From 5a59b18ecdd42d71b272dd2d471bb264b36c493e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 24 Dec 2022 21:23:25 -0300 Subject: Submodule update, Christmas 2022, Start syntax fixes --- world/map/npc/009-2/airlia.txt | 50 +++++++++++++++++++++--------------------- 1 file changed, 25 insertions(+), 25 deletions(-) (limited to 'world/map/npc/009-2') diff --git a/world/map/npc/009-2/airlia.txt b/world/map/npc/009-2/airlia.txt index 8aaecd82..74dbd247 100644 --- a/world/map/npc/009-2/airlia.txt +++ b/world/map/npc/009-2/airlia.txt @@ -46,8 +46,8 @@ goto L_Caretaker; L_Caretaker: - mes "[Airlia]"; - mes "\"Greetings. Do you need a housing permit, or to license your shop?\""; + mesn; + mesq l("Greetings. Do you need a housing permit, or to license your shop?"); next; if (QUEST_Graveyard_Caretaker < @Q_STATUS_RECIEVED_FIRST_LETTER) menu @@ -61,27 +61,27 @@ L_Caretaker: goto L_Next; L_Next: - mes "[Airlia]"; + mesn; mes "\"Nobody ever does...\""; close; L_mount: - mes "[Airlia]"; + mesn; mesq l("Yes, some adventurers set up their own shops. However, unless they have citizenship, they're not allowed in Hurnscald without paying a symbolic monthly fee of 100,000,000 GP."); next; - mes "[Airlia]"; + mesn; mesq l("This is a measure to protect Hurnscald domestic trade, I hope you understand. However, you can still set a shop in Tulimshar Bazaar, where [@@https://wiki.themanaworld.org/index.php/Classic:ManaMarket|ManaMarket@@] is."); next; - mes "[Airlia]"; + mesn; mesq l("Anyone can set up their own shop in the Bazaar, but they'll be rate-limited, so there's a limit of trades it can do. You can also ask for official approval to be immune to this, I advise reading [@@https://forums.themanaworld.org/viewtopic.php?t=20882|these suggestions@@] which make more likely to acquire approval."); next; - mes "[Airlia]"; + mesn; mesq l("But you pretty much must ask an admin and follow the game rules, and the team will decide. Ah, I fear if they don't lift this restriction I'll be without a job, but at least I'm not the Constable in charge of policing the town."); close; L_first_reward: - mes "[Airlia]"; - mes "\"Oh! Thank you very, very much! Please take this for your trouble.\""; + mesn; + mesq l("Oh! Thank you very, very much! Please take this for your trouble."); if (@LETTER_REWARD_GOLD_INITIAL > 0) mes "[" + @LETTER_REWARD_GOLD_INITIAL + " GP]"; if (@LETTER_REWARD_EXP_INITIAL > 0) @@ -92,8 +92,8 @@ L_first_reward: close; L_later_rewards: - mes "[Airlia]"; - mes "\"Oh! Thank you very, very much! Please take this for your trouble.\""; + mesn; + mesq l("Oh! Thank you very, very much! Please take this for your trouble."); if (@LETTER_REWARD_GOLD > 0) mes "[" + @LETTER_REWARD_GOLD + " GP]"; if (@LETTER_REWARD_EXP > 0) @@ -104,8 +104,8 @@ L_later_rewards: close; L_intro: - mes "[Airlia]"; - mes "\"My poor father, doomed to that awful cemetery.\""; + mesn; + mesq l("My poor father, doomed to that awful cemetery."); next; // CASE REMOVED: @@ -125,7 +125,7 @@ L_intro: goto L_Next3; L_Next3: - mes "[Airlia]"; + mesn; mes "\"You know, there are many who believe that each time the undead rise after being killed, they lose mana."; mes "Eventually, there will not be enough mana for them to rise again and they can be at rest. Do you believe this is true?\""; next; @@ -135,12 +135,12 @@ L_Next3: "No, that is not proven.", L_Next1; L_Next1: - mes "[Airlia]"; + mesn; mes "\"Oh...\""; close; L_intro_mana_loss: - mes "[Airlia]"; + mesn; mes "\"When I am not working, I recruit help for the esteemed Fighters of the Undead, or FoU."; mes "They are an official group effort of the Warriors' Guild and Magicians, you know, a very prestigious group.\""; next; @@ -150,7 +150,7 @@ L_intro_mana_loss: "Keep up the good work. I have to go now, bye.", L_Close; L_intro_fou: - mes "[Airlia]"; + mesn; mes "\"If we drain those evil creatures of their mana, I can get my father back. He is getting very old. Will you help us?\""; next; menu @@ -159,7 +159,7 @@ L_intro_fou: "Thanks, but no thanks. I have other business to attend to.", L_Close; L_intro_fight: - mes "[Airlia]"; + mesn; mes "\"Great, just kill any of the undead creatures you can and bring me proof of your work, and I will put in a word for you with the guild.\""; next; menu @@ -171,13 +171,13 @@ L_Next2: goto L_Close; L_intro_proof: - mes "[Airlia]"; + mesn; mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "s. You don't know how much this means to me, thank you.\""; set QUEST_Airlia, @Q_STATUS_HELP_AIRLIA; close; L_Fetch: - mes "[Airlia]"; + mesn; mes "\"Thank you for helping my father.\""; next; mes "\"Have you collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "?\""; @@ -200,7 +200,7 @@ L_Fetch: L_Fetch_initial_reward: if (countitem(@FETCH_LABEL_INITIAL$) < @FETCH_AMOUNT_INITIAL) goto L_Fetch_not_enough; - mes "[Airlia]"; + mesn; mes "\"Excellent work. You are definitely a great warrior. I will tell the guild of your deeds.\""; if (@FETCH_REWARD_GOLD_INITIAL > 0) mes "[" + @FETCH_REWARD_GOLD_INITIAL + " GP]"; @@ -211,7 +211,7 @@ L_Fetch_initial_reward: getexp @FETCH_REWARD_EXP_INITIAL, 0; set QUEST_Airlia, @Q_STATUS_INITIAL_FETCH_REWARDED; next; - mes "[Airlia]"; + mesn; // TODO: Write the dialogue when I'm not tired... mes "\"Oh, before you leave. We all must do what we can to stop this tragedy."; mes "If you are willing to keep draining the undead of mana, I will give you what gold I can afford as a token of my gratitude.\""; @@ -220,7 +220,7 @@ L_Fetch_initial_reward: L_Fetch_later_rewards: if (countitem(@FETCH_LABEL$) < @FETCH_AMOUNT) goto L_Fetch_not_enough; - mes "[Airlia]"; + mesn; mes "\"Excellent work. You are definitely a great warrior.\""; if (@FETCH_REWARD_GOLD > 0) mes "[" + @FETCH_REWARD_GOLD + " GP]"; @@ -232,12 +232,12 @@ L_Fetch_later_rewards: close; L_Fetch_not_enough: - mes "[Airlia]"; + mesn; mes "\"I'm sorry, I didn't realize you couldn't count. Perhaps when I have some free time, I can help you learn if you'd like.\""; close; L_Rewarded: - mes "[Airlia]"; + mesn; mes "\"Thank you for your help.\""; next; mes "\"Have you collected the " + @FETCH_AMOUNT + " " + getitemlink(@FETCH_LABEL$) + "s?\""; -- cgit v1.2.3-70-g09d2