//############################################ //# NPC Well & Miler //# Authors: Lien, PjotrOrial //# Review: //# //# There is someone in the well. This can be found out by throwing some stuff //# in there. //# //# When the npc in the well is detected they can be rescued by asking Miler //# for help. //# //# The experience reward given by Miler is 111 * BaseLevel //# //# used variables: QUEST_Nivalis_state Nibble4 //############################################ 020-1,99,83,0|script|#Well|400 { if(QL_WELL == 2) goto L_Finished; set @item_ID, 0; setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","",""; mes "..."; menu "Throw something in the well.", L_trew, "Leave it alone.", L_Close; L_trew: mes "What do you want to throw?"; menu "Maggot slime", L_MenuItems, "A raw log", L_MenuItems, "Pile of ash", L_MenuItems, "Bottle of water", L_MenuItems, "Leave it alone", L_Close; L_MenuItems: set @menu, @menu - 1; // little IF to do @quote$ & @Item_ID set @quote$, @quote_item$[@menu]; if(@menu == 0) set @item_ID, 505; if(@menu == 1) set @item_ID, 569; if(@menu == 2) set @item_ID, 701; if(@menu == 3) set @item_ID, 541; if(countitem(@item_ID) < 1) goto L_NO_ITEM; if(@menu == 3) getitem "EmptyBottle", 1; delitem @item_ID, 1; mes "[Mysterious voice inside the well]"; mes "\" "+ @quote$ +"\""; next; menu "Who are you?", L_MenuItems1, "How did you get there?", L_MenuItems1, "Do you need help?", L_MenuItems1; L_MenuItems1: set @menu, @menu - 1; if (@menu == 0) set @quote$, "I'll talk about who I am after leaving the well."; if (@menu == 1) set @quote$, "Well, someone has pushed me in the well, I don't know who did that."; if (@menu == 2) set @quote$, ""; mes "[Mysterious voice inside the well]"; mes "\" "+ @quote$ +". So if you can call help for me... please do so!\""; set QL_WELL, 1; close; L_NO_ITEM: mes "You don't have such an item... Come back when you have it."; close; L_Finished: mes "This is a well."; close; L_Close: close; } 020-2,100,28,0|script|Miler|100 { mes "[Miler]"; mes "\"Hello!\""; if(QL_WELL == 2) close; if(QL_WELL == 1) menu "Hello.", L_Close, "Hello, Can you help me?", L_HELP; goto L_Close; L_HELP: mes "[Miler]"; mes "\"What's the problem?\""; menu "Someone has fallen in the well.", L_Next; L_Next: mes "[Miler]"; mes "\"Ho! I'll help him!\""; getexp (BaseLevel * 111), 0; set QL_WELL, 2; close; L_Close: close; }