From b3a0b3e7c94bce46bc0654528df0748cf0c2a6ac Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Fri, 1 Feb 2013 17:35:44 -0800 Subject: Remove most of the unused StatusChange values --- src/map/skill.t.hpp | 289 ++++++---------------------------------------------- 1 file changed, 32 insertions(+), 257 deletions(-) (limited to 'src/map/skill.t.hpp') diff --git a/src/map/skill.t.hpp b/src/map/skill.t.hpp index 9040a27..9dadce0 100644 --- a/src/map/skill.t.hpp +++ b/src/map/skill.t.hpp @@ -28,292 +28,67 @@ enum class StatusChange : uint16_t #define CLIF_OPTION_SC_SCRIBE StatusChange::CLIF_OPTION_SC_SCRIBE // the rest are the normal effects - SC_PROVOKE = 0, -#define SC_PROVOKE StatusChange::SC_PROVOKE - SC_ENDURE = 1, -#define SC_ENDURE StatusChange::SC_ENDURE - SC_TWOHANDQUICKEN = 2, -#define SC_TWOHANDQUICKEN StatusChange::SC_TWOHANDQUICKEN - SC_CONCENTRATE = 3, -#define SC_CONCENTRATE StatusChange::SC_CONCENTRATE - SC_HIDING = 4, + SC_HIDING = 4, // ? (opt) ?bad #define SC_HIDING StatusChange::SC_HIDING - SC_CLOAKING = 5, -#define SC_CLOAKING StatusChange::SC_CLOAKING - SC_ENCPOISON = 6, -#define SC_ENCPOISON StatusChange::SC_ENCPOISON - SC_POISONREACT = 7, -#define SC_POISONREACT StatusChange::SC_POISONREACT - SC_QUAGMIRE = 8, -#define SC_QUAGMIRE StatusChange::SC_QUAGMIRE - SC_ANGELUS = 9, -#define SC_ANGELUS StatusChange::SC_ANGELUS - SC_BLESSING = 10, -#define SC_BLESSING StatusChange::SC_BLESSING - SC_SIGNUMCRUCIS = 11, -#define SC_SIGNUMCRUCIS StatusChange::SC_SIGNUMCRUCIS - SC_INCREASEAGI = 12, -#define SC_INCREASEAGI StatusChange::SC_INCREASEAGI - SC_DECREASEAGI = 13, -#define SC_DECREASEAGI StatusChange::SC_DECREASEAGI - SC_SLOWPOISON = 14, // + + SC_SLOWPOISON = 14, // item script #define SC_SLOWPOISON StatusChange::SC_SLOWPOISON - SC_IMPOSITIO = 15, -#define SC_IMPOSITIO StatusChange::SC_IMPOSITIO - SC_SUFFRAGIUM = 16, -#define SC_SUFFRAGIUM StatusChange::SC_SUFFRAGIUM - SC_ASPERSIO = 17, -#define SC_ASPERSIO StatusChange::SC_ASPERSIO - SC_BENEDICTIO = 18, -#define SC_BENEDICTIO StatusChange::SC_BENEDICTIO - SC_KYRIE = 19, -#define SC_KYRIE StatusChange::SC_KYRIE - SC_MAGNIFICAT = 20, -#define SC_MAGNIFICAT StatusChange::SC_MAGNIFICAT - SC_GLORIA = 21, -#define SC_GLORIA StatusChange::SC_GLORIA - SC_AETERNA = 22, -#define SC_AETERNA StatusChange::SC_AETERNA - SC_ADRENALINE = 23, -#define SC_ADRENALINE StatusChange::SC_ADRENALINE - SC_WEAPONPERFECTION = 24, -#define SC_WEAPONPERFECTION StatusChange::SC_WEAPONPERFECTION - SC_OVERTHRUST = 25, -#define SC_OVERTHRUST StatusChange::SC_OVERTHRUST - SC_MAXIMIZEPOWER = 26, -#define SC_MAXIMIZEPOWER StatusChange::SC_MAXIMIZEPOWER - SC_RIDING = 27, -#define SC_RIDING StatusChange::SC_RIDING - SC_FALCON = 28, -#define SC_FALCON StatusChange::SC_FALCON - SC_TRICKDEAD = 29, -#define SC_TRICKDEAD StatusChange::SC_TRICKDEAD - SC_LOUD = 30, -#define SC_LOUD StatusChange::SC_LOUD - SC_ENERGYCOAT = 31, -#define SC_ENERGYCOAT StatusChange::SC_ENERGYCOAT - SC_BROKNARMOR = 32, + + SC_BROKNARMOR = 32, // ? #define SC_BROKNARMOR StatusChange::SC_BROKNARMOR - SC_BROKNWEAPON = 33, + SC_BROKNWEAPON = 33, // ? #define SC_BROKNWEAPON StatusChange::SC_BROKNWEAPON - SC_HALLUCINATION = 34, -#define SC_HALLUCINATION StatusChange::SC_HALLUCINATION - SC_WEIGHT50 = 35, + + SC_WEIGHT50 = 35, // ? sort of used #define SC_WEIGHT50 StatusChange::SC_WEIGHT50 - SC_WEIGHT90 = 36, + SC_WEIGHT90 = 36, // definitely used #define SC_WEIGHT90 StatusChange::SC_WEIGHT90 - SC_SPEEDPOTION0 = 37, // + SC_SPEEDPOTION0 = 37, // item script #define SC_SPEEDPOTION0 StatusChange::SC_SPEEDPOTION0 - SC_SPEEDPOTION1 = 38, -#define SC_SPEEDPOTION1 StatusChange::SC_SPEEDPOTION1 - SC_SPEEDPOTION2 = 39, -#define SC_SPEEDPOTION2 StatusChange::SC_SPEEDPOTION2 - - SC_STRIPWEAPON = 50, -#define SC_STRIPWEAPON StatusChange::SC_STRIPWEAPON - SC_STRIPSHIELD = 51, -#define SC_STRIPSHIELD StatusChange::SC_STRIPSHIELD - SC_STRIPARMOR = 52, -#define SC_STRIPARMOR StatusChange::SC_STRIPARMOR - SC_STRIPHELM = 53, -#define SC_STRIPHELM StatusChange::SC_STRIPHELM - SC_CP_WEAPON = 54, -#define SC_CP_WEAPON StatusChange::SC_CP_WEAPON - SC_CP_SHIELD = 55, -#define SC_CP_SHIELD StatusChange::SC_CP_SHIELD - SC_CP_ARMOR = 56, -#define SC_CP_ARMOR StatusChange::SC_CP_ARMOR - SC_CP_HELM = 57, -#define SC_CP_HELM StatusChange::SC_CP_HELM - SC_AUTOGUARD = 58, -#define SC_AUTOGUARD StatusChange::SC_AUTOGUARD - SC_REFLECTSHIELD = 59, -#define SC_REFLECTSHIELD StatusChange::SC_REFLECTSHIELD - SC_DEVOTION = 60, -#define SC_DEVOTION StatusChange::SC_DEVOTION - - SC_DEFENDER = 62, -#define SC_DEFENDER StatusChange::SC_DEFENDER - - SC_SPEARSQUICKEN = 68, -#define SC_SPEARSQUICKEN StatusChange::SC_SPEARSQUICKEN - - SC_HEALING = 70, // + + SC_HEALING = 70, // item script #define SC_HEALING StatusChange::SC_HEALING - SC_SIGHTTRASHER = 73, -#define SC_SIGHTTRASHER StatusChange::SC_SIGHTTRASHER - - SC_EXPLOSIONSPIRITS = 86, -#define SC_EXPLOSIONSPIRITS StatusChange::SC_EXPLOSIONSPIRITS - SC_STEELBODY = 87, -#define SC_STEELBODY StatusChange::SC_STEELBODY - - SC_FLAMELAUNCHER = 90, -#define SC_FLAMELAUNCHER StatusChange::SC_FLAMELAUNCHER - SC_FROSTWEAPON = 91, -#define SC_FROSTWEAPON StatusChange::SC_FROSTWEAPON - SC_LIGHTNINGLOADER = 92, -#define SC_LIGHTNINGLOADER StatusChange::SC_LIGHTNINGLOADER - SC_SEISMICWEAPON = 93, -#define SC_SEISMICWEAPON StatusChange::SC_SEISMICWEAPON - - SC_AURABLADE = 103, -#define SC_AURABLADE StatusChange::SC_AURABLADE - SC_PARRYING = 104, -#define SC_PARRYING StatusChange::SC_PARRYING - SC_CONCENTRATION = 105, -#define SC_CONCENTRATION StatusChange::SC_CONCENTRATION - SC_TENSIONRELAX = 106, -#define SC_TENSIONRELAX StatusChange::SC_TENSIONRELAX - SC_BERSERK = 107, -#define SC_BERSERK StatusChange::SC_BERSERK - - SC_ASSUMPTIO = 110, -#define SC_ASSUMPTIO StatusChange::SC_ASSUMPTIO - - SC_MAGICPOWER = 113, -#define SC_MAGICPOWER StatusChange::SC_MAGICPOWER - - SC_TRUESIGHT = 115, -#define SC_TRUESIGHT StatusChange::SC_TRUESIGHT - SC_WINDWALK = 116, -#define SC_WINDWALK StatusChange::SC_WINDWALK - SC_MELTDOWN = 117, -#define SC_MELTDOWN StatusChange::SC_MELTDOWN - SC_CARTBOOST = 118, -#define SC_CARTBOOST StatusChange::SC_CARTBOOST - - SC_REJECTSWORD = 120, -#define SC_REJECTSWORD StatusChange::SC_REJECTSWORD - SC_MARIONETTE = 121, -#define SC_MARIONETTE StatusChange::SC_MARIONETTE - - SC_HEADCRUSH = 124, -#define SC_HEADCRUSH StatusChange::SC_HEADCRUSH - SC_JOINTBEAT = 125, -#define SC_JOINTBEAT StatusChange::SC_JOINTBEAT - SC_BASILICA = SC_JOINTBEAT, -#define SC_BASILICA StatusChange::SC_BASILICA - - SC_STONE = 128, + SC_STONE = 128, // ?bad #define SC_STONE StatusChange::SC_STONE - SC_FREEZE = 129, + SC_FREEZE = 129, // ?bad #define SC_FREEZE StatusChange::SC_FREEZE - SC_STAN = 130, + SC_STAN = 130, // ?bad #define SC_STAN StatusChange::SC_STAN - SC_SLEEP = 131, + SC_SLEEP = 131, // ?bad #define SC_SLEEP StatusChange::SC_SLEEP - SC_POISON = 132, // + SC_POISON = 132, // bad; actually used #define SC_POISON StatusChange::SC_POISON - SC_CURSE = 133, + SC_CURSE = 133, // ?bad #define SC_CURSE StatusChange::SC_CURSE - SC_SILENCE = 134, + SC_SILENCE = 134, // ?bad #define SC_SILENCE StatusChange::SC_SILENCE - SC_DIVINA = SC_SILENCE, -#define SC_DIVINA StatusChange::SC_DIVINA - SC_CONFUSION = 135, + SC_CONFUSION = 135, // ?bad #define SC_CONFUSION StatusChange::SC_CONFUSION - SC_BLIND = 136, + SC_BLIND = 136, // ?bad #define SC_BLIND StatusChange::SC_BLIND - SC_SAFETYWALL = 140, + SC_SAFETYWALL = 140, // ?skill.cpp skill_unit thingies #define SC_SAFETYWALL StatusChange::SC_SAFETYWALL - SC_PNEUMA = 141, + SC_PNEUMA = 141, // ?skill.cpp skill_unit thingies #define SC_PNEUMA StatusChange::SC_PNEUMA - SC_ANKLE = 143, + SC_ANKLE = 143, // ?skill.cpp skill_unit thingies #define SC_ANKLE StatusChange::SC_ANKLE - SC_DANCING = 144, -#define SC_DANCING StatusChange::SC_DANCING - SC_KEEPING = 145, -#define SC_KEEPING StatusChange::SC_KEEPING - SC_BARRIER = 146, -#define SC_BARRIER StatusChange::SC_BARRIER - - SC_MAGICROD = 149, -#define SC_MAGICROD StatusChange::SC_MAGICROD - SC_SIGHT = 150, + + SC_SIGHT = 150, // ?unbad #define SC_SIGHT StatusChange::SC_SIGHT - SC_VOLCANO = 153, -#define SC_VOLCANO StatusChange::SC_VOLCANO - SC_DELUGE = 154, -#define SC_DELUGE StatusChange::SC_DELUGE - SC_VIOLENTGALE = 155, -#define SC_VIOLENTGALE StatusChange::SC_VIOLENTGALE - - SC_EXTREMITYFIST = 158, -#define SC_EXTREMITYFIST StatusChange::SC_EXTREMITYFIST - - SC_ENSEMBLE = 159, -#define SC_ENSEMBLE StatusChange::SC_ENSEMBLE - - SC_LULLABY = 160, -#define SC_LULLABY StatusChange::SC_LULLABY - SC_RICHMANKIM = 161, -#define SC_RICHMANKIM StatusChange::SC_RICHMANKIM - SC_ETERNALCHAOS = 162, -#define SC_ETERNALCHAOS StatusChange::SC_ETERNALCHAOS - SC_DRUMBATTLE = 163, -#define SC_DRUMBATTLE StatusChange::SC_DRUMBATTLE - SC_NIBELUNGEN = 164, -#define SC_NIBELUNGEN StatusChange::SC_NIBELUNGEN - SC_ROKISWEIL = 165, -#define SC_ROKISWEIL StatusChange::SC_ROKISWEIL - SC_INTOABYSS = 166, -#define SC_INTOABYSS StatusChange::SC_INTOABYSS - - SC_DISSONANCE = 168, -#define SC_DISSONANCE StatusChange::SC_DISSONANCE - SC_WHISTLE = 169, -#define SC_WHISTLE StatusChange::SC_WHISTLE - SC_ASSNCROS = 170, -#define SC_ASSNCROS StatusChange::SC_ASSNCROS - SC_POEMBRAGI = 171, -#define SC_POEMBRAGI StatusChange::SC_POEMBRAGI - SC_APPLEIDUN = 172, -#define SC_APPLEIDUN StatusChange::SC_APPLEIDUN - SC_UGLYDANCE = 173, -#define SC_UGLYDANCE StatusChange::SC_UGLYDANCE - SC_HUMMING = 174, -#define SC_HUMMING StatusChange::SC_HUMMING - SC_DONTFORGETME = 175, -#define SC_DONTFORGETME StatusChange::SC_DONTFORGETME - SC_FORTUNE = 176, -#define SC_FORTUNE StatusChange::SC_FORTUNE - SC_SERVICE4U = 177, -#define SC_SERVICE4U StatusChange::SC_SERVICE4U - SC_FOGWALL = 178, -#define SC_FOGWALL StatusChange::SC_FOGWALL - SC_GOSPEL = 179, -#define SC_GOSPEL StatusChange::SC_GOSPEL - SC_SPIDERWEB = 180, -#define SC_SPIDERWEB StatusChange::SC_SPIDERWEB - SC_MEMORIZE = 181, -#define SC_MEMORIZE StatusChange::SC_MEMORIZE - SC_LANDPROTECTOR = 182, -#define SC_LANDPROTECTOR StatusChange::SC_LANDPROTECTOR - SC_ADAPTATION = 183, -#define SC_ADAPTATION StatusChange::SC_ADAPTATION - SC_CHASEWALK = 184, -#define SC_CHASEWALK StatusChange::SC_CHASEWALK - SC_ATKPOT = 185, // + SC_ATKPOT = 185, // item script #define SC_ATKPOT StatusChange::SC_ATKPOT - SC_MATKPOT = 186, + SC_MATKPOT = 186, // unused, but kept for parallel #define SC_MATKPOT StatusChange::SC_MATKPOT - SC_WEDDING = 187, -#define SC_WEDDING StatusChange::SC_WEDDING - SC_NOCHAT = 188, + + SC_NOCHAT = 188, // ? something with manner #define SC_NOCHAT StatusChange::SC_NOCHAT - SC_SPLASHER = 189, // ? -#define SC_SPLASHER StatusChange::SC_SPLASHER - SC_SELFDESTRUCTION = 190, + + SC_SELFDESTRUCTION = 190, // see table - maybe used, maybe not #define SC_SELFDESTRUCTION StatusChange::SC_SELFDESTRUCTION - SC_MINDBREAKER = 191, -#define SC_MINDBREAKER StatusChange::SC_MINDBREAKER - SC_SPELLBREAKER = 192, -#define SC_SPELLBREAKER StatusChange::SC_SPELLBREAKER // Added for Fate's spells SC_HIDE = 194, // Hide from `detect' magic (PCs only) -- cgit v1.2.3-60-g2f50