From 47f790759ea3ea56d31e000bc3f3b7f142ee802d Mon Sep 17 00:00:00 2001 From: wushin Date: Fri, 11 Apr 2014 14:32:22 -0500 Subject: Npcs remaining script fixes Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts --- world/map/npc/068-2/hetchel.txt | 146 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 world/map/npc/068-2/hetchel.txt (limited to 'world/map/npc/068-2/hetchel.txt') diff --git a/world/map/npc/068-2/hetchel.txt b/world/map/npc/068-2/hetchel.txt new file mode 100644 index 00000000..87c3d5af --- /dev/null +++ b/world/map/npc/068-2/hetchel.txt @@ -0,0 +1,146 @@ +// Hetchel the Silk Weaver +// bh28, +// 2013-03, GPLv2. +// +// Hetchel is referred to by Lora Tay. +// She weaves and sells standard double elbow square silk sheets. +// She could also sell, dyed sheets, Silk robes from Lora Tay. +// (6000 with cocoons, 40000 (?) with no cocoons). +// +// Hetchel's workshop is actually under repair, Shé'll be back in 021-2 when workers have finished their job. +// +// QUEST_WG_state: Global variable indicating winter gloves status. +// Lora Tay proposes silk Robe if (QUEST_WG_state>= 11). +// @SHEET_COCOONS_NR : Number of cocoons required per sheet. +// Might ne calculated from @ROBE_COCOONS_NR/@ROBE_SHEETS_NR +// Actually: 150∕6 = 25 +// @SHEET_ZENY : Money to pay per sheet: A sixth of 10000-2*500-6000 +// @SheetCount Number of sheets to buy (variable). + +068-2.gat,62,83,0|script|Hetchel|376, +{ + set @SHEET_COCOONS_NR, 25; + set @SHEET_ZENY, 500; + set @SheetCount, 0; + + if (QUEST_WG_state < 11) + goto L_WG_quest_not_done; + mes "[Hetchel the weaver]"; + mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\""; + menu + "Sorry to bother, I'm just visiting.", L_end, + "I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu; + +L_WG_quest_not_done: + mes "[Hetchel the weaver]"; + mes "\"Hello I am Hetchel, I weave fine textiles."; + mes "My best client is Lora Tay, at Dimond's."; + mes "What can I do for you?\""; + menu + "Sorry to bother, I'm new to this country, just visting.", L_end, + "What are you selling?", L_main_menu; + +L_main_menu: + mes "[Hetchel]"; + mes "\"I have some silk sheets: double-elbow squares.\""; + menu + "I'm not interested at the moment, maybe later; thanks anyway.", L_end, + "Can I buy some?", L_Next; +// "Do you have a silk robe I could buy?", L_robe, +// "Goodbye.", L_end; + +L_Next: + mes "[Hetchel]"; + mes "\"Sure but you need to provide raw materials."; + mes "I'll need " + @SHEET_COCOONS_NR +" silk cocoons per sheet,"; + mes "and also " + @SHEET_ZENY +" GP per sheet for my work.\""; + next; + if (countitem("SilkCocoon") == 0) + goto L_sheet_no_cocoon; + goto L_sheet_menu; + +L_sheet_menu: + menu + "I have what you asked for.", L_Next1, + "Sorry I didn't pay attention enough, what do you need?", L_how_many_cocoons, + "Oops! Sorry, I'll come back soon with them.", L_end; + +L_Next1: + mes "[Hetchel]"; + mes "\"How many would you like?\""; + input @SheetCount; + if (@SheetCount == 0) + goto L_zero_sheet; + if (countitem("SilkCocoon") < @SheetCount * @SHEET_COCOONS_NR) + goto L_sheet_missing_cocoons; + if (Zeny < @SheetCount * @SHEET_ZENY) + goto L_sheet_missing_Zeny; + getinventorylist; + if (@inventorylist_count == 100 && countitem("SilkSheet") < 1 && countitem("SilkCocoon") > @SheetCount * @SHEET_COCOONS_NR) + goto L_TooMany; + set Zeny, Zeny - @SheetCount * @SHEET_ZENY; + delitem "SilkCocoon", @SheetCount * @SHEET_COCOONS_NR; + getitem "SilkSheet", @SheetCount; + mes "[Hetchel]"; + mes "\"Thank you, I hope the sheets will fit your needs."; + mes "Please greet Lora for me when you see her.\""; + emotion EMOTE_HAPPY; + goto L_end; + +L_sheet_missing_cocoons: + mes "[Hetchel]"; + mes "\"I'm sorry, but I need " + @SheetCount * @SHEET_COCOONS_NR + ", not " + countitem("SilkCocoon") + ".\""; + goto L_end; + +L_sheet_missing_Zeny: + mes "[Hetchel]"; + mes "\"No, no no. The way this works is that you give me the GP first and I give you the sheets afterwards."; + mes "You're " + (@SheetCount * @SHEET_ZENY - Zeny) + " GP short, so come back when you can afford the sheets you asked for!\""; + goto L_end; + +L_how_many_cocoons: + mes "[Hetchel]"; + mes "\"I need an average of " + @SHEET_COCOONS_NR + " cocoons per sheet"; + mes "and also " + @SHEET_ZENY + " GP per sheet for my work.\""; + next; + goto L_sheet_menu; + +L_sheet_no_cocoon: + mes "[Hetchel]"; + mes "\"You don't have any cocoon? I'm sorry I can't do anything for you.\""; + menu + "I'll seek for them.", L_end, + "Where can I get cocoons?", L_Next2; + +L_Next2: + mes "[Hetchel]"; + mes "\"Silk cocoons come from Silkworms. Silkworms live in the woodland area around Hurnscald."; + mes "Silkworms like especially woods and dark areas. You can go there by ferry.\""; + goto L_end; + +//L_robe: +// mes "[Hetchel]"; +// mes "\"I am not a seamstress but I have a few silk robes from Lora Tay left."; +// mes "It is not your size as Lora made them for me, but Tondar was kind enough"; +// mes "to cast a spell on it, so that it will fit to you as soon as you wear it."; +// mes "However his prices are not that low.\""; +// next; +// goto L_main_menu; + +L_zero_sheet: + mes "[Hetchel]"; + mes "\"It's the best way to get quickly served!\""; + goto L_end; + +L_TooMany: + mes "[Hetchel]"; + mes "\"Your bag hasn't room enough. Store some things and come back.\""; + goto L_end; + +L_end: + set @SHEET_COCOONS_NR, 0; + set @SHEET_ZENY, 0; + set @SheetCount, 0; + close; +} + -- cgit v1.2.3-60-g2f50