// Athena Character configuration file. // Maximum number of user connections permitted on this world. // 0 means unlimited, but the current network code has a hard-coded limit // of just under 1024 per server (but a world may be many servers). max_connect_user: 0 // Check that a player has the same IP when switching from char to map. // To use this, your lan_support.conf files MUST be correct. // Disabling this is not supported. check_ip_flag: yes // Interval, in seconds, between saves of the flatfile databases. autosave_time: 300 // Character server flatfile database char_txt: save/athena.txt // Location where new characters first appear // Format: mapname,x,y. There must be no spaces. start_point: 042-2.gat,26,26 // Log Filename char_log_filename: log/char.log // Manage possible letters/symbol in the name of charater. // Control character (0x00-0x1f) are never accepted. Possible values are: // 0: no restriction (builtin default, but please don't use) // 1: only letters/symbols in 'char_name_letters' option // 2: Letters/symbols in 'char_name_letters' option are forbidden. // All others are possible (please don't use this). // Setting this to anything but 1 is not recommended. char_name_option: 1 // Set the letters/symbols that you want use with 'char_name_option'. // This is a cumulative option; specify nothing to reset it. // Note: if you want to add a space, it can't be at the beginning or end. // default: empty. // Note: some characters are problematic: // " is needed for GM quoting // # is used for string formatting // / is the command prefix (but it's still allowed!) // : is used as a separator in script menus // I'm not sure why []{} are not included though char_name_letters: //char_name_letters: "# char_name_letters: ! $%&'()*+,-./ char_name_letters: 0123456789 //char_name_letters: : char_name_letters: ;<=>? char_name_letters: ABCDEFGHIJKLMNOPRSTQUVWXYZ //char_name_letters: [] char_name_letters: @\^_` char_name_letters: abcdefghijklmnoprstquvwxyz //char_name_letters: {} char_name_letters: |~ // Filename of the file which receives the online players list in text online_txt_filename: online.txt // Filename of the file which receives the online players list, but in html version online_html_filename: online.html // minimum GM level to display 'GM' when we want to display it (default: 20) online_gm_display_min_level: 60 // refresh time (in sec) of the html file in the explorer (default 20) online_refresh_html: 20 // Should we kick an unresponsive map-server? anti_freeze_enable: 0 // Anti-freeze system interval (in seconds) // 5 of these must pass before a map-server is kicked. anti_freeze_interval: 6 // local settings for this server in this file import: conf/char_local.conf