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) *------------------------------------------ */ static -void mob_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_list *src, int target_lv) +void mob_counttargeted_sub(struct block_list *bl, + int id, int *c, struct block_list *src, ATK target_lv) { nullpo_retv(bl); nullpo_retv(c); @@ -3335,7 +3346,7 @@ void mob_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_l *------------------------------------------ */ int mob_counttargeted(struct mob_data *md, struct block_list *src, - int target_lv) + ATK target_lv) { int c = 0; @@ -3343,7 +3354,8 @@ int mob_counttargeted(struct mob_data *md, struct block_list *src, map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.id, &c, src, target_lv), md->bl.m, md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE, - md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0); + md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, + BL_NUL); return c; } @@ -3460,7 +3472,7 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ case 0: case 2: skill_castend_damage_id(&md->bl, bl, md->skillid, md->skilllv, - tick, 0); + tick, BCT_ZERO); break; case 1: // 支援系 if (!mob_db[md->mob_class].skill[md->skillidx].val[0] && @@ -3469,10 +3481,10 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ && battle_check_undead(battle_get_race(bl), battle_get_elem_type(bl))) skill_castend_damage_id(&md->bl, bl, md->skillid, - md->skilllv, tick, 0); + md->skilllv, tick, BCT_ZERO); else skill_castend_nodamage_id(&md->bl, bl, md->skillid, - md->skilllv, tick, 0); + md->skilllv, tick, BCT_ZERO); break; } } @@ -3604,7 +3616,7 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data mob_stop_walking(md, 0); skill_castend_pos2(&md->bl, md->skillx, md->skilly, md->skillid, - md->skilllv, tick, 0); + md->skilllv, tick, BCT_ZERO); return; } @@ -3619,7 +3631,7 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, int casttime, range; struct mob_skill *ms; SkillID skill_id; - int skill_lv, forcecast = 0; + int skill_lv; nullpo_ret(md); nullpo_ret(ms = &mob_db[md->mob_class].skill[skill_idx]); @@ -3677,17 +3689,11 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, && battle_check_undead(battle_get_race(target), battle_get_elem_type(target))) { /* 敵がアンデッドなら */ - forcecast = 1; /* ターンアンデットと同じ詠唱時間 */ casttime = skill_castfix(&md->bl, skill_get_cast(PR_TURNUNDEAD, skill_lv)); } break; - case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */ - case SA_MAGICROD: - case SA_SPELLBREAKER: - forcecast = 1; - break; } if (battle_config.mob_skill_log == 1) @@ -3975,13 +3981,13 @@ int mobskill_use(struct mob_data *md, unsigned int tick, flag = (mob_countslave(md) < ms[ii].cond2i); break; case MSC_ATTACKPCGT: // attack pc > num - flag = (mob_counttargeted(md, NULL, 0) > ms[ii].cond2i); + flag = (mob_counttargeted(md, NULL, ATK::ZERO) > ms[ii].cond2i); break; case MSC_SLAVELE: // slave <= num flag = (mob_countslave(md) <= ms[ii].cond2i); break; case MSC_ATTACKPCGE: // attack pc >= num - flag = (mob_counttargeted(md, NULL, 0) >= ms[ii].cond2i); + flag = (mob_counttargeted(md, NULL, ATK::ZERO) >= ms[ii].cond2i); break; case MSC_SKILLUSED: // specificated skill used flag = (event == MSC_SKILLUSED @@ -4109,16 +4115,16 @@ int mobskill_use(struct mob_data *md, unsigned int tick, * Skill use event processing *------------------------------------------ */ -int mobskill_event(struct mob_data *md, int flag) +int mobskill_event(struct mob_data *md, BF flag) { nullpo_ret(md); - if (flag == -1 && mobskill_use(md, gettick(), MSC_CASTTARGETED)) + if (flag == BF::NEGATIVE_1 && mobskill_use(md, gettick(), MSC_CASTTARGETED)) return 1; - if ((flag & BF_SHORT) + if (bool(flag & BF_SHORT) && mobskill_use(md, gettick(), MSC_CLOSEDATTACKED)) return 1; - if ((flag & BF_LONG) + if (bool(flag & BF_LONG) && mobskill_use(md, gettick(), MSC_LONGRANGEATTACKED)) return 1; return 0; @@ -4148,12 +4154,12 @@ int mob_makedummymobdb(int mob_class) mob_db[mob_class].atk2 = 10; mob_db[mob_class].def = 0; mob_db[mob_class].mdef = 0; - mob_db[mob_class].str = 1; - mob_db[mob_class].agi = 1; - mob_db[mob_class].vit = 1; - mob_db[mob_class].int_ = 1; - mob_db[mob_class].dex = 6; - mob_db[mob_class].luk = 2; + mob_db[mob_class].attrs[ATTR::STR] = 1; + mob_db[mob_class].attrs[ATTR::AGI] = 1; + mob_db[mob_class].attrs[ATTR::VIT] = 1; + mob_db[mob_class].attrs[ATTR::INT] = 1; + mob_db[mob_class].attrs[ATTR::DEX] = 6; + mob_db[mob_class].attrs[ATTR::LUK] = 2; mob_db[mob_class].range2 = 10; mob_db[mob_class].range3 = 10; mob_db[mob_class].size = 0; @@ -4270,12 +4276,12 @@ int mob_readdb(void) mob_db[mob_class].atk2 = atoi(str[10]); mob_db[mob_class].def = atoi(str[11]); mob_db[mob_class].mdef = atoi(str[12]); - mob_db[mob_class].str = atoi(str[13]); - mob_db[mob_class].agi = atoi(str[14]); - mob_db[mob_class].vit = atoi(str[15]); - mob_db[mob_class].int_ = atoi(str[16]); - mob_db[mob_class].dex = atoi(str[17]); - mob_db[mob_class].luk = atoi(str[18]); + mob_db[mob_class].attrs[ATTR::STR] = atoi(str[13]); + mob_db[mob_class].attrs[ATTR::AGI] = atoi(str[14]); + mob_db[mob_class].attrs[ATTR::VIT] = atoi(str[15]); + mob_db[mob_class].attrs[ATTR::INT] = atoi(str[16]); + mob_db[mob_class].attrs[ATTR::DEX] = atoi(str[17]); + mob_db[mob_class].attrs[ATTR::LUK] = atoi(str[18]); mob_db[mob_class].range2 = atoi(str[19]); mob_db[mob_class].range3 = atoi(str[20]); mob_db[mob_class].size = atoi(str[21]); @@ -4289,28 +4295,30 @@ int mob_readdb(void) for (int i = 0; i < 8; i++) { - int rate = 0, type, ratemin, ratemax; + int rate = 0, ratemin, ratemax; mob_db[mob_class].dropitem[i].nameid = atoi(str[29 + i * 2]); - type = itemdb_type(mob_db[mob_class].dropitem[i].nameid); - if (type == 0) + ItemType type = itemdb_type(mob_db[mob_class].dropitem[i].nameid); + if (type == ItemType::USE) { // Added [Valaris] rate = battle_config.item_rate_heal; ratemin = battle_config.item_drop_heal_min; ratemax = battle_config.item_drop_heal_max; } - else if (type == 2) + else if (type == ItemType::_2) { rate = battle_config.item_rate_use; ratemin = battle_config.item_drop_use_min; ratemax = battle_config.item_drop_use_max; // End } - else if (type == 4 || type == 5 || type == 8) + else if (type == ItemType::WEAPON + || type == ItemType::ARMOR + || type == ItemType::_8) { rate = battle_config.item_rate_equip; ratemin = battle_config.item_drop_equip_min; ratemax = battle_config.item_drop_equip_max; } - else if (type == 6) + else if (type == ItemType::_6) { rate = battle_config.item_rate_card; ratemin = battle_config.item_drop_card_min; diff --git a/src/map/mob.hpp b/src/map/mob.hpp index 8157b3e..70fcf06 100644 --- a/src/map/mob.hpp +++ b/src/map/mob.hpp @@ -35,7 +35,7 @@ struct mob_db int base_exp, job_exp; int atk1, atk2; int def, mdef; - int str, agi, vit, int_, dex, luk; + earray attrs; int range, range2, range3; int size, race, element, mode; int speed, adelay, amotion, dmotion; @@ -75,7 +75,7 @@ int mob_stop_walking(struct mob_data *md, int type); int mob_stopattack(struct mob_data *); int mob_spawn(int); int mob_damage(struct block_list *, struct mob_data *, int, int); -int mob_changestate(struct mob_data *md, int state, int type); +int mob_changestate(struct mob_data *md, MS state, int type); int mob_heal(struct mob_data *, int); int mob_get_viewclass(int); int mob_get_sex(int); @@ -97,14 +97,14 @@ void mob_timer_delete(timer_id, tick_t, custom_id_t, custom_data_t); int mob_deleteslave(struct mob_data *md); int mob_counttargeted(struct mob_data *md, struct block_list *src, - int target_lv); + ATK target_lv); int mob_class_change(struct mob_data *md, int *value); int mob_warp(struct mob_data *md, int m, int x, int y, int type); int mobskill_use(struct mob_data *md, unsigned int tick, MSC event, SkillID skill=SkillID::ZERO); -int mobskill_event(struct mob_data *md, int flag); +int mobskill_event(struct mob_data *md, BF flag); void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data); int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag); diff --git a/src/map/npc.cpp b/src/map/npc.cpp index 54c21b3..c40e946 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -928,8 +928,10 @@ int npc_buylist(struct map_session_data *sd, int n, item_tmp.identify = 1; // npc販売アイテムは鑑定済み if (amount > 1 - && (item_data->type == 4 || item_data->type == 5 - || item_data->type == 7 || item_data->type == 8)) + && (item_data->type == ItemType::WEAPON + || item_data->type == ItemType::ARMOR + || item_data->type == ItemType::_7 + || item_data->type == ItemType::_8)) { for (j = 0; j < amount; j++) { diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 7703b2f..8a5a587 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -39,7 +39,7 @@ #define MAP_LOG_STATS(sd, suffix) \ MAP_LOG_PC(sd, "STAT %d %d %d %d %d %d " suffix, \ - sd->status.str, sd->status.agi, sd->status.vit, sd->status.int_, sd->status.dex, sd->status.luk) + sd->status.attrs[ATTR::STR], sd->status.attrs[ATTR::AGI], sd->status.attrs[ATTR::VIT], sd->status.attrs[ATTR::INT], sd->status.attrs[ATTR::DEX], sd->status.attrs[ATTR::LUK]) #define MAP_LOG_XP(sd, suffix) \ MAP_LOG_PC(sd, "XP %d %d JOB %d %d %d ZENY %d + %d " suffix, \ @@ -102,9 +102,19 @@ static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; static -unsigned int equip_pos[11] = - { 0x0080, 0x0008, 0x0040, 0x0004, 0x0001, 0x0200, 0x0100, 0x0010, 0x0020, - 0x0002, 0x8000 +earray equip_pos = +{ + EPOS::MISC2, + EPOS::CAPE, + EPOS::SHOES, + EPOS::GLOVES, + EPOS::LEGS, + EPOS::TORSO, + EPOS::HAT, + EPOS::MISC1, + EPOS::SHIELD, + EPOS::WEAPON, + EPOS::ARROW, }; //static struct dbt *gm_account_db; @@ -409,7 +419,8 @@ int pc_setrestartvalue(struct map_session_data *sd, int type) *------------------------------------------ */ static -void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_list *src, int target_lv) +void pc_counttargeted_sub(struct block_list *bl, + int id, int *c, struct block_list *src, ATK target_lv) { nullpo_retv(bl); @@ -434,12 +445,12 @@ void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_li } int pc_counttargeted(struct map_session_data *sd, struct block_list *src, - int target_lv) + ATK target_lv) { int c = 0; map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.id, &c, src, target_lv), sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, - sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0); + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, BL_NUL); return c; } @@ -518,27 +529,27 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, return 0; } -int pc_equippoint(struct map_session_data *sd, int n) +EPOS pc_equippoint(struct map_session_data *sd, int n) { - int ep = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job s_class; - nullpo_ret(sd); + nullpo_retr(EPOS::ZERO, sd); if (!sd->inventory_data[n]) - return 0; + return EPOS::ZERO; s_class = pc_calc_base_job(sd->status.pc_class); - ep = sd->inventory_data[n]->equip; - if ((sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 - || sd->inventory_data[n]->look == 6) && (ep == 2 - && - (pc_checkskill(sd, AS_LEFT) - > 0 || s_class.job == 12))) + EPOS ep = sd->inventory_data[n]->equip; + if ((sd->inventory_data[n]->look == 1 + || sd->inventory_data[n]->look == 2 + || sd->inventory_data[n]->look == 6) + && (ep == EPOS::WEAPON + && (pc_checkskill(sd, AS_LEFT) > 0 + || s_class.job == 12))) { - return 34; + return EPOS::SHIELD | EPOS::WEAPON; } return ep; @@ -589,36 +600,34 @@ int pc_calcweapontype(struct map_session_data *sd) static int pc_setequipindex(struct map_session_data *sd) { - int i, j; - nullpo_ret(sd); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) sd->equip_index[i] = -1; - for (i = 0; i < MAX_INVENTORY; i++) + for (int i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid <= 0) continue; - if (sd->status.inventory[i].equip) + if (bool(sd->status.inventory[i].equip)) { - for (j = 0; j < 11; j++) - if (sd->status.inventory[i].equip & equip_pos[j]) + for (EQUIP j : EQUIPs) + if (bool(sd->status.inventory[i].equip & equip_pos[j])) sd->equip_index[j] = i; - if (sd->status.inventory[i].equip & 0x0002) + if (bool(sd->status.inventory[i].equip & EPOS::WEAPON)) { if (sd->inventory_data[i]) sd->weapontype1 = sd->inventory_data[i]->look; else sd->weapontype1 = 0; } - if (sd->status.inventory[i].equip & 0x0020) + if (bool(sd->status.inventory[i].equip & EPOS::SHIELD)) { if (sd->inventory_data[i]) { - if (sd->inventory_data[i]->type == 4) + if (sd->inventory_data[i]->type == ItemType::WEAPON) { - if (sd->status.inventory[i].equip == 0x0020) + if (sd->status.inventory[i].equip == EPOS::SHIELD) sd->weapontype2 = sd->inventory_data[i]->look; else sd->weapontype2 = 0; @@ -663,15 +672,21 @@ int pc_isequip(struct map_session_data *sd, int n) if (map[sd->bl.m].flag.pvp && (item->flag.no_equip == 1 || item->flag.no_equip == 3)) return 0; - if (item->equip & 0x0002 && sc_data + if (bool(item->equip & EPOS::WEAPON) + && sc_data && sc_data[SC_STRIPWEAPON].timer != -1) return 0; - if (item->equip & 0x0020 && sc_data + if (bool(item->equip & EPOS::SHIELD) + && sc_data && sc_data[SC_STRIPSHIELD].timer != -1) return 0; - if (item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1) + if (bool(item->equip & EPOS::MISC1) + && sc_data + && sc_data[SC_STRIPARMOR].timer != -1) return 0; - if (item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1) + if (bool(item->equip & EPOS::HAT) + && sc_data + && sc_data[SC_STRIPHELM].timer != -1) return 0; return 1; } @@ -695,15 +710,15 @@ int pc_breakweapon(struct map_session_data *sd) for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0002 + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::WEAPON) && !sd->status.inventory[i].broken) { item = sd->inventory_data[i]; sd->status.inventory[i].broken = 1; - //pc_unequipitem(sd,i,0); - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0002 + //pc_unequipitem(sd,i,CalcStatus::NOW); + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::WEAPON) && sd->status.inventory[i].broken == 1) { sprintf(output, "%s has broken.", item->jname); @@ -740,15 +755,15 @@ int pc_breakarmor(struct map_session_data *sd) for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0010 + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::MISC1) && !sd->status.inventory[i].broken) { item = sd->inventory_data[i]; sd->status.inventory[i].broken = 1; - //pc_unequipitem(sd,i,0); - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0010 + //pc_unequipitem(sd,i,CalcStatus::NOW); + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::MISC1) && sd->status.inventory[i].broken == 1) { sprintf(output, "%s has broken.", item->jname); @@ -1265,7 +1280,7 @@ void pc_set_weapon_look(struct map_session_data *sd) int pc_calcstatus(struct map_session_data *sd, int first) { int b_speed, b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight, - b_paramb[6], b_parame[6], b_hit, b_flee; + b_hit, b_flee; int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical, b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class; int b_base_atk; @@ -1287,8 +1302,8 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_sp = sd->status.sp; b_weight = sd->weight; b_max_weight = sd->max_weight; - memcpy(b_paramb, &sd->paramb, sizeof(b_paramb)); - memcpy(b_parame, &sd->paramc, sizeof(b_parame)); + earray b_paramb = sd->paramb; + earray b_parame = sd->paramc; b_skill = sd->status.skill; b_hit = sd->hit; b_flee = sd->flee; @@ -1310,7 +1325,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) pc_calc_skilltree(sd); // スキルツリーの計算 - sd->max_weight = max_weight_base[s_class.job] + sd->status.str * 300; + sd->max_weight = max_weight_base[s_class.job] + sd->status.attrs[ATTR::STR] * 300; if (first & 1) { @@ -1339,8 +1354,11 @@ int pc_calcstatus(struct map_session_data *sd, int first) } } - memset(sd->paramb, 0, sizeof(sd->paramb)); - memset(sd->parame, 0, sizeof(sd->parame)); + for (auto& p : sd->paramb) + p = 0; + for (auto& p : sd->parame) + p = 0; + sd->hit = 0; sd->flee = 0; sd->flee2 = 0; @@ -1466,17 +1484,18 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->spellpower_bonus_target = 0; - for (int i = 0; i < 10; i++) + for (EQUIP i : EQUIPs_noarrow) { index = sd->equip_index[i]; if (index < 0) continue; - if (i == 9 && sd->equip_index[8] == index) + if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index) continue; - if (i == 5 && sd->equip_index[4] == index) + if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index) continue; - if (i == 6 - && (sd->equip_index[5] == index || sd->equip_index[4] == index)) + if (i == EQUIP::HAT + && (sd->equip_index[EQUIP::TORSO] == index + || sd->equip_index[EQUIP::LEGS] == index)) continue; if (sd->inventory_data[index]) @@ -1484,7 +1503,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->spellpower_bonus_target += sd->inventory_data[index]->magic_bonus; - if (sd->inventory_data[index]->type == 4) + if (sd->inventory_data[index]->type == ItemType::WEAPON) { if (sd->status.inventory[index].card[0] != 0x00ff && sd->status.inventory[index].card[0] != 0x00fe @@ -1498,11 +1517,11 @@ int pc_calcstatus(struct map_session_data *sd, int first) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; - if (i == 8 - && sd->status.inventory[index].equip == 0x20) + if (i == EQUIP::SHIELD + && sd->status.inventory[index].equip == EPOS::SHIELD) sd->state.lr_flag = 1; run_script_l(itemdb_equipscript(c), 0, sd->bl.id, 0, 2, arg); @@ -1511,7 +1530,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) } } } - else if (sd->inventory_data[index]->type == 5) + else if (sd->inventory_data[index]->type == ItemType::ARMOR) { // 防具 if (sd->status.inventory[index].card[0] != 0x00ff && sd->status.inventory[index].card[0] != 0x00fe @@ -1524,7 +1543,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (c > 0) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; run_script_l(itemdb_equipscript(c), 0, sd->bl.id, @@ -1540,7 +1559,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->spellpower_bonus_target < 0) sd->spellpower_bonus_target = (sd->spellpower_bonus_target * 256) / - (MIN(128 + skill_power(sd, TMW_ASTRAL_SOUL), 256)); + (min(128 + skill_power(sd, TMW_ASTRAL_SOUL), 256)); #endif if (sd->spellpower_bonus_target < sd->spellpower_bonus_current) @@ -1549,28 +1568,30 @@ int pc_calcstatus(struct map_session_data *sd, int first) wele = sd->atk_ele; wele_ = sd->atk_ele_; def_ele = sd->def_ele; - memcpy(sd->paramcard, sd->parame, sizeof(sd->paramcard)); + sd->paramcard = sd->parame; // 装備品によるステータス変化はここで実行 - for (int i = 0; i < 10; i++) + for (EQUIP i : EQUIPs_noarrow) { index = sd->equip_index[i]; if (index < 0) continue; - if (i == 9 && sd->equip_index[8] == index) + if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index) continue; - if (i == 5 && sd->equip_index[4] == index) + if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index) continue; - if (i == 6 - && (sd->equip_index[5] == index || sd->equip_index[4] == index)) + if (i == EQUIP::HAT + && (sd->equip_index[EQUIP::TORSO] == index + || sd->equip_index[EQUIP::LEGS] == index)) continue; if (sd->inventory_data[index]) { sd->def += sd->inventory_data[index]->def; - if (sd->inventory_data[index]->type == 4) + if (sd->inventory_data[index]->type == ItemType::WEAPON) { int r, wlv = sd->inventory_data[index]->wlv; - if (i == 8 && sd->status.inventory[index].equip == 0x20) + if (i == EQUIP::SHIELD + && sd->status.inventory[index].equip == EPOS::SHIELD) { //二刀流用データ入力 sd->watk_ += sd->inventory_data[index]->atk; @@ -1589,7 +1610,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; run_script_l(sd->inventory_data[index]->equip_script, 0, @@ -1601,7 +1622,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) { //二刀流武器以外 argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->watk += sd->inventory_data[index]->atk; @@ -1620,11 +1641,11 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->bl.id, 0, 2, arg); } } - else if (sd->inventory_data[index]->type == 5) + else if (sd->inventory_data[index]->type == ItemType::ARMOR) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->watk += sd->inventory_data[index]->atk; @@ -1644,14 +1665,14 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->watk_2 += skill_power(sd, TMW_BRAWLING) >> 3; // +25 for 200 } - if (sd->equip_index[10] >= 0) + if (sd->equip_index[EQUIP::ARROW] >= 0) { // 矢 - index = sd->equip_index[10]; + index = sd->equip_index[EQUIP::ARROW]; if (sd->inventory_data[index]) { //まだ属性が入っていない argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = 10; + arg[0].v.i = int(EQUIP::ARROW); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->state.lr_flag = 2; @@ -1712,20 +1733,20 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->sc_data[SC_CONCENTRATE].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) { // 集中力向上 - sd->paramb[1] += - (sd->status.agi + sd->paramb[1] + sd->parame[1] - - sd->paramcard[1]) * (2 + + sd->paramb[ATTR::AGI] += + (sd->status.attrs[ATTR::AGI] + sd->paramb[ATTR::AGI] + sd->parame[ATTR::AGI] - + sd->paramcard[ATTR::AGI]) * (2 + sd->sc_data[SC_CONCENTRATE].val1) / 100; - sd->paramb[4] += - (sd->status.dex + sd->paramb[4] + sd->parame[4] - - sd->paramcard[4]) * (2 + + sd->paramb[ATTR::DEX] += + (sd->status.attrs[ATTR::DEX] + sd->paramb[ATTR::DEX] + sd->parame[ATTR::DEX] - + sd->paramcard[ATTR::DEX]) * (2 + sd->sc_data[SC_CONCENTRATE].val1) / 100; } if (sd->sc_data[SC_INCREASEAGI].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // 速度増加 - sd->paramb[1] += 2 + sd->sc_data[SC_INCREASEAGI].val1; + sd->paramb[ATTR::AGI] += 2 + sd->sc_data[SC_INCREASEAGI].val1; sd->speed -= sd->speed * 25 / 100; } if (sd->sc_data[SC_DECREASEAGI].timer != -1) // 速度減少(agiはbattle.cで) @@ -1736,30 +1757,26 @@ int pc_calcstatus(struct map_session_data *sd, int first) 100; if (sd->sc_data[SC_BLESSING].timer != -1) { // ブレッシング - sd->paramb[0] += sd->sc_data[SC_BLESSING].val1; - sd->paramb[3] += sd->sc_data[SC_BLESSING].val1; - sd->paramb[4] += sd->sc_data[SC_BLESSING].val1; + sd->paramb[ATTR::STR] += sd->sc_data[SC_BLESSING].val1; + sd->paramb[ATTR::INT] += sd->sc_data[SC_BLESSING].val1; + sd->paramb[ATTR::DEX] += sd->sc_data[SC_BLESSING].val1; } if (sd->sc_data[SC_GLORIA].timer != -1) // グロリア - sd->paramb[5] += 30; + sd->paramb[ATTR::LUK] += 30; if (sd->sc_data[SC_LOUD].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス - sd->paramb[0] += 4; + sd->paramb[ATTR::STR] += 4; if (sd->sc_data[SC_QUAGMIRE].timer != -1) { // クァグマイア sd->speed = sd->speed * 3 / 2; - sd->paramb[1] -= - (sd->status.agi + sd->paramb[1] + sd->parame[1]) / 2; - sd->paramb[4] -= - (sd->status.dex + sd->paramb[4] + sd->parame[4]) / 2; + sd->paramb[ATTR::AGI] -= + (sd->status.attrs[ATTR::AGI] + sd->paramb[ATTR::AGI] + sd->parame[ATTR::AGI]) / 2; + sd->paramb[ATTR::DEX] -= + (sd->status.attrs[ATTR::DEX] + sd->paramb[ATTR::DEX] + sd->parame[ATTR::DEX]) / 2; } if (sd->sc_data[SC_TRUESIGHT].timer != -1) { // トゥルーサイト - sd->paramb[0] += 5; - sd->paramb[1] += 5; - sd->paramb[2] += 5; - sd->paramb[3] += 5; - sd->paramb[4] += 5; - sd->paramb[5] += 5; + for (auto& p : sd->paramb) + p += 5; } } sd->speed -= skill_power(sd, TMW_SPEED) >> 3; @@ -1767,44 +1784,26 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->aspd_rate < 20) sd->aspd_rate = 20; -/* - //1度も死んでないJob70スパノビに+10 - if (s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){ - sd->paramb[0]+= 15; - sd->paramb[1]+= 15; - sd->paramb[2]+= 15; - sd->paramb[3]+= 15; - sd->paramb[4]+= 15; - sd->paramb[5]+= 15; - } -*/ - sd->paramc[0] = sd->status.str + sd->paramb[0] + sd->parame[0]; - sd->paramc[1] = sd->status.agi + sd->paramb[1] + sd->parame[1]; - sd->paramc[2] = sd->status.vit + sd->paramb[2] + sd->parame[2]; - sd->paramc[3] = sd->status.int_ + sd->paramb[3] + sd->parame[3]; - sd->paramc[4] = sd->status.dex + sd->paramb[4] + sd->parame[4]; - sd->paramc[5] = sd->status.luk + sd->paramb[5] + sd->parame[5]; - for (int i = 0; i < 6; i++) - if (sd->paramc[i] < 0) - sd->paramc[i] = 0; + for (ATTR attr : ATTRs) + sd->paramc[attr] = max(0, sd->status.attrs[attr] + sd->paramb[attr] + sd->parame[attr]); if (sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) { - str = sd->paramc[4]; - dex = sd->paramc[0]; + str = sd->paramc[ATTR::DEX]; + dex = sd->paramc[ATTR::STR]; } else { - str = sd->paramc[0]; - dex = sd->paramc[4]; + str = sd->paramc[ATTR::STR]; + dex = sd->paramc[ATTR::DEX]; sd->critical += ((dex * 3) >> 1); } dstr = str / 10; - sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[5] / 5; -//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[5]/5); - sd->matk1 += sd->paramc[3] + (sd->paramc[3] / 5) * (sd->paramc[3] / 5); - sd->matk2 += sd->paramc[3] + (sd->paramc[3] / 7) * (sd->paramc[3] / 7); + sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[ATTR::LUK] / 5; +//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[ATTR::LUK]/5); + sd->matk1 += sd->paramc[ATTR::INT] + (sd->paramc[ATTR::INT] / 5) * (sd->paramc[ATTR::INT] / 5); + sd->matk2 += sd->paramc[ATTR::INT] + (sd->paramc[ATTR::INT] / 7) * (sd->paramc[ATTR::INT] / 7); if (sd->matk1 < sd->matk2) { int temp = sd->matk2; @@ -1826,12 +1825,12 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->matk1 < 0) sd->matk1 = 0; - sd->hit += sd->paramc[4] + sd->status.base_level; - sd->flee += sd->paramc[1] + sd->status.base_level; - sd->def2 += sd->paramc[2]; - sd->mdef2 += sd->paramc[3]; - sd->flee2 += sd->paramc[5] + 10; - sd->critical += (sd->paramc[5] * 3) + 10; + sd->hit += sd->paramc[ATTR::DEX] + sd->status.base_level; + sd->flee += sd->paramc[ATTR::AGI] + sd->status.base_level; + sd->def2 += sd->paramc[ATTR::VIT]; + sd->mdef2 += sd->paramc[ATTR::INT]; + sd->flee2 += sd->paramc[ATTR::LUK] + 10; + sd->critical += (sd->paramc[ATTR::LUK] * 3) + 10; // 200 is the maximum of the skill // def2 is the defence gained by vit, whereas "def", which is gained by armor, stays as is @@ -1879,20 +1878,19 @@ int pc_calcstatus(struct map_session_data *sd, int first) // 二刀流 ASPD 修正 if (sd->status.weapon <= 16) - sd->aspd += - aspd_base[s_class.job][sd->status.weapon] - (sd->paramc[1] * 4 + - sd->paramc[4]) * - aspd_base[s_class.job][sd->status.weapon] / 1000; + sd->aspd += aspd_base[s_class.job][sd->status.weapon] + - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) + * aspd_base[s_class.job][sd->status.weapon] / 1000; else - sd->aspd += ((aspd_base[s_class.job][sd->weapontype1] - - (sd->paramc[1] * 4 + - sd->paramc[4]) * - aspd_base[s_class.job][sd->weapontype1] / 1000) + - (aspd_base[s_class.job][sd->weapontype2] - - (sd->paramc[1] * 4 + - sd->paramc[4]) * - aspd_base[s_class.job][sd->weapontype2] / 1000)) * 140 / - 200; + sd->aspd += ( + (aspd_base[s_class.job][sd->weapontype1] + - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) + * aspd_base[s_class.job][sd->weapontype1] / 1000) + + (aspd_base[s_class.job][sd->weapontype2] + - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) + * aspd_base[s_class.job][sd->weapontype2] / 1000) + ) + * 140 / 200; aspd_rate = sd->aspd_rate; @@ -1907,7 +1905,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->attackrange > 2) { // [fate] ranged weapon? - sd->attackrange += MIN(skill_power(sd, AC_OWL) / 60, 3); + sd->attackrange += min(skill_power(sd, AC_OWL) / 60, 3); sd->hit += skill_power(sd, AC_OWL) / 10; // 20 for 200 } @@ -1944,12 +1942,12 @@ int pc_calcstatus(struct map_session_data *sd, int first) bl = sd->status.base_level; - sd->status.max_hp += - (3500 + bl * hp_coefficient2[s_class.job] + - hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0]) / 100 * (100 + - sd->paramc - [2]) / - 100 + (sd->parame[2] - sd->paramcard[2]); + sd->status.max_hp += ( + 3500 + + bl * hp_coefficient2[s_class.job] + + hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0] + ) / 100 * (100 + sd->paramc[ATTR::VIT]) / 100 + + (sd->parame[ATTR::VIT] - sd->paramcard[ATTR::VIT]); if (s_class.upper == 1) // [MouseJstr] sd->status.max_hp = sd->status.max_hp * 130 / 100; if (sd->hprate != 100) @@ -1975,10 +1973,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->status.max_hp = 1; // end // 最大SP計算 - sd->status.max_sp += - ((sp_coefficient[s_class.job] * bl) + 1000) / 100 * (100 + - sd->paramc[3]) / - 100 + (sd->parame[3] - sd->paramcard[3]); + sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000) + / 100 * (100 + sd->paramc[ATTR::INT]) / 100 + + (sd->parame[ATTR::INT] - sd->paramcard[ATTR::INT]); if (s_class.upper == 1) // [MouseJstr] sd->status.max_sp = sd->status.max_sp * 130 / 100; if (sd->sprate != 100) @@ -1993,7 +1990,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->status.max_sp = battle_config.max_sp; //自然回復HP - sd->nhealhp = 1 + (sd->paramc[2] / 5) + (sd->status.max_hp / 200); + sd->nhealhp = 1 + (sd->paramc[ATTR::VIT] / 5) + (sd->status.max_hp / 200); if ((skill = pc_checkskill(sd, SM_RECOVERY)) > 0) { // HP回復力向上 sd->nshealhp = skill * 5 + (sd->status.max_hp * skill / 500); @@ -2001,9 +1998,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->nshealhp = 0x7fff; } //自然回復SP - sd->nhealsp = 1 + (sd->paramc[3] / 6) + (sd->status.max_sp / 100); - if (sd->paramc[3] >= 120) - sd->nhealsp += ((sd->paramc[3] - 120) >> 1) + 4; + sd->nhealsp = 1 + (sd->paramc[ATTR::INT] / 6) + (sd->status.max_sp / 100); + if (sd->paramc[ATTR::INT] >= 120) + sd->nhealsp += ((sd->paramc[ATTR::INT] - 120) >> 1) + 4; if ((skill = pc_checkskill(sd, MG_SRECOVERY)) > 0) { // SP回復力向上 sd->nshealsp = skill * 3 + (sd->status.max_sp * skill / 500); @@ -2077,9 +2074,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->sc_data[SC_IMPOSITIO].timer != -1) { // インポシティオマヌス sd->watk += sd->sc_data[SC_IMPOSITIO].val1 * 5; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1 * 5; } if (sd->sc_data[SC_PROVOKE].timer != -1) @@ -2090,9 +2087,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->base_atk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100; sd->watk = sd->watk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ = sd->watk_ * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100; @@ -2117,25 +2114,25 @@ int pc_calcstatus(struct map_session_data *sd, int first) { // 戦太鼓の響き sd->watk += sd->sc_data[SC_DRUMBATTLE].val2; sd->def += sd->sc_data[SC_DRUMBATTLE].val3; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2; } if (sd->sc_data[SC_NIBELUNGEN].timer != -1) { // ニーベルングの指輪 - index = sd->equip_index[9]; + index = sd->equip_index[EQUIP::WEAPON]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) sd->watk += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) sd->watk += sd->sc_data[SC_NIBELUNGEN].val2; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2; @@ -2157,9 +2154,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->watk = sd->watk * (100 + 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ = sd->watk * (100 + 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100; @@ -2394,7 +2391,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd; sd->amotion = sd->aspd; - sd->dmotion = 800 - sd->paramc[1] * 4; + sd->dmotion = 800 - sd->paramc[ATTR::AGI] * 4; if (sd->dmotion < 400) sd->dmotion = 400; if (sd->skilltimer != -1 && (skill = pc_checkskill(sd, SA_FREECAST)) > 0) @@ -2442,9 +2439,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) clif_updatestatus(sd, SP_MAXWEIGHT); pc_checkweighticon(sd); } - for (int i = 0; i < 6; i++) + for (ATTR i : ATTRs) if (b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) - clif_updatestatus(sd, SP_STR + i); + clif_updatestatus(sd, attr_to_sp(i)); if (b_hit != sd->hit) clif_updatestatus(sd, SP_HIT); if (b_flee != sd->flee) @@ -2500,7 +2497,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) * 装 備品による能力等のボーナス設定 *------------------------------------------ */ -int pc_bonus(struct map_session_data *sd, int type, int val) +int pc_bonus(struct map_session_data *sd, SP type, int val) { nullpo_ret(sd); @@ -2513,7 +2510,7 @@ int pc_bonus(struct map_session_data *sd, int type, int val) case SP_DEX: case SP_LUK: if (sd->state.lr_flag != 2) - sd->parame[type - SP_STR] += val; + sd->parame[sp_to_attr(type)] += val; break; case SP_ATK1: if (!sd->state.lr_flag) @@ -2831,38 +2828,34 @@ int pc_bonus(struct map_session_data *sd, int type, int val) case SP_ALL_STATS: // [Valaris] if (sd->state.lr_flag != 2) { - sd->parame[SP_STR - SP_STR] += val; - sd->parame[SP_AGI - SP_STR] += val; - sd->parame[SP_VIT - SP_STR] += val; - sd->parame[SP_INT - SP_STR] += val; - sd->parame[SP_DEX - SP_STR] += val; - sd->parame[SP_LUK - SP_STR] += val; - clif_updatestatus(sd, 13); - clif_updatestatus(sd, 14); - clif_updatestatus(sd, 15); - clif_updatestatus(sd, 16); - clif_updatestatus(sd, 17); - clif_updatestatus(sd, 18); + for (ATTR attr : ATTRs) + sd->parame[attr] += val; + clif_updatestatus(sd, SP_STR); + clif_updatestatus(sd, SP_AGI); + clif_updatestatus(sd, SP_VIT); + clif_updatestatus(sd, SP_INT); + clif_updatestatus(sd, SP_DEX); + clif_updatestatus(sd, SP_LUK); } break; case SP_AGI_VIT: // [Valaris] if (sd->state.lr_flag != 2) { - sd->parame[SP_AGI - SP_STR] += val; - sd->parame[SP_VIT - SP_STR] += val; - clif_updatestatus(sd, 14); - clif_updatestatus(sd, 15); + sd->parame[ATTR::AGI] += val; + sd->parame[ATTR::VIT] += val; + clif_updatestatus(sd, SP_AGI); + clif_updatestatus(sd, SP_VIT); } break; case SP_AGI_DEX_STR: // [Valaris] if (sd->state.lr_flag != 2) { - sd->parame[SP_AGI - SP_STR] += val; - sd->parame[SP_DEX - SP_STR] += val; - sd->parame[SP_STR - SP_STR] += val; - clif_updatestatus(sd, 14); - clif_updatestatus(sd, 17); - clif_updatestatus(sd, 13); + sd->parame[ATTR::AGI] += val; + sd->parame[ATTR::DEX] += val; + sd->parame[ATTR::STR] += val; + clif_updatestatus(sd, SP_AGI); + clif_updatestatus(sd, SP_DEX); + clif_updatestatus(sd, SP_STR); } break; case SP_PERFECT_HIDE: // [Valaris] @@ -2896,7 +2889,8 @@ int pc_bonus(struct map_session_data *sd, int type, int val) break; default: if (battle_config.error_log) - printf("pc_bonus: unknown type %d %d !\n", type, val); + printf("pc_bonus: unknown type %d %d !\n", + uint16_t(type), val); break; } return 0; @@ -2906,7 +2900,7 @@ int pc_bonus(struct map_session_data *sd, int type, int val) * ソスソス ソスソスソスiソスノゑソスソスソスソス\ソスヘ難ソスソスフボソス[ソスiソスXソスン抵ソス *------------------------------------------ */ -int pc_bonus2(struct map_session_data *sd, int type, int type2, int val) +int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val) { int i; @@ -3119,14 +3113,14 @@ int pc_bonus2(struct map_session_data *sd, int type, int type2, int val) } // end addition default: if (battle_config.error_log) - printf("pc_bonus2: unknown type %d %d %d!\n", type, type2, - val); + printf("pc_bonus2: unknown type %d %d %d!\n", + uint16_t(type), type2, val); break; } return 0; } -int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, +int pc_bonus3(struct map_session_data *sd, SP type, int type2, int type3, int val) { int i; @@ -3168,8 +3162,8 @@ int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, break; default: if (battle_config.error_log) - printf("pc_bonus3: unknown type %d %d %d %d!\n", type, type2, - type3, val); + printf("pc_bonus3: unknown type %d %d %d %d!\n", + uint16_t(type), type2, type3, val); break; } @@ -3256,11 +3250,11 @@ int pc_modifysellvalue(struct map_session_data *sd, int orig_value) * 3万個制限にかかるか確認 *------------------------------------------ */ -int pc_checkadditem(struct map_session_data *sd, int nameid, int amount) +ADDITEM pc_checkadditem(struct map_session_data *sd, int nameid, int amount) { int i; - nullpo_ret(sd); + nullpo_retr(ADDITEM::ZERO, sd); if (itemdb_isequip(nameid)) return ADDITEM_NEW; @@ -3407,7 +3401,7 @@ int pc_remove_items(struct map_session_data *player, int item_id, int count) * アイテム追加。個数のみitem構造体の数字を無視 *------------------------------------------ */ -int pc_additem(struct map_session_data *sd, struct item *item_data, +PickupFail pc_additem(struct map_session_data *sd, struct item *item_data, int amount) { struct item_data *data; @@ -3415,14 +3409,14 @@ int pc_additem(struct map_session_data *sd, struct item *item_data, MAP_LOG_PC(sd, "PICKUP %d %d", item_data->nameid, amount); - nullpo_retr(1, sd); - nullpo_retr(1, item_data); + nullpo_retr(PickupFail::BAD_ITEM, sd); + nullpo_retr(PickupFail::BAD_ITEM, item_data); if (item_data->nameid <= 0 || amount <= 0) - return 1; + return PickupFail::BAD_ITEM; data = itemdb_search(item_data->nameid); if ((w = data->weight * amount) + sd->weight > sd->max_weight) - return 2; + return PickupFail::TOO_HEAVY; i = MAX_INVENTORY; @@ -3437,9 +3431,9 @@ int pc_additem(struct map_session_data *sd, struct item *item_data, && sd->status.inventory[i].card[3] == item_data->card[3]) { if (sd->status.inventory[i].amount + amount > MAX_AMOUNT) - return 5; + return PickupFail::STACK_FULL; sd->status.inventory[i].amount += amount; - clif_additem(sd, i, amount, 0); + clif_additem(sd, i, amount, PickupFail::OKAY); break; } } @@ -3452,20 +3446,20 @@ int pc_additem(struct map_session_data *sd, struct item *item_data, memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); - if (item_data->equip) - sd->status.inventory[i].equip = 0; + if (bool(item_data->equip)) + sd->status.inventory[i].equip = EPOS::ZERO; sd->status.inventory[i].amount = amount; sd->inventory_data[i] = data; - clif_additem(sd, i, amount, 0); + clif_additem(sd, i, amount, PickupFail::OKAY); } else - return 4; + return PickupFail::INV_FULL; } sd->weight += w; clif_updatestatus(sd, SP_WEIGHT); - return 0; + return PickupFail::OKAY; } /*========================================== @@ -3488,8 +3482,8 @@ int pc_delitem(struct map_session_data *sd, int n, int amount, int type) sd->weight -= sd->inventory_data[n]->weight * amount; if (sd->status.inventory[n].amount <= 0) { - if (sd->status.inventory[n].equip) - pc_unequipitem(sd, n, 0); + if (bool(sd->status.inventory[n].equip)) + pc_unequipitem(sd, n, CalcStatus::NOW); memset(&sd->status.inventory[n], 0, sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; @@ -3519,7 +3513,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount) if (amount <= 0) return 0; - pc_unequipinvyitem(sd, n, 0); + pc_unequipinvyitem(sd, n, CalcStatus::NOW); if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount < amount || @@ -3578,7 +3572,6 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id) int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) { - int flag; unsigned int tick = gettick(); int can_take; @@ -3613,8 +3606,8 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) { /* Can pick up */ - if ((flag = - pc_additem(sd, &fitem->item_data, fitem->item_data.amount))) + PickupFail flag = pc_additem(sd, &fitem->item_data, fitem->item_data.amount); + if (flag != PickupFail::OKAY) // 重量overで取得失敗 clif_additem(sd, 0, 0, flag); else @@ -3629,7 +3622,7 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) } /* Otherwise, we can't pick up */ - clif_additem(sd, 0, 0, 6); + clif_additem(sd, 0, 0, PickupFail::DROP_STEAL); return 0; } @@ -3646,7 +3639,7 @@ int pc_isUseitem(struct map_session_data *sd, int n) if (item == NULL) return 0; - if (itemdb_type(nameid) != 0) + if (itemdb_type(nameid) != ItemType::USE) return 0; if (nameid == 601 && (map[sd->bl.m].flag.noteleport)) @@ -3760,7 +3753,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) { if (sd != NULL && bl != NULL && bl->type == BL_MOB) { - int i, skill, rate, itemid, flag, count; + int i, skill, rate, itemid, count; struct mob_data *md; md = (struct mob_data *) bl; if (!md->state.steal_flag && mob_db[md->mob_class].mexp <= 0 && @@ -3769,7 +3762,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) md->sc_data[SC_FREEZE].timer == -1 && (!(md->mob_class > 1324 && md->mob_class < 1364))) // prevent stealing from treasure boxes [Valaris] { - skill = sd->paramc[4] - mob_db[md->mob_class].dex + skill = sd->paramc[ATTR::DEX] - mob_db[md->mob_class].attrs[ATTR::DEX] + pc_checkskill(sd, TF_STEAL) + 10; if (0 < skill) @@ -3779,7 +3772,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) i = rand() % 8; itemid = mob_db[md->mob_class].dropitem[i].nameid; - if (itemid > 0 && itemdb_type(itemid) != 6) + if (itemid > 0 && itemdb_type(itemid) != ItemType::_6) { rate = (mob_db[md->mob_class].dropitem[i].p / @@ -3793,14 +3786,14 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) tmp_item.nameid = itemid; tmp_item.amount = 1; tmp_item.identify = 1; - flag = pc_additem(sd, &tmp_item, 1); + PickupFail flag = pc_additem(sd, &tmp_item, 1); if (battle_config.show_steal_in_same_party) { party_foreachsamemap( std::bind(pc_show_steal, ph::_1, sd, tmp_item.nameid, 0), sd, 1); } - if (flag) + if (flag != PickupFail::OKAY) { if (battle_config.show_steal_in_same_party) { @@ -3838,7 +3831,7 @@ int pc_steal_coin(struct map_session_data *sd, struct block_list *bl) skill = pc_checkskill(sd, RG_STEALCOIN) * 10; rate = skill + (sd->status.base_level - mob_db[md->mob_class].lv) * 3 + - sd->paramc[4] * 2 + sd->paramc[5] * 2; + sd->paramc[ATTR::DEX] * 2 + sd->paramc[ATTR::LUK] * 2; if (MRAND(1000) < rate) { pc_getzeny(sd, mob_db[md->mob_class].lv * 10 + MRAND(100)); @@ -4137,7 +4130,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, dx, dy, - 0); + BL_NUL); x += dx; y += dy; @@ -4158,7 +4151,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, - 0); + BL_NUL); sd->walktimer = -1; if (sd->status.party_id > 0) @@ -4333,7 +4326,7 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, dx, dy, - 0); + BL_NUL); if (moveblock) map_delblock(&sd->bl); @@ -4346,7 +4339,7 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, -dx, -dy, - 0); + BL_NUL); if (sd->status.party_id > 0) { // パーティのHP情報通知検査 @@ -4470,15 +4463,13 @@ int pc_checkallowskill(struct map_session_data *sd) * 装 備品のチェック *------------------------------------------ */ -int pc_checkequip(struct map_session_data *sd, int pos) +int pc_checkequip(struct map_session_data *sd, EPOS pos) { - int i; - nullpo_retr(-1, sd); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (pos & equip_pos[i]) + if (bool(pos & equip_pos[i])) return sd->equip_index[i]; } @@ -4653,7 +4644,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) map_freeblock_lock(); pc_stop_walking(sd, 0); sd->attacktarget_lv = - battle_weapon_attack(&sd->bl, bl, tick, 0); + battle_weapon_attack(&sd->bl, bl, tick, BCT_ZERO); if (!(battle_config.pc_cloak_check_type & 2) && sd->sc_data[SC_CLOAKING].timer != -1) skill_status_change_end(&sd->bl, SC_CLOAKING, -1); @@ -4873,7 +4864,7 @@ int pc_gainexp(struct map_session_data *sd, int base_exp, int job_exp) } int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp, - int reason) + PC_GAINEXP_REASON reason) { char output[256]; nullpo_ret(sd); @@ -4884,9 +4875,13 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp, if ((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr] return 0; // no exp on pvp maps - MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp, - ((reason == - 2) ? "SCRIPTXP" : ((reason == 1) ? "HEALXP" : "KILLXP"))); + earray reasons = + { + "KILLXP", + "HEALXP", + "SCRIPTXP", + }; + MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp, reasons[reason]); if (sd->sc_data[SC_RICHMANKIM].timer != -1) { // added bounds checking [Vaalris] @@ -5078,7 +5073,7 @@ int pc_nextjobafter(struct map_session_data *sd) * 必要ステータスポイント計算 *------------------------------------------ */ -int pc_need_status_point(struct map_session_data *sd, int type) +int pc_need_status_point(struct map_session_data *sd, SP type) { int val; @@ -5086,12 +5081,7 @@ int pc_need_status_point(struct map_session_data *sd, int type) if (type < SP_STR || type > SP_LUK) return -1; - val = - type == SP_STR ? sd->status.str : - type == SP_AGI ? sd->status.agi : - type == SP_VIT ? sd->status.vit : - type == SP_INT ? sd->status.int_ : - type == SP_DEX ? sd->status.dex : sd->status.luk; + val = sd->status.attrs[sp_to_attr(type)]; return (val + 9) / 10 + 1; } @@ -5100,33 +5090,14 @@ int pc_need_status_point(struct map_session_data *sd, int type) * 能力値成長 *------------------------------------------ */ -int pc_statusup(struct map_session_data *sd, int type) +int pc_statusup(struct map_session_data *sd, SP type) { int need, val = 0; nullpo_ret(sd); - switch (type) - { - case SP_STR: - val = sd->status.str; - break; - case SP_AGI: - val = sd->status.agi; - break; - case SP_VIT: - val = sd->status.vit; - break; - case SP_INT: - val = sd->status.int_; - break; - case SP_DEX: - val = sd->status.dex; - break; - case SP_LUK: - val = sd->status.luk; - break; - } + if (SP_STR <= type && type <= SP_LUK) + val = sd->status.attrs[sp_to_attr(type)]; need = pc_need_status_point(sd, type); if (type < SP_STR || type > SP_LUK || need < 0 @@ -5137,31 +5108,11 @@ int pc_statusup(struct map_session_data *sd, int type) clif_updatestatus(sd, SP_STATUSPOINT); return 1; } - switch (type) - { - case SP_STR: - val = ++sd->status.str; - break; - case SP_AGI: - val = ++sd->status.agi; - break; - case SP_VIT: - val = ++sd->status.vit; - break; - case SP_INT: - val = ++sd->status.int_; - break; - case SP_DEX: - val = ++sd->status.dex; - break; - case SP_LUK: - val = ++sd->status.luk; - break; - } + val = ++sd->status.attrs[sp_to_attr(type)]; sd->status.status_point -= need; if (need != pc_need_status_point(sd, type)) { - clif_updatestatus(sd, type - SP_STR + SP_USTR); + clif_updatestatus(sd, sp_to_usp(type)); } clif_updatestatus(sd, SP_STATUSPOINT); clif_updatestatus(sd, type); @@ -5177,7 +5128,7 @@ int pc_statusup(struct map_session_data *sd, int type) * 能力値成長 *------------------------------------------ */ -int pc_statusup2(struct map_session_data *sd, int type, int val) +int pc_statusup2(struct map_session_data *sd, SP type, int val) { nullpo_ret(sd); @@ -5186,64 +5137,11 @@ int pc_statusup2(struct map_session_data *sd, int type, int val) clif_statusupack(sd, type, 0, 0); return 1; } - switch (type) - { - case SP_STR: - if (sd->status.str + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.str + val < 1) - val = 1; - else - val += sd->status.str; - sd->status.str = val; - break; - case SP_AGI: - if (sd->status.agi + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.agi + val < 1) - val = 1; - else - val += sd->status.agi; - sd->status.agi = val; - break; - case SP_VIT: - if (sd->status.vit + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.vit + val < 1) - val = 1; - else - val += sd->status.vit; - sd->status.vit = val; - break; - case SP_INT: - if (sd->status.int_ + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.int_ + val < 1) - val = 1; - else - val += sd->status.int_; - sd->status.int_ = val; - break; - case SP_DEX: - if (sd->status.dex + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.dex + val < 1) - val = 1; - else - val += sd->status.dex; - sd->status.dex = val; - break; - case SP_LUK: - if (sd->status.luk + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.luk + val < 1) - val = 1; - else - val = sd->status.luk + val; - sd->status.luk = val; - break; - } - clif_updatestatus(sd, type - SP_STR + SP_USTR); + ATTR attr = sp_to_attr(type); + val = sd->status.attrs[attr] + val; + val = std::min(val, battle_config.max_parameter); + val = std::max(val, 1); + clif_updatestatus(sd, sp_to_usp(type)); clif_updatestatus(sd, type); pc_calcstatus(sd, 0); clif_statusupack(sd, type, 1, val); @@ -5353,12 +5251,8 @@ int pc_resetlvl(struct map_session_data *sd, int type) sd->status.job_exp = 0; sd->status.option = Option::ZERO; - sd->status.str = 1; - sd->status.agi = 1; - sd->status.vit = 1; - sd->status.int_ = 1; - sd->status.dex = 1; - sd->status.luk = 1; + for (ATTR attr : ATTRs) + sd->status.attrs[attr] = 1; if (sd->status.pc_class == 4001) sd->status.status_point = 100; } @@ -5403,12 +5297,13 @@ int pc_resetlvl(struct map_session_data *sd, int type) clif_updatestatus(sd, SP_UDEX); clif_updatestatus(sd, SP_ULUK); // End Addition - for (int i = 0; i < 11; i++) - { // unequip items that can't be equipped by base 1 [Valaris] + for (EQUIP i : EQUIPs) + { + // unequip items that can't be equipped by base 1 [Valaris] if (sd->equip_index[i] >= 0) if (!pc_isequip(sd, sd->equip_index[i])) { - pc_unequipitem(sd, sd->equip_index[i], 1); + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); sd->equip_index[i] = -1; } } @@ -5436,26 +5331,12 @@ int pc_resetstate(struct map_session_data *sd) clif_updatestatus(sd, SP_STATUSPOINT); - sd->status.str = 1; - sd->status.agi = 1; - sd->status.vit = 1; - sd->status.int_ = 1; - sd->status.dex = 1; - sd->status.luk = 1; - - clif_updatestatus(sd, SP_STR); - clif_updatestatus(sd, SP_AGI); - clif_updatestatus(sd, SP_VIT); - clif_updatestatus(sd, SP_INT); - clif_updatestatus(sd, SP_DEX); - clif_updatestatus(sd, SP_LUK); - - clif_updatestatus(sd, SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd, SP_UAGI); - clif_updatestatus(sd, SP_UVIT); - clif_updatestatus(sd, SP_UINT); - clif_updatestatus(sd, SP_UDEX); - clif_updatestatus(sd, SP_ULUK); // End Addition + for (ATTR attr : ATTRs) + sd->status.attrs[attr] = 1; + for (ATTR attr : ATTRs) + clif_updatestatus(sd, attr_to_sp(attr)); + for (ATTR attr : ATTRs) + clif_updatestatus(sd, attr_to_usp(attr)); pc_calcstatus(sd, 0); @@ -5478,7 +5359,7 @@ int pc_resetskill(struct map_session_data *sd) if ((skill = pc_checkskill(sd, i)) > 0) { sd->status.skill[i].lv = 0; - sd->status.skill[i].flags = 0; + sd->status.skill[i].flags = SkillFlags::ZERO; } clif_updatestatus(sd, SP_SKILLPOINT); @@ -5679,8 +5560,8 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, for (i = 0; i < MAX_INVENTORY; i++) { int k; - if ((type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) + if ((type == 1 && !bool(sd->status.inventory[i].equip)) + || (type == 2 && bool(sd->status.inventory[i].equip)) || type == 3) { //InventoryIndexを格納 @@ -5700,8 +5581,8 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, int n = eq_n[MRAND(eq_num)]; //該当アイテムの中からランダム if (MRAND(10000) < per) { - if (sd->status.inventory[n].equip) - pc_unequipitem(sd, n, 0); + if (bool(sd->status.inventory[n].equip)) + pc_unequipitem(sd, n, CalcStatus::NOW); pc_dropitem(sd, n, 1); } } @@ -5712,12 +5593,12 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, { if (sd->status.inventory[i].nameid == id //ItemIDが一致していて && MRAND(10000) < per //ドロップ率判定もOKで - && ((type == 1 && !sd->status.inventory[i].equip) //タイプ判定もOKならドロップ - || (type == 2 && sd->status.inventory[i].equip) + && ((type == 1 && !bool(sd->status.inventory[i].equip)) //タイプ判定もOKならドロップ + || (type == 2 && bool(sd->status.inventory[i].equip)) || type == 3)) { - if (sd->status.inventory[i].equip) - pc_unequipitem(sd, i, 0); + if (bool(sd->status.inventory[i].equip)) + pc_unequipitem(sd, i, CalcStatus::NOW); pc_dropitem(sd, i, 1); break; } @@ -5773,7 +5654,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, * script用PCステータス読み出し *------------------------------------------ */ -int pc_readparam(struct map_session_data *sd, int type) +int pc_readparam(struct map_session_data *sd, SP type) { int val = 0; struct pc_base_job s_class; @@ -5842,22 +5723,12 @@ int pc_readparam(struct map_session_data *sd, int type) val = sd->status.max_sp; break; case SP_STR: - val = sd->status.str; - break; case SP_AGI: - val = sd->status.agi; - break; case SP_VIT: - val = sd->status.vit; - break; case SP_INT: - val = sd->status.int_; - break; case SP_DEX: - val = sd->status.dex; - break; case SP_LUK: - val = sd->status.luk; + val = sd->status.attrs[sp_to_attr(type)]; break; case SP_FAME: val = sd->fame; @@ -5871,7 +5742,7 @@ int pc_readparam(struct map_session_data *sd, int type) * script用PCステータス設定 *------------------------------------------ */ -int pc_setparam(struct map_session_data *sd, int type, int val) +int pc_setparam(struct map_session_data *sd, SP type, int val) { int i = 0, up_level = 50; struct pc_base_job s_class; @@ -5978,22 +5849,12 @@ int pc_setparam(struct map_session_data *sd, int type, int val) sd->status.max_sp = val; break; case SP_STR: - sd->status.str = val; - break; case SP_AGI: - sd->status.agi = val; - break; case SP_VIT: - sd->status.vit = val; - break; case SP_INT: - sd->status.int_ = val; - break; case SP_DEX: - sd->status.dex = val; - break; case SP_LUK: - sd->status.luk = val; + sd->status.attrs[sp_to_attr(type)] = val; break; case SP_FAME: sd->fame = val; @@ -6098,9 +5959,9 @@ void pc_heal_quick_accumulate(int new_amount, int average_speed = ((new_speed * new_amount) + (current_speed * current_amount)) / (current_amount + new_amount); // new_amount > 0, current_amount >= 0 quick_regen->speed = average_speed; - quick_regen->amount = MIN(current_amount + new_amount, max); + quick_regen->amount = min(current_amount + new_amount, max); - quick_regen->tickdelay = MIN(quick_regen->speed, quick_regen->tickdelay); + quick_regen->tickdelay = min(quick_regen->speed, quick_regen->tickdelay); } int pc_itemheal(struct map_session_data *sd, int hp, int sp) @@ -6164,7 +6025,7 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) if (hp > 0) { bonus = - (sd->paramc[2] << 1) + 100 + pc_checkskill(sd, SM_RECOVERY) * 10; + (sd->paramc[ATTR::VIT] << 1) + 100 + pc_checkskill(sd, SM_RECOVERY) * 10; if (bonus != 100) hp = hp * bonus / 100; bonus = 100 + pc_checkskill(sd, AM_LEARNINGPOTION) * 5; @@ -6174,7 +6035,7 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) if (sp > 0) { bonus = - (sd->paramc[3] << 1) + 100 + pc_checkskill(sd, + (sd->paramc[ATTR::INT] << 1) + 100 + pc_checkskill(sd, MG_SRECOVERY) * 10; if (bonus != 100) sp = sp * bonus / 100; @@ -6288,7 +6149,6 @@ int pc_percentheal(struct map_session_data *sd, int hp, int sp) */ int pc_jobchange(struct map_session_data *sd, int job, int upper) { - int i; int b_class = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job s_class = pc_calc_base_job(sd->status.pc_class); @@ -6341,11 +6201,11 @@ int pc_jobchange(struct map_session_data *sd, int job, int upper) clif_updatestatus(sd, SP_JOBEXP); clif_updatestatus(sd, SP_NEXTJOBEXP); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { if (sd->equip_index[i] >= 0) if (!pc_isequip(sd, sd->equip_index[i])) - pc_unequipitem(sd, sd->equip_index[i], 1); // 装備外し + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); // 装備外し } clif_changelook(&sd->bl, LOOK_BASE, sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -6392,7 +6252,7 @@ int pc_equiplookall(struct map_session_data *sd) * 見た目変更 *------------------------------------------ */ -int pc_changelook(struct map_session_data *sd, int type, int val) +int pc_changelook(struct map_session_data *sd, LOOK type, int val) { nullpo_ret(sd); @@ -6977,22 +6837,22 @@ int pc_cleareventtimer(struct map_session_data *sd) static int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n) { - if (sd->status.inventory[n].equip & 0x0040) + if (bool(sd->status.inventory[n].equip & EPOS::SHOES)) clif_changelook(&sd->bl, LOOK_SHOES, 0); - if (sd->status.inventory[n].equip & 0x0004) + if (bool(sd->status.inventory[n].equip & EPOS::GLOVES)) clif_changelook(&sd->bl, LOOK_GLOVES, 0); - if (sd->status.inventory[n].equip & 0x0008) + if (bool(sd->status.inventory[n].equip & EPOS::CAPE)) clif_changelook(&sd->bl, LOOK_CAPE, 0); - if (sd->status.inventory[n].equip & 0x0010) + if (bool(sd->status.inventory[n].equip & EPOS::MISC1)) clif_changelook(&sd->bl, LOOK_MISC1, 0); - if (sd->status.inventory[n].equip & 0x0080) + if (bool(sd->status.inventory[n].equip & EPOS::MISC2)) clif_changelook(&sd->bl, LOOK_MISC2, 0); return 0; } -int pc_equipitem(struct map_session_data *sd, int n, int pos) +int pc_equipitem(struct map_session_data *sd, int n, EPOS) { - int i, nameid, arrow, view; + int nameid, arrow, view; struct item_data *id; //ソス]ソスソスソスソスソス{ソスqソスフ場合ソスフ鯉ソスソスフ職ソスニゑソスソスZソスoソスソスソスソス @@ -7000,19 +6860,20 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) if (n < 0 || n >= MAX_INVENTORY) { - clif_equipitemack(sd, 0, 0, 0); + clif_equipitemack(sd, 0, EPOS::ZERO, 0); return 0; } nameid = sd->status.inventory[n].nameid; id = sd->inventory_data[n]; - pos = pc_equippoint(sd, n); + EPOS pos = pc_equippoint(sd, n); if (battle_config.battle_log) - printf("equip %d (%d) %x:%x\n", nameid, n, id->equip, pos); - if (!pc_isequip(sd, n) || !pos || sd->status.inventory[n].broken == 1) + printf("equip %d (%d) %x:%x\n", + nameid, n, uint16_t(id->equip), uint16_t(pos)); + if (!pc_isequip(sd, n) || pos == EPOS::ZERO || sd->status.inventory[n].broken == 1) { // [Valaris] - clif_equipitemack(sd, n, 0, 0); // fail + clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail return 0; } @@ -7020,47 +6881,50 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) // if (sd->sc_data[SC_BERSERK].timer != -1) { - clif_equipitemack(sd, n, 0, 0); // fail + clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail return 0; } - if (pos == 0x88) - { // アクセサリ用例外処理 - int epor = 0; - if (sd->equip_index[0] >= 0) - epor |= sd->status.inventory[sd->equip_index[0]].equip; - if (sd->equip_index[1] >= 0) - epor |= sd->status.inventory[sd->equip_index[1]].equip; - epor &= 0x88; - pos = epor == 0x08 ? 0x80 : 0x08; + if (bool(pos == (EPOS::MISC2 | EPOS::CAPE))) + { + // アクセサリ用例外処理 + EPOS epor = EPOS::ZERO; + if (sd->equip_index[EQUIP::MISC2] >= 0) + epor |= sd->status.inventory[sd->equip_index[EQUIP::MISC2]].equip; + if (sd->equip_index[EQUIP::CAPE] >= 0) + epor |= sd->status.inventory[sd->equip_index[EQUIP::CAPE]].equip; + epor &= (EPOS::MISC2 | EPOS::CAPE); + pos = (epor == EPOS::CAPE ? EPOS::MISC2 : EPOS::CAPE); } // 二刀流処理 - if ((pos == 0x22) // 一応、装備要求箇所が二刀流武器かチェックする - && (id->equip == 2) // 単 手武器 + if ((pos == (EPOS::SHIELD | EPOS::WEAPON)) // 一応、装備要求箇所が二刀流武器かチェックする + && (id->equip == EPOS::WEAPON) // 単 手武器 && (pc_checkskill(sd, AS_LEFT) > 0 || sd->status.pc_class == 12)) // 左手修錬有 { - int tpos = 0; - if (sd->equip_index[8] >= 0) - tpos |= sd->status.inventory[sd->equip_index[8]].equip; - if (sd->equip_index[9] >= 0) - tpos |= sd->status.inventory[sd->equip_index[9]].equip; - tpos &= 0x02; - pos = tpos == 0x02 ? 0x20 : 0x02; + EPOS tpos = EPOS::ZERO; + if (sd->equip_index[EQUIP::SHIELD] >= 0) + tpos |= sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].equip; + if (sd->equip_index[EQUIP::WEAPON] >= 0) + tpos |= sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].equip; + tpos &= EPOS::WEAPON; + pos = tpos == EPOS::WEAPON ? EPOS::SHIELD : EPOS::WEAPON; } - arrow = pc_search_inventory(sd, pc_checkequip(sd, 9)); // Added by RoVeRT - for (i = 0; i < 11; i++) + // TODO: make this code do what it's supposed to do, + // instead of what it does + arrow = pc_search_inventory(sd, pc_checkequip(sd, EPOS::LEGS | EPOS::CAPE)); // Added by RoVeRT + for (EQUIP i : EQUIPs) { - if (pos & equip_pos[i]) + if (bool(pos & equip_pos[i])) { if (sd->equip_index[i] >= 0) //Slot taken, remove item from there. - pc_unequipitem(sd, sd->equip_index[i], 1); + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); sd->equip_index[i] = n; } } // 弓矢装備 - if (pos == 0x8000) + if (pos == EPOS::ARROW) { clif_arrowequip(sd, n); clif_arrow_fail(sd, 3); // 3=矢が装備できました @@ -7068,13 +6932,13 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) else { /* Don't update re-equipping if we're using a spell */ - if (!(pos == 4 && sd->attack_spell_override)) + if (!(pos == EPOS::GLOVES && sd->attack_spell_override)) clif_equipitemack(sd, n, pos, 1); } - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (pos & equip_pos[i]) + if (bool(pos & equip_pos[i])) sd->equip_index[i] = n; } sd->status.inventory[n].equip = pos; @@ -7090,23 +6954,23 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) view = 0; } - if (sd->status.inventory[n].equip & 0x0002) + if (bool(sd->status.inventory[n].equip & EPOS::WEAPON)) { sd->weapontype1 = view; pc_calcweapontype(sd); pc_set_weapon_look(sd); } - if (sd->status.inventory[n].equip & 0x0020) + if (bool(sd->status.inventory[n].equip & EPOS::SHIELD)) { if (sd->inventory_data[n]) { - if (sd->inventory_data[n]->type == 4) + if (sd->inventory_data[n]->type == ItemType::WEAPON) { sd->status.shield = 0; - if (sd->status.inventory[n].equip == 0x0020) + if (sd->status.inventory[n].equip == EPOS::SHIELD) sd->weapontype2 = view; } - else if (sd->inventory_data[n]->type == 5) + else if (sd->inventory_data[n]->type == ItemType::ARMOR) { sd->status.shield = view; sd->weapontype2 = 0; @@ -7117,17 +6981,17 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) pc_calcweapontype(sd); clif_changelook(&sd->bl, LOOK_SHIELD, sd->status.shield); } - if (sd->status.inventory[n].equip & 0x0001) + if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { sd->status.head_bottom = view; clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom); } - if (sd->status.inventory[n].equip & 0x0100) + if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { sd->status.head_top = view; clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top); } - if (sd->status.inventory[n].equip & 0x0200) + if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { sd->status.head_mid = view; clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid); @@ -7138,7 +7002,7 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow) { // Added by RoVeRT clif_arrowequip(sd, arrow); - sd->status.inventory[arrow].equip = 32768; + sd->status.inventory[arrow].equip = EPOS::ARROW; } pc_calcstatus(sd, 0); @@ -7167,7 +7031,7 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) * 装 備した物を外す *------------------------------------------ */ -int pc_unequipitem(struct map_session_data *sd, int n, int type) +int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type) { nullpo_ret(sd); @@ -7175,46 +7039,46 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) // if (sd->sc_data[SC_BERSERK].timer != -1) { - clif_unequipitemack(sd, n, 0, 0); + clif_unequipitemack(sd, n, EPOS::ZERO, 0); return 0; } if (battle_config.battle_log) - printf("unequip %d %x:%x\n", n, pc_equippoint(sd, n), - sd->status.inventory[n].equip); - if (sd->status.inventory[n].equip) + printf("unequip %d %x:%x\n", + n, uint16_t(pc_equippoint(sd, n)), + uint16_t(sd->status.inventory[n].equip)); + if (bool(sd->status.inventory[n].equip)) { - int i; - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (sd->status.inventory[n].equip & equip_pos[i]) + if (bool(sd->status.inventory[n].equip & equip_pos[i])) sd->equip_index[i] = -1; } - if (sd->status.inventory[n].equip & 0x0002) + if (bool(sd->status.inventory[n].equip & EPOS::WEAPON)) { sd->weapontype1 = 0; sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); pc_set_weapon_look(sd); } - if (sd->status.inventory[n].equip & 0x0020) + if (bool(sd->status.inventory[n].equip & EPOS::SHIELD)) { sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); clif_changelook(&sd->bl, LOOK_SHIELD, sd->status.shield); } - if (sd->status.inventory[n].equip & 0x0001) + if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { sd->status.head_bottom = 0; clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom); } - if (sd->status.inventory[n].equip & 0x0100) + if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { sd->status.head_top = 0; clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top); } - if (sd->status.inventory[n].equip & 0x0200) + if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { sd->status.head_mid = 0; clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid); @@ -7222,22 +7086,22 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) pc_signal_advanced_equipment_change(sd, n); if (sd->sc_data[SC_BROKNWEAPON].timer != -1 - && sd->status.inventory[n].equip & 0x0002 - && sd->status.inventory[i].broken == 1) + && bool(sd->status.inventory[n].equip & EPOS::WEAPON) + && sd->status.inventory[n].broken == 1) skill_status_change_end(&sd->bl, SC_BROKNWEAPON, -1); clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1); - sd->status.inventory[n].equip = 0; - if (!type) + sd->status.inventory[n].equip = EPOS::ZERO; + if (type == CalcStatus::NOW) pc_checkallowskill(sd); if (sd->weapontype1 == 0 && sd->weapontype2 == 0) skill_encchant_eremental_end(&sd->bl, StatusChange::NEGATIVE1); } else { - clif_unequipitemack(sd, n, 0, 0); + clif_unequipitemack(sd, n, EPOS::ZERO, 0); } - if (!type) + if (type == CalcStatus::NOW) { pc_calcstatus(sd, 0); if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 @@ -7248,16 +7112,17 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) return 0; } -int pc_unequipinvyitem(struct map_session_data *sd, int n, int type) +int pc_unequipinvyitem(struct map_session_data *sd, int n, CalcStatus type) { - int i; - nullpo_retr(1, sd); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (equip_pos[i] > 0 && sd->equip_index[i] == n) - { //Slot taken, remove item from there. + if (equip_pos[i] != EPOS::ZERO + && !bool(equip_pos[i] & EPOS::ARROW) // probably a bug + && sd->equip_index[i] == n) + { + //Slot taken, remove item from there. pc_unequipitem(sd, sd->equip_index[i], type); sd->equip_index[i] = -1; } @@ -7338,16 +7203,17 @@ int pc_checkitem(struct map_session_data *sd) if (sd->status.inventory[i].nameid == 0) continue; - if (sd->status.inventory[i].equip & ~pc_equippoint(sd, i)) + if (bool(sd->status.inventory[i].equip & ~pc_equippoint(sd, i))) { - sd->status.inventory[i].equip = 0; + sd->status.inventory[i].equip = EPOS::ZERO; calc_flag = 1; } //装備制限チェック - if (sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp + if (bool(sd->status.inventory[i].equip) + && map[sd->bl.m].flag.pvp && (it->flag.no_equip == 1 || it->flag.no_equip == 3)) { //PvP制限 - sd->status.inventory[i].equip = 0; + sd->status.inventory[i].equip = EPOS::ZERO; calc_flag = 1; } } @@ -7895,7 +7761,7 @@ int pc_quickregenerate_effect(struct quick_regeneration *quick_regen, if (!(quick_regen->tickdelay--)) { int bonus = - MIN(heal_speed * battle_config.itemheal_regeneration_factor, + min(heal_speed * battle_config.itemheal_regeneration_factor, quick_regen->amount); quick_regen->amount -= bonus; diff --git a/src/map/pc.hpp b/src/map/pc.hpp index c881178..97163b1 100644 --- a/src/map/pc.hpp +++ b/src/map/pc.hpp @@ -1,6 +1,8 @@ #ifndef PC_HPP #define PC_HPP +#include "pc.t.hpp" + #include "map.hpp" inline @@ -69,20 +71,20 @@ int pc_getrefinebonus(int lv, int type); void pc_invisibility(struct map_session_data *sd, int enabled); // [Fate] int pc_counttargeted(struct map_session_data *sd, struct block_list *src, - int target_lv); + ATK target_lv); int pc_setrestartvalue(struct map_session_data *sd, int type); int pc_makesavestatus(struct map_session_data *); int pc_setnewpc(struct map_session_data *, int, int, int, int, int, int); int pc_authok(int, int, time_t, short tmw_version, struct mmo_charstatus *); int pc_authfail(int); -int pc_equippoint(struct map_session_data *sd, int n); +EPOS pc_equippoint(struct map_session_data *sd, int n); int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris] int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris] int pc_checkskill(struct map_session_data *sd, SkillID skill_id); -int pc_checkequip(struct map_session_data *sd, int pos); +int pc_checkequip(struct map_session_data *sd, EPOS pos); int pc_walktoxy(struct map_session_data *, int, int); int pc_stop_walking(struct map_session_data *, int); @@ -91,11 +93,11 @@ int pc_setpos(struct map_session_data *, const char *, int, int, int); int pc_setsavepoint(struct map_session_data *, const char *, int, int); int pc_randomwarp(struct map_session_data *sd, int type); -int pc_checkadditem(struct map_session_data *, int, int); +ADDITEM pc_checkadditem(struct map_session_data *, int, int); int pc_inventoryblank(struct map_session_data *); int pc_search_inventory(struct map_session_data *sd, int item_id); int pc_payzeny(struct map_session_data *, int); -int pc_additem(struct map_session_data *, struct item *, int); +PickupFail pc_additem(struct map_session_data *, struct item *, int); int pc_getzeny(struct map_session_data *, int); int pc_delitem(struct map_session_data *, int, int, int); int pc_checkitem(struct map_session_data *); @@ -109,9 +111,9 @@ int pc_dropitem(struct map_session_data *, int, int); int pc_checkweighticon(struct map_session_data *sd); int pc_calcstatus(struct map_session_data *, int); -int pc_bonus(struct map_session_data *, int, int); -int pc_bonus2(struct map_session_data *sd, int, int, int); -int pc_bonus3(struct map_session_data *sd, int, int, int, int); +int pc_bonus(struct map_session_data *, SP, int); +int pc_bonus2(struct map_session_data *sd, SP, int, int); +int pc_bonus3(struct map_session_data *sd, SP, int, int, int); int pc_skill(struct map_session_data *, SkillID, int, int); int pc_steal_item(struct map_session_data *sd, struct block_list *bl); @@ -125,25 +127,23 @@ int pc_stopattack(struct map_session_data *); int pc_gainexp(struct map_session_data *, int, int); -#define PC_GAINEXP_REASON_KILLING 0 -#define PC_GAINEXP_REASON_HEALING 1 -#define PC_GAINEXP_REASON_SCRIPT 2 -int pc_gainexp_reason(struct map_session_data *, int, int, int reason); +int pc_gainexp_reason(struct map_session_data *, int, int, + PC_GAINEXP_REASON reason); int pc_extract_healer_exp(struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max) int pc_nextbaseexp(struct map_session_data *); int pc_nextjobexp(struct map_session_data *); -int pc_need_status_point(struct map_session_data *, int); -int pc_statusup(struct map_session_data *, int); -int pc_statusup2(struct map_session_data *, int, int); +int pc_need_status_point(struct map_session_data *, SP); +int pc_statusup(struct map_session_data *, SP); +int pc_statusup2(struct map_session_data *, SP, int); int pc_skillup(struct map_session_data *, SkillID); int pc_allskillup(struct map_session_data *); int pc_resetlvl(struct map_session_data *, int type); int pc_resetstate(struct map_session_data *); int pc_resetskill(struct map_session_data *); -int pc_equipitem(struct map_session_data *, int, int); -int pc_unequipitem(struct map_session_data *, int, int); -int pc_unequipinvyitem(struct map_session_data *, int, int); +int pc_equipitem(struct map_session_data *, int, EPOS); +int pc_unequipitem(struct map_session_data *, int, CalcStatus); +int pc_unequipinvyitem(struct map_session_data *, int, CalcStatus); int pc_useitem(struct map_session_data *, int); int pc_damage(struct block_list *, struct map_session_data *, int); @@ -155,10 +155,10 @@ int pc_setoption(struct map_session_data *, Option); int pc_setcart(struct map_session_data *sd, int type); int pc_setfalcon(struct map_session_data *sd); int pc_setriding(struct map_session_data *sd); -int pc_changelook(struct map_session_data *, int, int); +int pc_changelook(struct map_session_data *, LOOK, int); -int pc_readparam(struct map_session_data *, int); -int pc_setparam(struct map_session_data *, int, int); +int pc_readparam(struct map_session_data *, SP); +int pc_setparam(struct map_session_data *, SP, int); int pc_readreg(struct map_session_data *, int); int pc_setreg(struct map_session_data *, int, int); char *pc_readregstr(struct map_session_data *sd, int reg); @@ -207,9 +207,6 @@ int pc_logout(struct map_session_data *sd); // [fate] Player logs out int do_init_pc(void); -enum -{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT }; - // timer for night.day extern timer_id day_timer_tid; extern timer_id night_timer_tid; diff --git a/src/map/pc.t.hpp b/src/map/pc.t.hpp new file mode 100644 index 0000000..3a21691 --- /dev/null +++ b/src/map/pc.t.hpp @@ -0,0 +1,49 @@ +#ifndef PC_T_HPP +#define PC_T_HPP + +#include + +enum class PC_GAINEXP_REASON +{ + KILLING = 0, +#define PC_GAINEXP_REASON_KILLING PC_GAINEXP_REASON::KILLING + HEALING = 1, +#define PC_GAINEXP_REASON_HEALING PC_GAINEXP_REASON::HEALING + // temporary rename to avoid collision with npc subtypes + SCRIPT_ = 2, +#define PC_GAINEXP_REASON_SCRIPT PC_GAINEXP_REASON::SCRIPT_ + + COUNT, +}; + +enum class ADDITEM +{ + EXIST, +#define ADDITEM_EXIST ADDITEM::EXIST + NEW, +#define ADDITEM_NEW ADDITEM::NEW + OVERAMOUNT, +#define ADDITEM_OVERAMOUNT ADDITEM::OVERAMOUNT + + // when used as error in nullpo_retr + ZERO = 0, +}; + +enum class CalcStatus +{ + NOW, + LATER , +}; + +enum class PickupFail : uint8_t +{ + OKAY = 0, + BAD_ITEM = 1, + TOO_HEAVY = 2, + TOO_FAR = 3, + INV_FULL = 4, + STACK_FULL = 5, + DROP_STEAL = 6, +}; + +#endif // PC_T_HPP diff --git a/src/map/script.cpp b/src/map/script.cpp index 43451ef..cb43f64 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -1056,7 +1056,7 @@ void get_val(ScriptState *st, struct script_data *data) if (sd) data->u.num = pc_readparam(sd, - str_data[data->u.num & 0x00ffffff].val); + SP(str_data[data->u.num & 0x00ffffff].val)); } else if (prefix == '@' || prefix == 'l') { @@ -1135,7 +1135,7 @@ void set_reg(struct map_session_data *sd, int num, const char *name, struct scri int val = vd.u.num; if (str_data[num & 0x00ffffff].type == ScriptCode::PARAM) { - pc_setparam(sd, str_data[num & 0x00ffffff].val, val); + pc_setparam(sd, SP(str_data[num & 0x00ffffff].val), val); } else if (prefix == '@' || prefix == 'l') { @@ -1967,10 +1967,8 @@ void builtin_getelementofarray(ScriptState *st) static void builtin_setlook(ScriptState *st) { - int type, val; - - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); - val = conv_num(st, &(st->stack->stack_data[st->start + 3])); + LOOK type = LOOK(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + int val = conv_num(st, &(st->stack->stack_data[st->start + 3])); pc_changelook(script_rid2sd(st), type, val); @@ -2067,7 +2065,7 @@ void builtin_checkweight(ScriptState *st) static void builtin_getitem(ScriptState *st) { - int nameid, amount, flag = 0; + int nameid, amount; struct item item_tmp; struct map_session_data *sd; struct script_data *data; @@ -2092,18 +2090,19 @@ void builtin_getitem(ScriptState *st) { return; //return if amount <=0, skip the useles iteration } + bool flag1 = false; //Violet Box, Blue Box, etc - random item pick if (nameid < 0) { // ランダム nameid = itemdb_searchrandomid(-nameid); - flag = 1; + flag1 = 1; } if (nameid > 0) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = nameid; - if (!flag) + if (!flag1) item_tmp.identify = 1; else item_tmp.identify = !itemdb_isequip3(nameid); @@ -2111,7 +2110,8 @@ void builtin_getitem(ScriptState *st) sd = map_id2sd(conv_num(st, &(st->stack->stack_data[st->start + 5]))); if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り return; - if ((flag = pc_additem(sd, &item_tmp, amount))) + PickupFail flag; + if ((flag = pc_additem(sd, &item_tmp, amount)) != PickupFail::OKAY) { clif_additem(sd, 0, 0, flag); map_addflooritem(&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y, @@ -2219,7 +2219,7 @@ void builtin_delitem(ScriptState *st) { if (sd->status.inventory[i].nameid <= 0 || sd->inventory_data[i] == NULL - || sd->inventory_data[i]->type != 7 + || sd->inventory_data[i]->type != ItemType::_7 || sd->status.inventory[i].amount <= 0) continue; } @@ -2252,10 +2252,9 @@ void builtin_delitem(ScriptState *st) static void builtin_readparam(ScriptState *st) { - int type; struct map_session_data *sd; - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); + SP type = SP(conv_num(st, &(st->stack->stack_data[st->start + 2]))); if (st->end > st->start + 3) sd = map_nick2sd(conv_str(st, &(st->stack->stack_data[st->start + 3]))); else @@ -2360,18 +2359,20 @@ void builtin_strcharinfo(ScriptState *st) } -unsigned int equip[10] = +// indexed by the equip_* in db/const.txt +// TODO change to use EQUIP +EPOS equip[10] = { - 0x0100, - 0x0010, - 0x0020, - 0x0002, - 0x0004, - 0x0040, - 0x0008, - 0x0080, - 0x0200, - 0x0001, + EPOS::HAT, + EPOS::MISC1, + EPOS::SHIELD, + EPOS::WEAPON, + EPOS::GLOVES, + EPOS::SHOES, + EPOS::CAPE, + EPOS::MISC2, + EPOS::TORSO, + EPOS::LEGS, }; /*========================================== @@ -2446,12 +2447,9 @@ void builtin_getequipname(ScriptState *st) static void builtin_statusup2(ScriptState *st) { - int type, val; - struct map_session_data *sd; - - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); - val = conv_num(st, &(st->stack->stack_data[st->start + 3])); - sd = script_rid2sd(st); + SP type = SP(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + int val = conv_num(st, &(st->stack->stack_data[st->start + 3])); + struct map_session_data *sd = script_rid2sd(st); pc_statusup2(sd, type, val); } @@ -2463,12 +2461,9 @@ void builtin_statusup2(ScriptState *st) static void builtin_bonus(ScriptState *st) { - int type, val; - struct map_session_data *sd; - - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); - val = conv_num(st, &(st->stack->stack_data[st->start + 3])); - sd = script_rid2sd(st); + SP type = SP(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + int val = conv_num(st, &(st->stack->stack_data[st->start + 3])); + struct map_session_data *sd = script_rid2sd(st); pc_bonus(sd, type, val); } @@ -2480,13 +2475,10 @@ void builtin_bonus(ScriptState *st) static void builtin_bonus2(ScriptState *st) { - int type, type2, val; - struct map_session_data *sd; - - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); - type2 = conv_num(st, &(st->stack->stack_data[st->start + 3])); - val = conv_num(st, &(st->stack->stack_data[st->start + 4])); - sd = script_rid2sd(st); + SP type = SP(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + int type2 = conv_num(st, &(st->stack->stack_data[st->start + 3])); + int val = conv_num(st, &(st->stack->stack_data[st->start + 4])); + struct map_session_data *sd = script_rid2sd(st); pc_bonus2(sd, type, type2, val); } @@ -3818,7 +3810,7 @@ void builtin_getinventorylist(ScriptState *st) pc_setreg(sd, add_str("@inventorylist_amount") + (j << 24), sd->status.inventory[i].amount); pc_setreg(sd, add_str("@inventorylist_equip") + (j << 24), - sd->status.inventory[i].equip); + uint16_t(sd->status.inventory[i].equip)); pc_setreg(sd, add_str("@inventorylist_refine") + (j << 24), sd->status.inventory[i].refine); pc_setreg(sd, add_str("@inventorylist_identify") + (j << 24), @@ -3861,7 +3853,7 @@ void builtin_getactivatedpoolskilllist(ScriptState *st) pc_setreg(sd, add_str("@skilllist_lv") + (count << 24), sd->status.skill[skill_id].lv); pc_setreg(sd, add_str("@skilllist_flag") + (count << 24), - sd->status.skill[skill_id].flags); + uint16_t(sd->status.skill[skill_id].flags)); pc_setregstr(sd, add_str("@skilllist_name$") + (count << 24), skill_name(skill_id)); ++count; @@ -3884,14 +3876,15 @@ void builtin_getunactivatedpoolskilllist(ScriptState *st) { SkillID skill_id = skill_pool_skills[i]; - if (sd->status.skill[skill_id].id == skill_id && !(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)) + if (sd->status.skill[skill_id].id == skill_id + && !bool(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)) { pc_setreg(sd, add_str("@skilllist_id") + (count << 24), uint16_t(sd->status.skill[skill_id].id)); pc_setreg(sd, add_str("@skilllist_lv") + (count << 24), sd->status.skill[skill_id].lv); pc_setreg(sd, add_str("@skilllist_flag") + (count << 24), - sd->status.skill[skill_id].flags); + uint16_t(sd->status.skill[skill_id].flags)); pc_setregstr(sd, add_str("@skilllist_name$") + (count << 24), skill_name(skill_id)); ++count; @@ -4021,14 +4014,13 @@ static void builtin_nude(ScriptState *st) { struct map_session_data *sd = script_rid2sd(st); - int i; if (sd == NULL) return; - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) if (sd->equip_index[i] >= 0) - pc_unequipitem(sd, sd->equip_index[i], i); + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); pc_calcstatus(sd, 0); } @@ -4045,10 +4037,11 @@ void builtin_unequipbyid(ScriptState *st) if (sd == NULL) return; - int slot_id = conv_num(st, &(st->stack->stack_data[st->start + 2])); + EQUIP slot_id = EQUIP(conv_num(st, &(st->stack->stack_data[st->start + 2]))); - if (slot_id >= 0 && slot_id < 11 && sd->equip_index[slot_id] >= 0) - pc_unequipitem(sd, sd->equip_index[slot_id], slot_id); + if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT + && sd->equip_index[slot_id] >= 0) + pc_unequipitem(sd, sd->equip_index[slot_id], CalcStatus::LATER); pc_calcstatus(sd, 0); @@ -4159,12 +4152,10 @@ void builtin_npctalk(ScriptState *st) static void builtin_getlook(ScriptState *st) { - int type, val; - struct map_session_data *sd; - sd = script_rid2sd(st); + struct map_session_data *sd = script_rid2sd(st); - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); - val = -1; + LOOK type = LOOK(conv_num(st, &(st->stack->stack_data[st->start + 2]))); + int val = -1; switch (type) { case LOOK_HAIR: //1 diff --git a/src/map/skill-pools.cpp b/src/map/skill-pools.cpp index b936518..c20c863 100644 --- a/src/map/skill-pools.cpp +++ b/src/map/skill-pools.cpp @@ -43,7 +43,7 @@ int skill_pool(struct map_session_data *sd, SkillID *skills) for (i = 0; count < MAX_SKILL_POOL && i < skill_pool_skills_size; i++) { SkillID skill_id = skill_pool_skills[i]; - if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED) + if (bool(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)) { if (skills) skills[count] = skill_id; @@ -66,7 +66,7 @@ int skill_pool_max(struct map_session_data *sd) int skill_pool_activate(struct map_session_data *sd, SkillID skill_id) { - if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED) + if (bool(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)) return 0; // Already there else if (sd->status.skill[skill_id].id == skill_id // knows the skill && (skill_pool_size(sd) < skill_pool_max(sd))) @@ -82,14 +82,14 @@ int skill_pool_activate(struct map_session_data *sd, SkillID skill_id) return 1; // failed } -int skill_pool_is_activated(struct map_session_data *sd, SkillID skill_id) +bool skill_pool_is_activated(struct map_session_data *sd, SkillID skill_id) { - return sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED; + return bool(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED); } int skill_pool_deactivate(struct map_session_data *sd, SkillID skill_id) { - if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED) + if (bool(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)) { sd->status.skill[skill_id].flags &= ~SKILL_POOL_ACTIVATED; MAP_LOG_PC(sd, "SKILL-DEACTIVATE %d", uint16_t(skill_id)); @@ -103,18 +103,18 @@ int skill_pool_deactivate(struct map_session_data *sd, SkillID skill_id) // Yields the stat associated with a skill. // Returns zero if none, or SP_STR, SP_VIT, ... otherwise static -int skill_stat(SkillID skill_id) +SP skill_stat(SkillID skill_id) { return skill_db[skill_id].stat; } int skill_power(struct map_session_data *sd, SkillID skill_id) { - int stat = skill_stat(skill_id); + SP stat = skill_stat(skill_id); int stat_value, skill_value; int result; - if (stat == 0 || !skill_pool_is_activated(sd, skill_id)) + if (stat == SP::ZERO || !skill_pool_is_activated(sd, skill_id)) return 0; stat_value = battle_get_stat(stat, &(sd->bl)); diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 06351dc..3050012 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -962,11 +962,11 @@ earray skill_db; static int skill_addtimerskill(struct block_list *src, unsigned int tick, int target, int x, int y, SkillID skill_id, int skill_lv, - int type, int flag); + skill_timerskill::sktst type, BCT flag); static -int skill_attack(int attack_type, struct block_list *src, +int skill_attack(BF attack_type, struct block_list *src, struct block_list *dsrc, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, int flag); + SkillID skillid, int skilllv, unsigned int tick, BCT flag); static void skill_brandishspear_dir(struct square *tc, int dir, int are); static @@ -1307,7 +1307,7 @@ int skill_get_unit_id(SkillID id, int flag) *------------------------------------------ */ int skill_additional_effect(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, int attack_type, + SkillID skillid, int skilllv, BF attack_type, unsigned int tick) { struct map_session_data *sd = NULL; @@ -1379,12 +1379,12 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl, /* 自動鷹 */ if (sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill = pc_checkskill(sd, HT_BLITZBEAT)) > 0 - && MRAND(1000) <= sd->paramc[5] * 10 / 3 + 1) + && MRAND(1000) <= sd->paramc[ATTR::LUK] * 10 / 3 + 1) { int lv = (sd->status.job_level + 9) / 10; skill_castend_damage_id(src, bl, HT_BLITZBEAT, (skill < lv) ? skill : lv, tick, - 0xf00000); + BCT_highnib); } // スナッチャー if (sd && sd->status.weapon != 11 @@ -1707,7 +1707,9 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl, break; } - if (not (sd && skillid != MC_CARTREVOLUTION && attack_type & BF_WEAPON)) + if (not (sd + && skillid != MC_CARTREVOLUTION + && bool(attack_type & BF_WEAPON))) return 0; earray arr_sc_def_card1 = { @@ -1792,7 +1794,8 @@ int skill_blown(struct block_list *src, struct block_list *target, int count) { int dx = 0, dy = 0, nx, ny; int x = target->x, y = target->y; - int ret, prev_state = MS_IDLE; + int ret; + MS prev_state = MS_IDLE; int moveblock; struct map_session_data *sd = NULL; struct mob_data *md = NULL; @@ -1869,7 +1872,7 @@ int skill_blown(struct block_list *src, struct block_list *target, int count) map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd), target->m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, - dx, dy, 0); + dx, dy, BL_NUL); else if (md) map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md), target->m, x - AREA_SIZE, y - AREA_SIZE, @@ -1903,7 +1906,7 @@ int skill_blown(struct block_list *src, struct block_list *target, int count) map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd), target->m, nx - AREA_SIZE, ny - AREA_SIZE, nx + AREA_SIZE, ny + AREA_SIZE, - -dx, -dy, 0); + -dx, -dy, BL_NUL); if (count & 0x20000) sd->walktimer = -1; } @@ -1934,9 +1937,9 @@ int skill_blown(struct block_list *src, struct block_list *target, int count) *------------------------------------------------------------------------- */ -int skill_attack(int attack_type, struct block_list *src, - struct block_list *dsrc, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, int flag) +int skill_attack(BF attack_type, struct block_list *src, + struct block_list *dsrc, struct block_list *bl, + SkillID skillid, int skilllv, unsigned int tick, BCT flag) { struct Damage dmg; eptr sc_data; @@ -1988,7 +1991,9 @@ int skill_attack(int attack_type, struct block_list *src, dmg = battle_calc_attack(attack_type, src, bl, skillid, skilllv, flag & 0xff); //ダメージ計算 //マジックロッド処理ここから - if (attack_type & BF_MAGIC && sc_data && sc_data[SC_MAGICROD].timer != -1 + if (bool(attack_type & BF_MAGIC) + && sc_data + && sc_data[SC_MAGICROD].timer != -1 && src == dsrc) { //魔法攻撃でマジックロッド状態でsrc=dsrcなら dmg.damage = dmg.damage2 = 0; //ダメージ0 @@ -2121,7 +2126,10 @@ int skill_attack(int attack_type, struct block_list *src, //使用者がPCの場合の処理ここまで //武器スキル?ここから //AppleGirl Was Here - if (attack_type & BF_MAGIC && damage > 0 && src != bl && src == dsrc) + if (bool(attack_type & BF_MAGIC) + && damage > 0 + && src != bl + && src == dsrc) { //Blah Blah if (bl->type == BL_PC) { //Blah Blah @@ -2135,9 +2143,12 @@ int skill_attack(int attack_type, struct block_list *src, } } //Stop Here - if (attack_type & BF_WEAPON && damage > 0 && src != bl && src == dsrc) + if (bool(attack_type & BF_WEAPON) + && damage > 0 + && src != bl + && src == dsrc) { //武器スキル&ダメージあり&使用者と対象者が違う&src=dsrc - if (dmg.flag & BF_SHORT) + if (bool(dmg.flag & BF_SHORT)) { //近距離攻撃時?※ if (bl->type == BL_PC) { //対象がPCの時 @@ -2157,7 +2168,7 @@ int skill_attack(int attack_type, struct block_list *src, rdamage = 1; } } - else if (dmg.flag & BF_LONG) + else if (bool(dmg.flag & BF_LONG)) { //遠距離攻撃時?※ if (bl->type == BL_PC) { //対象がPCの時 @@ -2220,7 +2231,9 @@ int skill_attack(int attack_type, struct block_list *src, rate = rate + (s_lv - t_lv); if (MRAND(100) < rate) skill_addtimerskill(src, tick + 800, bl->id, 0, 0, skillid, - skilllv, 0, flag); + skilllv, + skill_timerskill::sktst::from_n(0), + flag); } /* if (damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){ @@ -2273,7 +2286,10 @@ int skill_attack(int attack_type, struct block_list *src, } } - if (src->type == BL_PC && dmg.flag & BF_WEAPON && src != bl && src == dsrc + if (src->type == BL_PC + && bool(dmg.flag & BF_WEAPON) + && src != bl + && src == dsrc && damage > 0) { struct map_session_data *sd = (struct map_session_data *) src; @@ -2306,13 +2322,14 @@ int skill_attack(int attack_type, struct block_list *src, if ((skillid != KN_BOWLINGBASH || flag) && rdamage > 0) battle_damage(bl, src, rdamage, 0); - if (attack_type & BF_WEAPON && sc_data + if (bool(attack_type & BF_WEAPON) + && sc_data && sc_data[SC_AUTOCOUNTER].timer != -1 && sc_data[SC_AUTOCOUNTER].val4 > 0) { if (sc_data[SC_AUTOCOUNTER].val3 == dsrc->id) battle_weapon_attack(bl, dsrc, tick, - 0x8000 | sc_data[SC_AUTOCOUNTER].val1); + BCT_mid_x80 | sc_data[SC_AUTOCOUNTER].val1_bct()); skill_status_change_end(bl, SC_AUTOCOUNTER, -1); } @@ -2321,24 +2338,14 @@ int skill_attack(int attack_type, struct block_list *src, return (dmg.damage + dmg.damage2); /* 与ダメを返す */ } -/*========================================== - * スキル範囲攻撃用(map_foreachinareaから呼ばれる) - * flagについて:16進図を確認 - * MSB <- 00fTffff ->LSB - * T =ターゲット選択用(BCT_*) - * ffff=自由に使用可能 - * 0 =予約。0に固定 - *------------------------------------------ - */ -static -int skill_area_temp[8]; /* 一時変数。必要なら使う。 */ typedef int(*SkillFunc)(struct block_list *, struct block_list *, SkillID, int, - unsigned int, int); + unsigned int, BCT); + static void skill_area_sub(struct block_list *bl, struct block_list *src, SkillID skill_id, int skill_lv, - unsigned int tick, int flag, SkillFunc func) + unsigned int tick, BCT flag, SkillFunc func) { nullpo_retv(bl); @@ -2451,7 +2458,7 @@ int skill_check_unit_range2(int m, int x, int y, int range) map_foreachinarea(std::bind(skill_check_unit_range2_sub, ph::_1, &c), m, x - range, y - range, - x + range, y + range, 0); + x + range, y + range, BL_NUL); return c; } @@ -2459,13 +2466,17 @@ int skill_check_unit_range2(int m, int x, int y, int range) /*========================================================================= * 範囲スキル使用処理小分けここから */ -/* 対象の数をカウントする。(skill_area_temp[0]を初期化しておくこと) */ +static +BCT skill_area_temp_counter; static int skill_area_sub_count(struct block_list *, struct block_list *, - SkillID, int, unsigned int, int) + SkillID, int, unsigned int, BCT) { - if (skill_area_temp[0] < 0xffff) - skill_area_temp[0]++; + if (skill_area_temp_counter.lo == 0xff + && skill_area_temp_counter.mid == 0xff) + return 0; + if (!++skill_area_temp_counter.lo) + ++skill_area_temp_counter.mid; return 0; } @@ -2601,11 +2612,12 @@ void skill_timer(timer_id, tick_t tick, custom_id_t id, custom_data_t data) range = 15; //視界全体 map_foreachinarea(std::bind(skill_frostjoke_scream, ph::_1, src, skl->skill_id, skl->skill_lv, tick), src->m, src->x - range, src->y - range, - src->x + range, src->y + range, 0); + src->x + range, src->y + range, + BL_NUL); break; default: - skill_attack(skl->type, src, src, target, skl->skill_id, + skill_attack(skl->type.bf, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag); break; } @@ -2617,10 +2629,10 @@ void skill_timer(timer_id, tick_t tick, custom_id_t id, custom_data_t data) switch (skl->skill_id) { case WZ_METEOR: - if (skl->type >= 0) + if (skl->type.n >= 0) { skill_unitsetting(src, skl->skill_id, skl->skill_lv, - skl->type >> 16, skl->type & 0xFFFF, + skl->type.xy.x, skl->type.xy.y, 0); } else @@ -2638,7 +2650,7 @@ void skill_timer(timer_id, tick_t tick, custom_id_t id, custom_data_t data) int skill_addtimerskill(struct block_list *src, unsigned int tick, int target, int x, int y, SkillID skill_id, int skill_lv, - int type, int flag) + skill_timerskill::sktst type, BCT flag) { int i; @@ -2742,14 +2754,19 @@ int skill_cleartimerskill(struct block_list *src) * ------------------------------------------------------------------------- */ +// these variables are set in the 'else' branches, +// and used in the (recursive) 'if' branch +static int skill_area_temp_id, skill_area_temp_x, skill_area_temp_y, skill_area_temp_hp; + + /*========================================== * スキル使用(詠唱完了、ID指定攻撃系) * (スパゲッティに向けて1歩前進!(ダメポ)) *------------------------------------------ */ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, - unsigned int tick, int flag) + SkillID skillid, int skilllv, + unsigned int tick, BCT flag) { struct map_session_data *sd = NULL; @@ -2908,7 +2925,8 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, { for (int i = 1; i < sd->spiritball_old; i++) skill_addtimerskill(src, tick + i * 200, bl->id, 0, - 0, skillid, skilllv, BF_WEAPON, + 0, skillid, skilllv, + skill_timerskill::sktst::from_bf(BF_WEAPON), flag); sd->canmove_tick = tick + (sd->spiritball_old - 1) * 200; } @@ -2999,20 +3017,22 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, case NPC_SPLASHATTACK: /* スプラッシュアタック */ case ASC_METEORASSAULT: /* メテオアサルト */ case AS_SPLASHER: /* [Valaris] */ - if (flag & 1) + { + if (flag & BCT_lo_x01) { /* 個別にダメージを与える */ - if (bl->id != skill_area_temp[1]) + if (bl->id != skill_area_temp_id) { - int dist = 0; + BCT dist = BCT_ZERO; if (skillid == SM_MAGNUM) - { /* マグナムブレイクなら中心からの距離を計算 */ - int dx = abs(bl->x - skill_area_temp[2]); - int dy = abs(bl->y - skill_area_temp[3]); - dist = ((dx > dy) ? dx : dy); + { + /* マグナムブレイクなら中心からの距離を計算 */ + int dx = abs(bl->x - skill_area_temp_x); + int dy = abs(bl->y - skill_area_temp_y); + dist.lo = ((dx > dy) ? dx : dy); } skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, - tick, 0x0500 | dist); + tick, BCT_mid_x05 | dist); } } else @@ -3030,26 +3050,28 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, ar = 1; else if (skillid == NPC_SPLASHATTACK) /* スプラッシュアタックは範囲7*7 */ ar = 3; - skill_area_temp[1] = bl->id; - skill_area_temp[2] = x; - skill_area_temp[3] = y; + skill_area_temp_id = bl->id; + skill_area_temp_x = x; + skill_area_temp_y = y; /* まずターゲットに攻撃を加える */ skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, - 0); + BCT_ZERO); /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + // the BCT_lo_x01 is the important thing + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, x - ar, y - ar, - x + ar, y + ar, 0); + x + ar, y + ar, BL_NUL); } + } break; case KN_BOWLINGBASH: /* ボウリングバッシュ */ if (flag & 1) { /* 個別にダメージを与える */ - if (bl->id != skill_area_temp[1]) + if (bl->id != skill_area_temp_id) skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, - tick, 0x0500); + tick, BCT_mid_x05); } else { @@ -3057,7 +3079,7 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, map_freeblock_lock(); damage = skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, - tick, 0); + tick, BCT_ZERO); if (damage > 0) { int i, c; /* 他人から聞いた動きなので間違ってる可能性大&効率が悪いっす>< */ @@ -3069,20 +3091,20 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, clif_fixmobpos((struct mob_data *) bl); else clif_fixpos(bl); - skill_area_temp[0] = 0; + skill_area_temp_counter = BCT_ZERO; map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY, skill_area_sub_count), bl->m, bl->x - 1, bl->y - 1, - bl->x + 1, bl->y + 1, 0); - if (skill_area_temp[0] > 1) + bl->x + 1, bl->y + 1, BL_NUL); + if (skill_area_temp_counter > 1) break; } - skill_area_temp[1] = bl->id; - skill_area_temp[2] = bl->x; - skill_area_temp[3] = bl->y; + skill_area_temp_id = bl->id; + skill_area_temp_x = bl->x; + skill_area_temp_y = bl->y; /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - 1, bl->y - 1, - bl->x + 1, bl->y + 1, 0); + bl->x + 1, bl->y + 1, BL_NUL); battle_damage(src, bl, damage, 1); if (rdamage > 0) battle_damage(bl, src, rdamage, 0); @@ -3141,87 +3163,90 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, if (flag & 1) { /* 個別にダメージを与える */ - if (bl->id != skill_area_temp[1]) + if (bl->id != skill_area_temp_id) { + BCT dist = BCT_ZERO; if (skillid == MG_FIREBALL) { /* ファイヤーボールなら中心からの距離を計算 */ - int dx = abs(bl->x - skill_area_temp[2]); - int dy = abs(bl->y - skill_area_temp[3]); - skill_area_temp[0] = ((dx > dy) ? dx : dy); + int dx = abs(bl->x - skill_area_temp_x); + int dy = abs(bl->y - skill_area_temp_y); + dist.lo = ((dx > dy) ? dx : dy); } skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, - tick, skill_area_temp[0] | 0x0500); + tick, dist | BCT_mid_x05); } } else { int ar = (skillid == MG_NAPALMBEAT) ? 1 : 2; - skill_area_temp[1] = bl->id; + skill_area_temp_id = bl->id; + skill_area_temp_counter = BCT_ZERO; if (skillid == MG_NAPALMBEAT) - { /* ナパームでは先に数える */ - skill_area_temp[0] = 0; + { + /* ナパームでは先に数える */ map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY, skill_area_sub_count), bl->m, bl->x - 1, bl->y - 1, - bl->x + 1, bl->y + 1, 0); + bl->x + 1, bl->y + 1, BL_NUL); } else { - skill_area_temp[0] = 0; - skill_area_temp[2] = bl->x; - skill_area_temp[3] = bl->y; + skill_area_temp_x = bl->x; + skill_area_temp_y = bl->y; } + BCT counter = BCT_ZERO; + counter.lo = skill_area_temp_counter; + counter.mid = skill_area_temp_counter >> 8; /* まずターゲットに攻撃を加える */ skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, tick, - skill_area_temp[0]); + counter); /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - ar, bl->y - ar, - bl->x + ar, bl->y + ar, 0); + bl->x + ar, bl->y + ar, BL_NUL); } break; case HW_NAPALMVULCAN: // Fixed By SteelViruZ if (flag & 1) { - if (bl->id != skill_area_temp[1]) + if (bl->id != skill_area_temp_id) { skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, - tick, skill_area_temp[0]); + tick, skill_area_temp_counter/* wtf */); } } else { int ar = (skillid == HW_NAPALMVULCAN) ? 1 : 2; - skill_area_temp[1] = bl->id; + skill_area_temp_id = bl->id; + skill_area_temp_counter = BCT_ZERO; if (skillid == HW_NAPALMVULCAN) { - skill_area_temp[0] = 0; map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY, skill_area_sub_count), bl->m, bl->x - 1, bl->y - 1, - bl->x + 1, bl->y + 1, 0); + bl->x + 1, bl->y + 1, BL_NUL); } else { - skill_area_temp[0] = 0; - skill_area_temp[2] = bl->x; - skill_area_temp[3] = bl->y; + skill_area_temp_x = bl->x; + skill_area_temp_y = bl->y; } skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, tick, - skill_area_temp[0]); - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + skill_area_temp_counter); + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - ar, bl->y - ar, - bl->x + ar, bl->y + ar, 0); + bl->x + ar, bl->y + ar, BL_NUL); } break; case WZ_FROSTNOVA: /* フロストノヴァ */ - skill_castend_pos2(src, bl->x, bl->y, skillid, skilllv, tick, 0); + skill_castend_pos2(src, bl->x, bl->y, skillid, skilllv, tick, BCT_ZERO); skill_attack(BF_MAGIC, src, src, bl, skillid, skilllv, tick, flag); break; case WZ_SIGHTRASHER: - skill_castend_pos2(src, bl->x, bl->y, skillid, skilllv, tick, 0); + skill_castend_pos2(src, bl->x, bl->y, skillid, skilllv, tick, BCT_ZERO); skill_status_change_end(src, SC_SIGHT, -1); break; @@ -3230,32 +3255,32 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, if (flag & 1) { /* 個別にダメージを与える */ - if (bl->id != skill_area_temp[1]) + if (bl->id != skill_area_temp_id) skill_attack(BF_MISC, src, src, bl, skillid, skilllv, tick, - skill_area_temp[0] | (flag & 0xf00000)); + skill_area_temp_counter | (flag & BCT_highnib)); } else { - skill_area_temp[0] = 0; - skill_area_temp[1] = bl->id; - if (flag & 0xf00000) + skill_area_temp_counter = BCT_ZERO; + skill_area_temp_id = bl->id; + if (flag & BCT_highnib) map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY, skill_area_sub_count), bl->m, bl->x - 1, bl->y - 1, - bl->x + 1, bl->y + 1, 0); + bl->x + 1, bl->y + 1, BL_NUL); /* まずターゲットに攻撃を加える */ skill_attack(BF_MISC, src, src, bl, skillid, skilllv, tick, - skill_area_temp[0] | (flag & 0xf00000)); + skill_area_temp_counter | (flag & BCT_highnib)); /* その後ターゲット以外の範囲内の敵全体に処理を行う */ - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - 1, bl->y - 1, - bl->x + 1, bl->y + 1, 0); + bl->x + 1, bl->y + 1, BL_NUL); } break; case CR_GRANDCROSS: /* グランドクロス */ /* スキルユニット配置 */ - skill_castend_pos2(src, bl->x, bl->y, skillid, skilllv, tick, 0); + skill_castend_pos2(src, bl->x, bl->y, skillid, skilllv, tick, BCT_ZERO); if (sd) sd->canmove_tick = tick + 1000; else if (src->type == BL_MOB) @@ -3264,7 +3289,7 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, case TF_THROWSTONE: /* 石投げ */ case NPC_SMOKING: /* スモーキング */ - skill_attack(BF_MISC, src, src, bl, skillid, skilllv, tick, 0); + skill_attack(BF_MISC, src, src, bl, skillid, skilllv, tick, BCT_ZERO); break; case NPC_SELFDESTRUCTION: /* 自爆 */ @@ -3276,8 +3301,8 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, { struct mob_data *mb = (struct mob_data *) src; nullpo_retr(1, mb); - mb->hp = skill_area_temp[2]; - if (bl->id != skill_area_temp[1]) + mb->hp = skill_area_temp_hp; + if (bl->id != skill_area_temp_id) skill_attack(BF_MISC, src, src, bl, NPC_SELFDESTRUCTION, skilllv, tick, flag); @@ -3289,11 +3314,11 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, struct mob_data *md; if ((md = (struct mob_data *) src)) { - skill_area_temp[1] = bl->id; - skill_area_temp[2] = battle_get_hp(src); - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + skill_area_temp_id = bl->id; + skill_area_temp_hp = battle_get_hp(src); + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - 5, bl->y - 5, - bl->x + 5, bl->y + 5, 0); + bl->x + 5, bl->y + 5, BL_NUL); battle_damage(src, src, md->hp, 0); } } @@ -3317,17 +3342,17 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, { if (flag & 3) { - if (bl->id != skill_area_temp[1]) + if (bl->id != skill_area_temp_id) skill_attack(BF_WEAPON, src, src, bl, skillid, - skilllv, tick, 0x0500); + skilllv, tick, BCT_mid_x05); } else { int ar = sd->splash_range; - skill_area_temp[1] = bl->id; - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + skill_area_temp_id = bl->id; + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, bl->x - ar, bl->y - ar, - bl->x + ar, bl->y + ar, 0); + bl->x + ar, bl->y + ar, BL_NUL); } } break; @@ -3346,8 +3371,8 @@ int skill_castend_damage_id(struct block_list *src, struct block_list *bl, *------------------------------------------ */ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, - unsigned int tick, int flag) + SkillID skillid, int skilllv, + unsigned int tick, BCT flag) { struct map_session_data *sd = NULL; struct map_session_data *dstsd = NULL; @@ -3553,9 +3578,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, else { int range = 15; - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_nodamage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_nodamage_id), src->m, src->x - range, src->y - range, - src->x + range, src->y + range, 0); + src->x + range, src->y + range, BL_NUL); } break; @@ -3799,7 +3824,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, skill_get_time(skillid, skilllv), 0); map_foreachinarea(std::bind(skill_status_change_timer_sub, ph::_1, src, SkillStatusChangeTable[skillid], tick), src->m, src->x - range, src->y - range, - src->x + range, src->y + range, 0); + src->x + range, src->y + range, BL_NUL); } break; case SM_PROVOKE: /* プロボック */ @@ -3967,19 +3992,21 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, case RG_RAID: /* サプライズアタック */ { int x = bl->x, y = bl->y; - skill_area_temp[1] = bl->id; - skill_area_temp[2] = x; - skill_area_temp[3] = y; - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + skill_area_temp_id = bl->id; + skill_area_temp_x = x; + skill_area_temp_y = y; + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, x - 1, y - 1, - x + 1, y + 1, 0); + x + 1, y + 1, BL_NUL); } skill_status_change_end(src, SC_HIDING, -1); // ハイディング解除 break; case KN_BRANDISHSPEAR: /*ブランディッシュスピア */ { - int c, n = 4; + int c; + BCT n = BCT_ZERO; + n.lo = 4; int dir = map_calc_dir(src, bl->x, bl->y); struct square tc; int x = bl->x, y = bl->y; @@ -3992,19 +4019,19 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | n, skill_castend_damage_id), bl->m, tc.val1[c], tc.val2[c], - tc.val1[c], tc.val2[c], 0); + tc.val1[c], tc.val2[c], BL_NUL); } } /* 範囲BA */ if (skilllv > 6) { skill_brandishspear_dir(&tc, dir, -1); - n--; + n.lo--; } else { skill_brandishspear_dir(&tc, dir, -2); - n -= 2; + n.lo -= 2; } if (skilllv > 3) @@ -4013,11 +4040,11 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | n, skill_castend_damage_id), bl->m, tc.val1[c], tc.val2[c], - tc.val1[c], tc.val2[c], 0); - if (skilllv > 6 && n == 3 && c == 4) + tc.val1[c], tc.val2[c], BL_NUL); + if (skilllv > 6 && n.lo == 3 && c == 4) { skill_brandishspear_dir(&tc, dir, -1); - n--; + n.lo--; c = -1; } } @@ -4027,9 +4054,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { if (c == 0 || c == 5) skill_brandishspear_dir(&tc, dir, -1); - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), bl->m, tc.val1[c % 5], tc.val2[c % 5], - tc.val1[c % 5], tc.val2[c % 5], 0); + tc.val1[c % 5], tc.val2[c % 5], BL_NUL); } } break; @@ -4054,7 +4081,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, else { /* パーティ全体への処理 */ - party_foreachsamemap(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_PARTY | 1, skill_castend_nodamage_id), + party_foreachsamemap(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_PARTY | BCT_lo_x01, skill_castend_nodamage_id), sd, 1); } break; @@ -4072,7 +4099,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, else { /* パーティ全体への処理 */ - party_foreachsamemap(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_PARTY | 1, skill_castend_nodamage_id), + party_foreachsamemap(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_PARTY | BCT_lo_x01, skill_castend_nodamage_id), sd, 1); } break; @@ -4195,7 +4222,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, case BA_FROSTJOKE: /* 寒いジョーク */ case DC_SCREAM: /* スクリーム */ skill_addtimerskill(src, tick + 3000, bl->id, 0, 0, skillid, - skilllv, 0, flag); + skilllv, skill_timerskill::sktst::from_n(0), flag); break; case TF_STEAL: // スティール @@ -4286,7 +4313,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { dstmd->attacked_id = 0; dstmd->target_id = 0; - dstmd->state.targettype = NONE_ATTACKABLE; + dstmd->state.attackable = false; dstmd->state.skillstate = MSS_IDLE; dstmd->next_walktime = tick + MRAND(3000) + 3000; } @@ -4310,7 +4337,6 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, case AL_HOLYWATER: /* アクアベネディクタ */ if (sd) { - int eflag; struct item item_tmp; memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = 523; @@ -4321,8 +4347,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, item_tmp.card[1] = 0; *((unsigned long *) (&item_tmp.card[2])) = sd->char_id; /* キャラID */ } - eflag = pc_additem(sd, &item_tmp, 1); - if (eflag) + PickupFail eflag = pc_additem(sd, &item_tmp, 1); + if (eflag != PickupFail::OKAY) { clif_additem(sd, 0, 0, eflag); map_addflooritem(&item_tmp, 1, sd->bl.m, sd->bl.x, @@ -4333,7 +4359,6 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, case TF_PICKSTONE: if (sd) { - int eflag; struct item item_tmp; struct block_list tbl; memset(&item_tmp, 0, sizeof(item_tmp)); @@ -4342,8 +4367,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, item_tmp.identify = 1; tbl.id = 0; clif_takeitem(&sd->bl, &tbl); - eflag = pc_additem(sd, &item_tmp, 1); - if (eflag) + PickupFail eflag = pc_additem(sd, &item_tmp, 1); + if (eflag != PickupFail::OKAY) { clif_additem(sd, 0, 0, eflag); map_addflooritem(&item_tmp, 1, sd->bl.m, sd->bl.x, @@ -4369,10 +4394,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { for (int i = 0; i < MAX_INVENTORY; i++) { - if (dstsd->status.inventory[i].equip - && dstsd->status.inventory[i].equip & 0x0002) + if (bool(dstsd->status.inventory[i].equip) + && bool(dstsd->status.inventory[i].equip & EPOS::WEAPON)) { - pc_unequipitem(dstsd, i, 0); + pc_unequipitem(dstsd, i, CalcStatus::NOW); break; } } @@ -4398,10 +4423,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { for (int i = 0; i < MAX_INVENTORY; i++) { - if (dstsd->status.inventory[i].equip - && dstsd->status.inventory[i].equip & 0x0020) + if (bool(dstsd->status.inventory[i].equip) + && bool(dstsd->status.inventory[i].equip & EPOS::SHIELD)) { - pc_unequipitem(dstsd, i, 0); + pc_unequipitem(dstsd, i, CalcStatus::NOW); break; } } @@ -4427,10 +4452,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { for (int i = 0; i < MAX_INVENTORY; i++) { - if (dstsd->status.inventory[i].equip - && dstsd->status.inventory[i].equip & 0x0010) + if (bool(dstsd->status.inventory[i].equip) + && bool(dstsd->status.inventory[i].equip & EPOS::MISC1)) { - pc_unequipitem(dstsd, i, 0); + pc_unequipitem(dstsd, i, CalcStatus::NOW); break; } } @@ -4455,10 +4480,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, { for (int i = 0; i < MAX_INVENTORY; i++) { - if (dstsd->status.inventory[i].equip - && dstsd->status.inventory[i].equip & 0x0100) + if (bool(dstsd->status.inventory[i].equip) + && bool(dstsd->status.inventory[i].equip & EPOS::HAT)) { - pc_unequipitem(dstsd, i, 0); + pc_unequipitem(dstsd, i, CalcStatus::NOW); break; } } @@ -4635,7 +4660,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, else if (src->type == BL_PC) clif_fixpos(src); skill_addtimerskill(src, tick + 200, src->id, 0, 0, skillid, - skilllv, 0, flag); + skilllv, skill_timerskill::sktst::from_n(0), flag); break; case SA_CASTCANCEL: @@ -4975,13 +5000,12 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, skill_db[su->group-> skill_id].itemid[i]; item_tmp.identify = 1; - int item_flag; + PickupFail item_flag; if (item_tmp.nameid && (item_flag = pc_additem(sd, &item_tmp, - skill_db[su-> - group->skill_id].amount - [i]))) + skill_db[su->group->skill_id].amount[i])) + != PickupFail::OKAY) { clif_additem(sd, 0, 0, item_flag); map_addflooritem(&item_tmp, @@ -5000,9 +5024,10 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = 1065; item_tmp.identify = 1; - int item_flag; + PickupFail item_flag; if (item_tmp.nameid - && (item_flag = pc_additem(sd, &item_tmp, 1))) + && (item_flag = pc_additem(sd, &item_tmp, 1)) + != PickupFail::OKAY) { clif_additem(sd, 0, 0, item_flag); map_addflooritem(&item_tmp, 1, sd->bl.m, @@ -5293,7 +5318,7 @@ void skill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) case 0: case 2: skill_castend_damage_id(&sd->bl, bl, sd->skillid, sd->skilllv, - tick, 0); + tick, BCT_ZERO); break; case 1: /* 支援系 */ if ((sd->skillid == AL_HEAL @@ -5302,10 +5327,10 @@ void skill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) && battle_check_undead(battle_get_race(bl), battle_get_elem_type(bl))) skill_castend_damage_id(&sd->bl, bl, sd->skillid, - sd->skilllv, tick, 0); + sd->skilllv, tick, BCT_ZERO); else skill_castend_nodamage_id(&sd->bl, bl, sd->skillid, - sd->skilllv, tick, 0); + sd->skilllv, tick, BCT_ZERO); break; } } @@ -5315,7 +5340,7 @@ void skill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) *------------------------------------------ */ int skill_castend_pos2(struct block_list *src, int x, int y, - SkillID skillid, int skilllv, unsigned int tick, int flag) + SkillID skillid, int skilllv, unsigned int tick, BCT flag) { struct map_session_data *sd = NULL; int i, tmpx = 0, tmpy = 0, x1 = 0, y1 = 0; @@ -5333,20 +5358,20 @@ int skill_castend_pos2(struct block_list *src, int x, int y, switch (skillid) { case PR_BENEDICTIO: /* 聖体降福 */ - skill_area_temp[1] = src->id; - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_NOENEMY | 1, skill_castend_nodamage_id), - src->m, x - 1, y - 1, x + 1, y + 1, 0); - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id), + skill_area_temp_id = src->id; + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_NOENEMY | BCT_lo_x01, skill_castend_nodamage_id), + src->m, x - 1, y - 1, x + 1, y + 1, BL_NUL); + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x01, skill_castend_damage_id), src->m, x - 1, y - 1, - x + 1, y + 1, 0); + x + 1, y + 1, BL_NUL); break; case BS_HAMMERFALL: /* ハンマーフォール */ - skill_area_temp[1] = src->id; - skill_area_temp[2] = x; - skill_area_temp[3] = y; - map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | 2, skill_castend_nodamage_id), - src->m, x - 2, y - 2, x + 2, y + 2, 0); + skill_area_temp_id = src->id; + skill_area_temp_x = x; + skill_area_temp_y = y; + map_foreachinarea(std::bind(skill_area_sub, ph::_1, src, skillid, skilllv, tick, flag | BCT_ENEMY | BCT_lo_x02, skill_castend_nodamage_id), + src->m, x - 2, y - 2, x + 2, y + 2, BL_NUL); break; case HT_DETECTING: /* ディテクティング */ @@ -5354,7 +5379,7 @@ int skill_castend_pos2(struct block_list *src, int x, int y, const int range = 7; map_foreachinarea(std::bind(skill_status_change_timer_sub, ph::_1, src, SC_SIGHT, tick), src->m, src->x - range, src->y - range, - src->x + range, src->y + range, 0); + src->x + range, src->y + range, BL_NUL); } break; @@ -5405,7 +5430,7 @@ int skill_castend_pos2(struct block_list *src, int x, int y, case WZ_METEOR: //メテオストーム { - int flag_ = 0; + BCT flag_ = BCT_ZERO; for (i = 0; i < 2 + (skilllv >> 1); i++) { int j = 0, c; @@ -5427,17 +5452,17 @@ int skill_castend_pos2(struct block_list *src, int x, int y, && j < 100); if (j >= 100) continue; - if (flag_ == 0) - flag_ = 1; + if (flag_ == BCT_ZERO) + flag_ = BCT_lo_x01; if (i > 0) skill_addtimerskill(src, tick + i * 1000, 0, tmpx, tmpy, - skillid, skilllv, (x1 << 16) | y1, + skillid, skilllv, skill_timerskill::sktst::from_xy(uint16_t(x1), uint16_t(y1)), flag_); x1 = tmpx; y1 = tmpy; } skill_addtimerskill(src, tick + i * 1000, 0, tmpx, tmpy, skillid, - skilllv, -1, flag_); + skilllv, skill_timerskill::sktst::from_n(-1), flag_); } break; @@ -5617,7 +5642,8 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, { struct skill_unit_group *group; int i, count = 1, limit_ = 10000, val1_ = 0, val2_ = 0; - int target = BCT_ENEMY, interval = 1000, range_ = 0; + BCT target = BCT_ENEMY; + int interval = 1000, range_ = 0; int dir = 0, aoe_diameter = 0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills nullpo_ret(src); @@ -6294,7 +6320,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, } else skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, - sg->skill_lv, tick, 0); + sg->skill_lv, tick, BCT_ZERO); } break; @@ -6308,7 +6334,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, if (!damage_flag) return 0; skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, - sg->skill_lv, tick, 0); + sg->skill_lv, tick, BCT_ZERO); } break; @@ -6351,13 +6377,13 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, case 0x86: /* ロードオブヴァーミリオン(&ストームガスト &グランドクロス) */ skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, - sg->skill_lv, tick, 0); + sg->skill_lv, tick, BCT_ZERO); break; case 0x7f: /* ファイヤーウォール */ if ((src->val2--) > 0) skill_attack(BF_MAGIC, ss, &src->bl, bl, - sg->skill_id, sg->skill_lv, tick, 0); + sg->skill_id, sg->skill_lv, tick, BCT_ZERO); if (src->val2 <= 0) skill_delunit(src); break; @@ -6371,7 +6397,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, case 0x88: /* ファイアーピラー(発動後) */ if (DIFF_TICK(tick, sg->tick) < 150) skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, - sg->skill_lv, tick, 0); + sg->skill_lv, tick, BCT_ZERO); break; case 0x90: /* スキッドトラップ */ @@ -6387,7 +6413,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, case 0x93: /* ランドマイン */ skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, - sg->skill_lv, tick, 0); + sg->skill_lv, tick, BCT_ZERO); sg->unit_id = 0x8c; clif_changelook(&src->bl, LOOK_BASE, 0x88); sg->limit = DIFF_TICK(tick, sg->tick) + 1500; @@ -6401,10 +6427,10 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, case 0x98: /* クレイモアートラップ */ map_foreachinarea(std::bind(skill_count_target, ph::_1, &src->bl, &splash_count), src->bl.m, src->bl.x - src->range, src->bl.y - src->range, - src->bl.x + src->range, src->bl.y + src->range, 0); + src->bl.x + src->range, src->bl.y + src->range, BL_NUL); map_foreachinarea(std::bind(skill_trap_splash, ph::_1, &src->bl, tick, splash_count), src->bl.m, src->bl.x - src->range, src->bl.y - src->range, - src->bl.x + src->range, src->bl.y + src->range, 0); + src->bl.x + src->range, src->bl.y + src->range, BL_NUL); sg->unit_id = 0x8c; clif_changelook(&src->bl, LOOK_BASE, sg->unit_id); sg->limit = DIFF_TICK(tick, sg->tick) + 1500; @@ -6598,7 +6624,7 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, case 0xb1: /* デモンストレーション */ skill_attack(BF_WEAPON, ss, &src->bl, bl, sg->skill_id, - sg->skill_lv, tick, 0); + sg->skill_lv, tick, BCT_ZERO); if (bl->type == BL_PC && MRAND(100) < sg->skill_lv && battle_config.equipment_breaking) pc_breakweapon((struct map_session_data *) bl); @@ -7112,7 +7138,7 @@ void skill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) pc_stop_walking(sd, 0); skill_castend_pos2(&sd->bl, sd->skillx, sd->skilly, sd->skillid, - sd->skilllv, tick, 0); + sd->skilllv, tick, BCT_ZERO); } /*========================================== @@ -8166,7 +8192,7 @@ int skill_use_id(struct map_session_data *sd, int target_id, && sd->invincible_timer == -1) { md->target_id = sd->bl.id; - md->state.targettype = ATTACKABLE; + md->state.attackable = true; md->min_chase = 13; } } @@ -8868,11 +8894,11 @@ void skill_trap_splash(struct block_list *bl, { skill_attack(BF_MISC, ss, src, bl, sg->skill_id, sg->skill_lv, tick, - (sg->val2) ? 0x0500 : 0); + (sg->val2) ? BCT_mid_x05 : BCT_ZERO); } case 0x97: /* フリージングトラップ */ skill_attack(BF_WEAPON, ss, src, bl, sg->skill_id, - sg->skill_lv, tick, (sg->val2) ? 0x0500 : 0); + sg->skill_lv, tick, (sg->val2) ? BCT_mid_x05 : BCT_ZERO); break; default: break; @@ -8917,7 +8943,7 @@ void skill_status_change_timer_sub(struct block_list *bl, { eptr sc_data = battle_get_sc_data(bl); skill_attack(BF_MAGIC, src, src, bl, AL_RUWACH, - sc_data[type].val1, tick, 0); + sc_data[type].val1, tick, BCT_ZERO); } } break; @@ -9100,7 +9126,7 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) //自分にダメージ&周囲3*3にダメージ skill_castend_damage_id(src, bl, SkillID(sc_data[type].val2), sc_data[type].val1, - gettick(), 0); + gettick(), BCT_ZERO); } } break; @@ -9111,7 +9137,7 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) if (bl->type == BL_MOB && (md = (struct mob_data *) bl)) skill_castend_damage_id(bl, bl, SkillID( sc_data[type].val2), sc_data[type].val1, - gettick(), 0); + gettick(), BCT_ZERO); } break; /* option1 */ @@ -9362,7 +9388,7 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom const int range = 7; map_foreachinarea(std::bind(skill_status_change_timer_sub, ph::_1, bl, type, tick), bl->m, bl->x - range, bl->y - range, - bl->x + range, bl->y + range, 0); + bl->x + range, bl->y + range, BL_NUL); if ((--sc_data[type].val2) > 0) { @@ -9379,7 +9405,7 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom const int range = 5; map_foreachinarea(std::bind(skill_status_change_timer_sub, ph::_1, bl, type, tick), bl->m, bl->x - range, bl->y - range, - bl->x + range, bl->y + range, 0); + bl->x + range, bl->y + range, BL_NUL); if ((--sc_data[type].val2) > 0) { @@ -9424,7 +9450,7 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom if (target == NULL || target->prev == NULL) break; skill_attack(BF_MAGIC, bl, bl, target, WZ_WATERBALL, - sc_data[type].val1, tick, 0); + sc_data[type].val1, tick, BCT_ZERO); if ((--sc_data[type].val3) > 0) { sc_data[type].timer = @@ -9460,7 +9486,7 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom break; skill_attack(BF_MISC, src, &unit->bl, bl, unit->group->skill_id, sc_data[type].val1, tick, - 0); + BCT_ZERO); sc_data[type].timer = add_timer(skill_get_time2(unit->group->skill_id, unit->group->skill_lv) + tick, @@ -9784,8 +9810,9 @@ int skill_status_effect(struct block_list *bl, StatusChange type, Opt1 *opt1; Opt2 *opt2; Opt3 *opt3; - int opt_flag = 0, calc_flag = 0, updateflag = - 0, race, mode, elem, undead_flag; + int opt_flag = 0, calc_flag = 0; + int race, mode, elem, undead_flag; + SP updateflag; int scdef = 0; nullpo_ret(bl); @@ -10629,7 +10656,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, if (bl->type == BL_PC && calc_flag) pc_calcstatus(sd, 0); /* ステータス再計算 */ - if (bl->type == BL_PC && updateflag) + if (bl->type == BL_PC && updateflag != SP::ZERO) clif_updatestatus(sd, updateflag); /* ステータスをクライアントに送る */ return 0; @@ -10681,10 +10708,10 @@ int skill_status_change_clear(struct block_list *bl, int type) *opt3 = Opt3::ZERO; *option &= Option::MASK; - if (night_flag == 1 && type == BL_PC) // by [Yor] + if (night_flag == 1 && type == 1) // by [Yor] *opt2 |= Opt2::BLIND; - if (!type || type & 2) + if (type == 0 || type & 2) clif_changeoption(bl); return 0; @@ -10882,7 +10909,7 @@ int skill_delunit(struct skill_unit *unit) range = group->range; map_foreachinarea(std::bind(skill_unit_timer_sub_ondelete, ph::_1, &unit->bl, gettick()), unit->bl.m, unit->bl.x - range, unit->bl.y - range, - unit->bl.x + range, unit->bl.y + range, 0); + unit->bl.x + range, unit->bl.y + range, BL_NUL); unit->group = NULL; unit->alive = 0; @@ -11211,13 +11238,13 @@ void skill_unit_timer_sub(struct block_list *bl, unsigned int tick) { map_foreachinarea(std::bind(skill_unit_timer_sub_onplace, ph::_1, bl, tick), bl->m, bl->x - range, bl->y - range, - bl->x + range, bl->y + range, 0); + bl->x + range, bl->y + range, BL_NUL); if (group->unit_id == 0xaa && DIFF_TICK(tick, group->tick) >= 6000 * group->val2) { map_foreachinarea(std::bind(skill_idun_heal, ph::_1, unit), bl->m, bl->x - range, bl->y - range, - bl->x + range, bl->y + range, 0); + bl->x + range, bl->y + range, BL_NUL); group->val2++; } } @@ -11455,7 +11482,7 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx, range = 7; map_foreachinarea(std::bind(skill_unit_move_unit_group_sub, ph::_1, &unit->bl, gettick()), unit->bl.m, unit->bl.x - range, unit->bl.y - range, - unit->bl.x + range, unit->bl.y + range, 0); + unit->bl.x + range, unit->bl.y + range, BL_NUL); } } } @@ -11516,7 +11543,7 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx, map_foreachinarea(std::bind(skill_unit_move_unit_group_sub, ph::_1, &unit1->bl, gettick()), unit1->bl.m, unit1->bl.x - range, unit1->bl.y - range, - unit1->bl.x + range, unit1->bl.y + range, 0); + unit1->bl.x + range, unit1->bl.y + range, BL_NUL); } } else @@ -11542,7 +11569,7 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx, map_foreachinarea(std::bind(skill_unit_move_unit_group_sub, ph::_1, &unit2->bl, gettick()), unit2->bl.m, unit2->bl.x - range, unit2->bl.y - range, - unit2->bl.x + range, unit2->bl.y + range, 0); + unit2->bl.x + range, unit2->bl.y + range, BL_NUL); } s_flag[j] = 0; // 継承完了したのでoff break; @@ -11569,7 +11596,7 @@ int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx, */ static -int scan_stat(char *statname) +SP scan_stat(char *statname) { if (!strcasecmp(statname, "str")) return SP_STR; @@ -11584,11 +11611,10 @@ int scan_stat(char *statname) if (!strcasecmp(statname, "luk")) return SP_LUK; if (!strcasecmp(statname, "none")) - return 0; + return SP::ZERO; - else - fprintf(stderr, "Unknown stat `%s'\n", statname); - return 0; + fprintf(stderr, "Unknown stat `%s'\n", statname); + return SP::ZERO; } /*========================================== @@ -11681,7 +11707,7 @@ int skill_readdb(void) else if (strcasecmp(split[12], "misc") == 0) skill_db[i].skill_type = BF_MISC; else - skill_db[i].skill_type = 0; + skill_db[i].skill_type = BF::ZERO; memset(split2, 0, sizeof(split2)); for (j = 0, p = split[14]; j < MAX_SKILL_LEVEL && p; j++) { @@ -11705,7 +11731,7 @@ int skill_readdb(void) skill_db[i].poolflags = SKILL_POOL_FLAG | SKILL_POOL_ACTIVE; } else - skill_db[i].poolflags = 0; + skill_db[i].poolflags = SkillFlags::ZERO; skill_db[i].stat = scan_stat(split[16]); diff --git a/src/map/skill.hpp b/src/map/skill.hpp index 8b23d64..086b9cb 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -12,19 +12,19 @@ #define MAX_SKILL_ARROW_DB 150 #define MAX_SKILL_ABRA_DB 350 -#define SKILL_POOL_FLAG 0x1 // is a pool skill -#define SKILL_POOL_ACTIVE 0x2 // is an active pool skill -#define SKILL_POOL_ACTIVATED 0x4 // pool skill has been activated (used for clif) - // スキルデータベース struct skill_db { - int range[MAX_SKILL_LEVEL], hit, inf, pl, nk, max, stat, poolflags, max_raise; // `max' is the global max, `max_raise' is the maximum attainable via skill-ups + int range[MAX_SKILL_LEVEL], hit, inf, pl, nk, max; + SP stat; + SkillFlags poolflags; + int max_raise; // `max' is the global max, `max_raise' is the maximum attainable via skill-ups int num[MAX_SKILL_LEVEL]; int cast[MAX_SKILL_LEVEL], delay[MAX_SKILL_LEVEL]; int upkeep_time[MAX_SKILL_LEVEL], upkeep_time2[MAX_SKILL_LEVEL]; int castcancel, cast_def_rate; - int inf2, maxcount, skill_type; + int inf2, maxcount; + BF skill_type; int blewcount[MAX_SKILL_LEVEL]; int hp[MAX_SKILL_LEVEL], sp[MAX_SKILL_LEVEL], mhp[MAX_SKILL_LEVEL], hp_rate[MAX_SKILL_LEVEL], sp_rate[MAX_SKILL_LEVEL], @@ -90,7 +90,7 @@ int skill_cleartimerskill(struct block_list *src); // 追加効果 int skill_additional_effect(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, int attack_type, + SkillID skillid, int skilllv, BF attack_type, unsigned int tick); int skill_delunit(struct skill_unit *unit); @@ -136,13 +136,14 @@ int skill_status_change_clear(struct block_list *bl, int type); // mobスキルのため int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, - int flag); + SkillID skillid, int skilllv, unsigned int tick, + BCT flag); int skill_castend_damage_id(struct block_list *src, struct block_list *bl, - SkillID skillid, int skilllv, unsigned int tick, - int flag); -int skill_castend_pos2(struct block_list *src, int x, int y, SkillID skillid, - int skilllv, unsigned int tick, int flag); + SkillID skillid, int skilllv, unsigned int tick, + BCT flag); +int skill_castend_pos2(struct block_list *src, int x, int y, + SkillID skillid, int skilllv, unsigned int tick, + BCT flag); int skill_update_heal_animation(struct map_session_data *sd); // [Fate] Check whether the healing flag must be updated, do so if needed @@ -167,7 +168,7 @@ int skill_pool_max(struct map_session_data *sd); // Max. number of pool skills // Skill into skill pool. Return is zero iff okay. int skill_pool_activate(struct map_session_data *sd, SkillID skill); // Skill into skill pool. Return is zero when activated. -int skill_pool_is_activated(struct map_session_data *sd, SkillID skill); +bool skill_pool_is_activated(struct map_session_data *sd, SkillID skill); // Skill out of skill pool. Return is zero iff okay. int skill_pool_deactivate(struct map_session_data *sd, SkillID skill); // Yield configurable skill name diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp index fe10699..e286831 100644 --- a/src/map/skill.t.hpp +++ b/src/map/skill.t.hpp @@ -3,6 +3,8 @@ #include +#include "../common/utils.hpp" + // only ST_NONE is actually used - TODO remove enum class SkillState { @@ -1417,4 +1419,23 @@ enum class SkillID : uint16_t #define MAX_SKILL_DB SkillID::MAX_SKILL_DB }; +namespace e +{ +enum class SkillFlags : uint16_t +{ + ZERO = 0x00, + // is a pool skill + FLAG = 0x01, +#define SKILL_POOL_FLAG SkillFlags::FLAG + // is an active pool skill + ACTIVE = 0x02, +#define SKILL_POOL_ACTIVE SkillFlags::ACTIVE + // pool skill has been activated (used for clif) + ACTIVATED = 0x04, +#define SKILL_POOL_ACTIVATED SkillFlags::ACTIVATED +}; +ENUM_BITWISE_OPERATORS(SkillFlags) +} +using e::SkillFlags; + #endif // SKILL_T_HPP diff --git a/src/map/storage.cpp b/src/map/storage.cpp index 041a735..39510bc 100644 --- a/src/map/storage.cpp +++ b/src/map/storage.cpp @@ -232,7 +232,7 @@ int storage_storageadd(struct map_session_data *sd, int index, int amount) if (storage_additem(sd, stor, &sd->status.inventory[index], amount) == 0) { // remove item from inventory - pc_unequipinvyitem(sd, index, 0); + pc_unequipinvyitem(sd, index, CalcStatus::NOW); pc_delitem(sd, index, amount, 0); } @@ -246,7 +246,7 @@ int storage_storageadd(struct map_session_data *sd, int index, int amount) int storage_storageget(struct map_session_data *sd, int index, int amount) { struct storage *stor; - int flag; + PickupFail flag; nullpo_ret(sd); nullpo_ret(stor = account2storage2(sd->status.account_id)); @@ -260,7 +260,7 @@ int storage_storageget(struct map_session_data *sd, int index, int amount) if (amount < 1 || amount > stor->storage_[index].amount) return 0; - if ((flag = pc_additem(sd, &stor->storage_[index], amount)) == 0) + if ((flag = pc_additem(sd, &stor->storage_[index], amount)) == PickupFail::OKAY) storage_delitem(sd, stor, index, amount); else clif_additem(sd, 0, 0, flag); diff --git a/src/map/trade.cpp b/src/map/trade.cpp index 4c0ad99..d5be2ad 100644 --- a/src/map/trade.cpp +++ b/src/map/trade.cpp @@ -151,8 +151,10 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) && target_sd->inventory_data[i] != NULL) { id = target_sd->inventory_data[i]; - if (id->type != 4 && id->type != 5 - && id->type != 7 && id->type != 8) + if (id->type != ItemType::WEAPON + && id->type != ItemType::ARMOR + && id->type != ItemType::_7 + && id->type != ItemType::_8) { free++; break; @@ -181,7 +183,7 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) return; } } - pc_unequipinvyitem(sd, index - 2, 0); + pc_unequipinvyitem(sd, index - 2, CalcStatus::NOW); sd->deal_item_index[trade_i] = index; sd->deal_item_amount[trade_i] += amount; clif_tradeitemok(sd, index, amount, 0); //success to add item @@ -205,8 +207,10 @@ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) && target_sd->inventory_data[i] != NULL) { id = target_sd->inventory_data[i]; - if (id->type != 4 && id->type != 5 - && id->type != 7 && id->type != 8) + if (id->type != ItemType::WEAPON + && id->type != ItemType::ARMOR + && id->type != ItemType::_7 + && id->type != ItemType::_8) { free++; break; @@ -270,16 +274,19 @@ void trade_tradecancel(struct map_session_data *sd) { //give items back (only virtual) if (sd->deal_item_amount[trade_i] != 0) { - clif_additem(sd, sd->deal_item_index[trade_i] - 2, - sd->deal_item_amount[trade_i], 0); + clif_additem(sd, + sd->deal_item_index[trade_i] - 2, + sd->deal_item_amount[trade_i], + PickupFail::OKAY); sd->deal_item_index[trade_i] = 0; sd->deal_item_amount[trade_i] = 0; } if (target_sd->deal_item_amount[trade_i] != 0) { clif_additem(target_sd, - target_sd->deal_item_index[trade_i] - 2, - target_sd->deal_item_amount[trade_i], 0); + target_sd->deal_item_index[trade_i] - 2, + target_sd->deal_item_amount[trade_i], + PickupFail::OKAY); target_sd->deal_item_index[trade_i] = 0; target_sd->deal_item_amount[trade_i] = 0; } @@ -350,34 +357,34 @@ void trade_tradecommit(struct map_session_data *sd) if (sd->deal_item_amount[trade_i] != 0) { int n = sd->deal_item_index[trade_i] - 2; - int flag; - flag = - pc_additem(target_sd, &sd->status.inventory[n], - sd->deal_item_amount[trade_i]); - if (flag == 0) + PickupFail flag = pc_additem(target_sd, + &sd->status.inventory[n], + sd->deal_item_amount[trade_i]); + if (flag == PickupFail::OKAY) pc_delitem(sd, n, sd->deal_item_amount[trade_i], 1); else clif_additem(sd, n, - sd->deal_item_amount[trade_i], 0); + sd->deal_item_amount[trade_i], + PickupFail::OKAY); sd->deal_item_index[trade_i] = 0; sd->deal_item_amount[trade_i] = 0; } if (target_sd->deal_item_amount[trade_i] != 0) { int n = target_sd->deal_item_index[trade_i] - 2; - int flag; - flag = - pc_additem(sd, &target_sd->status.inventory[n], - target_sd->deal_item_amount[trade_i]); - if (flag == 0) + PickupFail flag = pc_additem(sd, + &target_sd->status.inventory[n], + target_sd->deal_item_amount[trade_i]); + if (flag == PickupFail::OKAY) pc_delitem(target_sd, n, target_sd->deal_item_amount[trade_i], 1); else clif_additem(target_sd, n, - target_sd->deal_item_amount - [trade_i], 0); + + target_sd->deal_item_amount[trade_i], + PickupFail::OKAY); target_sd->deal_item_index[trade_i] = 0; target_sd->deal_item_amount[trade_i] = 0; } -- cgit v1.2.3-60-g2f50