From f909528c7e64ac7180d9a544f12912efd0867a67 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Wed, 9 Jan 2013 15:21:53 -0800 Subject: Remove all non-NPC skills --- src/map/skill.t.hpp | 834 +--------------------------------------------------- 1 file changed, 8 insertions(+), 826 deletions(-) (limited to 'src/map/skill.t.hpp') diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp index 199114f..0b8b8e1 100644 --- a/src/map/skill.t.hpp +++ b/src/map/skill.t.hpp @@ -135,8 +135,7 @@ enum class StatusChange : uint16_t #define SC_PROVIDENCE StatusChange::SC_PROVIDENCE SC_DEFENDER = 62, #define SC_DEFENDER StatusChange::SC_DEFENDER - SC_AUTOSPELL = 65, -#define SC_AUTOSPELL StatusChange::SC_AUTOSPELL + SC_SPEARSQUICKEN = 68, #define SC_SPEARSQUICKEN StatusChange::SC_SPEARSQUICKEN @@ -151,8 +150,6 @@ enum class StatusChange : uint16_t SC_STEELBODY = 87, #define SC_STEELBODY StatusChange::SC_STEELBODY - SC_COMBO = 89, -#define SC_COMBO StatusChange::SC_COMBO SC_FLAMELAUNCHER = 90, #define SC_FLAMELAUNCHER StatusChange::SC_FLAMELAUNCHER SC_FROSTWEAPON = 91, @@ -225,8 +222,7 @@ enum class StatusChange : uint16_t #define SC_SAFETYWALL StatusChange::SC_SAFETYWALL SC_PNEUMA = 141, #define SC_PNEUMA StatusChange::SC_PNEUMA - SC_WATERBALL = 142, -#define SC_WATERBALL StatusChange::SC_WATERBALL + SC_ANKLE = 143, #define SC_ANKLE StatusChange::SC_ANKLE SC_DANCING = 144, @@ -240,24 +236,17 @@ enum class StatusChange : uint16_t #define SC_MAGICROD StatusChange::SC_MAGICROD SC_SIGHT = 150, #define SC_SIGHT StatusChange::SC_SIGHT - SC_RUWACH = 151, -#define SC_RUWACH StatusChange::SC_RUWACH - SC_AUTOCOUNTER = 152, -#define SC_AUTOCOUNTER StatusChange::SC_AUTOCOUNTER + SC_VOLCANO = 153, #define SC_VOLCANO StatusChange::SC_VOLCANO SC_DELUGE = 154, #define SC_DELUGE StatusChange::SC_DELUGE SC_VIOLENTGALE = 155, #define SC_VIOLENTGALE StatusChange::SC_VIOLENTGALE - SC_BLADESTOP_WAIT = 156, -#define SC_BLADESTOP_WAIT StatusChange::SC_BLADESTOP_WAIT - SC_BLADESTOP = 157, -#define SC_BLADESTOP StatusChange::SC_BLADESTOP + SC_EXTREMITYFIST = 158, #define SC_EXTREMITYFIST StatusChange::SC_EXTREMITYFIST - SC_GRAFFITI = 159, -#define SC_GRAFFITI StatusChange::SC_GRAFFITI + SC_ENSEMBLE = 159, #define SC_ENSEMBLE StatusChange::SC_ENSEMBLE @@ -319,7 +308,7 @@ enum class StatusChange : uint16_t #define SC_WEDDING StatusChange::SC_WEDDING SC_NOCHAT = 188, #define SC_NOCHAT StatusChange::SC_NOCHAT - SC_SPLASHER = 189, + SC_SPLASHER = 189, // ? #define SC_SPLASHER StatusChange::SC_SPLASHER SC_SELFDESTRUCTION = 190, #define SC_SELFDESTRUCTION StatusChange::SC_SELFDESTRUCTION @@ -416,331 +405,18 @@ enum class SkillID : uint16_t NV_PARTY = 3, // #define NV_PARTY SkillID::NV_PARTY - SM_SWORD = 4, // -#define SM_SWORD SkillID::SM_SWORD - SM_TWOHAND = 5, -#define SM_TWOHAND SkillID::SM_TWOHAND - SM_RECOVERY = 6, // -#define SM_RECOVERY SkillID::SM_RECOVERY - SM_BASH = 7, -#define SM_BASH SkillID::SM_BASH - SM_PROVOKE = 8, -#define SM_PROVOKE SkillID::SM_PROVOKE - SM_MAGNUM = 9, -#define SM_MAGNUM SkillID::SM_MAGNUM - SM_ENDURE = 10, -#define SM_ENDURE SkillID::SM_ENDURE - - MG_SRECOVERY = 11, // -#define MG_SRECOVERY SkillID::MG_SRECOVERY - MG_SIGHT = 12, -#define MG_SIGHT SkillID::MG_SIGHT - MG_NAPALMBEAT = 13, -#define MG_NAPALMBEAT SkillID::MG_NAPALMBEAT - MG_SAFETYWALL = 14, -#define MG_SAFETYWALL SkillID::MG_SAFETYWALL - MG_SOULSTRIKE = 15, -#define MG_SOULSTRIKE SkillID::MG_SOULSTRIKE - MG_COLDBOLT = 16, -#define MG_COLDBOLT SkillID::MG_COLDBOLT - MG_FROSTDIVER = 17, -#define MG_FROSTDIVER SkillID::MG_FROSTDIVER - MG_STONECURSE = 18, -#define MG_STONECURSE SkillID::MG_STONECURSE - MG_FIREBALL = 19, -#define MG_FIREBALL SkillID::MG_FIREBALL - MG_FIREWALL = 20, -#define MG_FIREWALL SkillID::MG_FIREWALL - MG_FIREBOLT = 21, -#define MG_FIREBOLT SkillID::MG_FIREBOLT - MG_LIGHTNINGBOLT = 22, -#define MG_LIGHTNINGBOLT SkillID::MG_LIGHTNINGBOLT - MG_THUNDERSTORM = 23, -#define MG_THUNDERSTORM SkillID::MG_THUNDERSTORM - - AL_DP = 24, -#define AL_DP SkillID::AL_DP - AL_DEMONBANE = 25, -#define AL_DEMONBANE SkillID::AL_DEMONBANE - AL_RUWACH = 26, -#define AL_RUWACH SkillID::AL_RUWACH - AL_PNEUMA = 27, -#define AL_PNEUMA SkillID::AL_PNEUMA AL_TELEPORT = 28, // #define AL_TELEPORT SkillID::AL_TELEPORT - AL_WARP = 29, -#define AL_WARP SkillID::AL_WARP AL_HEAL = 30, // #define AL_HEAL SkillID::AL_HEAL - AL_INCAGI = 31, -#define AL_INCAGI SkillID::AL_INCAGI - AL_DECAGI = 32, -#define AL_DECAGI SkillID::AL_DECAGI - AL_HOLYWATER = 33, -#define AL_HOLYWATER SkillID::AL_HOLYWATER - AL_CRUCIS = 34, -#define AL_CRUCIS SkillID::AL_CRUCIS - AL_ANGELUS = 35, -#define AL_ANGELUS SkillID::AL_ANGELUS - AL_BLESSING = 36, -#define AL_BLESSING SkillID::AL_BLESSING - AL_CURE = 37, -#define AL_CURE SkillID::AL_CURE - MC_INCCARRY = 38, // -#define MC_INCCARRY SkillID::MC_INCCARRY - MC_DISCOUNT = 39, // -#define MC_DISCOUNT SkillID::MC_DISCOUNT - MC_OVERCHARGE = 40, // -#define MC_OVERCHARGE SkillID::MC_OVERCHARGE - MC_PUSHCART = 41, -#define MC_PUSHCART SkillID::MC_PUSHCART - MC_IDENTIFY = 42, -#define MC_IDENTIFY SkillID::MC_IDENTIFY - MC_VENDING = 43, -#define MC_VENDING SkillID::MC_VENDING - MC_MAMMONITE = 44, -#define MC_MAMMONITE SkillID::MC_MAMMONITE - - AC_OWL = 45, // + AC_OWL = 45, // Mallard's Eye #define AC_OWL SkillID::AC_OWL - AC_VULTURE = 46, -#define AC_VULTURE SkillID::AC_VULTURE - AC_CONCENTRATION = 47, -#define AC_CONCENTRATION SkillID::AC_CONCENTRATION - AC_DOUBLE = 48, -#define AC_DOUBLE SkillID::AC_DOUBLE - AC_SHOWER = 49, -#define AC_SHOWER SkillID::AC_SHOWER - - TF_DOUBLE = 50, // -#define TF_DOUBLE SkillID::TF_DOUBLE - TF_MISS = 51, // -#define TF_MISS SkillID::TF_MISS - TF_STEAL = 52, -#define TF_STEAL SkillID::TF_STEAL - TF_HIDING = 53, -#define TF_HIDING SkillID::TF_HIDING - TF_POISON = 54, // -#define TF_POISON SkillID::TF_POISON - TF_DETOXIFY = 55, -#define TF_DETOXIFY SkillID::TF_DETOXIFY - - ALL_RESURRECTION = 56, -#define ALL_RESURRECTION SkillID::ALL_RESURRECTION - - KN_SPEARMASTERY = 57, -#define KN_SPEARMASTERY SkillID::KN_SPEARMASTERY - KN_PIERCE = 58, -#define KN_PIERCE SkillID::KN_PIERCE - KN_BRANDISHSPEAR = 59, -#define KN_BRANDISHSPEAR SkillID::KN_BRANDISHSPEAR - KN_SPEARSTAB = 60, -#define KN_SPEARSTAB SkillID::KN_SPEARSTAB - KN_SPEARBOOMERANG = 61, -#define KN_SPEARBOOMERANG SkillID::KN_SPEARBOOMERANG - KN_TWOHANDQUICKEN = 62, -#define KN_TWOHANDQUICKEN SkillID::KN_TWOHANDQUICKEN - KN_AUTOCOUNTER = 63, -#define KN_AUTOCOUNTER SkillID::KN_AUTOCOUNTER - KN_BOWLINGBASH = 64, -#define KN_BOWLINGBASH SkillID::KN_BOWLINGBASH - KN_RIDING = 65, -#define KN_RIDING SkillID::KN_RIDING - KN_CAVALIERMASTERY = 66, -#define KN_CAVALIERMASTERY SkillID::KN_CAVALIERMASTERY - - PR_MACEMASTERY = 67, -#define PR_MACEMASTERY SkillID::PR_MACEMASTERY - PR_IMPOSITIO = 68, -#define PR_IMPOSITIO SkillID::PR_IMPOSITIO - PR_SUFFRAGIUM = 69, -#define PR_SUFFRAGIUM SkillID::PR_SUFFRAGIUM - PR_ASPERSIO = 70, -#define PR_ASPERSIO SkillID::PR_ASPERSIO - PR_BENEDICTIO = 71, -#define PR_BENEDICTIO SkillID::PR_BENEDICTIO - PR_SANCTUARY = 72, -#define PR_SANCTUARY SkillID::PR_SANCTUARY - PR_SLOWPOISON = 73, -#define PR_SLOWPOISON SkillID::PR_SLOWPOISON - PR_STRECOVERY = 74, -#define PR_STRECOVERY SkillID::PR_STRECOVERY - PR_KYRIE = 75, -#define PR_KYRIE SkillID::PR_KYRIE - PR_MAGNIFICAT = 76, -#define PR_MAGNIFICAT SkillID::PR_MAGNIFICAT - PR_GLORIA = 77, -#define PR_GLORIA SkillID::PR_GLORIA - PR_LEXDIVINA = 78, -#define PR_LEXDIVINA SkillID::PR_LEXDIVINA - PR_TURNUNDEAD = 79, -#define PR_TURNUNDEAD SkillID::PR_TURNUNDEAD - PR_LEXAETERNA = 80, -#define PR_LEXAETERNA SkillID::PR_LEXAETERNA - PR_MAGNUS = 81, -#define PR_MAGNUS SkillID::PR_MAGNUS - - WZ_FIREPILLAR = 82, -#define WZ_FIREPILLAR SkillID::WZ_FIREPILLAR - WZ_SIGHTRASHER = 83, -#define WZ_SIGHTRASHER SkillID::WZ_SIGHTRASHER - WZ_FIREIVY = 84, -#define WZ_FIREIVY SkillID::WZ_FIREIVY - WZ_METEOR = 85, -#define WZ_METEOR SkillID::WZ_METEOR - WZ_JUPITEL = 86, -#define WZ_JUPITEL SkillID::WZ_JUPITEL - WZ_VERMILION = 87, -#define WZ_VERMILION SkillID::WZ_VERMILION - WZ_WATERBALL = 88, -#define WZ_WATERBALL SkillID::WZ_WATERBALL - WZ_ICEWALL = 89, -#define WZ_ICEWALL SkillID::WZ_ICEWALL - WZ_FROSTNOVA = 90, -#define WZ_FROSTNOVA SkillID::WZ_FROSTNOVA - WZ_STORMGUST = 91, -#define WZ_STORMGUST SkillID::WZ_STORMGUST - WZ_EARTHSPIKE = 92, -#define WZ_EARTHSPIKE SkillID::WZ_EARTHSPIKE - WZ_HEAVENDRIVE = 93, -#define WZ_HEAVENDRIVE SkillID::WZ_HEAVENDRIVE - WZ_QUAGMIRE = 94, -#define WZ_QUAGMIRE SkillID::WZ_QUAGMIRE - WZ_ESTIMATION = 95, -#define WZ_ESTIMATION SkillID::WZ_ESTIMATION - - BS_IRON = 96, -#define BS_IRON SkillID::BS_IRON - BS_STEEL = 97, -#define BS_STEEL SkillID::BS_STEEL - BS_ENCHANTEDSTONE = 98, -#define BS_ENCHANTEDSTONE SkillID::BS_ENCHANTEDSTONE - BS_ORIDEOCON = 99, -#define BS_ORIDEOCON SkillID::BS_ORIDEOCON - BS_DAGGER = 100, -#define BS_DAGGER SkillID::BS_DAGGER - BS_SWORD = 101, -#define BS_SWORD SkillID::BS_SWORD - BS_TWOHANDSWORD = 102, -#define BS_TWOHANDSWORD SkillID::BS_TWOHANDSWORD - BS_AXE = 103, -#define BS_AXE SkillID::BS_AXE - BS_MACE = 104, -#define BS_MACE SkillID::BS_MACE - BS_KNUCKLE = 105, -#define BS_KNUCKLE SkillID::BS_KNUCKLE - BS_SPEAR = 106, -#define BS_SPEAR SkillID::BS_SPEAR - BS_HILTBINDING = 107, -#define BS_HILTBINDING SkillID::BS_HILTBINDING - BS_FINDINGORE = 108, -#define BS_FINDINGORE SkillID::BS_FINDINGORE - BS_WEAPONRESEARCH = 109, -#define BS_WEAPONRESEARCH SkillID::BS_WEAPONRESEARCH - BS_REPAIRWEAPON = 110, -#define BS_REPAIRWEAPON SkillID::BS_REPAIRWEAPON - BS_SKINTEMPER = 111, -#define BS_SKINTEMPER SkillID::BS_SKINTEMPER - BS_HAMMERFALL = 112, -#define BS_HAMMERFALL SkillID::BS_HAMMERFALL - BS_ADRENALINE = 113, -#define BS_ADRENALINE SkillID::BS_ADRENALINE - BS_WEAPONPERFECT = 114, -#define BS_WEAPONPERFECT SkillID::BS_WEAPONPERFECT - BS_OVERTHRUST = 115, -#define BS_OVERTHRUST SkillID::BS_OVERTHRUST - BS_MAXIMIZE = 116, -#define BS_MAXIMIZE SkillID::BS_MAXIMIZE - - HT_SKIDTRAP = 117, -#define HT_SKIDTRAP SkillID::HT_SKIDTRAP - HT_LANDMINE = 118, -#define HT_LANDMINE SkillID::HT_LANDMINE - HT_ANKLESNARE = 119, -#define HT_ANKLESNARE SkillID::HT_ANKLESNARE - HT_SHOCKWAVE = 120, -#define HT_SHOCKWAVE SkillID::HT_SHOCKWAVE - HT_SANDMAN = 121, -#define HT_SANDMAN SkillID::HT_SANDMAN - HT_FLASHER = 122, -#define HT_FLASHER SkillID::HT_FLASHER - HT_FREEZINGTRAP = 123, -#define HT_FREEZINGTRAP SkillID::HT_FREEZINGTRAP - HT_BLASTMINE = 124, -#define HT_BLASTMINE SkillID::HT_BLASTMINE - HT_CLAYMORETRAP = 125, -#define HT_CLAYMORETRAP SkillID::HT_CLAYMORETRAP - HT_REMOVETRAP = 126, -#define HT_REMOVETRAP SkillID::HT_REMOVETRAP - HT_TALKIEBOX = 127, -#define HT_TALKIEBOX SkillID::HT_TALKIEBOX - HT_BEASTBANE = 128, -#define HT_BEASTBANE SkillID::HT_BEASTBANE - HT_FALCON = 129, -#define HT_FALCON SkillID::HT_FALCON - HT_STEELCROW = 130, -#define HT_STEELCROW SkillID::HT_STEELCROW - HT_BLITZBEAT = 131, -#define HT_BLITZBEAT SkillID::HT_BLITZBEAT - HT_DETECTING = 132, -#define HT_DETECTING SkillID::HT_DETECTING - HT_SPRINGTRAP = 133, -#define HT_SPRINGTRAP SkillID::HT_SPRINGTRAP - - AS_RIGHT = 134, -#define AS_RIGHT SkillID::AS_RIGHT - AS_LEFT = 135, -#define AS_LEFT SkillID::AS_LEFT - AS_KATAR = 136, -#define AS_KATAR SkillID::AS_KATAR - AS_CLOAKING = 137, -#define AS_CLOAKING SkillID::AS_CLOAKING - AS_SONICBLOW = 138, -#define AS_SONICBLOW SkillID::AS_SONICBLOW - AS_GRIMTOOTH = 139, -#define AS_GRIMTOOTH SkillID::AS_GRIMTOOTH - AS_ENCHANTPOISON = 140, -#define AS_ENCHANTPOISON SkillID::AS_ENCHANTPOISON - AS_POISONREACT = 141, -#define AS_POISONREACT SkillID::AS_POISONREACT - AS_VENOMDUST = 142, -#define AS_VENOMDUST SkillID::AS_VENOMDUST - AS_SPLASHER = 143, -#define AS_SPLASHER SkillID::AS_SPLASHER NV_FIRSTAID = 144, // #define NV_FIRSTAID SkillID::NV_FIRSTAID NV_TRICKDEAD = 145, #define NV_TRICKDEAD SkillID::NV_TRICKDEAD - SM_MOVINGRECOVERY = 146, // -#define SM_MOVINGRECOVERY SkillID::SM_MOVINGRECOVERY - SM_FATALBLOW = 147, -#define SM_FATALBLOW SkillID::SM_FATALBLOW - SM_AUTOBERSERK = 148, // -#define SM_AUTOBERSERK SkillID::SM_AUTOBERSERK - AC_MAKINGARROW = 149, -#define AC_MAKINGARROW SkillID::AC_MAKINGARROW - AC_CHARGEARROW = 150, -#define AC_CHARGEARROW SkillID::AC_CHARGEARROW - TF_SPRINKLESAND = 151, -#define TF_SPRINKLESAND SkillID::TF_SPRINKLESAND - TF_BACKSLIDING = 152, // -#define TF_BACKSLIDING SkillID::TF_BACKSLIDING - TF_PICKSTONE = 153, -#define TF_PICKSTONE SkillID::TF_PICKSTONE - TF_THROWSTONE = 154, -#define TF_THROWSTONE SkillID::TF_THROWSTONE - MC_CARTREVOLUTION = 155, -#define MC_CARTREVOLUTION SkillID::MC_CARTREVOLUTION - MC_CHANGECART = 156, -#define MC_CHANGECART SkillID::MC_CHANGECART - MC_LOUD = 157, -#define MC_LOUD SkillID::MC_LOUD - AL_HOLYLIGHT = 158, -#define AL_HOLYLIGHT SkillID::AL_HOLYLIGHT - MG_ENERGYCOAT = 159, -#define MG_ENERGYCOAT SkillID::MG_ENERGYCOAT NPC_PIERCINGATT = 160, #define NPC_PIERCINGATT SkillID::NPC_PIERCINGATT @@ -800,7 +476,7 @@ enum class SkillID : uint16_t #define NPC_GROUNDATTACK SkillID::NPC_GROUNDATTACK NPC_FIREATTACK = 188, #define NPC_FIREATTACK SkillID::NPC_FIREATTACK - NPC_WINDATTACK = 189, + NPC_WINDATTACK = 189, // ? #define NPC_WINDATTACK SkillID::NPC_WINDATTACK NPC_POISONATTACK = 190, // @@ -848,266 +524,9 @@ enum class SkillID : uint16_t NPC_SUMMONMONSTER = 211, #define NPC_SUMMONMONSTER SkillID::NPC_SUMMONMONSTER - RG_SNATCHER = 212, -#define RG_SNATCHER SkillID::RG_SNATCHER - RG_STEALCOIN = 213, -#define RG_STEALCOIN SkillID::RG_STEALCOIN - RG_BACKSTAP = 214, -#define RG_BACKSTAP SkillID::RG_BACKSTAP - RG_TUNNELDRIVE = 215, -#define RG_TUNNELDRIVE SkillID::RG_TUNNELDRIVE - RG_RAID = 216, -#define RG_RAID SkillID::RG_RAID - RG_STRIPWEAPON = 217, -#define RG_STRIPWEAPON SkillID::RG_STRIPWEAPON - RG_STRIPSHIELD = 218, -#define RG_STRIPSHIELD SkillID::RG_STRIPSHIELD - RG_STRIPARMOR = 219, -#define RG_STRIPARMOR SkillID::RG_STRIPARMOR - RG_STRIPHELM = 220, -#define RG_STRIPHELM SkillID::RG_STRIPHELM - RG_INTIMIDATE = 221, -#define RG_INTIMIDATE SkillID::RG_INTIMIDATE - RG_GRAFFITI = 222, -#define RG_GRAFFITI SkillID::RG_GRAFFITI - RG_FLAGGRAFFITI = 223, -#define RG_FLAGGRAFFITI SkillID::RG_FLAGGRAFFITI - RG_CLEANER = 224, -#define RG_CLEANER SkillID::RG_CLEANER - RG_GANGSTER = 225, -#define RG_GANGSTER SkillID::RG_GANGSTER - RG_COMPULSION = 226, -#define RG_COMPULSION SkillID::RG_COMPULSION - RG_PLAGIARISM = 227, -#define RG_PLAGIARISM SkillID::RG_PLAGIARISM - - AM_AXEMASTERY = 228, -#define AM_AXEMASTERY SkillID::AM_AXEMASTERY - AM_LEARNINGPOTION = 229, -#define AM_LEARNINGPOTION SkillID::AM_LEARNINGPOTION - AM_PHARMACY = 230, -#define AM_PHARMACY SkillID::AM_PHARMACY - AM_DEMONSTRATION = 231, -#define AM_DEMONSTRATION SkillID::AM_DEMONSTRATION - AM_ACIDTERROR = 232, -#define AM_ACIDTERROR SkillID::AM_ACIDTERROR - AM_POTIONPITCHER = 233, -#define AM_POTIONPITCHER SkillID::AM_POTIONPITCHER - AM_CANNIBALIZE = 234, -#define AM_CANNIBALIZE SkillID::AM_CANNIBALIZE - AM_SPHEREMINE = 235, -#define AM_SPHEREMINE SkillID::AM_SPHEREMINE - AM_CP_WEAPON = 236, -#define AM_CP_WEAPON SkillID::AM_CP_WEAPON - AM_CP_SHIELD = 237, -#define AM_CP_SHIELD SkillID::AM_CP_SHIELD - AM_CP_ARMOR = 238, -#define AM_CP_ARMOR SkillID::AM_CP_ARMOR - AM_CP_HELM = 239, -#define AM_CP_HELM SkillID::AM_CP_HELM - AM_BIOETHICS = 240, -#define AM_BIOETHICS SkillID::AM_BIOETHICS - AM_BIOTECHNOLOGY = 241, -#define AM_BIOTECHNOLOGY SkillID::AM_BIOTECHNOLOGY - AM_CREATECREATURE = 242, -#define AM_CREATECREATURE SkillID::AM_CREATECREATURE - AM_CULTIVATION = 243, -#define AM_CULTIVATION SkillID::AM_CULTIVATION - AM_FLAMECONTROL = 244, -#define AM_FLAMECONTROL SkillID::AM_FLAMECONTROL - AM_CALLHOMUN = 245, -#define AM_CALLHOMUN SkillID::AM_CALLHOMUN - AM_REST = 246, -#define AM_REST SkillID::AM_REST - AM_DRILLMASTER = 247, -#define AM_DRILLMASTER SkillID::AM_DRILLMASTER - AM_HEALHOMUN = 248, -#define AM_HEALHOMUN SkillID::AM_HEALHOMUN - AM_RESURRECTHOMUN = 249, -#define AM_RESURRECTHOMUN SkillID::AM_RESURRECTHOMUN - - CR_TRUST = 250, -#define CR_TRUST SkillID::CR_TRUST - CR_AUTOGUARD = 251, -#define CR_AUTOGUARD SkillID::CR_AUTOGUARD - CR_SHIELDCHARGE = 252, -#define CR_SHIELDCHARGE SkillID::CR_SHIELDCHARGE - CR_SHIELDBOOMERANG = 253, -#define CR_SHIELDBOOMERANG SkillID::CR_SHIELDBOOMERANG - CR_REFLECTSHIELD = 254, -#define CR_REFLECTSHIELD SkillID::CR_REFLECTSHIELD - CR_HOLYCROSS = 255, -#define CR_HOLYCROSS SkillID::CR_HOLYCROSS - CR_GRANDCROSS = 256, -#define CR_GRANDCROSS SkillID::CR_GRANDCROSS - CR_DEVOTION = 257, -#define CR_DEVOTION SkillID::CR_DEVOTION - CR_PROVIDENCE = 258, -#define CR_PROVIDENCE SkillID::CR_PROVIDENCE - CR_DEFENDER = 259, -#define CR_DEFENDER SkillID::CR_DEFENDER - CR_SPEARQUICKEN = 260, -#define CR_SPEARQUICKEN SkillID::CR_SPEARQUICKEN - - MO_IRONHAND = 261, -#define MO_IRONHAND SkillID::MO_IRONHAND - MO_SPIRITSRECOVERY = 262, -#define MO_SPIRITSRECOVERY SkillID::MO_SPIRITSRECOVERY - MO_CALLSPIRITS = 263, -#define MO_CALLSPIRITS SkillID::MO_CALLSPIRITS - MO_ABSORBSPIRITS = 264, -#define MO_ABSORBSPIRITS SkillID::MO_ABSORBSPIRITS - MO_TRIPLEATTACK = 265, -#define MO_TRIPLEATTACK SkillID::MO_TRIPLEATTACK - MO_BODYRELOCATION = 266, -#define MO_BODYRELOCATION SkillID::MO_BODYRELOCATION - MO_DODGE = 267, -#define MO_DODGE SkillID::MO_DODGE - MO_INVESTIGATE = 268, -#define MO_INVESTIGATE SkillID::MO_INVESTIGATE - MO_FINGEROFFENSIVE = 269, -#define MO_FINGEROFFENSIVE SkillID::MO_FINGEROFFENSIVE - MO_STEELBODY = 270, -#define MO_STEELBODY SkillID::MO_STEELBODY - MO_BLADESTOP = 271, -#define MO_BLADESTOP SkillID::MO_BLADESTOP - MO_EXPLOSIONSPIRITS = 272, -#define MO_EXPLOSIONSPIRITS SkillID::MO_EXPLOSIONSPIRITS - MO_EXTREMITYFIST = 273, -#define MO_EXTREMITYFIST SkillID::MO_EXTREMITYFIST - MO_CHAINCOMBO = 274, -#define MO_CHAINCOMBO SkillID::MO_CHAINCOMBO - MO_COMBOFINISH = 275, -#define MO_COMBOFINISH SkillID::MO_COMBOFINISH - - SA_ADVANCEDBOOK = 276, -#define SA_ADVANCEDBOOK SkillID::SA_ADVANCEDBOOK - SA_CASTCANCEL = 277, -#define SA_CASTCANCEL SkillID::SA_CASTCANCEL - SA_MAGICROD = 278, -#define SA_MAGICROD SkillID::SA_MAGICROD - SA_SPELLBREAKER = 279, -#define SA_SPELLBREAKER SkillID::SA_SPELLBREAKER - SA_FREECAST = 280, -#define SA_FREECAST SkillID::SA_FREECAST - SA_AUTOSPELL = 281, -#define SA_AUTOSPELL SkillID::SA_AUTOSPELL - SA_FLAMELAUNCHER = 282, -#define SA_FLAMELAUNCHER SkillID::SA_FLAMELAUNCHER - SA_FROSTWEAPON = 283, -#define SA_FROSTWEAPON SkillID::SA_FROSTWEAPON - SA_LIGHTNINGLOADER = 284, -#define SA_LIGHTNINGLOADER SkillID::SA_LIGHTNINGLOADER - SA_SEISMICWEAPON = 285, -#define SA_SEISMICWEAPON SkillID::SA_SEISMICWEAPON - SA_DRAGONOLOGY = 286, -#define SA_DRAGONOLOGY SkillID::SA_DRAGONOLOGY - SA_VOLCANO = 287, -#define SA_VOLCANO SkillID::SA_VOLCANO - SA_DELUGE = 288, -#define SA_DELUGE SkillID::SA_DELUGE - SA_VIOLENTGALE = 289, -#define SA_VIOLENTGALE SkillID::SA_VIOLENTGALE - SA_LANDPROTECTOR = 290, -#define SA_LANDPROTECTOR SkillID::SA_LANDPROTECTOR - SA_DISPELL = 291, -#define SA_DISPELL SkillID::SA_DISPELL - SA_ABRACADABRA = 292, -#define SA_ABRACADABRA SkillID::SA_ABRACADABRA - SA_MONOCELL = 293, -#define SA_MONOCELL SkillID::SA_MONOCELL - SA_CLASSCHANGE = 294, -#define SA_CLASSCHANGE SkillID::SA_CLASSCHANGE - SA_SUMMONMONSTER = 295, -#define SA_SUMMONMONSTER SkillID::SA_SUMMONMONSTER - SA_REVERSEORCISH = 296, -#define SA_REVERSEORCISH SkillID::SA_REVERSEORCISH - SA_DEATH = 297, -#define SA_DEATH SkillID::SA_DEATH - SA_FORTUNE = 298, -#define SA_FORTUNE SkillID::SA_FORTUNE - SA_TAMINGMONSTER = 299, -#define SA_TAMINGMONSTER SkillID::SA_TAMINGMONSTER - SA_QUESTION = 300, -#define SA_QUESTION SkillID::SA_QUESTION - SA_GRAVITY = 301, -#define SA_GRAVITY SkillID::SA_GRAVITY - SA_LEVELUP = 302, -#define SA_LEVELUP SkillID::SA_LEVELUP - SA_INSTANTDEATH = 303, -#define SA_INSTANTDEATH SkillID::SA_INSTANTDEATH - SA_FULLRECOVERY = 304, -#define SA_FULLRECOVERY SkillID::SA_FULLRECOVERY - SA_COMA = 305, -#define SA_COMA SkillID::SA_COMA - - BD_ADAPTATION = 306, -#define BD_ADAPTATION SkillID::BD_ADAPTATION - BD_ENCORE = 307, -#define BD_ENCORE SkillID::BD_ENCORE - BD_LULLABY = 308, -#define BD_LULLABY SkillID::BD_LULLABY - BD_RICHMANKIM = 309, -#define BD_RICHMANKIM SkillID::BD_RICHMANKIM - BD_ETERNALCHAOS = 310, -#define BD_ETERNALCHAOS SkillID::BD_ETERNALCHAOS - BD_DRUMBATTLEFIELD = 311, -#define BD_DRUMBATTLEFIELD SkillID::BD_DRUMBATTLEFIELD - BD_RINGNIBELUNGEN = 312, -#define BD_RINGNIBELUNGEN SkillID::BD_RINGNIBELUNGEN - BD_ROKISWEIL = 313, -#define BD_ROKISWEIL SkillID::BD_ROKISWEIL - BD_INTOABYSS = 314, -#define BD_INTOABYSS SkillID::BD_INTOABYSS - BD_SIEGFRIED = 315, -#define BD_SIEGFRIED SkillID::BD_SIEGFRIED - BD_RAGNAROK = 316, -#define BD_RAGNAROK SkillID::BD_RAGNAROK - - BA_MUSICALLESSON = 317, -#define BA_MUSICALLESSON SkillID::BA_MUSICALLESSON - BA_MUSICALSTRIKE = 318, -#define BA_MUSICALSTRIKE SkillID::BA_MUSICALSTRIKE - BA_DISSONANCE = 319, -#define BA_DISSONANCE SkillID::BA_DISSONANCE - BA_FROSTJOKE = 320, -#define BA_FROSTJOKE SkillID::BA_FROSTJOKE - BA_WHISTLE = 321, -#define BA_WHISTLE SkillID::BA_WHISTLE - BA_ASSASSINCROSS = 322, -#define BA_ASSASSINCROSS SkillID::BA_ASSASSINCROSS - BA_POEMBRAGI = 323, -#define BA_POEMBRAGI SkillID::BA_POEMBRAGI - BA_APPLEIDUN = 324, -#define BA_APPLEIDUN SkillID::BA_APPLEIDUN - - DC_DANCINGLESSON = 325, -#define DC_DANCINGLESSON SkillID::DC_DANCINGLESSON - DC_THROWARROW = 326, -#define DC_THROWARROW SkillID::DC_THROWARROW - DC_UGLYDANCE = 327, -#define DC_UGLYDANCE SkillID::DC_UGLYDANCE - DC_SCREAM = 328, -#define DC_SCREAM SkillID::DC_SCREAM - DC_HUMMING = 329, -#define DC_HUMMING SkillID::DC_HUMMING - DC_DONTFORGETME = 330, -#define DC_DONTFORGETME SkillID::DC_DONTFORGETME - DC_FORTUNEKISS = 331, -#define DC_FORTUNEKISS SkillID::DC_FORTUNEKISS - DC_SERVICEFORYOU = 332, -#define DC_SERVICEFORYOU SkillID::DC_SERVICEFORYOU - NPC_SELFDESTRUCTION2 = 333, #define NPC_SELFDESTRUCTION2 SkillID::NPC_SELFDESTRUCTION2 - WE_MALE = 334, -#define WE_MALE SkillID::WE_MALE - WE_FEMALE = 335, -#define WE_FEMALE SkillID::WE_FEMALE - WE_CALLPARTNER = 336, -#define WE_CALLPARTNER SkillID::WE_CALLPARTNER - NPC_DARKCROSS = 338, #define NPC_DARKCROSS SkillID::NPC_DARKCROSS @@ -1146,243 +565,6 @@ enum class SkillID : uint16_t TMW_RAGING = 355, // #define TMW_RAGING SkillID::TMW_RAGING - LK_AURABLADE = 356, -#define LK_AURABLADE SkillID::LK_AURABLADE - LK_PARRYING = 357, -#define LK_PARRYING SkillID::LK_PARRYING - LK_CONCENTRATION = 358, -#define LK_CONCENTRATION SkillID::LK_CONCENTRATION - LK_TENSIONRELAX = 359, -#define LK_TENSIONRELAX SkillID::LK_TENSIONRELAX - LK_BERSERK = 360, -#define LK_BERSERK SkillID::LK_BERSERK - LK_FURY = 361, -#define LK_FURY SkillID::LK_FURY - HP_ASSUMPTIO = 362, -#define HP_ASSUMPTIO SkillID::HP_ASSUMPTIO - HP_BASILICA = 363, -#define HP_BASILICA SkillID::HP_BASILICA - HP_MEDITATIO = 364, -#define HP_MEDITATIO SkillID::HP_MEDITATIO - HW_SOULDRAIN = 365, -#define HW_SOULDRAIN SkillID::HW_SOULDRAIN - HW_MAGICCRASHER = 366, -#define HW_MAGICCRASHER SkillID::HW_MAGICCRASHER - HW_MAGICPOWER = 367, -#define HW_MAGICPOWER SkillID::HW_MAGICPOWER - PA_PRESSURE = 368, -#define PA_PRESSURE SkillID::PA_PRESSURE - PA_SACRIFICE = 369, -#define PA_SACRIFICE SkillID::PA_SACRIFICE - PA_GOSPEL = 370, -#define PA_GOSPEL SkillID::PA_GOSPEL - CH_PALMSTRIKE = 371, -#define CH_PALMSTRIKE SkillID::CH_PALMSTRIKE - CH_TIGERFIST = 372, -#define CH_TIGERFIST SkillID::CH_TIGERFIST - CH_CHAINCRUSH = 373, -#define CH_CHAINCRUSH SkillID::CH_CHAINCRUSH - PF_HPCONVERSION = 374, -#define PF_HPCONVERSION SkillID::PF_HPCONVERSION - PF_SOULCHANGE = 375, -#define PF_SOULCHANGE SkillID::PF_SOULCHANGE - PF_SOULBURN = 376, -#define PF_SOULBURN SkillID::PF_SOULBURN - ASC_KATAR = 377, -#define ASC_KATAR SkillID::ASC_KATAR - ASC_HALLUCINATION = 378, -#define ASC_HALLUCINATION SkillID::ASC_HALLUCINATION - ASC_EDP = 379, -#define ASC_EDP SkillID::ASC_EDP - ASC_BREAKER = 380, -#define ASC_BREAKER SkillID::ASC_BREAKER - SN_SIGHT = 381, -#define SN_SIGHT SkillID::SN_SIGHT - SN_FALCONASSAULT = 382, -#define SN_FALCONASSAULT SkillID::SN_FALCONASSAULT - SN_SHARPSHOOTING = 383, -#define SN_SHARPSHOOTING SkillID::SN_SHARPSHOOTING - SN_WINDWALK = 384, -#define SN_WINDWALK SkillID::SN_WINDWALK - WS_MELTDOWN = 385, -#define WS_MELTDOWN SkillID::WS_MELTDOWN - WS_CREATECOIN = 386, -#define WS_CREATECOIN SkillID::WS_CREATECOIN - WS_CREATENUGGET = 387, -#define WS_CREATENUGGET SkillID::WS_CREATENUGGET - WS_CARTBOOST = 388, -#define WS_CARTBOOST SkillID::WS_CARTBOOST - WS_SYSTEMCREATE = 389, -#define WS_SYSTEMCREATE SkillID::WS_SYSTEMCREATE - ST_CHASEWALK = 390, -#define ST_CHASEWALK SkillID::ST_CHASEWALK - ST_REJECTSWORD = 391, -#define ST_REJECTSWORD SkillID::ST_REJECTSWORD - ST_STEALBACKPACK = 392, -#define ST_STEALBACKPACK SkillID::ST_STEALBACKPACK - CR_ALCHEMY = 393, -#define CR_ALCHEMY SkillID::CR_ALCHEMY - CR_SYNTHESISPOTION = 394, -#define CR_SYNTHESISPOTION SkillID::CR_SYNTHESISPOTION - CG_ARROWVULCAN = 395, -#define CG_ARROWVULCAN SkillID::CG_ARROWVULCAN - CG_MOONLIT = 396, -#define CG_MOONLIT SkillID::CG_MOONLIT - CG_MARIONETTE = 397, -#define CG_MARIONETTE SkillID::CG_MARIONETTE - LK_SPIRALPIERCE = 398, -#define LK_SPIRALPIERCE SkillID::LK_SPIRALPIERCE - LK_HEADCRUSH = 399, -#define LK_HEADCRUSH SkillID::LK_HEADCRUSH - LK_JOINTBEAT = 400, -#define LK_JOINTBEAT SkillID::LK_JOINTBEAT - HW_NAPALMVULCAN = 401, -#define HW_NAPALMVULCAN SkillID::HW_NAPALMVULCAN - CH_SOULCOLLECT = 402, -#define CH_SOULCOLLECT SkillID::CH_SOULCOLLECT - PF_MINDBREAKER = 403, -#define PF_MINDBREAKER SkillID::PF_MINDBREAKER - PF_MEMORIZE = 404, -#define PF_MEMORIZE SkillID::PF_MEMORIZE - PF_FOGWALL = 405, -#define PF_FOGWALL SkillID::PF_FOGWALL - PF_SPIDERWEB = 406, -#define PF_SPIDERWEB SkillID::PF_SPIDERWEB - ASC_METEORASSAULT = 407, -#define ASC_METEORASSAULT SkillID::ASC_METEORASSAULT - ASC_CDP = 408, -#define ASC_CDP SkillID::ASC_CDP - WE_BABY = 409, -#define WE_BABY SkillID::WE_BABY - WE_CALLPARENT = 410, -#define WE_CALLPARENT SkillID::WE_CALLPARENT - WE_CALLBABY = 411, -#define WE_CALLBABY SkillID::WE_CALLBABY - TK_RUN = 412, -#define TK_RUN SkillID::TK_RUN - TK_READYSTORM = 413, -#define TK_READYSTORM SkillID::TK_READYSTORM - TK_STORMKICK = 414, -#define TK_STORMKICK SkillID::TK_STORMKICK - TK_READYDOWN = 415, -#define TK_READYDOWN SkillID::TK_READYDOWN - TK_DOWNKICK = 416, -#define TK_DOWNKICK SkillID::TK_DOWNKICK - TK_READYTURN = 417, -#define TK_READYTURN SkillID::TK_READYTURN - TK_TURNKICK = 418, -#define TK_TURNKICK SkillID::TK_TURNKICK - TK_READYCOUNTER = 419, -#define TK_READYCOUNTER SkillID::TK_READYCOUNTER - TK_COUNTER = 420, -#define TK_COUNTER SkillID::TK_COUNTER - TK_DODGE = 421, -#define TK_DODGE SkillID::TK_DODGE - TK_JUMPKICK = 422, -#define TK_JUMPKICK SkillID::TK_JUMPKICK - TK_HPTIME = 423, -#define TK_HPTIME SkillID::TK_HPTIME - TK_SPTIME = 424, -#define TK_SPTIME SkillID::TK_SPTIME - TK_POWER = 425, -#define TK_POWER SkillID::TK_POWER - TK_SEVENWIND = 426, -#define TK_SEVENWIND SkillID::TK_SEVENWIND - TK_HIGHJUMP = 427, -#define TK_HIGHJUMP SkillID::TK_HIGHJUMP - SG_FEEL = 428, -#define SG_FEEL SkillID::SG_FEEL - SG_SUN_WARM = 429, -#define SG_SUN_WARM SkillID::SG_SUN_WARM - SG_MOON_WARM = 430, -#define SG_MOON_WARM SkillID::SG_MOON_WARM - SG_STAR_WARM = 431, -#define SG_STAR_WARM SkillID::SG_STAR_WARM - SG_SUN_COMFORT = 432, -#define SG_SUN_COMFORT SkillID::SG_SUN_COMFORT - SG_MOON_COMFORT = 433, -#define SG_MOON_COMFORT SkillID::SG_MOON_COMFORT - SG_STAR_COMFORT = 434, -#define SG_STAR_COMFORT SkillID::SG_STAR_COMFORT - SG_HATE = 435, -#define SG_HATE SkillID::SG_HATE - SG_SUN_ANGER = 436, -#define SG_SUN_ANGER SkillID::SG_SUN_ANGER - SG_MOON_ANGER = 437, -#define SG_MOON_ANGER SkillID::SG_MOON_ANGER - SG_STAR_ANGER = 438, -#define SG_STAR_ANGER SkillID::SG_STAR_ANGER - SG_SUN_BLESS = 439, -#define SG_SUN_BLESS SkillID::SG_SUN_BLESS - SG_MOON_BLESS = 440, -#define SG_MOON_BLESS SkillID::SG_MOON_BLESS - SG_STAR_BLESS = 441, -#define SG_STAR_BLESS SkillID::SG_STAR_BLESS - SG_DEVIL = 442, -#define SG_DEVIL SkillID::SG_DEVIL - SG_FRIEND = 443, -#define SG_FRIEND SkillID::SG_FRIEND - SG_KNOWLEDGE = 444, -#define SG_KNOWLEDGE SkillID::SG_KNOWLEDGE - SG_FUSION = 445, -#define SG_FUSION SkillID::SG_FUSION - SL_ALCHEMIST = 446, -#define SL_ALCHEMIST SkillID::SL_ALCHEMIST - AM_BERSERKPITCHER = 447, -#define AM_BERSERKPITCHER SkillID::AM_BERSERKPITCHER - SL_MONK = 448, -#define SL_MONK SkillID::SL_MONK - SL_STAR = 449, -#define SL_STAR SkillID::SL_STAR - SL_SAGE = 450, -#define SL_SAGE SkillID::SL_SAGE - SL_CRUSADER = 451, -#define SL_CRUSADER SkillID::SL_CRUSADER - SL_SUPERNOVICE = 452, -#define SL_SUPERNOVICE SkillID::SL_SUPERNOVICE - SL_KNIGHT = 453, -#define SL_KNIGHT SkillID::SL_KNIGHT - SL_WIZARD = 454, -#define SL_WIZARD SkillID::SL_WIZARD - SL_PRIEST = 455, -#define SL_PRIEST SkillID::SL_PRIEST - SL_BARDDANCER = 456, -#define SL_BARDDANCER SkillID::SL_BARDDANCER - SL_ROGUE = 457, -#define SL_ROGUE SkillID::SL_ROGUE - SL_ASSASIN = 458, -#define SL_ASSASIN SkillID::SL_ASSASIN - SL_BLACKSMITH = 459, -#define SL_BLACKSMITH SkillID::SL_BLACKSMITH - BS_ADRENALINE2 = 460, -#define BS_ADRENALINE2 SkillID::BS_ADRENALINE2 - SL_HUNTER = 461, -#define SL_HUNTER SkillID::SL_HUNTER - SL_SOULLINKER = 462, -#define SL_SOULLINKER SkillID::SL_SOULLINKER - SL_KAIZEL = 463, -#define SL_KAIZEL SkillID::SL_KAIZEL - SL_KAAHI = 464, -#define SL_KAAHI SkillID::SL_KAAHI - SL_KAUPE = 465, -#define SL_KAUPE SkillID::SL_KAUPE - SL_KAITE = 466, -#define SL_KAITE SkillID::SL_KAITE - SL_KAINA = 467, -#define SL_KAINA SkillID::SL_KAINA - SL_STIN = 468, -#define SL_STIN SkillID::SL_STIN - SL_STUN = 469, -#define SL_STUN SkillID::SL_STUN - SL_SMA = 470, -#define SL_SMA SkillID::SL_SMA - SL_SWOO = 471, -#define SL_SWOO SkillID::SL_SWOO - SL_SKE = 472, -#define SL_SKE SkillID::SL_SKE - SL_SKA = 473, -#define SL_SKA SkillID::SL_SKA - // Note: this value is also hard-coded in common/mmo.hpp MAX_SKILL_DB = 474, // not 450 #define MAX_SKILL_DB SkillID::MAX_SKILL_DB -- cgit v1.2.3-60-g2f50