From 41974ae5265fbc23a06f276f9e008d5dad020e0b Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Thu, 30 Aug 2012 16:16:25 -0700 Subject: Rename files for C++ conversion. Does not compile. After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add ..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h --- src/map/storage.cpp | 787 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 787 insertions(+) create mode 100644 src/map/storage.cpp (limited to 'src/map/storage.cpp') diff --git a/src/map/storage.cpp b/src/map/storage.cpp new file mode 100644 index 0000000..d1d3cb0 --- /dev/null +++ b/src/map/storage.cpp @@ -0,0 +1,787 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include +#include +#include + +#include "../common/db.hpp" +#include "../common/nullpo.hpp" + +#include "storage.hpp" +#include "chrif.hpp" +#include "itemdb.hpp" +#include "clif.hpp" +#include "intif.hpp" +#include "pc.hpp" +#include "guild.hpp" +#include "battle.hpp" +#include "atcommand.hpp" + +static struct dbt *storage_db; +static struct dbt *guild_storage_db; + +/*========================================== + * 倉庫内アイテムソート + *------------------------------------------ + */ +int storage_comp_item (const void *_i1, const void *_i2) +{ + struct item *i1 = (struct item *) _i1; + struct item *i2 = (struct item *) _i2; + + if (i1->nameid == i2->nameid) + return 0; + else if (!(i1->nameid) || !(i1->amount)) + return 1; + else if (!(i2->nameid) || !(i2->amount)) + return -1; + return i1->nameid - i2->nameid; +} + +static void guild_storage_db_final (db_key_t key, db_val_t data, va_list ap) +{ + struct guild_storage *gstor = (struct guild_storage *) data; + free (gstor); +} + +static void storage_db_final (db_key_t key, db_val_t data, va_list ap) +{ + struct storage *stor = (struct storage *) data; + free (stor); +} + +void sortage_sortitem (struct storage *stor) +{ + nullpo_retv (stor); + qsort (stor->storage_, MAX_STORAGE, sizeof (struct item), + storage_comp_item); +} + +void sortage_gsortitem (struct guild_storage *gstor) +{ + nullpo_retv (gstor); + qsort (gstor->storage_, MAX_GUILD_STORAGE, sizeof (struct item), + storage_comp_item); +} + +/*========================================== + * 初期化とか + *------------------------------------------ + */ +int do_init_storage (void) // map.c::do_init()から呼ばれる +{ + storage_db = numdb_init (); + guild_storage_db = numdb_init (); + return 1; +} + +void do_final_storage (void) // by [MC Cameri] +{ + if (storage_db) + numdb_final (storage_db, storage_db_final); + if (guild_storage_db) + numdb_final (guild_storage_db, guild_storage_db_final); +} + +static void storage_reconnect_sub (db_key_t key, db_val_t data, va_list ap) +{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] + int type = va_arg (ap, int); + if (type) + { //Guild Storage + struct guild_storage *stor = (struct guild_storage *) data; + if (stor->dirty && stor->storage_status == 0) //Save closed storages. + storage_guild_storagesave (0, stor->guild_id, 0); + } + else + { //Account Storage + struct storage *stor = (struct storage *) data; + if (stor->dirty && stor->storage_status == 0) //Save closed storages. + storage_storage_save (stor->account_id, stor->dirty == 2 ? 1 : 0); + } +} + +//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex +void do_reconnect_storage (void) +{ + numdb_foreach (storage_db, storage_reconnect_sub, 0); + numdb_foreach (guild_storage_db, storage_reconnect_sub, 1); +} + +struct storage *account2storage (int account_id) +{ + struct storage *stor = + (struct storage *) numdb_search (storage_db, account_id); + if (stor == NULL) + { + CREATE (stor, struct storage, 1); + stor->account_id = account_id; + numdb_insert (storage_db, stor->account_id, stor); + } + return stor; +} + +// Just to ask storage, without creation +struct storage *account2storage2 (int account_id) +{ + return (struct storage *) numdb_search (storage_db, account_id); +} + +int storage_delete (int account_id) +{ + struct storage *stor = + (struct storage *) numdb_search (storage_db, account_id); + if (stor) + { + numdb_erase (storage_db, account_id); + free (stor); + } + return 0; +} + +/*========================================== + * カプラ倉庫を開く + *------------------------------------------ + */ +int storage_storageopen (struct map_session_data *sd) +{ + struct storage *stor; + nullpo_retr (0, sd); + + if (sd->state.storage_flag) + return 1; //Already open? + + if ((stor = + (struct storage *) numdb_search (storage_db, + sd->status.account_id)) == NULL) + { //Request storage. + intif_request_storage (sd->status.account_id); + return 1; + } + + if (stor->storage_status) + return 1; //Already open/player already has it open... + + stor->storage_status = 1; + sd->state.storage_flag = 1; + clif_storageitemlist (sd, stor); + clif_storageequiplist (sd, stor); + clif_updatestorageamount (sd, stor); + return 0; +} + +/*========================================== + * Internal add-item function. + *------------------------------------------ + */ +static int storage_additem (struct map_session_data *sd, struct storage *stor, + struct item *item_data, int amount) +{ + struct item_data *data; + int i; + + if (item_data->nameid <= 0 || amount <= 0) + return 1; + + data = itemdb_search (item_data->nameid); + + if (!itemdb_isequip2 (data)) + { //Stackable + for (i = 0; i < MAX_STORAGE; i++) + { + if (compare_item (&stor->storage_[i], item_data)) + { + if (amount > MAX_AMOUNT - stor->storage_[i].amount) + return 1; + stor->storage_[i].amount += amount; + clif_storageitemadded (sd, stor, i, amount); + stor->dirty = 1; + return 0; + } + } + } + //Add item + for (i = 0; i < MAX_STORAGE && stor->storage_[i].nameid; i++); + + if (i >= MAX_STORAGE) + return 1; + + memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0])); + stor->storage_[i].amount = amount; + stor->storage_amount++; + clif_storageitemadded (sd, stor, i, amount); + clif_updatestorageamount (sd, stor); + stor->dirty = 1; + return 0; +} + +/*========================================== + * Internal del-item function + *------------------------------------------ + */ +static int storage_delitem (struct map_session_data *sd, struct storage *stor, + int n, int amount) +{ + + if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount) + return 1; + + stor->storage_[n].amount -= amount; + if (stor->storage_[n].amount == 0) + { + memset (&stor->storage_[n], 0, sizeof (stor->storage_[0])); + stor->storage_amount--; + clif_updatestorageamount (sd, stor); + } + clif_storageitemremoved (sd, n, amount); + + stor->dirty = 1; + return 0; +} + +/*========================================== + * Add an item to the storage from the inventory. + *------------------------------------------ + */ +int storage_storageadd (struct map_session_data *sd, int index, int amount) +{ + struct storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); + + if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status) + return 0; // storage full / storage closed + + if (index < 0 || index >= MAX_INVENTORY) + return 0; + + if (sd->status.inventory[index].nameid <= 0) + return 0; //No item on that spot + + if (amount < 1 || amount > sd->status.inventory[index].amount) + return 0; + +// log_tostorage(sd, index, 0); + if (storage_additem (sd, stor, &sd->status.inventory[index], amount) == 0) + { + // remove item from inventory + pc_unequipinvyitem (sd, index, 0); + pc_delitem (sd, index, amount, 0); + } + + return 1; +} + +/*========================================== + * Retrieve an item from the storage. + *------------------------------------------ + */ +int storage_storageget (struct map_session_data *sd, int index, int amount) +{ + struct storage *stor; + int flag; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); + + if (index < 0 || index >= MAX_STORAGE) + return 0; + + if (stor->storage_[index].nameid <= 0) + return 0; //Nothing there + + if (amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0) + storage_delitem (sd, stor, index, amount); + else + clif_additem (sd, 0, 0, flag); +// log_fromstorage(sd, index, 0); + return 1; +} + +/*========================================== + * Move an item from cart to storage. + *------------------------------------------ + */ +int storage_storageaddfromcart (struct map_session_data *sd, int index, + int amount) +{ + struct storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); + + if (stor->storage_amount > MAX_STORAGE || !stor->storage_status) + return 0; // storage full / storage closed + + if (index < 0 || index >= MAX_CART) + return 0; + + if (sd->status.cart[index].nameid <= 0) + return 0; //No item there. + + if (amount < 1 || amount > sd->status.cart[index].amount) + return 0; + + if (storage_additem (sd, stor, &sd->status.cart[index], amount) == 0) + pc_cart_delitem (sd, index, amount, 0); + + return 1; +} + +/*========================================== + * Get from Storage to the Cart + *------------------------------------------ + */ +int storage_storagegettocart (struct map_session_data *sd, int index, + int amount) +{ + struct storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); + + if (!stor->storage_status) + return 0; + + if (index < 0 || index >= MAX_STORAGE) + return 0; + + if (stor->storage_[index].nameid <= 0) + return 0; //Nothing there. + + if (amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0) + storage_delitem (sd, stor, index, amount); + + return 1; +} + +/*========================================== + * Modified By Valaris to save upon closing [massdriller] + *------------------------------------------ + */ +int storage_storageclose (struct map_session_data *sd) +{ + struct storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = account2storage2 (sd->status.account_id)); + + clif_storageclose (sd); + if (stor->storage_status) + { + if (save_settings & 4) + chrif_save (sd); //Invokes the storage saving as well. + else + storage_storage_save (sd->status.account_id, 0); + } + stor->storage_status = 0; + sd->state.storage_flag = 0; + + if (sd->npc_flags.storage) + { + sd->npc_flags.storage = 0; + map_scriptcont (sd, sd->npc_id); + } + + return 0; +} + +/*========================================== + * When quitting the game. + *------------------------------------------ + */ +int storage_storage_quit (struct map_session_data *sd) +{ + struct storage *stor; + + nullpo_retr (0, sd); + + stor = account2storage2 (sd->status.account_id); + if (stor) + { + chrif_save (sd); //Invokes the storage saving as well. + stor->storage_status = 0; + sd->state.storage_flag = 0; + } + + return 0; +} + +void storage_storage_dirty (struct map_session_data *sd) +{ + struct storage *stor; + + stor = account2storage2 (sd->status.account_id); + + if (stor) + stor->dirty = 1; +} + +int storage_storage_save (int account_id, int final) +{ + struct storage *stor; + + stor = account2storage2 (account_id); + if (!stor) + return 0; + + if (stor->dirty) + { + if (final) + { + stor->dirty = 2; + stor->storage_status = 0; //To prevent further manipulation of it. + } + intif_send_storage (stor); + return 1; + } + if (final) + { //Clear storage from memory. Nothing to save. + storage_delete (account_id); + return 1; + } + + return 0; +} + +//Ack from Char-server indicating the storage was saved. [Skotlex] +int storage_storage_saved (int account_id) +{ + struct storage *stor; + + if ((stor = account2storage2 (account_id)) != NULL) + { //Only mark it clean if it's not in use. [Skotlex] + if (stor->dirty && stor->storage_status == 0) + { + stor->dirty = 0; + sortage_sortitem (stor); + } + return 1; + } + return 0; +} + +struct guild_storage *guild2storage (int guild_id) +{ + struct guild_storage *gs = NULL; + if (guild_search (guild_id) != NULL) + { + gs = (struct guild_storage *) numdb_search (guild_storage_db, + guild_id); + if (gs == NULL) + { + CREATE (gs, struct guild_storage, 1); + gs->guild_id = guild_id; + numdb_insert (guild_storage_db, gs->guild_id, gs); + } + } + return gs; +} + +struct guild_storage *guild2storage2 (int guild_id) +{ //For just locating a storage without creating one. [Skotlex] + return (struct guild_storage *) numdb_search (guild_storage_db, guild_id); +} + +int guild_storage_delete (int guild_id) +{ + struct guild_storage *gstor = + (struct guild_storage *) numdb_search (guild_storage_db, guild_id); + if (gstor) + { + numdb_erase (guild_storage_db, guild_id); + free (gstor); + } + return 0; +} + +int storage_guild_storageopen (struct map_session_data *sd) +{ + struct guild_storage *gstor; + + nullpo_retr (0, sd); + + if (sd->status.guild_id <= 0) + return 2; + + if (sd->state.storage_flag) + return 1; //Can't open both storages at a time. + + if ((gstor = guild2storage2 (sd->status.guild_id)) == NULL) + { + intif_request_guild_storage (sd->status.account_id, + sd->status.guild_id); + return 0; + } + if (gstor->storage_status) + return 1; + + gstor->storage_status = 1; + sd->state.storage_flag = 2; + clif_guildstorageitemlist (sd, gstor); + clif_guildstorageequiplist (sd, gstor); + clif_updateguildstorageamount (sd, gstor); + return 0; +} + +int guild_storage_additem (struct map_session_data *sd, + struct guild_storage *stor, struct item *item_data, + int amount) +{ + struct item_data *data; + int i; + + nullpo_retr (1, sd); + nullpo_retr (1, stor); + nullpo_retr (1, item_data); + nullpo_retr (1, data = itemdb_search (item_data->nameid)); + + if (item_data->nameid <= 0 || amount <= 0) + return 1; + + if (!itemdb_isequip2 (data)) + { //Stackable + for (i = 0; i < MAX_GUILD_STORAGE; i++) + { + if (compare_item (&stor->storage_[i], item_data)) + { + if (stor->storage_[i].amount + amount > MAX_AMOUNT) + return 1; + stor->storage_[i].amount += amount; + clif_guildstorageitemadded (sd, stor, i, amount); + stor->dirty = 1; + return 0; + } + } + } + //Add item + for (i = 0; i < MAX_GUILD_STORAGE && stor->storage_[i].nameid; i++); + + if (i >= MAX_GUILD_STORAGE) + return 1; + + memcpy (&stor->storage_[i], item_data, sizeof (stor->storage_[0])); + stor->storage_[i].amount = amount; + stor->storage_amount++; + clif_guildstorageitemadded (sd, stor, i, amount); + clif_updateguildstorageamount (sd, stor); + stor->dirty = 1; + return 0; +} + +int guild_storage_delitem (struct map_session_data *sd, + struct guild_storage *stor, int n, int amount) +{ + nullpo_retr (1, sd); + nullpo_retr (1, stor); + + if (stor->storage_[n].nameid == 0 || stor->storage_[n].amount < amount) + return 1; + + stor->storage_[n].amount -= amount; + if (stor->storage_[n].amount == 0) + { + memset (&stor->storage_[n], 0, sizeof (stor->storage_[0])); + stor->storage_amount--; + clif_updateguildstorageamount (sd, stor); + } + clif_storageitemremoved (sd, n, amount); + stor->dirty = 1; + return 0; +} + +int storage_guild_storageadd (struct map_session_data *sd, int index, + int amount) +{ + struct guild_storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id)); + + if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) + return 0; + + if (index < 0 || index >= MAX_INVENTORY) + return 0; + + if (sd->status.inventory[index].nameid <= 0) + return 0; + + if (amount < 1 || amount > sd->status.inventory[index].amount) + return 0; + +// log_tostorage(sd, index, 1); + if (guild_storage_additem (sd, stor, &sd->status.inventory[index], amount) + == 0) + pc_delitem (sd, index, amount, 0); + + return 1; +} + +int storage_guild_storageget (struct map_session_data *sd, int index, + int amount) +{ + struct guild_storage *stor; + int flag; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id)); + + if (!stor->storage_status) + return 0; + + if (index < 0 || index >= MAX_GUILD_STORAGE) + return 0; + + if (stor->storage_[index].nameid <= 0) + return 0; + + if (amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if ((flag = pc_additem (sd, &stor->storage_[index], amount)) == 0) + guild_storage_delitem (sd, stor, index, amount); + else + clif_additem (sd, 0, 0, flag); +// log_fromstorage(sd, index, 1); + + return 0; +} + +int storage_guild_storageaddfromcart (struct map_session_data *sd, int index, + int amount) +{ + struct guild_storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id)); + + if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) + return 0; + + if (index < 0 || index >= MAX_CART) + return 0; + + if (sd->status.cart[index].nameid <= 0) + return 0; + + if (amount < 1 || amount > sd->status.cart[index].amount) + return 0; + + if (guild_storage_additem (sd, stor, &sd->status.cart[index], amount) == + 0) + pc_cart_delitem (sd, index, amount, 0); + + return 1; +} + +int storage_guild_storagegettocart (struct map_session_data *sd, int index, + int amount) +{ + struct guild_storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id)); + + if (!stor->storage_status) + return 0; + + if (index < 0 || index >= MAX_GUILD_STORAGE) + return 0; + + if (stor->storage_[index].nameid <= 0) + return 0; + + if (amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if (pc_cart_additem (sd, &stor->storage_[index], amount) == 0) + guild_storage_delitem (sd, stor, index, amount); + + return 1; +} + +int storage_guild_storagesave (int account_id, int guild_id, int flag) +{ + struct guild_storage *stor = guild2storage2 (guild_id); + + if (stor) + { + if (flag) //Char quitting, close it. + stor->storage_status = 0; + if (stor->dirty) + intif_send_guild_storage (account_id, stor); + return 1; + } + return 0; +} + +int storage_guild_storagesaved (int guild_id) +{ + struct guild_storage *stor; + + if ((stor = guild2storage2 (guild_id)) != NULL) + { + if (stor->dirty && stor->storage_status == 0) + { //Storage has been correctly saved. + stor->dirty = 0; + sortage_gsortitem (stor); + } + return 1; + } + return 0; +} + +int storage_guild_storageclose (struct map_session_data *sd) +{ + struct guild_storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id)); + + clif_storageclose (sd); + chrif_save (sd); //This one also saves the storage. [Skotlex] + + stor->storage_status = 0; + sd->state.storage_flag = 0; + + return 0; +} + +int storage_guild_storage_quit (struct map_session_data *sd, int flag) +{ + struct guild_storage *stor; + + nullpo_retr (0, sd); + nullpo_retr (0, stor = guild2storage2 (sd->status.guild_id)); + + if (flag) + { //Only during a guild break flag is 1 (don't save storage) + sd->state.storage_flag = 0; + stor->storage_status = 0; + clif_storageclose (sd); + if (save_settings & 4) + chrif_save (sd); + return 0; + } + + if (stor->storage_status) + { + if (save_settings & 4) + chrif_save (sd); + else + storage_guild_storagesave (sd->status.account_id, + sd->status.guild_id, 1); + } + sd->state.storage_flag = 0; + stor->storage_status = 0; + + return 0; +} -- cgit v1.2.3-60-g2f50