From 47f790759ea3ea56d31e000bc3f3b7f142ee802d Mon Sep 17 00:00:00 2001 From: wushin Date: Fri, 11 Apr 2014 14:32:22 -0500 Subject: Npcs remaining script fixes Npcs changed for travel Npcs changed for new maps Npcs changed for basic crypts --- world/map/npc/027-3/casket_traps.txt | 80 +++++++++++++++++ world/map/npc/027-3/general_krukan_door.txt | 19 +++++ world/map/npc/027-3/locked_doors.txt | 128 ++++++++++++++++++++++++++++ world/map/npc/027-3/monsters.txt | 71 +++++++++++++++ 4 files changed, 298 insertions(+) create mode 100644 world/map/npc/027-3/casket_traps.txt create mode 100644 world/map/npc/027-3/general_krukan_door.txt create mode 100644 world/map/npc/027-3/locked_doors.txt create mode 100644 world/map/npc/027-3/monsters.txt (limited to 'world/map/npc/027-3') diff --git a/world/map/npc/027-3/casket_traps.txt b/world/map/npc/027-3/casket_traps.txt new file mode 100644 index 00000000..7b8a1e70 --- /dev/null +++ b/world/map/npc/027-3/casket_traps.txt @@ -0,0 +1,80 @@ +027-3.gat,32,96,0|script|#casket1|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,38,86,0|script|#casket2|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,46,76,0|script|#casket3|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,38,57,0|script|#casket4|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,22,44,0|script|#casket5|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,48,43,0|script|#casket6|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,86,30,0|script|#casket7|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} +027-3.gat,108,45,0|script|#casket8|35,1,1 +{ + end; + +OnTouch: + percentheal -10, 0; + specialeffect 301; + specialeffect 302; + end; +} diff --git a/world/map/npc/027-3/general_krukan_door.txt b/world/map/npc/027-3/general_krukan_door.txt new file mode 100644 index 00000000..86a6342f --- /dev/null +++ b/world/map/npc/027-3/general_krukan_door.txt @@ -0,0 +1,19 @@ +// Mini-Boss +// General Krukun + +027-3.gat,82,88,0|script|#GeneralDoor1|35,1,0 +{ + if ( (countitem("CryptKey") < 10) && ($@CRYPT_FIGHT1 != 0) ) + goto L_NoKeys; + + delitem "CryptKey", 10; + warp "027-6.gat",39,60; + goto L_Close; + +L_NoKeys: + message strcharinfo(0), "This door is locked."; + end; + +L_Close: + close; +} diff --git a/world/map/npc/027-3/locked_doors.txt b/world/map/npc/027-3/locked_doors.txt new file mode 100644 index 00000000..b2ec8779 --- /dev/null +++ b/world/map/npc/027-3/locked_doors.txt @@ -0,0 +1,128 @@ +// Locked Doors + +027-3.gat,22,29,0|script|#CLockDoor1|35,0,0 +{ + if (countitem("CryptKey") < 5) + goto L_NoKeys; + mes "Open the Locked Door?"; + menu + "Yes.", L_Open, + "No.", L_Close; + +L_Open: + delitem "CryptKey", 5; + warp "027-3.gat",22,26; + goto L_Close; + +L_NoKeys: + message strcharinfo(0), "This door is locked."; + end; + +L_Close: + close; +} + +027-3.gat,22,27,0|script|#CInsideDoor1|35,0,0 +{ + mes "Open the Door?"; + menu + "Yes.", L_Open, + "No.", L_Close; + +L_Open: + warp "027-3.gat",22,30; + message strcharinfo(0), "This door slams shut and locks itself behind you."; + goto L_Close; + +L_Close: + close; +} + +027-3.gat,37,29,0|script|#CLockDoor2|35,0,0 +{ + if (countitem("CryptKey") < 5) + goto L_NoKeys; + mes "Open the Locked Door?"; + menu + "Yes.", L_Open, + "No.", L_Close; + +L_Open: + delitem "CryptKey", 5; + warp "027-3.gat",37,26; + goto L_Close; + +L_NoKeys: + message strcharinfo(0), "This door is locked."; + end; + +L_Close: + close; +} + +027-3.gat,37,27,0|script|#CInsideDoor2|35,0,0 +{ + mes "Open the Door?"; + menu + "Yes.", L_Open, + "No.", L_Close; + +L_Open: + warp "027-3.gat",37,30; + message strcharinfo(0), "This door slams shut and locks itself behind you."; + goto L_Close; + +L_Close: + close; +} + +027-3.gat,128,29,0|script|#CLockDoor3|35,0,0 +{ + if (countitem("CryptKey") < 5) + goto L_NoKeys; + mes "Open the Locked Door?"; + menu + "Yes.", L_Open, + "No.", L_Close; + +L_Open: + delitem "CryptKey", 5; + warp "027-3.gat",128,26; + goto L_Close; + +L_NoKeys: + message strcharinfo(0), "This door is locked."; + end; + +L_Close: + close; +} + +027-3.gat,128,27,0|script|#CInsideDoor3|35,0,0 +{ + mes "Open the Door?"; + menu + "Yes.", L_Open, + "No.", L_Close; + +L_Open: + warp "027-3.gat",128,30; + message strcharinfo(0), "This door slams shut and locks itself behind you."; + goto L_Close; + +L_Close: + close; +} + +027-3.gat,22,22,0|script|Crypt#1|35,0,0 +{ + // Coords X: 117,104,110,118; + // Coords Y: 53, 87, 53,87; + end; +} +027-3.gat,35,22,0|script|Crypt#2|35,0,0 +{ + // Coords X: 105,118,118,122; + // Coords Y: 58, 77, 72, 58 + end; +} diff --git a/world/map/npc/027-3/monsters.txt b/world/map/npc/027-3/monsters.txt new file mode 100644 index 00000000..7aaa7fd5 --- /dev/null +++ b/world/map/npc/027-3/monsters.txt @@ -0,0 +1,71 @@ +// 027-3 Graveyard zombies and fallens +// they need to be in an extra file because of the crying child quest + +027-3.gat,21,76,51,100|monster|Zombie|1036,2,300000,120000,specialMob027-3::On1036 +027-3.gat,21,30,51,63|monster|Zombie|1036,2,200000,10000,specialMob027-3::On1036 +027-3.gat,67,29,129,64|monster|Zombie|1036,3,140000,30000,specialMob027-3::On1036 +027-3.gat,101,65,128,93|monster|Fallen|1045,3,120000,30000,specialMob027-3::On1045 + +027-3.gat,0,0,0|script|specialMob027-3|-1, +{ + end; + +On1036: + set @mobID, 1036; + callsub S_MOBCOUNT_ZOMBIES; + callfunc "MobPoints"; + end; + +On1045: + set @mobID, 1045; + callsub S_MOBCOUNT_FALLENS; + callfunc "MobPoints"; + end; + +S_MOBCOUNT_ZOMBIES: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + set @ring, @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +S_MOBCOUNT_FALLENS: + + set @Graveyard_Inn_MASK, NIBBLE_2_MASK; + set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; + + set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); + + if (@state != 1) + goto L_Return; + set @ring, @ring + 1; + if (@ring < 10) + goto L_Return; + if (rand(8) != 0) + goto L_Return; + message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; + set @state, 2; + callsub S_Update_Mask; + return; + +L_Return: + return; + +S_Update_Mask: + set QUEST_Graveyard_Inn, + (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) + | (@state << @Graveyard_Inn_SHIFT); + return; +} -- cgit v1.2.3-60-g2f50