From 2b80fa49b0ec93e1f42e21cb92a348e18fa61a3f Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Mon, 21 Jan 2013 16:57:58 -0800 Subject: Remove most other unused mob skills. --- src/map/battle.cpp | 136 ++++------------------------------------------------- 1 file changed, 8 insertions(+), 128 deletions(-) (limited to 'src/map/battle.cpp') diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 33941f6..fe14615 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -1523,8 +1523,7 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, if (sc_data[SC_SAFETYWALL].timer != -1 && damage > 0 && bool(flag & BF_WEAPON) - && bool(flag & BF_SHORT) - && skill_num != NPC_GUIDEDATTACK) + && bool(flag & BF_SHORT)) { // セーフティウォール struct skill_unit *unit = @@ -1537,8 +1536,7 @@ int battle_calc_damage(struct block_list *src, struct block_list *bl, if (sc_data[SC_PNEUMA].timer != -1 && damage > 0 && bool(flag & BF_WEAPON) - && bool(flag & BF_LONG) - && skill_num != NPC_GUIDEDATTACK) + && bool(flag & BF_LONG)) { // ニューマ damage = 0; @@ -1841,39 +1839,8 @@ struct Damage battle_calc_mob_weapon_attack(struct block_list *src, if (skill_num != SkillID::ZERO && skill_num != SkillID::NEGATIVE) { flag = (flag & ~BF_SKILLMASK) | BF_SKILL; - switch (skill_num) - { - case NPC_COMBOATTACK: // 多段攻撃 - div_ = skill_get_num(skill_num, skill_lv); - damage *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage * (MPRAND(50, 150)) / 100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - damage = damage * (100 + 25 * (skill_lv - 1)) / 100; - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case NPC_PIERCINGATT: - flag = (flag & ~BF_RANGEMASK) | BF_SHORT; - break; - } } - if (skill_num != NPC_CRITICALSLASH) { // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) @@ -2372,42 +2339,8 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, if (skill_num != SkillID::ZERO && skill_num != SkillID::NEGATIVE) { flag = (flag & ~BF_SKILLMASK) | BF_SKILL; - switch (skill_num) - { - case NPC_COMBOATTACK: // 多段攻撃 - div_ = skill_get_num(skill_num, skill_lv); - damage *= div_; - damage2 *= div_; - break; - case NPC_RANDOMATTACK: // ランダムATK攻撃 - damage = damage * (MPRAND(50, 150)) / 100; - damage2 = damage2 * (MPRAND(50, 150)) / 100; - break; - // 属性攻撃(適当) - case NPC_WATERATTACK: - case NPC_GROUNDATTACK: - case NPC_FIREATTACK: - case NPC_WINDATTACK: - case NPC_POISONATTACK: - case NPC_HOLYATTACK: - case NPC_DARKNESSATTACK: - case NPC_TELEKINESISATTACK: - damage = damage * (100 + 25 * skill_lv) / 100; - damage2 = damage2 * (100 + 25 * skill_lv) / 100; - break; - case NPC_GUIDEDATTACK: - hitrate = 1000000; - break; - case NPC_RANGEATTACK: - flag = (flag & ~BF_RANGEMASK) | BF_LONG; - break; - case NPC_PIERCINGATT: - flag = (flag & ~BF_RANGEMASK) | BF_SHORT; - break; - } } - if (skill_num != NPC_CRITICALSLASH) { // 対 象の防御力によるダメージの減少 // ディバインプロテクション(ここでいいのかな?) @@ -2883,18 +2816,6 @@ struct Damage battle_calc_magic_attack(struct block_list *bl, BF aflag = BF_MAGIC | BF_LONG | BF_SKILL; - if (skill_num != SkillID::ZERO && skill_num != SkillID::NEGATIVE) - { - switch (skill_num) - { // 基本ダメージ計算(スキルごとに処理) - // ヒールor聖体 - case AL_HEAL: - damage = skill_calc_heal(bl, skill_lv) / 2; - normalmagic_flag = 0; - break; - } - } - if (normalmagic_flag) { // 一般魔法ダメージ計算 int imdef_flag = 0; @@ -3032,38 +2953,11 @@ struct Damage battle_calc_misc_attack(struct block_list *bl, damage = battle_get_hp(bl) - (bl == target ? 1 : 0); damagefix = 0; break; - - case NPC_SMOKING: // タバコを吸う - damage = 3; - damagefix = 0; - break; - - case NPC_DARKBREATH: - { - eptr sc_data = battle_get_sc_data(target); - int hitrate = - battle_get_hit(bl) - battle_get_flee(target) + 80; - hitrate = ((hitrate > 95) ? 95 : ((hitrate < 5) ? 5 : hitrate)); - if (sc_data - && (sc_data[SC_SLEEP].timer != -1 - || sc_data[SC_STAN].timer != -1 - || sc_data[SC_FREEZE].timer != -1 - || (sc_data[SC_STONE].timer != -1 - && sc_data[SC_STONE].val2 == 0))) - hitrate = 1000000; - if (MRAND(100) < hitrate) - { - damage = 500 + (skill_lv - 1) * 1000 + MRAND(1000); - if (damage > 9999) - damage = 9999; - } - } - break; } if (damagefix) { - if (damage < 1 && skill_num != NPC_DARKBREATH) + if (damage < 1) damage = 1; if (tsd) @@ -3143,7 +3037,6 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, { struct map_session_data *sd = NULL; eptr t_sc_data = battle_get_sc_data(target); - int race = 7, ele = 0; int damage, rdamage = 0; struct Damage wd; @@ -3168,8 +3061,6 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, return ATK::ZERO; } - race = battle_get_race(target); - ele = battle_get_elem_type(target); if (battle_check_target(src, target, BCT_ENEMY) > 0 && battle_check_range(src, target, 0)) { @@ -3333,24 +3224,13 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, case 0: case 2: f = skill_castend_damage_id(src, target, - sd->autospell_id, - skilllv, tick, - flag); + sd->autospell_id, skilllv, + tick, flag); break; case 1: /* 支援系 */ - if (sd->autospell_id == AL_HEAL - && battle_check_undead(race, ele)) - f = skill_castend_damage_id(src, target, - sd->autospell_id, - skilllv, - tick, flag); - else - f = skill_castend_nodamage_id(src, - target, - sd->autospell_id, - skilllv, - tick, - flag); + f = skill_castend_nodamage_id(src, target, + sd->autospell_id, skilllv, + tick, flag); break; } } -- cgit v1.2.3-60-g2f50