From b3112bd3f6d0887fdf81610327c9edad08a0cfaf Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Sat, 10 Jan 2015 17:32:49 -0800 Subject: Use generated config for map --- src/map/skill.hpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) (limited to 'src/map/skill.hpp') diff --git a/src/map/skill.hpp b/src/map/skill.hpp index 4e6fff0..23881d4 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -36,6 +36,8 @@ namespace tmwa { +namespace map +{ constexpr int MAX_SKILL_PRODUCE_DB = 150; constexpr int MAX_SKILL_ARROW_DB = 150; constexpr int MAX_SKILL_ABRA_DB = 350; @@ -59,8 +61,6 @@ struct skill_db_ int weapon; Array castnodex; }; -extern -earray skill_db; struct skill_name_db { @@ -74,9 +74,6 @@ struct skill_name_db {} }; -// used only by @skillid for iteration - should be depublicized -extern struct skill_name_db skill_names[]; - skill_name_db& skill_lookup_by_id(SkillID id); skill_name_db& skill_lookup_by_name(XString name); @@ -134,11 +131,6 @@ void skill_reload(void); // Max. # of active entries in the skill pool constexpr int MAX_SKILL_POOL = 3; -// Max. # of skills that may be classified as pool skills in db/skill_db.txt -constexpr int MAX_POOL_SKILLS = 128; - -extern Array skill_pool_skills; // All pool skills -extern int skill_pool_skills_size; // Number of entries in skill_pool_skills // Yields all active skills in the skill pool; no more than MAX_SKILL_POOL. Return is number of skills. int skill_pool(dumb_ptr sd, SkillID *skills); @@ -165,4 +157,5 @@ int skill_power_bl(dumb_ptr bl, SkillID skill); // [Fate] Remember that a certain skill ID belongs to a pool skill void skill_pool_register(SkillID id); +} // namespace map } // namespace tmwa -- cgit v1.2.3-70-g09d2